/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSVector.h" #include "GPULocalMemory.h" union GPUScanlineSelector { struct { DWORD iip:1; // 0 DWORD me:1; // 1 DWORD abe:1; // 2 DWORD abr:2; // 3 DWORD tge:1; // 5 DWORD tme:1; // 6 DWORD twin:1; // 7 DWORD tlu:1; // 8 DWORD dtd:1; // 9 DWORD ltf:1; // 10 DWORD md:1; // 11 DWORD sprite:1; // 12 DWORD scalex:2; // 13 }; struct { DWORD _pad1:1; // 0 DWORD rfb:2; // 1 DWORD _pad2:2; // 3 DWORD tfx:2; // 5 }; DWORD key; operator DWORD() {return key;} }; __declspec(align(16)) struct GPUScanlineParam { GPUScanlineSelector sel; const void* tex; const WORD* clut; }; __declspec(align(16)) struct GPUScanlineEnvironment { GPUScanlineSelector sel; // GPULocalMemory* mem; // TODO: obsolite void* vm; const void* tex; const WORD* clut; // GSVector4i md; // similar to gs fba struct {GSVector4i u, v;} twin[3]; struct {GSVector4i s, t, r, g, b, _pad[3];} d; struct {GSVector4i st, c;} d8; struct {GSVector4i s, t, r, b, g, uf, vf, dither, fd, test;} temp; };