USBBindingWidget_GunCon2
0
0
1000
400
0
0
1000
400
-
Buttons
-
A
6
6
6
6
-
200
0
200
16777215
PushButton
-
C
6
6
6
6
-
200
0
200
16777215
PushButton
-
Start
6
6
6
6
-
0
0
200
0
200
16777215
PushButton
-
Select
-
0
0
200
0
200
16777215
PushButton
-
B
6
6
6
6
-
200
0
200
16777215
PushButton
-
D-Pad
-
Down
6
6
6
6
-
125
0
125
16777215
PushButton
-
Left
6
6
6
6
-
125
0
125
16777215
PushButton
-
Up
6
6
6
6
-
125
0
125
16777215
PushButton
-
Right
6
6
6
6
-
125
0
125
16777215
PushButton
-
Pointer Setup
-
<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
true
-
Qt::Horizontal
40
20
-
Qt::Horizontal
40
20
-
Relative Aiming
-
Down
6
6
6
6
-
100
0
100
16777215
PushButton
-
Left
6
6
6
6
-
100
0
100
16777215
PushButton
-
Up
6
6
6
6
-
100
0
100
16777215
PushButton
-
Right
6
6
6
6
-
100
0
100
16777215
PushButton
-
Trigger
-
Trigger
6
6
6
6
-
125
0
125
16777215
PushButton
-
Shoot Offscreen
6
6
6
6
-
125
0
125
16777215
PushButton
-
Calibration Shot
-
125
0
125
16777215
PushButton
-
Calibration shot is required to pass the setup screen in some games.
true
-
Qt::Vertical
20
40
InputBindingWidget
QPushButton
Settings/InputBindingWidget.h