/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "../PrecompiledHeader.h" #include "Threading.h" #include "x86emitter/tools.h" #if !defined(__LINUX__) && !defined(__WXMAC__) # pragma message( "LnxThreads.cpp should only be compiled by projects or makefiles targeted at Linux/Mac distros.") #else // Note: assuming multicore is safer because it forces the interlocked routines to use // the LOCK prefix. The prefix works on single core CPUs fine (but is slow), but not // having the LOCK prefix is very bad indeed. __forceinline void Threading::Sleep( int ms ) { usleep( 1000*ms ); } // For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory // improve performance and reduce cpu power consumption. __forceinline void Threading::SpinWait() { // If this doesn't compile you can just comment it out (it only serves as a // performance hint and isn't required). __asm__ ( "pause" ); } __forceinline void Threading::EnableHiresScheduler() { // Don't know if linux has a customizable scheduler resolution like Windows (doubtful) } __forceinline void Threading::DisableHiresScheduler() { } #endif