/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#define StoreDestIdx(idx) case idx: _mm_store_ps(&destxmm[idx-1][0], srcreg)
template< u8 data >
__noinline void memset_sse_a( void* dest, const size_t size )
{
const uint MZFqwc = size / 16;
pxAssert( (size & 0xf) == 0 );
__m128 srcreg;
if (data != 0)
{
static __aligned16 const u8 loadval[8] = { data,data,data,data,data,data,data,data };
srcreg = _mm_loadh_pi( _mm_load_ps( (float*)loadval ), (__m64*)loadval );
}
else
srcreg = _mm_setzero_ps();
float (*destxmm)[4] = (float(*)[4])dest;
switch( MZFqwc & 0x07 )
{
StoreDestIdx(0x07);
StoreDestIdx(0x06);
StoreDestIdx(0x05);
StoreDestIdx(0x04);
StoreDestIdx(0x03);
StoreDestIdx(0x02);
StoreDestIdx(0x01);
}
destxmm += (MZFqwc & 0x07);
for( uint i=0; i( dest, size );
}
#undef StoreDestIdx
template< u8 data, typename T >
__noinline void memset_sse_a( T& dest )
{
C_ASSERT( (sizeof(dest) & 0xf) == 0 );
memset_sse_a( &dest, sizeof(dest) );
}
template< typename T >
void memzero_sse_a( T& dest )
{
C_ASSERT( (sizeof(dest) & 0xf) == 0 );
memset_sse_a<0>( &dest, sizeof(dest) );
}