# Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif(NOT TOP_CMAKE_WAS_SOURCED) # plugin name set(CDVDnullName CDVDnull) set(CommonFlags -Wall -m32 ) set(OptimizationFlags -O2 -DNDEBUG ) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines add_definitions(${CommonFlags} -g) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines add_definitions(${CommonFlags} ${OptimizationFlags}) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines add_definitions(${CommonFlags} ${OptimizationFlags}) endif(CMAKE_BUILD_TYPE STREQUAL Release) # CDVDnull sources set(CDVDnullSources CDVD.cpp) # CDVDnull headers set(CDVDnullHeaders CDVD.h) # CDVDnull Windows sources set(CDVDnullWindowsSources Windows/CDVDnull.def Windows/plugin.def) # CDVDnull Windows headers set(CDVDnullWindowsHeaders ) # add additional include directories include_directories(.) # add library add_library(${CDVDnullName} SHARED ${CDVDnullSources} ${CDVDnullHeaders} ) # Force the linker into 32 bits mode target_link_libraries(${CDVDnullName} -m32) # Linker strip option if (CMAKE_BUILD_STRIP) target_link_libraries(${CDVDnullName} -s) endif (CMAKE_BUILD_STRIP) # set output directory set_target_properties(${CDVDnullName} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)