/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "General.h" static u32 PAUSE_TIME = 0; static void MultiPause() { _mm_pause(); _mm_pause(); _mm_pause(); _mm_pause(); _mm_pause(); _mm_pause(); _mm_pause(); _mm_pause(); } __noinline static void UpdatePauseTime() { u64 start = GetCPUTicks(); for (int i = 0; i < 64; i++) { MultiPause(); } u64 time = GetCPUTicks() - start; u64 nanos = (time * 1000000000) / GetTickFrequency(); PAUSE_TIME = (nanos / 64) + 1; } u32 ShortSpin() { u32 inc = PAUSE_TIME; if (unlikely(inc == 0)) { UpdatePauseTime(); inc = PAUSE_TIME; } u32 time = 0; // Sleep for approximately 500ns for (; time < 500; time += inc) MultiPause(); return time; } static u32 GetSpinTime() { if (char* req = getenv("WAIT_SPIN_MICROSECONDS")) { return 1000 * atoi(req); } else { return 50 * 1000; // 50µs } } const u32 SPIN_TIME_NS = GetSpinTime();