AboutDialogApie PCSX2SCM= Source Code ManagementSCM Versija<html><head/><body><p>PCSX2 yra nemokamas atvirojo kodo PlayStation 2 (PS2) emuliatorius. Jo tikslas yra mėgdžioti PS2 aparatinę įrangą, naudojant MIPS procesoriaus interpretatorių, perkompiliatorių ir virtualios mašinos, valdančios aparatūros būsenas ir PS2 sistemos atmintį. Tai leidžia žaisti PS2 žaidimus kompiuteryje su daugybe papildomų funkcijų ir privalumų.</p></body></html><html><head/><body><p>PlayStation 2 ir PS2 yra registruoti Sony Interactive Entertainment prekių ženklai. Ši programa niekaip nesusijusi su „Sony Interactive Entertainment“.</p></body></html>SvetainėPagalbos forumaiGitHub saugyklaLicencijaAchievementLoginDialogWindow titleRetroAchievements prisijungimasHeader textRetroAchievements prisijungimasPrašome įvesti retroachievements.org vartotojo vardą ir slaptažodį. Jūsų slaptažodis nebus išsaugotas PCSX2, vietoj to bus sugeneruotas ir naudojamas prieigos raktas.Vartotojo vardas:Slaptažodis:Paruošta...<strong>Jūsų "RetroAchievements" prisijungimas nebegalioja.</strong> Jums būtinai reikia prisijungti iš naujo, jeigu norite, kad jūsų pasiekimai būtų toliau sekami. Jūsų slaptažodis nebus išsaugotas PCSX2 programoje, vietoj to, bus sukurtas ir panaudotas prisijungimo raktas.&PrisijungtiPrisijungiama...Prisijungimo klaidaPrisijungimas nepavyko. Prašau patikrinkite savo vartotojo vardą ir slaptažodį, tada pabandykite iš naujo.Nepavyko prisijungti.AchievementSettingsWidgetBendrieji nustatymaiĮjungti pasiekimusShow Challenge IndicatorsThis "Rich Presence" is not Discord's, but rather RetroAchivements own system.Įjungti "RA's Rich Presence"Enable Hardcore ModeEnable LeaderboardsIšbandyti neoficialius pasiekimusĮjungti testavimo režimąĮjunkti garso efektusPranešimaiRodyti pranešimusTrukmė5 sekundėsPaskyraPrisijungti...Peržiūrėti profilį...Žaidimo info<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> sekundėsNepažymėtaWhen enabled and logged in, PCSX2 will scan for achievements on game load.Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui.When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.PažymėtaEnables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Pranešimo trukmėThe duration, in seconds, an achievement popup notification will remain on screen.Atkurti sistemąHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Variable %1 is an username, variable %2 is a timestamp.Username: %1
Login token generated on %2.AtsijungtiNesate prisijungęs.%1 sekundžiųAchievementsHardcore mode will be enabled on system reset.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Hardcore mode is now enabled.Hardcore mode is now disabled. (Hardcore Mode)You have earned {0} of {1} achievements, and {2} of {3} points.Šis žaidimas neturi pasiekimų.Leaderboard submission is enabled.Failed to read executable from disc. Achievements disabled.AdvancedSettingsWidgetNaudoti visuotinį nustatymą [%1]Rounding ModeChop / Zero (Default)Clamping ModeNormalus (Numatytas)Enable RecompilerPažymėtaPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Cache (Slow)NepažymėtaInterpreter only, provided for diagnostic.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Fast Memory Access"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Uses backpatching to avoid register flushing on every memory access.Pause On TLB MissPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.VU0 Apvalinimo režimasVU1 Apvalinimo režimasVU0 Suspaudimo režimasVU1 Suspaudimo režimasVU0 = Vector Unit 0. One of the PS2's processors.Enable VU0 Recompiler (Micro Mode)Enables VU0 Recompiler.VU1 = Vector Unit 1. One of the PS2's processors.Enable VU1 RecompilerEnables VU1 Recompiler.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag HackGeras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.Įjungti žaidimų pataisymusPradėjus žaidimą, automatiškai įkeliami žinomi probleminiai žaidimai ir taikomi pataisymai.Įjunkti suderinamumo pataisymusAutomatically loads and applies compatibility patches to known problematic games.AdvancedSystemSettingsWidgetPakeitus šios nustatymūs žaidimai gali nebeveikti. Keiskite savo pačių rizika, PCSX2 komanda nepalaikys konfigūracijų, kai šie parametrai buvo pakeisti.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Rounding Mode:ArčiausiasNeigiamaTeigiamasChop / Zero (Default)Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:JokioNormal (Default)ClampModeJokioSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve SignPilnasWait Loop DetectionEnable RecompilerEnable Fast Memory AccessEnable Cache (Slow)INTC Spin DetectionPause On TLB MissVector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)VU1 Rounding Mode:mVU Flag HackEnable VU1 RecompilerEnable VU0 Recompiler (Micro Mode)PapildomaVU0 Suspaudimo režimas:VU0 Apvalinimo režimas:VU1 Suspaudimo režimas:I/O Processor (IOP, MIPS-I)Žaidimų nustatymaiĮjungti žaidimų pataisymusEnable Compatibility PatchesFrame Rate Controlhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzPAL kadrų dažnis:NTSC kadrų dažnis:PINE SettingsSlotas:ĮjungtiAudioSettingsWidgetTimestretch SettingsSequence Length:30Seekwindow Size:20Overlap:10Atkurti numatytuosius nustatymusGarsumas100%Mixing SettingsSynchronization:TimeStretch (Recommended)Async Mix (Breaks some games!)None (Audio can skip.)Expansion:Stereo (None, Default)QuadraphonicSurround 5.1Surround 7.1ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:None (Default)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Decoding (gigaherz)Target Latency:60 msOutput SettingsOutput Module:Output Latency:20 msMinimalusOutput Backend:Maximum Latency:Output Device:Cubeb (Cross-platform)Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. msSynchronizationWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.ExpansionNustato, kaip emuliuotos sistemos stereo išvestis sumaišoma į didesnį skaičių išvesties garsiakalbių.Cubeb is an audio engine name. Leave as-is.Output ModuleSelects the library to be used for audio output.Output BackendNumatytasisWhen the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.Output DeviceDetermines which audio device to output the sound to.Target LatencyDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Output LatencyDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Sequence Length30 msSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.Seek Window SizeOverlap10 msPre-applies a volume modifier to the game's audio output before forwarding it to your computer.Naudoti visuotinį nustatymą [%1]Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.Nėra%1 msAverage Latency: %1 ms (%2 ms buffer + %3 ms output)Average Latency: %1 ms (minimum output latency unknown)AutoUpdaterDialogAutomatiniai naujinimaiGalimas atnaujinimasDabartinė versija: Nauja versija: Atsisiųsti ir įdiegti...Praleisti šį naujinimąPriminti man vėliauAtnaujinimo klaida<h2>Changes:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>Įspėjimas apie išsaugojimo būseną<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>Atsisiunčiama %1...AtšauktiNo updates are currently available. Please try again later.Dabartinė versija: %1 (%2)Nauja versija: %1 (%2)Kraunasi...BIOSSettingsWidgetBIOS DirectoryPCSX2 ieškos BIOS šiame kataloge.Naršyti...Nustatyti iš naujoBIOS pasirinkimasAtverti failų naršyklėje...Atnaujinti sąrašąFailo pavadinimasVersijaOptions and PatchesGreitas paleidimasFast Forward BootPažymėtaPatches the BIOS to skip the console's boot animation.NepažymėtaRemoves emulation speed throttle until the game starts to reduce startup time.BreakpointDialogCreate / Modify BreakpointTipasExecuteMemoryAdresas0SkaitytiRašytiKeistiDydis1ConditionŽurnalasĮjungtiKlaidaInvalid address "%1"Invalid condition "%1"Invalid size "%1"BreakpointModelExecuteNo Condition--ĮjungtasDisabledSkaityti(C) = changes, as in "look for changes".Write(C)RašytiWarning: limited space available. Abbreviate if needed.TYPEWarning: limited space available. Abbreviate if needed.OFFSETWarning: limited space available. Abbreviate if needed.SIZE / LABELWarning: limited space available. Abbreviate if needed.INSTRUCTIONWarning: limited space available. Abbreviate if needed.CONDITIONWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.ĮJUNGTASCDVDŽaidimo disko vieta yra išimamame diske, todėl gali kilti našumo problemų, tokių kaip šokinėjimas ir užšalimas.Saving CDVD block dump to '{}'.GarsasMode 1Mode 2NežinomaColorPickerButtonSelect LED ColorControllerBindingWidgetVirtual Controller TypeSusiejimaiNustatymaiMakrokomandosAutomatic MappingClear MappingController Port %1Nėra pasiekiamų įrenginiųBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Išvalyti susiejimusBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Ar tikrai norite išvalyti visus šio pultelio susiejimus? Šio veiksmo anuliuoti negalima.Automatinis susiejimasNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-PadŽemynKairėAukštynDešinėTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left AnalogLarge MotorLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.PradėtiLeave this button name as-is or uppercase it entirely.PasirinktiTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Veido mygtukaiTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KryžiusTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KvadratasTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.TrikampisTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ApskritimasTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Right AnalogSmall MotorLeave this button name as-is.L3Leave this button name as-is.R3Pressure ModifierAnaloginisControllerBindingWidget_GuitarFormaGeltonaPushButtonPradėtiRaudonaŽaliasOranžinėPasirinktiStrum UpStrum DownMėlynaWhammy BarTiltControllerCustomSettingsWidgetAtkurti numatytuosius nustatymusNaršyti...Pasirinkti failąControllerGlobalSettingsWidgetSDL įvesties šaltinisThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Įjunkti SDL įvesties šaltinįDualShock 4 / DualSense Patobulintas režimasXInput šaltinisĮjunkti XInput įvesties šaltinįDInput šaltinisDInput šaltinis palaiko senus pultelius, kurie nepalaiko XInput. Prieiga prie šių pultelių rekomenduojama per SDL, tačiau galima naudoti DirectInput, jei jie nesuderinami su SDL.Enable DInput Input SourceProfilio nustatymaiKai ši parinktis įjungta, sparčiuosius klavišus galima nustatyti šiame įvesties profilyje ir jie bus naudojami vietoj visuotinių sparčiųjų klavišų. Pagal numatytuosius nustatymus spartieji klavišai visada bendrinami visiems profiliams.Naudokite pagal profilio sparčiuosius klavišusController LED SettingsEnable SDL Raw InputThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Controller MultitapThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap on Console Port 1Multitap on Console Port 2Mouse/Pointer SourcePCSX2 leidžia naudoti pelę, kad imituotų analoginės lazdelės judėjimą.Nustatymai...Enable Mouse MappingDetected DevicesControllerLEDSettingsDialogController LED SettingsSDL-0 LEDSDL-1 LEDSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetBinds/ButtonsSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.PressureFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.100%TriggerSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Deadzone:FrequencyMacro will toggle every N frames.Nustatyti...Nesukonfigūruota%1%Set FrequencyFrequency: Macro will not repeat.Macro will toggle buttons every %1 frames.ControllerMacroWidgetController Port %1 MacrosThis is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMouseSettingsDialogMouse Mapping SettingsY greitis10X greitis<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>InertiaX Dead ZoneY Dead ZoneControllerSettingsDialogPCSX2 pultelio nustatymaiEditing Profile:Naujas profilisKrauti profilįIštrinti profilįRestore DefaultsCreate Input ProfileCustom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:KlaidaA profile with the name '%1' already exists.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Failed to save the new profile to '%1'.Load Input ProfileAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Bendrieji nustatymaiController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1
%2USB Port %1
%2Spartieji klavišai"Shared" refers here to the shared input profile.BendraThe input profile named '%1' cannot be found.CoverDownloadDialogAtsisiųsti viršeliusPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Use Serial File NamesLaukiama kol prasidės...PradėtiUždarytiAtsiuntimas baigtas.SustabdytiCpuWidgetRegistraiFunctionsAtnaujintiFiltrasMemory SearchPabaigaValuePradėtiTipas1 baitas (8 bitai)2 baitai (16 bitai)4 baitai (32 bitai)8 baitai (64 bitai)FloatDvigubasStringArray of byteHexSearchMemoryBreakpointsThreadsActive Call StackBreakpoint List Context MenuNaujasRedaguotiKopijuotiIštrintiThread List Context Menu"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle SymbolsCopy Function NameCopy Function AddressGo to in DisassemblyGo to in Memory ViewStack List Context MenuDebuggerInvalid start addressInvalid end addressStart address can't be equal to or greater than the end addressInvalid search valueValue is larger than typeDEV9DnsHostDialogNetwork DNS Hosts Import/ExportSelect HostsGeraiAtšauktiPasirinktaPavadinimasUrlAdresasĮjungtasDEV9SettingsWidgetEthernetEthernet Device:Ethernet Device Type:Intercept DHCPĮjungtasInterceptDHCPĮjungtasSubnet Mask:Gateway Address:AutoIntercept DHCP:PS2 Adresas:DNS1Adresas:DNS2 Adresas:Internal DNSPridėtiIštrintiEksportuotiImportuotiPagal žaidimaInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1InternalDNSTableĮjungtasHard Disk DriveHDD File:40120HDD Size (GiB):HDDĮjungtasBrowseCreate ImagePCAP BridgedPCAP SwitchedTAPSocketsManualInternalNaudoti visuotinį nustatymą [%1]PavadinimasUrlAdresasHosts Fileini (*.ini)DNS HostsExported SuccessfullyNepavyko atidaryti failoNo Hosts in fileImported SuccessfullyPer Game Host listCopy global settings?Delete per game host list?HDD Image FileHDD (*.raw)Overwrite File?HDD image "%1" already exists?
Do you want to overwrite?HDD KurėjasHDD image createdUse GlobalOverrideDebugSettingsWidgetGSDraw DumpingDump GS DrawsSave RTSave FrameSave TextureSave DepthStart Draw Number:Draw Dump Count:Hardware Dump Directory:Software Dump Directory:Naršyti...Atidaryti...DebuggerWindowPCSX2 DebuggerVykdytiStep IntoStep OverStep OutPauzėDisassemblyWidgetDisassemblyCopy AddressCopy Instruction HexCopy Instruction TextAssemble new Instruction(s)NOP Instruction(s)Run to CursorJump to CursorToggle BreakpointFollow BranchGo to AddressGo to in Memory ViewAdd FunctionRename FunctionRemove FunctionAssemble klaidaUnable to change assembly while core is runningAssemble InstructionGo to addressEikite į adreso klaidąInvalid addressPridėjimo funkcijos klaidaA function entry point already exists here. Consider renaming instead.Function will be (0x%1) instructions long.
Enter function nameFunction namePervadinimo funkcijos klaidaFunction name cannot be nothing.No function / symbol is currently selected.%1 NOT VALID ADDRESSEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>Add Game Directory...Ieškoti naujų žaidimųEmuThread%1x%2Žaidimas: %1 FPSVideo: %1 FPS (%2%)Game ID: %1
Game Title: %2
Achievements: %5 (%6)
%n points%n points%n points%n pointsRich presence inactive or unsupported.Game not loaded or no RetroAchievements available.EmulationSettingsWidgetSpeed ControlNormal Speed:Enable Speed LimiterSistemos nustatymaiEnable Instant VU1Įjungti cheatusSlow-Motion Speed:Fast-Forward Speed:Enable Multithreaded VU1 (MTVU)Enable Host FilesystemEnable Fast CDVDEE Cycle Skipping:IšjungtaMild UnderclockModerate UnderclockMaximum UnderclockEE Cycle Rate:50% (Underclock)60% (Underclock)75% (Underclock)100% (normalus greitis)130% (Overclock)180% (Overclock)300% (Overclock)Affinity Control:EE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EEFrame Pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. kadraiMaximum Frame Latency:Optimal Frame PacingScale To Host Refresh RateUse Global Setting [%1]Normalus greitisSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.User PreferenceGreičio ribotuvasPažymėtaLimits the emulation to the appropriate framerate for the currently running game.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Affinity ControlRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.NepažymėtaFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Automatically loads and applies cheats on game start.Allows games and homebrew to access files / folders directly on the host computer.The "User Preference" string will appear after the text "Recommended Value:"Fast-Forward SpeedSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.The "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SpeedSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EE Cycle RateEE Cycle SkipP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).Enable Multithreaded VU1 (MTVU1)Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame Latency2 KadraiSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Use Global Setting [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.NeribotosEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.SavarankiškasSavarankiškas [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Savarankiškas greitisĮvesti savarankiška greitiFolderSettingsWidgetCache DirectoryNaršyti...Atidaryti...Nustatyti iš naujoUsed for storing shaders, game list, and achievement data.Cheats DirectoryUsed for storing .pnach files containing game cheats.Covers DirectoryUsed for storing covers in the game grid/Big Picture UIs.Snapshots DirectoryUsed for screenshots and saving GS dumps.Save States DirectoryUsed for storing save states.FullscreenUICould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Use Global SettingAutomatic binding failed, no devices are available.Game title copied to clipboard.Game serial copied to clipboard.Game CRC copied to clipboard.Game type copied to clipboard.Game region copied to clipboard.Game compatibility copied to clipboard.Game path copied to clipboard.Per-game controller configuration initialized with global settings.Controller settings reset to default.No input profiles available.Sukurti naują...Enter the name of the input profile you wish to create.Ar tikrai norite atkurti numatytuosius nustatymus? Bet kokios nuostatos bus prarastos.Atstatyti nustatymus į numatytus nustatymus.Quick Save SlotNo save present in this slot.Išsaugomų būsenų nerasta.Failed to delete save state.Failed to copy text to clipboard.Šis žaidimas neturi pasiekimų.This game has no leaderboards.Atkurti sistemąHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Launch a game from images scanned from your game directories.Launch a game by selecting a file/disc image.Start the console without any disc inserted.Start a game from a disc in your PC's DVD drive.Change settings for the emulator.Išeina iš programos.Jokių pririšimųSetting %s binding %s.Push a controller button or axis now.Timing out in %.0f seconds...NežinomaGeraiPasirinkite įrenginįIšsamiauNustatymaiCopies the current global settings to this game.Clears all settings set for this game.ElgesysPrevents the screen saver from activating and the host from sleeping while emulation is running.Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you open the quick menu, and unpauses when you close it.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Enables loading ini overlays from gamesettings, or custom settings per-game.Uses a light coloured theme instead of the default dark theme.Žaidimo vaizdasAutomatically switches to fullscreen mode when the program is started.Switches between full screen and windowed when the window is double-clicked.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Determines how large the on-screen messages and monitor are.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows the resolution the game is rendering at in the top-right corner of the display.Rodo statistika apie GS (primityvūs, piešimo skambučiai) viršutiniame dešiniajame ekrano kampe.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.Displays warnings when settings are enabled which may break games.Resets configuration to defaults (excluding controller settings).Changes the BIOS image used to start future sessions.AutomatiškaiOn-Screen DisplayBIOS ConfigurationBIOS pasirinkimasOptions and PatchesSkips the intro screen, and bypasses region checks.Greičio kontrolėNormalus greitisSets the speed when running without fast forwarding.Fast Forward SpeedSets the speed when using the fast forward hotkey.Slow Motion SpeedSets the speed when using the slow motion hotkey.Enable Speed LimiterWhen disabled, the game will run as fast as possible.Sistemos nustatymaiEE Cycle RateUnderclocks or overclocks the emulated Emotion Engine CPU.EE Cycle SkippingAdds a penalty to the Emulated Emotion Engine for executing VU programs.Affinity Control ModePins emulation threads to CPU cores to potentially improve performance/frame time variance.Enable MTVU (Multi-Threaded VU1)Uses a second thread for VU1 micro programs. Sizable speed boost.Enable Instant VU1Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.Įjungti cheatusEnables loading cheats from pnach files.Enable Host FilesystemEnables access to files from the host: namespace in the virtual machine.Enable Fast CDVDFast disc access, less loading times. Not recommended.Frame Pacing/Latency ControlMaximum Frame LatencySets the number of frames which can be queued.Optimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Adjust To Host Refresh RateSpeeds up emulation so that the guest refresh rate matches the host.RendererSelects the API used to render the emulated GS.Sync To Host Refresh (VSync)Synchronizes frame presentation with host refresh.RodymasAspect RatioSelects the aspect ratio to display the game content at.FMV Aspect RatioSelects the aspect ratio for display when a FMV is detected as playing.DeinterlacingSelects the algorithm used to convert the PS2's interlaced output to progressive for display.Screenshot SizeDetermines the resolution at which screenshots will be saved.Screenshot FormatSelects the format which will be used to save screenshots.Screenshot QualitySelects the quality at which screenshots will be compressed.Vertical StretchIncreases or decreases the virtual picture size vertically.CropCrops the image, while respecting aspect ratio.Enable Widescreen PatchesEnables loading widescreen patches from pnach files.Enable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Bilinear UpscalingSmooths out the image when upscaling the console to the screen.Integer UpscalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Show OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-BlurEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderingInternal ResolutionMultiplies the render resolution by the specified factor (upscaling).MipmappingDetermines how mipmaps are used when rendering textures.Bilinear FilteringSelects where bilinear filtering is utilized when rendering textures.Trilinear FilteringSelects where trilinear filtering is utilized when rendering textures.Anisotropic FilteringSelects where anistropic filtering is utilized when rendering textures.DitheringSelects the type of dithering applies when the game requests it.Blending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.Aparatūros taisymaiRankiniai aparatūros pataisymaiDisables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelDetermines filter level for CPU sprite render.Software CLUT RenderUses software renderer to draw texture CLUT points/sprites.Skip Draw StartObject range to skip drawing.Skip Draw EndAuto Flush (Hardware)CPU Framebuffer ConversionConvert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Disable Depth SupportDisable the support of depth buffer in the texture cache.Disable Safe FeaturesThis option disables multiple safe features.Disable Render FeaturesThis option disables game-specific render fixes.Preload FrameUploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Texture Inside Render TargetAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionApplies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.Upscaling FixesHalf-Pixel OffsetAdjusts vertices relative to upscaling.Round SpriteAdjusts sprite coordinates.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.TC Offset XAdjusts target texture offsets.TC Offset YAlign SpriteFixes issues with upscaling (vertical lines) in some games.Merge SpriteReplaces multiple post-processing sprites with a larger single sprite.Wild Arms HackasLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Tekstūros pakeitimasKrauti tekstūrasLoads replacement textures where available and user-provided.Asynchronous Texture LoadingLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Precache ReplacementsPreloads all replacement textures to memory. Not necessary with asynchronous loading.Replacements DirectoryAplankaiTexture DumpingDump TexturesDumps replacable textures to disk. Will reduce performance.Dump MipmapsIncludes mipmaps when dumping textures.Išmesti FMV tekstūrasAllows texture dumping when FMVs are active. You should not enable this.Post-ProcessingFXAAĮjungia FXAA papildomo apdorojimo shaderi.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.FiltraiShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessReguliuoja ryškumą. 50 yra normalus.Shade Boost ContrastAdjusts contrast. 50 is normal.Shade Boost SaturationAdjusts saturation. 50 is normal.TV ShadersSelects post-processing TV shader.PapildomiSkip Presenting Duplicate FramesSkips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.Disable Threaded PresentationPresents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.Hardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionSets the compression algorithm for GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Dual-Source BlendingPrevents the usage of dual-source blending when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Runtime SettingsApplies a global volume modifier to all sound produced by the game.Mixing SettingsChanges when SPU samples are generated relative to system emulation.Determines how the stereo output is transformed to greater speaker counts.Output SettingsDetermines which API is used to play back audio samples on the host.Sets the average output latency when using the cubeb backend.Timestretch SettingsAffects how the timestretcher operates when not running at 100% speed.Settings and OperationsCreates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.Automatically ejects Memory Cards when they differ after loading a state.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Resets the card name for this slot.Create Memory CardEnter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Kortelės pavadinimas: KonfiguracijaUses game-specific settings for controllers for this game.Copies the global controller configuration to this game.Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Input SourcesThe SDL input source supports most controllers.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.MultitapEnables an additional three controller slots. Not supported in all games.Attempts to map the selected port to a chosen controller.Nepasirinkta jokių mygtukųDetermines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Toggle every %d framesClears all bindings for this USB controller.Data Save LocationsShow Advanced SettingsChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.LoggingSystem ConsoleWrites log messages to the system console (console window/standard output).File LoggingWrites log messages to emulog.txt.Verbose LoggingWrites dev log messages to log sinks.Log TimestampsWrites timestamps alongside log messages.EE konsolėWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Apvalinimo režimasVU0 Suspaudimo režimasVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.I/O ProcessorEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.GrafikaUse Debug DeviceEnables API-level validation of graphics commandsNustatymaiŠiam žaidimui nėra jokių cheatu.Cheat kodaiNo patches are available for this game.Game PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Žaidimų pataisymaiGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFor Tales of Destiny.FPU Negative Div HackFor Gundam games.Preload TLB HackTo avoid tlb miss on Goemon.Switch to Software renderer for FMVs.Needed for some games with complex FMV rendering.Skip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackKnown to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.EE Timing HackKnown to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).Instant DMA HackKnown to affect following games: Fire Pro Wrestling Z (Bad ring graphics).Handle DMAC writes when it is busy.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Force GIF PATH3 transfers through FIFO(Fifa Street 2).Simulate VIF1 FIFO read ahead. Fixes slow loading games.Known to affect following games: Test Drive Unlimited, Transformers.Delay VIF1 Stalls (VIF1 FIFO)For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackGames that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU I bit Hack avoid constant recompilation in some gamesScarface The World Is Yours, Crash Tag Team Racing.Full VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.VU Sync (Run behind)To avoid sync problems when reading or writing VU registers.VU Overflow HackTo check for possible float overflows (Superman Returns).VU XGkick SyncUse accurate timing for VU XGKicks (slower).Use Blit for internal FPSQuadraphonicKrauti būsenąIšsaugoti būsenąLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?Regionas: Suderinamumas: Nepasirinktas žaidimasSearch DirectoriesAdds a new directory to the game search list.Scanning SubdirectoriesNot Scanning SubdirectoriesSąrašų nustatymaiSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Viršelio nustatymaiDownloads covers from a user-specified URL template.OperacijaUse alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Priverčia iš naujo nuskaityti visus anksčiau nustatytus žaidimus.Atsisiųsti viršeliusPCSX2 gali automatiškai atsisiųsti žaidimų viršelius, kurie šiuo metu neturi viršelių rinkinio. Mes nehostiname jokių viršelio vaizdų, vartotojas turi pateikti savo vaizdų šaltinį.In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:${title}: Title of the game.
${filetitle}: Name component of the game's filename.
${serial}: Serial of the game.Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpgUse Serial File NamesApie PCSX2PCSX2 yra nemokamas atvirojo kodo PlayStation 2 (PS2) emuliatorius. Jo tikslas yra mėgdžioti PS2 aparatinę įrangą, naudojant MIPS procesoriaus interpretatorių, perkompiliatorių ir virtualios mašinos, valdančios aparatūros būsenas ir PS2 sistemos atmintį. Tai leidžia žaisti PS2 žaidimus kompiuteryje su daugybe papildomų funkcijų ir privalumų.PlayStation 2 ir PS2 yra registruoti Sony Interactive Entertainment prekių ženklai. Ši programa niekaip nesusijusi su „Sony Interactive Entertainment“.XXX taškaiAtrakinti pasiekimaiUžrakinti pasiekimaiActive Challenge AchievementsSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.VietaPavadinimasLaikasTaškaiDownloading leaderboard data, please wait...When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled, rich presence information will be collected and sent to the server where supported."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Enables tracking and submission of leaderboards in supported games.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui.AccountLogs out of RetroAchievements.Logs in to RetroAchievements.Current GamePasiekimų prisijungimasPlease enter your user name and password for retroachievements.org.Your password will not be saved in PCSX2, an access token will be generated and used instead.Naudotojo vardas: Slaptažodis: {} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.Console Port {}{} (Current){} (Folder)Memory card name '{}' is not valid.Memory Card '{}' created.Failed to create memory card '{}'.A memory card with the name '{}' already exists.Failed to load '{}'.Input profile '{}' loaded.Input profile '{}' saved.Failed to save input profile '{}'.Port {} Controller TypeSelect Macro {} BindsMacro will toggle every {} frames.Port {} DevicePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.This Session: {}All Time: {}Save Slot {0}Saved {}{} does not exist.{} ištrinta.Failed to delete {}.Failas: {}CRC: {:08X}Time Played: {}Last Played: {}Size: {:.2f} MB{} taškai{} (Hardcore Mode)You have unlocked all achievements and earned {} points!You have unlocked {} of {} achievements, earning {} of {} possible points.This game has {} leaderboards.SantraukaInterface SettingsBIOS SettingsEmulation SettingsGraphics SettingsAudio SettingsMemory Card SettingsController SettingsSparčiujų klavišų nustatymaiAchievements SettingsFolder SettingsAdvanced SettingsPatchesCheatai2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Greitis60% Greitis75% Greitis100% Greitis (Numatytas)130% Greitis180% Greitis300% GreitisNormalus (Numatytas)Mild UnderclockModerate UnderclockMaximum UnderclockIšjungtaEE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EE0 Frames (Hard Sync)1 Kadras2 Kadrai3 KadraiJokioExtra + Preserve SignPilnasPapildomaAutomatinė (Numatytas)Direct3D 11Direct3D 12OpenGLVulkanMetalProgramaNiekoIšjungtaĮjungtaPrisitaikantisBilinear (Smooth)Bilinear (Sharp)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Bottom Field First)Orginalus (PS2)1.25x Native1.5x Native1.75x Native2x Native (~720p)2.25x Native2.5x Native2.75x Native3x Native (~1080p)3.5x Native4x Native (~1440p/2K)5x Native (~1620p)6x Native (~2160p/4K)7x Native (~2520p)8x Native (~2880p)Basic (Generated Mipmaps)Full (PS2 Mipmaps)ArčiausiasBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Išjungta (nėra)Trilinear (PS2)Trilinear (Forced)ScaledUnscaled (Default)MažiausiasPagrindinis (rekomenduojama)VidutinisAukštasFull (Slow)Maximum (Very Slow)Išjungta (numatytasis)2x4x8x16xDalinisFull (Hash Cache)Force DisabledForce EnabledAccurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Ekrano raiškaInternal Resolution (Uncorrected)PNGJPEG0 (Išjungta)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)PusėForce BilinearPriverstas arčiausiasDisabled (Default)Enabled (Sprites Only)Enabled (All Primitives)None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSUncompressedLZMA (xz)Zstandard (zst)TimeStretch (Recommended)Async Mix (Breaks some games!)None (Audio can skip.)Stereo (None, Default)Surround 5.1Surround 7.1No Sound (Emulate SPU2 only)Cubeb (Cross-platform)XAudio2PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS18 MB [Most Compatible]16 MB32 MB64 MBFolder [Recommended]128 KB [PS1]Žaidimų grotosŽaidimų sarašasGame List SettingsTipasSerijinis numerisPavadinimasFile TitleCRCŽaista laikoPaskutinį kartą žaistaDydisSelect Disc ImageSelect Disc DrivePradėti failąPradėti BIOSPradėti diskąIšeitiSet Input BindingRegionasSuderinamumo įvertinimasVietaDisc PathSelect Disc PathDetails unavailable for game not scanned in game list.Kopijuoti nustatymusIšvalyti nustatymusInhibit ScreensaverPause On StartPause On Focus LossPause On MenuConfirm ShutdownSave State On ShutdownEnable Per-Game SettingsNaudoti šviesia temąStart FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenOSD ScaleShow MessagesShow SpeedShow FPSShow CPU UsageShow GPU UsageShow ResolutionShow GS StatisticsShow Status IndicatorsShow SettingsShow InputsShow Frame TimesĮspėti apie nesaugius nustatymusAtstatyti nustatymusChange Search DirectoryGreitas paleidimasOutput VolumeSynchronization ModeExpansion ModeOutput ModuleVėlavimasSequence LengthSeekwindow SizeOverlapMemory Card DirectoryFolder Memory Card FilterAuto Eject When LoadingSukurtiAtšauktiKrauti profilįIšsaugoti profilįPer-Game ConfigurationCopy Global SettingsEnable SDL Input SourceSDL DualShock 4 / DualSense Patobulintas režimasSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}Controller TypeAutomatic MappingController Port {}{} MacrosController Port {} MacrosMacro Button {}MygtukaiFrequencyPressureController Port {}{} SettingsController Port {} SettingsUSB Port {}Device TypeDevice Subtype{} SusiejimaiIšvalyti susiejimus{} NustatymaiCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping DirectoryTęsti žaidimąToggle Frame LimitGame PropertiesPasiekimaiSave ScreenshotSwitch To Software RendererSwitch To Hardware RendererPakeisti diskąUždaryti žaidimąIšeiti neišsaugojusBack To Pause MenuExit And Save StateLyderių lentaTrinti saveUždaryti meniuŠvarus paleidimasDelete StateNumatytasis paleidimasLėtas paleidimasReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningPašalinti iš sąrašoNumatytasis vaizdasRūšiuoti pagalRūšiuoti atvirkščiaiIeškoti naujų žaidimųNuskaityti visus žaidimus iš naujoPradedamas atsiuntimasSvetainėPagalbos forumaiGitHub saugyklaLicencijaUždarytiRAIntegration is being used instead of the built-in achievements implementation.Įjungti pasiekimusRich PresenceHardcore ModeShow NotificationsGarso efektaiShow Challenge IndicatorsTest Unofficial AchievementsTestavimo rėžimasUsername: {}Login token generated on {}AtsijungtiNesate prisijungęsPrisijungtiAchievements are disabled.Žaidimo ID: {}Game Title: {}Achievements: {} ({} points)Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Kortelė įjungtaKortelės pavadinimasIšstumti kortelęGSFailed to reopen, restoring old configuration.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.Saving {0} GS dump {1} to '{2}'Failed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Įjungti cheatusPavadinimasAutoriusAprašymasĮjungti viskąIšjungti viskąPerkrauti cheatus%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Nėra jokių takelių.Hash {} is not in database.Data track number does not match data track in database.Track {} with hash {} is not found in database.
Track {} with hash {} is for a different game ({}).
Track {} with hash {} does not match database track.
GameFixSettingsWidgetGame Fixes (NOT recommended to change globally)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.FPU Negative Divide Hack (For Gundam Games)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply Hack (For Tales of Destiny)FMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG Hack (Skips Videos/FMVs)TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB Hack (For Goemon)EE: Emotion Engine. Leave as-is.EE Timing Hack (General Purpose Timing Hack)DMA: Direct Memory Access. Leave as-is.Instant DMA Hack (Good for cache emulation problems)OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag Hack (For Bleach Blade Battlers)GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFO (Correct But Slower)DMA: Direct Memory Access. Leave as-is.DMA Busy Hack (Deny Writes When Busy)VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFO (Correct But Slower)VU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 Synchronization (Correct But Slower)VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add Hack (For Tri-Ace Games)VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow Hack (Superman Returns)VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU Sync (Run Behind, M-Bit games)VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick Sync (Correct But Slower)Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS Detection (When auto-detection fails)GameListNiekadaŠiandienVakar{}v {}m{}v {}m {}s{}m {}s{}s{} valandos{} minutėsGameListModelTipasKodasPavadinimasFailo pavadinimasCRCŽaista laikoPaskutinį kartą žaistaDydisRegionasSuderinamumasGameListSettingsWidgetSearch Directories (will be scanned for games)Pridėti...PašalintiIeškoti katalogeScan RecursivelyExcluded Paths (will not be scanned)Directory...Failas...Ieškoti naujų žaidimųNuskaityti visus žaidimus iš naujoOpen Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Pasirinkti failąSelect DirectoryGameListWidgetŽaidimų sarašasŽaidimų grotosRodyti pavadinimusAll TypesVisi regionaiPaieška...GamePatchDetailsWidgetPatch TitleĮjungtas<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2NežinomaNo description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Reload PatchesThere are no patches available for this game.GameSummaryWidgetPavadinimas:Clear the line to restore the original title...AtkurtiVieta:Serijinis numeris:CRC:Tipas:PS2 DiskasPS1 DiskasELF (PS2 Executable)Regionas:Leave the code as-is, translate the country's name.NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (US)KitaLeave the code as-is, translate the country's name.PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-F (France)Leave the code as-is, translate the country's name.PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-IN (India)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Suderinamumas:NežinomaNepaleidžiamasPasiekia pradžiaPasiekia meniuŽaidimeŽaidžiamaTobulaInput Profile:Refers to the shared settings profile.BendraDisc Path:Naršyti...IšvalytiPatikrintiSearch on Redump.org...Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#RežimasPradėtiSektoriaiDydisMD5Statusas%1<not computed>KlaidaCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GraphicsSettingsWidgetRenderer:Adapter:RodymasFullscreen Mode:Vaizdo santykis:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio:Išjungta (numatytasis)Automatic (Default)None (Interlaced, also used by Progressive)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:JokioSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.Kairė:pxWarning: short space constraints. Abbreviate if necessary.Viršus:Warning: short space constraints. Abbreviate if necessary.Dešinė:Warning: short space constraints. Abbreviate if necessary.Apačia:Screen OffsetsVSyncShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Screen ResolutionInternal ResolutionInternal Resolution (Aspect Uncorrected)PNGJPEGKokybė:RenderingInternal Resolution:Mipmapping:IšjungtaBasic (Generated Mipmaps)Full (PS2 Mipmaps)Texture Filtering:ArčiausiasBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Išjungta (nėra)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:Pagal mastelįUnscaled (Default)Blending Accuracy:MažiausiasBasic (Recommended)VidutinisAukštasVisas (lėtas)Maksimalus (labai lėtas)Texture Preloading:DalinisFull (Hash Cache)GPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During ReadbacksExtra Rendering Threads: threadsMipmappingAuto FlushHardware FixesForce DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Skipdraw Range:Frame Buffer ConversionDisable Depth EmulationDisable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Padidinimo pataisymaiHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:PusėPilnasTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:Sprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesUnscaled Palette Texture DrawsWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms HackBilinear Dirty Upscale:Force BilinearPriverstas arčiausiasTexture ReplacementSearch DirectoryNaršyti...Atidaryti...Nustatyti iš naujoPCSX2 will dump and load texture replacements from this directory.NustatymaiIšmesti tekstūrasIšmesti mipmapsIšmesti FMV tekstūrasAsync Texture LoadingKrauti tekstūrasPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Raiškumas:FXAAFiltraiTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostRyškumas:Kontrastas:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsRodyti FPSDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsShow CPU UsageĮspėti apie nesaugius nustatymusShow Frame TimesĮrašomaVideo Dumping DirectoryCapture SetupContainer:Codec:Extra ArgumentsCapture AudioRaiška:xAutoĮrašyti videoAdvanced here refers to the advanced graphics options.PapildomiPapildomi nustatymaiHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:NesuspaustasLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainDisable Threaded PresentationBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:NeleidžiamaLeidžiamaDebugging OptionsOverride Texture Barriers:Use Debug DeviceDisable Dual Source BlendingShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNull here means that this is a graphics backend that will show nothing.Nieko2x4x8x16xUse Global Setting [%1]NepažymėtaAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect RatioOverrides the full-motion video (FMV) aspect ratio.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software CLUT RenderThis option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Uploads GS data when rendering a new frame to reproduce some effects accurately. IšjungtaAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Shows the current controller state of the system in the bottom left corner of the display.Displays a graph showing the average frametimes.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.PažymėtaEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Integer ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingScreenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeBorderless FullscreenChooses the fullscreen resolution and frequency.Kairė0pxChanges the number of pixels cropped from the left side of the display.ViršusChanges the number of pixels cropped from the top of the display.DešinėChanges the number of pixels cropped from the right side of the display.ApačiaChanges the number of pixels cropped from the bottom of the display.Orginalus (PS2) (Numatytas)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the accuracy level of the mipmapping emulation.Texture FilteringControl the texture filtering of the emulation.Trilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Blending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Extra Rendering Threads2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.CPU Sprite Renderer SizeSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndDisable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Ryškumas50KontrastasTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD skalėShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Displays warnings when settings are enabled which may break games.Enable Extra ArgumentsLeave It BlankParameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast"Override Texture BarriersGS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.GS Download ModeAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.Numatytasis(Numatytasis)HotkeysGrafikaIšsaugoti Ekrano KopijąJungti vaizdo fiksavimaIšsaugoti vieno kadro GS išmetimąIšsaugoti kelių kadrų GS išmetimąPerjungti programinės įrangos atvaizdavimąIncrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayCycle Aspect RatioAspect ratio set to '{}'.Cycle Hardware MipmappingHardware mipmapping set to '{}'.Cycle Deinterlace ModeDeinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Tekstūrų pakeitimai dabar išjungti.Iš naujo įkelti tekstūros pakeitimusTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Garsumas: nutildytaGarsas: {}%Save slot {} selected (last save: {}).Save slot {} selected (no save yet).No save state found in slot {}.SistemaAtidaryti pristabdymo meniuOpen Achievements ListOpen Leaderboards ListPristabdyti arba tęstiPerjungti į viso ekrano būsenąToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Pagreitinti (Laikyti)Increase Target SpeedDecrease Target SpeedPadidinti garsąSumažinti garsąĮjungti / Išjungti garsąFrame AdvanceShut Down Virtual MachineIš naujo nustatykite virtualią mašinąToggle Input Recording ModeIšsaugoti būsenąSelect Previous Save SlotPasirinkti kitą saugojimo SlotaSaugoti būsena į pasirinkta SlotaPakrauti būsena iš pasirinkto SlotoIšsaugoti būseną į Slotą 1Krauti būseną iš Sloto 1Išsaugoti būseną į Slotą 2Krauti būseną iš Sloto 2Išsaugoti būseną į Slotą 3Krauti būseną iš Sloto 3Išsaugoti būseną į Slotą 4Krauti būseną iš Sloto 4Išsaugoti būseną į Slotą 5Krauti būseną iš Sloto 5Išsaugoti būseną į Slotą 6Krauti būseną iš Sloto 6Išsaugoti būseną į Slotą 7Krauti būseną iš Sloto 7Išsaugoti būseną į Slotą 8Krauti būseną iš Sloto 8Išsaugoti būseną į Slotą 9Krauti būseną iš Sloto 9Išsaugoti būseną į Slotą 10Krauti būseną iš Sloto 10InputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleJautrumas:100%Neveiksnioji zona:Add BindingRemove BindingClear BindingsBindings for %1 %2UždarytiPush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindings%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingViewerInput Recording ViewerFailasRedaguotiPeržiūrėtiAtidarytiUždaryti%1 %2%1%1 [%2]Input Recording Files (*.p2m2)InputVibrationBindingWidgetKlaidaNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetElgesysPause On Focus LossInhibit ScreensaverSave State On ShutdownPause On StartConfirm ShutdownCreate Save State BackupsĮjungti "Discord Presence"Enable Per-Game SettingsŽaidimo vaizdasStart FullscreenDouble-Click Toggles FullscreenRender To Separate WindowHide Main Window When RunningDisable Window ResizingSlėpti rodykle viso ekrano režimePreferencesKalba:Theme:Automatiniai naujinimaiUpdate Channel:Current Version:Enable Automatic Update CheckIeškoti atnaujinimų...OrginalusIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Pilka) [Tamsus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Mėlyna) [Tamsus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Pilkai žalias/-Mėlyna ) [Šviesus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Rožinė) [Šviesus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Ruda/kreminė balta) [Šviesus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (Balta/Mėlyna) [Šviesus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Raudona/Violetinė) [Tamsus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Mėlyna/Violetinė) [Tamsus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Mėlyna) [Tamsus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Juoda/Raudona) [Tamsus]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Juoda/Mėlyna) [Tamsus]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]PažymėtaAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.NepažymėtaIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusion [Šviesus/Tamsus]Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Do not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Žaidimas pateikiamas atskirame lange, o ne pagrindiniame lange. Jei nepažymėtas, žaidimas bus rodomas žaidimų sąrašo viršuje.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį.Sistemos kalba [numatytoji]MAC_APPLICATION_MENUPaslaugosHide %1Slėpti kitusShow AllPreferences...Quit %1Apie %1MainWindowPCSX2&SystemPakeisti diskąLoad StateSave StateS&ettings&Pagalba&DebugSwitch Renderer&Peržiūrėti&Window Size&ToolsInput RecordingĮrankių juostaStart &File...Start &Disc...Pradėti &BIOS&Scan For New Games&Rescan All GamesShut &DownShut Down &Without Saving&Reset&PauzėE&xit&BIOSEmuliacija&Controllers&Spartieji klavišai&GrafikaA&chievements&Post-Processing Settings...Per visą ekranąResolution Scale&GitHub Repository...Support &Forums...&Discord Serveris...Check for &Updates...Apie &Qt...&Apie PCSX2...In ToolbarPer visą ekranąIn ToolbarPakeisti diską...&GarsasŽaidimų sarašasInterfeisasAdd Game Directory...&NustatymaiIš failo...Iš įrenginio...Iš žaidimų sąrašo...Pašalinti diskąGlobal State&Ekrano kopijaIn ToolbarStart FileIn ToolbarStart DiscIn ToolbarPradėti BIOSIn ToolbarIšsijungtiIn ToolbarNustatyti iš naujoIn ToolbarPauzėIn ToolbarLoad StateIn ToolbarSave StateIn ToolbarKontroleriaiIn ToolbarNustatymaiIn ToolbarEkrano kopija&Atminties kortelės&Network && HDD&Folders&ToolbarLock Toolbar&Status BarDaugiakalbis statusasŽaidimų &sąrašasThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &GridShow Titles (Grid View)Zoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.NaujasThis section refers to the Input Recording submenu.ŽaistiThis section refers to the Input Recording submenu.SustabdytiThis section refers to the Input Recording submenu.NustatymaiInput Recording LogsController LogsEnable &File LoggingEnable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsStart Big Picture ModeIn ToolbarTelevizijos režimasViršelių atsisiuntėjas...Show Advanced SettingsRecording ViewerVaizdo įrašymasRedaguoti cheats...Redaguoti pataisymus...Internal Resolution%1x ScaleSelect location to save block dump:Daugiau nerodytiChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)Patvirtinti IšjungimąAr tikrai norite išjungti virtualią mašiną?Save State For ResumeKlaidaYou must select a disc to change discs.Savybės...Refers to the directory where a game is contained.Open Containing Directory...Nustatyti viršelio vaizdą...Išskirti iš sąrašoIš naujo nustatyti grojimo laikąNumatytasis paleidimasGreitas paleidimasPilnas paleidimasBoot and DebugAdd Search Directory...Pradėti failąPradėti diskąSelect Disc ImageAtnaujinimo klaida<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Confirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Input Recording Files (*.p2m2)PristabdytaLoad State FailedCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)Stop Big Picture ModeIn ToolbarExit Big PictureŽaidimo ypatybėsGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Pasirinkite viršelio vaizdąVisi viršelio vaizdų tipai (*.jpg *.jpeg *.png)Viršelis jau egzistuojaŠio žaidimo viršelio vaizdas jau yra, ar norite jį pakeisti?Kopijavimo klaidaFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to remove '%1'Patvirtinti atstatymąYou must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Švarus paleidimasIštrinti ir paleistiFailed to delete save state file '%1'.Load State File...Load From File...Select Save State FileSave States (*.p2s)Delete Save States...Undo Load StateResume (%2)Load Slot %1 (%2)Delete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.Save To File...TuščiaSave Slot %1 (%2)Patvirtinti disko keitimąDo you want to swap discs or boot the new image (via system reset)?Keisti diskąNustatyti iš naujoMemoryCardMemory Card '{}' was saved to storage.Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConversion Type8 MB Failas16 MB Failas32 MB Failas64 MB FailasAplankas<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>ProgresasUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory Card2x larger as a standard Memory Card. May have some compatibility issues.MemoryCardCreateDialogCreate Memory Card<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>Memory Card Name:8 MB [Labiausiai suderinama]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MBA typical size for third-party Memory Cards which should work with most games.32 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Aplankas [rekomenduojama]Store Memory Card contents in the host filesystem instead of a file.128 KB (PS1)Tai standartinė Sony teikiama PS1 dydžio atminties kortelė ir suderinta tik su PS1 žaidimais.Use NTFS CompressionNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.MemoryCardListWidgetTaipNeMemoryCardSettingsWidgetConsole PortsAtminties kortelėsAplankas:Naršyti...Atidaryti...Nustatyti iš naujoPavadinimasTipasSuformatuotasPaskutinį kartą pakeistaAtnaujintiSukurtiDublikuotiPervadintiKonvertuotiIštrintiNustatymaiAutomatically manage saves based on running gameAuto-eject Memory Cards when loading save statesPažymėta(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Keisti atminties kortelesPort %1Išimti atminties kortelęKlaidaDar neįgyvendinta.Delete Memory CardRename Memory CardNew Card NameNew name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.Ši atminties kortelė nežinoma.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Port %1Both ports must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)NežinomaPS2 (Aplankas)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Trūksta]MemoryViewWidgetAtmintisKopijuoti adresąGo to in disassemblyEiti į adresaShow as 1 byteShow as 2 bytesShow as 4 bytesShow as 8 bytesCopy ByteCopy SegmentCopy CharacterĮklijuotiNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.ĮjungtiIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Išsaugoti būseną<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathNaršytiEnter Author NameInput Recording Files (*.p2m2)PadD-Pad UpD-Pad RightD-Pad DownD-Pad LeftTrikampisApskritimasKryžiusKvadratasPasirinktiPradėtiL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (kairysis lazdelės mygtukas)R3 (dešinysis lazdelės mygtukas)Analog ToggleApply PressureLeft Stick UpLeft Stick RightLeft Stick DownLeft Stick LeftRight Stick UpRight Stick RightRight Stick DownRight Stick LeftLarge (Low Frequency) MotorSmall (High Frequency) MotorNe apverstasInvert Left/RightInvert Up/DownInvert Left/Right + Up/DownInvert Left StickInverts the direction of the left analog stick.Invert Right StickInverts the direction of the right analog stick.Analog DeadzoneNustato analoginę lazdelės negyvąją zoną, t. y. lazdelės judesio dalį, kuri bus nepaisoma.Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Button/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Analog light is now on for port {} / slot {}Analog light is now off for port {} / slot {}Analogo jautrumasLarge Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Modifier PressureSets the pressure when the modifier button is held.Not ConnectedDualShock 2Controller port {}, slot {} has a {} connected, but the save state has a {}.
Leaving the original controller type connected, but this may cause issues.Strum UpStrum DownGreen FretRed FretYellow FretBlue FretOrange FretWhammy BarTilt UpWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivitySets the whammy bar axis scaling factor.GitaraPatchFailed to open {}. Built-in game patches are not available.{} GameDB patches{}{} game patches{}{} cheat patches{} are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.QObjectFailed to open URLFailed to open URL.
The URL was: %1HDD KurėjasFailed to create HDD imageCreating HDD file
%1 / %2 MiBAtšauktiQtAsyncProgressThreadKlaidaKlausimasInformacijaQtModalProgressCallbackPCSX2AtšauktiKlaidaKlausimasInformacijaRegisterWidgetRegister ViewView as hexView as floatCopy Top HalfCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentChange ValueGo to in DisassemblyGo to in MemoryChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSPU2Requested audio output device '{}' not found, using default.Cubeb is an audio engine name. Leave as-is.Cubeb (Cross-platform)No Sound (Emulate SPU2 only)XAudio2 is an audio engine name. Leave as-is.XAudio2SaveStateŠi išsaugojimo būsena yra nepalaikomos versijos ir jos negalima naudoti.
Galite atsisiųsti PCSX2 {} iš pcsx2.net ir padaryti įprastą atminties kortelės išsaugojima.
Priešingu atveju ištrinkite išsaugojimo būseną ir paleiskite naujai.SettingWidgetBinderNustatyti iš naujoNumatytasis: Patvirtinti aplankąThe chosen directory does not currently exist:
%1
Do you want to create this directory?KlaidaAplanko kelias negali būti tuščias.Select folder for %1SettingsDialogPCSX2 nustatymaiAtkurti numatytuosius nustatymusCopy Global SettingsIšvalyti nustatymusUždarytiSantrauka<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.Summary is unavailable for files not present in game list.Interfeisas<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.Žaidimų sarašas<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOS<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.Emuliacija<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.Pataisymai<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.Cheatai<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Žaidimų pataisymai<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.Grafika<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.Garsas<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.Atminties kortelės<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.Tinklas ir HDD<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.Aplankai<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.Pasiekimai<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.Papildomi<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.Debug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsAre you sure you want to restore the default settings? Any preferences will be lost.Reset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Per-game configuration copied from global settings.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Recommended ValueTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Naudoti visuotinį nustatymą [Įjungtą]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Naudoti visuotinį nustatymą [Išjungtą]Use Global Setting [%1]SetupWizardDialogPCSX2 nustatymo vedlysKalbaBIOS vaizdasGame DirectoriesController SetupUžbaigta<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Sveiki atvykę į PCSX2!</span></h1><p>Šis vedlys padės atlikti konfigūracijos veiksmus, kurių reikia norint naudoti programą. Jei pirmą kartą diegiate PCSX2, rekomenduojama peržiūrėti sąrankos vadovą <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p> Pagal numatytuosius nustatymus PCSX2 prisijungs prie serverio adresu <a href="https://pcsx2.net/">pcsx2.net</a> Norėdami patikrinti, ar yra naujinimų, ir, jei yra ir patvirtinti, atsisiųskite naujinimų paketus iš <a href="https://github.com/">github.com</a>. Jei nenorite, kad PCSX2 prisijungtų prie tinklo paleidžiant, dabar turėtumėte panaikinti automatinių naujinimų parinkties žymėjimą. Automatinio atnaujinimo nustatymą vėliau galima bet kada pakeisti sąsajos nustatymuose. </p><p>Norėdami pradėti, pasirinkite kalbą ir temą.</p></body></html>Kalba:Tema:Įjungti automatinius atnaujinimus<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>BIOS Directory:Naršyti...Nustatyti iš naujoFailo pavadinimasVersijaOpen in Explorer...Atnaujinti sąrašą<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)Pridėti...PašalintiSearch DirectoryScan Recursively<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>Controller Port 1Controller Mapped To:Controller Type:Numatytoji (klaviatūra)Automatic MappingController Port 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>&Atgal&Kitas&AtšauktiĮspėjimasA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&FinishCancel SetupAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Default (None)No devices availableAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.LABELWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUCTIONWarning: short space limit. Abbreviate if needed.STACK POINTERWarning: short space limit. Abbreviate if needed.DYDISThreadModelINVALIDWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.PRIORITYWarning: short space limit. Abbreviate if needed.STATEWarning: short space limit. Abbreviate if needed.WAIT TYPERefers to a Thread State in the Debugger.BADRefers to a Thread State in the Debugger.RUNRefers to a Thread State in the Debugger.READYRefers to a Thread State in the Debugger.WAITRefers to a Thread State in the Debugger.SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDRefers to a Thread State in the Debugger.DORMANTRefers to a Thread Wait State in the Debugger.NONERefers to a Thread Wait State in the Debugger.WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.SEMAPHORERefers to a Thread Wait State in the Debugger.MIEGOTIRefers to a Thread Wait State in the Debugger.DELAYRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBKamera (EyeToy)Sony EyeToyKonami Capture EyeĮrenginio pavadinimasSelects the device to capture images from.HID klaviatūraKlaviatūraHID PelėPointerKairysis mygtukasDešinysis mygtukasVidurinysis mygtukasKonami KlaviatūraGunCon 2D-Pad UpD-Pad DownD-Pad LeftD-Pad RightTriggerShoot OffscreenCalibration ShotABCPasirinktiPradėtiRelative LeftRelative RightRelative UpRelative DownSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Cursor ScaleScales the crosshair image set above.Cursor ColorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Scales the position to simulate CRT curvature.Y Scale (Sensitivity)Center XSets the horizontal center position of the simulated screen.Center YSets the vertical center position of the simulated screen.Screen WidthSets the width of the simulated screen.Ekrano aukštisSets the height of the simulated screen.Logitech USB HeadsetInput DeviceSelects the device to read audio from.Output DeviceSelects the device to output audio to.Input LatencySpecifies the latency to the host input device.Output LatencySpecifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.SingstarPlayer 1 DeviceSelects the input for the first player.Player 2 DeviceSelects the input for the second player.Logitech USB Micusb-msd: Could not open image file '{}'Mass Storage DeviceModification time to USB mass storage image changed, reattaching.Image PathSets the path to image which will back the virtual mass storage device.Steering LeftSteering RightThrottleStabdžiaiKryžiusKvadratasApskritimasTrikampisL1R1L2R2Force FeedbackShift Up / R1Shift Down / L1L3R3Menu UpMenu DownXYSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Steering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering DampingApplies power curve filter to steering axis values. Dampens small inputs.Wheel DeviceDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drum KitMėlynaŽaliaRaudonaGeltonaOranžinėBuzz ControllerŽaidėjas 1 RaudonasŽaidėjas 1 MėlynasŽaidėjas 1 OranžinisŽaidėjas 1 ŽaliasŽaidėjas 1 GeltonasŽaidėjas 2 RaudonasŽaidėjas 2 MėlynasŽaidėjas 2 OranžinisŽaidėjas 2 ŽaliasŽaidėjas 2 GeltonasŽaidėjas 3 RaudonasŽaidėjas 3 MėlynasŽaidėjas 3 OranžinisŽaidėjas 3 ŽaliasŽaidėjas 3 GeltonasŽaidėjas 4 RaudonasŽaidėjas 4 MėlynasŽaidėjas 4 OranžinisŽaidėjas 4 ŽaliasŽaidėjas 4 GeltonasKeyboardManiaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G# 2A 2A# 2B 2Wheel UpWheel DownSega SeamicLazda į kairęLazda į dešinęStick UpStick DownZLRFailed to open '{}' for printing.Printer saving to '{}'...SpausdintuvasJokioNeprijungtaDefault Input DeviceDefault Output DeviceDJ Hero TurntableTriangle / EuphoriaCrossfader LeftCrossfader RightLeft Turntable ClockwiseLeft Turntable CounterclockwiseRight Turntable ClockwiseRight Turntable CounterclockwiseLeft Turntable GreenLeft Turntable RedLeft Turntable BlueRight Turntable GreenRight Turntable Red Right Turntable BlueApply a multiplier to the turntableEffects Knob LeftEffects Knob RightTurntable MultiplierUSBBindingWidgetAšysMygtukaiUSBBindingWidget_DrivingForceUžuominosTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackD-PadŽemynKairėAukštynDešinėL1L2StabdžiaiVairavimas į kairęVairavimas į dešinePasirinktiPradėtiVeido mygtukaiApskritimasKryžiusTrikampisKvadratasR1R2GreitintuvasUSBBindingWidget_GTForceUžuominosTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackXAStabdžiaiSteering LeftSteering RightLeft PaddleRight PaddleYBAcceleratorUSBBindingWidget_GunCon2MygtukaiACPradėtiPasirinktiBD-PadŽemynKairėAukštynDešinėPointer Setup<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative AimingGaidukasShoot OffscreenCalibration ShotCalibration shot is required to pass the setup screen in some games.USBDeviceWidgetĮrenginio tipasSusiejimaiNustatymaiAutomatinis suplanavimasClear MappingUSB Port %1No devices availableIšvalyti susiejimusAre you sure you want to clear all bindings for this device? This action cannot be undone.Automatinis susiejimasNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to save save state: {}.PS2 BIOS ({})Nežinomas žaidimasKlaidaKad PCSX2 veiktų, reikalingi PS2 BIOS.
Dėl teisinių priežasčių jūs *privalote* gauti BIOS iš tikro jums priklausančio PS2 įrenginio (skolinimasis nesiskaito).
Gavus šį BIOS, jis turi būti įdėtas į duomenų katalogo bios aplanką (įrankių meniu –> atidaryti duomenų katalogą).
Daugiau instrukcijų rasite DUK ir vadovuose.State saved to slot {}.Failed to save save state to slot {}.There is no save state in slot {}.Loading state from slot {}...Saving state to slot {}...Diskas pašalintas.Diskas pakeistas į '{}'.Nepavyko atidaryti naujo disko vaizdo '{}'. Grąžinama į seną vaizdą.Failed to switch back to old disc image. Removing disc.Cheats have been disabled due to achievements hardcore mode.Fast CDVD is enabled, this may break games.Cycle rate/skip is not at default, this may crash or make games run too slow.Audio is using async mix, expect desynchronization in FMVs.Upscale multiplier is below native, this will break rendering.Mipmapping is not set to automatic. This may break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.Blending is below basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.Žaidimo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais.Suderinamumo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.