/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #ifndef __pxFUNCTION__ #if defined(__GNUG__) # define __pxFUNCTION__ __PRETTY_FUNCTION__ #else # define __pxFUNCTION__ __FUNCTION__ #endif #endif #ifndef wxNullChar # define wxNullChar ((wxChar*)NULL) #endif // FnChar_t - function name char type; typedef'd in case it ever changes between compilers // (ie, a compiler decides to wchar_t it instead of char/UTF8). typedef char FnChar_t; // -------------------------------------------------------------------------------------- // DiagnosticOrigin // -------------------------------------------------------------------------------------- struct DiagnosticOrigin { const wxChar* srcfile; const FnChar_t* function; const wxChar* condition; int line; DiagnosticOrigin( const wxChar *_file, int _line, const FnChar_t *_func, const wxChar* _cond = NULL ) : srcfile( _file ) , function( _func ) , condition( _cond ) , line( _line ) { } wxString ToString( const wxChar* msg=NULL ) const; }; // Returns ture if the assertion is to trap into the debugger, or false if execution // of the program should continue unimpeded. typedef bool pxDoAssertFnType(const DiagnosticOrigin& origin, const wxChar *msg); extern pxDoAssertFnType pxAssertImpl_LogIt; extern pxDoAssertFnType* pxDoAssert; // ---------------------------------------------------------------------------------------- // pxAssert / pxAssertDev // ---------------------------------------------------------------------------------------- // Standard "nothrow" assertions. All assertions act as valid conditional statements that // return the result of the specified conditional; useful for handling failed assertions in // a "graceful" fashion when utilizing the "ignore" feature of assertion debugging. // These macros are mostly intended for "pseudo-weak" assumptions within code, most often for // testing threaded user interface code (threading of the UI is a prime example since often // even very robust assertions can fail in very rare conditions, due to the complex variety // of ways the user can invoke UI events). // // All macros return TRUE if the assertion succeeds, or FALSE if the assertion failed // (thus matching the condition of the assertion itself). // // pxAssertDev is an assertion tool for Devel builds, intended for sanity checking and/or // bounds checking variables in areas which are not performance critical. Another common // use is for checking thread affinity on utility functions. // // Credits: These macros are based on a combination of wxASSERT, MSVCRT's assert and the // ATL's Assertion/Assumption macros. the best of all worlds! // -------------------------------------------------------------------------------------- // pxAssume / pxAssumeDev / pxFail / pxFailDev // -------------------------------------------------------------------------------------- // Assumptions are like "extra rigid" assertions, which should never fail under any circum- // stance in release build optimized code. // // Performance: All assumption/fail types optimize into __assume()/likely() directives in // Release builds (non-dev varieties optimize as such in Devel builds as well). If using #define pxDiagSpot DiagnosticOrigin( __TFILE__, __LINE__, __pxFUNCTION__ ) #define pxAssertSpot(cond) DiagnosticOrigin( __TFILE__, __LINE__, __pxFUNCTION__, _T(#cond) ) // pxAssertRel -> // Special release-mode assertion. Limited use since stack traces in release mode builds // (especially with LTCG) are highly suspect. But when troubleshooting crashes that only // rear ugly heads in optimized builds, this is one of the few tools we have. #define pxAssertRel(cond, msg) ( (likely(cond)) || (pxOnAssert(pxAssertSpot(cond), msg), false) ) #define pxAssumeRel(cond, msg) ((void) ( (!likely(cond)) && (pxOnAssert(pxAssertSpot(cond), msg), false) )) #define pxFailRel(msg) pxAssumeRel(false, msg) #if defined(PCSX2_DEBUG) # define pxAssertMsg(cond, msg) pxAssertRel(cond, msg) # define pxAssertDev(cond, msg) pxAssertMsg(cond, msg) # define pxAssumeMsg(cond, msg) pxAssumeRel(cond, msg) # define pxAssumeDev(cond, msg) pxAssumeRel(cond, msg) # define pxFail(msg) pxAssumeMsg(false, msg) # define pxFailDev(msg) pxAssumeDev(false, msg) #elif defined(PCSX2_DEVBUILD) // Devel builds use __assume for standard assertions and call pxOnAssertDevel // for AssertDev brand assertions (which typically throws a LogicError exception). # define pxAssertMsg(cond, msg) (likely(cond)) # define pxAssertDev(cond, msg) pxAssertRel(cond, msg) # define pxAssumeMsg(cond, msg) (__assume(cond)) # define pxAssumeDev(cond, msg) pxAssumeMsg(cond, msg) # define pxFail(msg) (__assume(false)) # define pxFailDev(msg) pxAssumeDev(false, msg) #else // Release Builds just use __assume as an optimization, and return the conditional // as a result (which is optimized to nil if unused). # define pxAssertMsg(cond, msg) (likely(cond)) # define pxAssertDev(cond, msg) (likely(cond)) # define pxAssumeMsg(cond, msg) (__assume(cond)) # define pxAssumeDev(cond, msg) (__assume(cond)) # define pxFail(msg) (__assume(false)) # define pxFailDev(msg) (__assume(false)) #endif #define pxAssert(cond) pxAssertMsg(cond, wxNullChar) #define pxAssume(cond) pxAssumeMsg(cond, wxNullChar) #define pxAssertRelease( cond, msg ) // Performs an unsigned index bounds check, and generates a debug assertion if the check fails. // For stricter checking in Devel builds as well as debug builds (but possibly slower), use // IndexBoundsCheckDev. #define IndexBoundsCheck( objname, idx, sze ) pxAssertMsg( (uint)(idx) < (uint)(sze), \ wxsFormat( L"Array index out of bounds accessing object '%s' (index=%d, size=%d)", objname, (idx), (sze) ) ) #define IndexBoundsCheckDev( objname, idx, sze ) pxAssertDev( (uint)(idx) < (uint)(sze), \ wxsFormat( L"Array index out of bounds accessing object '%s' (index=%d, size=%d)", objname, (idx), (sze) ) ) extern void pxOnAssert( const DiagnosticOrigin& origin, const wxChar* msg=NULL ); extern void pxOnAssert( const DiagnosticOrigin& origin, const char* msg ); ////////////////////////////////////////////////////////////////////////////////////////// // jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization // under MSVC. // // How it Works: jASSUME turns into an __assume(0) under msvc compilers, which when specified // in the 'default:' case of a switch tells the compiler that the case is unreachable, so // that it will not generate any code, LUTs, or conditionals to handle it. // // * In debug/devel builds the default case will cause an assertion. // #ifndef jNO_DEFAULT #if defined(__cplusplus) && defined(PCSX2_DEVBUILD) # define jNO_DEFAULT \ default: \ { \ pxFailDev( "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)" ); \ break; \ } #else # define jNO_DEFAULT \ default: \ { \ jASSUME(0); \ break; \ } #endif #endif