USBBindingWidget_GunCon2 0 0 1000 400 0 0 1000 400 Buttons A 6 6 6 6 200 0 200 16777215 PushButton C 6 6 6 6 200 0 200 16777215 PushButton Start 6 6 6 6 0 0 200 0 200 16777215 PushButton Select 0 0 200 0 200 16777215 PushButton B 6 6 6 6 200 0 200 16777215 PushButton D-Pad Down 6 6 6 6 125 0 125 16777215 PushButton Left 6 6 6 6 125 0 125 16777215 PushButton Up 6 6 6 6 125 0 125 16777215 PushButton Right 6 6 6 6 125 0 125 16777215 PushButton Pointer Setup <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop true Qt::Horizontal 40 20 Qt::Horizontal 40 20 Relative Aiming Down 6 6 6 6 100 0 100 16777215 PushButton Left 6 6 6 6 100 0 100 16777215 PushButton Up 6 6 6 6 100 0 100 16777215 PushButton Right 6 6 6 6 100 0 100 16777215 PushButton Trigger Trigger 6 6 6 6 125 0 125 16777215 PushButton Shoot Offscreen 6 6 6 6 125 0 125 16777215 PushButton Calibration Shot 125 0 125 16777215 PushButton Calibration shot is required to pass the setup screen in some games. true Qt::Vertical 20 40 InputBindingWidget QPushButton
Settings/InputBindingWidget.h