/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GS.h" #include "GSTables.h" #include "GSVector.h" #include "GSBlock.h" #include "GSClut.h" class GSOffset : public GSAlignedClass<32> { public: struct alignas(32) Block { short row[256]; // yn (n = 0 8 16 ...) short* col; // blockOffset* }; struct alignas(32) Pixel { int row[4096]; // yn (n = 0 1 2 ...) NOTE: this wraps around above 2048, only transfers should address the upper half (dark cloud 2 inventing) int* col[8]; // rowOffset* }; union {uint32 hash; struct {uint32 bp:14, bw:6, psm:6;};}; Block block; Pixel pixel; uint32* coverages[256]; // texture page coverage based on the texture size. Lazy allocated GSOffset(uint32 bp, uint32 bw, uint32 psm); virtual ~GSOffset(); enum {EOP = 0xffffffff}; uint32* GetPages(const GSVector4i& rect, uint32* pages = NULL, GSVector4i* bbox = NULL); GSVector4i* GetPagesAsBits(const GSVector4i& rect, GSVector4i* pages = NULL, GSVector4i* bbox = NULL); // free returned value with _aligned_free }; struct GSPixelOffset { // 16 bit offsets (m_vm16[...]) GSVector2i row[2048]; // f yn | z yn GSVector2i col[2048]; // f xn | z xn uint32 hash; uint32 fbp, zbp, fpsm, zpsm, bw; }; struct GSPixelOffset4 { // 16 bit offsets (m_vm16[...]) GSVector2i row[2048]; // f yn | z yn (n = 0 1 2 ...) GSVector2i col[512]; // f xn | z xn (n = 0 4 8 ...) uint32 hash; uint32 fbp, zbp, fpsm, zpsm, bw; }; class GSLocalMemory : public GSAlignedClass<32> { public: typedef uint32 (*pixelAddress)(int x, int y, uint32 bp, uint32 bw); typedef void (GSLocalMemory::*writePixel)(int x, int y, uint32 c, uint32 bp, uint32 bw); typedef void (GSLocalMemory::*writeFrame)(int x, int y, uint32 c, uint32 bp, uint32 bw); typedef uint32 (GSLocalMemory::*readPixel)(int x, int y, uint32 bp, uint32 bw) const; typedef uint32 (GSLocalMemory::*readTexel)(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; typedef void (GSLocalMemory::*writePixelAddr)(uint32 addr, uint32 c); typedef void (GSLocalMemory::*writeFrameAddr)(uint32 addr, uint32 c); typedef uint32 (GSLocalMemory::*readPixelAddr)(uint32 addr) const; typedef uint32 (GSLocalMemory::*readTexelAddr)(uint32 addr, const GIFRegTEXA& TEXA) const; typedef void (GSLocalMemory::*writeImage)(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); typedef void (GSLocalMemory::*readImage)(int& tx, int& ty, uint8* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const; typedef void (GSLocalMemory::*readTexture)(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); typedef void (GSLocalMemory::*readTextureBlock)(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; struct alignas(128) psm_t { pixelAddress pa, bn; readPixel rp; readPixelAddr rpa; writePixel wp; writePixelAddr wpa; readTexel rt; readTexelAddr rta; writeFrameAddr wfa; writeImage wi; readImage ri; readTexture rtx, rtxP; readTextureBlock rtxb, rtxbP; uint16 bpp, trbpp, pal, fmt; GSVector2i bs, pgs; int* rowOffset[8]; short* blockOffset; uint8 msk, depth; }; static psm_t m_psm[64]; static const int m_vmsize = 1024 * 1024 * 4; uint8* m_vm8; uint16* m_vm16; uint32* m_vm32; GSClut m_clut; protected: static uint32 pageOffset32[32][32][64]; static uint32 pageOffset32Z[32][32][64]; static uint32 pageOffset16[32][64][64]; static uint32 pageOffset16S[32][64][64]; static uint32 pageOffset16Z[32][64][64]; static uint32 pageOffset16SZ[32][64][64]; static uint32 pageOffset8[32][64][128]; static uint32 pageOffset4[32][128][128]; static int rowOffset32[4096]; static int rowOffset32Z[4096]; static int rowOffset16[4096]; static int rowOffset16S[4096]; static int rowOffset16Z[4096]; static int rowOffset16SZ[4096]; static int rowOffset8[2][4096]; static int rowOffset4[2][4096]; static short blockOffset32[256]; static short blockOffset32Z[256]; static short blockOffset16[256]; static short blockOffset16S[256]; static short blockOffset16Z[256]; static short blockOffset16SZ[256]; static short blockOffset8[256]; static short blockOffset4[256]; __forceinline static uint32 Expand24To32(uint32 c, const GIFRegTEXA& TEXA) { return (((!TEXA.AEM | (c & 0xffffff)) ? TEXA.TA0 : 0) << 24) | (c & 0xffffff); } __forceinline static uint32 Expand16To32(uint16 c, const GIFRegTEXA& TEXA) { return (((c & 0x8000) ? TEXA.TA1 : (!TEXA.AEM | c) ? TEXA.TA0 : 0) << 24) | ((c & 0x7c00) << 9) | ((c & 0x03e0) << 6) | ((c & 0x001f) << 3); } // TODO friend class GSClut; // hash_map m_omap; hash_map m_pomap; hash_map m_po4map; hash_map*> m_p2tmap; public: GSLocalMemory(); virtual ~GSLocalMemory(); GSOffset* GetOffset(uint32 bp, uint32 bw, uint32 psm); GSPixelOffset* GetPixelOffset(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF); GSPixelOffset4* GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF); vector* GetPage2TileMap(const GIFRegTEX0& TEX0); // address static uint32 BlockNumber32(int x, int y, uint32 bp, uint32 bw) { return bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable32[(y >> 3) & 3][(x >> 3) & 7]; } static uint32 BlockNumber16(int x, int y, uint32 bp, uint32 bw) { return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16[(y >> 3) & 7][(x >> 4) & 3]; } static uint32 BlockNumber16S(int x, int y, uint32 bp, uint32 bw) { return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16S[(y >> 3) & 7][(x >> 4) & 3]; } static uint32 BlockNumber8(int x, int y, uint32 bp, uint32 bw) { // ASSERT((bw & 1) == 0); // allowed for mipmap levels return bp + ((y >> 1) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f) + blockTable8[(y >> 4) & 3][(x >> 4) & 7]; } static uint32 BlockNumber4(int x, int y, uint32 bp, uint32 bw) { // ASSERT((bw & 1) == 0); // allowed for mipmap levels return bp + ((y >> 2) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f) + blockTable4[(y >> 4) & 7][(x >> 5) & 3]; } static uint32 BlockNumber32Z(int x, int y, uint32 bp, uint32 bw) { return bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable32Z[(y >> 3) & 3][(x >> 3) & 7]; } static uint32 BlockNumber16Z(int x, int y, uint32 bp, uint32 bw) { return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16Z[(y >> 3) & 7][(x >> 4) & 3]; } static uint32 BlockNumber16SZ(int x, int y, uint32 bp, uint32 bw) { return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16SZ[(y >> 3) & 7][(x >> 4) & 3]; } uint8* BlockPtr(uint32 bp) const { ASSERT(bp < 16384); return &m_vm8[bp << 8]; } uint8* BlockPtr32(int x, int y, uint32 bp, uint32 bw) const { return &m_vm8[BlockNumber32(x, y, bp, bw) << 8]; } uint8* BlockPtr16(int x, int y, uint32 bp, uint32 bw) const { return &m_vm8[BlockNumber16(x, y, bp, bw) << 8]; } uint8* BlockPtr16S(int x, int y, uint32 bp, uint32 bw) const { return &m_vm8[BlockNumber16S(x, y, bp, bw) << 8]; } uint8* BlockPtr8(int x, int y, uint32 bp, uint32 bw) const { return &m_vm8[BlockNumber8(x, y, bp, bw) << 8]; } uint8* BlockPtr4(int x, int y, uint32 bp, uint32 bw) const { return &m_vm8[BlockNumber4(x, y, bp, bw) << 8]; } uint8* BlockPtr32Z(int x, int y, uint32 bp, uint32 bw) const { return &m_vm8[BlockNumber32Z(x, y, bp, bw) << 8]; } uint8* BlockPtr16Z(int x, int y, uint32 bp, uint32 bw) const { return &m_vm8[BlockNumber16Z(x, y, bp, bw) << 8]; } uint8* BlockPtr16SZ(int x, int y, uint32 bp, uint32 bw) const { return &m_vm8[BlockNumber16SZ(x, y, bp, bw) << 8]; } static uint32 PixelAddressOrg32(int x, int y, uint32 bp, uint32 bw) { return (BlockNumber32(x, y, bp, bw) << 6) + columnTable32[y & 7][x & 7]; } static uint32 PixelAddressOrg16(int x, int y, uint32 bp, uint32 bw) { return (BlockNumber16(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15]; } static uint32 PixelAddressOrg16S(int x, int y, uint32 bp, uint32 bw) { return (BlockNumber16S(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15]; } static uint32 PixelAddressOrg8(int x, int y, uint32 bp, uint32 bw) { return (BlockNumber8(x, y, bp, bw) << 8) + columnTable8[y & 15][x & 15]; } static uint32 PixelAddressOrg4(int x, int y, uint32 bp, uint32 bw) { return (BlockNumber4(x, y, bp, bw) << 9) + columnTable4[y & 15][x & 31]; } static uint32 PixelAddressOrg32Z(int x, int y, uint32 bp, uint32 bw) { return (BlockNumber32Z(x, y, bp, bw) << 6) + columnTable32[y & 7][x & 7]; } static uint32 PixelAddressOrg16Z(int x, int y, uint32 bp, uint32 bw) { return (BlockNumber16Z(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15]; } static uint32 PixelAddressOrg16SZ(int x, int y, uint32 bp, uint32 bw) { return (BlockNumber16SZ(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15]; } static __forceinline uint32 PixelAddress32(int x, int y, uint32 bp, uint32 bw) { uint32 page = (bp >> 5) + (y >> 5) * bw + (x >> 6); uint32 word = (page << 11) + pageOffset32[bp & 0x1f][y & 0x1f][x & 0x3f]; return word; } static __forceinline uint32 PixelAddress16(int x, int y, uint32 bp, uint32 bw) { uint32 page = (bp >> 5) + (y >> 6) * bw + (x >> 6); uint32 word = (page << 12) + pageOffset16[bp & 0x1f][y & 0x3f][x & 0x3f]; return word; } static __forceinline uint32 PixelAddress16S(int x, int y, uint32 bp, uint32 bw) { uint32 page = (bp >> 5) + (y >> 6) * bw + (x >> 6); uint32 word = (page << 12) + pageOffset16S[bp & 0x1f][y & 0x3f][x & 0x3f]; return word; } static __forceinline uint32 PixelAddress8(int x, int y, uint32 bp, uint32 bw) { // ASSERT((bw & 1) == 0); // allowed for mipmap levels uint32 page = (bp >> 5) + (y >> 6) * (bw >> 1) + (x >> 7); uint32 word = (page << 13) + pageOffset8[bp & 0x1f][y & 0x3f][x & 0x7f]; return word; } static __forceinline uint32 PixelAddress4(int x, int y, uint32 bp, uint32 bw) { // ASSERT((bw & 1) == 0); // allowed for mipmap levels uint32 page = (bp >> 5) + (y >> 7) * (bw >> 1) + (x >> 7); uint32 word = (page << 14) + pageOffset4[bp & 0x1f][y & 0x7f][x & 0x7f]; return word; } static __forceinline uint32 PixelAddress32Z(int x, int y, uint32 bp, uint32 bw) { uint32 page = (bp >> 5) + (y >> 5) * bw + (x >> 6); uint32 word = (page << 11) + pageOffset32Z[bp & 0x1f][y & 0x1f][x & 0x3f]; return word; } static __forceinline uint32 PixelAddress16Z(int x, int y, uint32 bp, uint32 bw) { uint32 page = (bp >> 5) + (y >> 6) * bw + (x >> 6); uint32 word = (page << 12) + pageOffset16Z[bp & 0x1f][y & 0x3f][x & 0x3f]; return word; } static __forceinline uint32 PixelAddress16SZ(int x, int y, uint32 bp, uint32 bw) { uint32 page = (bp >> 5) + (y >> 6) * bw + (x >> 6); uint32 word = (page << 12) + pageOffset16SZ[bp & 0x1f][y & 0x3f][x & 0x3f]; return word; } // pixel R/W __forceinline uint32 ReadPixel32(uint32 addr) const { return m_vm32[addr]; } __forceinline uint32 ReadPixel24(uint32 addr) const { return m_vm32[addr] & 0x00ffffff; } __forceinline uint32 ReadPixel16(uint32 addr) const { return (uint32)m_vm16[addr]; } __forceinline uint32 ReadPixel8(uint32 addr) const { return (uint32)m_vm8[addr]; } __forceinline uint32 ReadPixel4(uint32 addr) const { return (m_vm8[addr >> 1] >> ((addr & 1) << 2)) & 0x0f; } __forceinline uint32 ReadPixel8H(uint32 addr) const { return m_vm32[addr] >> 24; } __forceinline uint32 ReadPixel4HL(uint32 addr) const { return (m_vm32[addr] >> 24) & 0x0f; } __forceinline uint32 ReadPixel4HH(uint32 addr) const { return (m_vm32[addr] >> 28) & 0x0f; } __forceinline uint32 ReadFrame24(uint32 addr) const { return 0x80000000 | (m_vm32[addr] & 0xffffff); } __forceinline uint32 ReadFrame16(uint32 addr) const { uint32 c = (uint32)m_vm16[addr]; return ((c & 0x8000) << 16) | ((c & 0x7c00) << 9) | ((c & 0x03e0) << 6) | ((c & 0x001f) << 3); } __forceinline uint32 ReadPixel32(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel32(PixelAddress32(x, y, bp, bw)); } __forceinline uint32 ReadPixel24(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel24(PixelAddress32(x, y, bp, bw)); } __forceinline uint32 ReadPixel16(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel16(PixelAddress16(x, y, bp, bw)); } __forceinline uint32 ReadPixel16S(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel16(PixelAddress16S(x, y, bp, bw)); } __forceinline uint32 ReadPixel8(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel8(PixelAddress8(x, y, bp, bw)); } __forceinline uint32 ReadPixel4(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel4(PixelAddress4(x, y, bp, bw)); } __forceinline uint32 ReadPixel8H(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel8H(PixelAddress32(x, y, bp, bw)); } __forceinline uint32 ReadPixel4HL(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel4HL(PixelAddress32(x, y, bp, bw)); } __forceinline uint32 ReadPixel4HH(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel4HH(PixelAddress32(x, y, bp, bw)); } __forceinline uint32 ReadPixel32Z(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel32(PixelAddress32Z(x, y, bp, bw)); } __forceinline uint32 ReadPixel24Z(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel24(PixelAddress32Z(x, y, bp, bw)); } __forceinline uint32 ReadPixel16Z(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel16(PixelAddress16Z(x, y, bp, bw)); } __forceinline uint32 ReadPixel16SZ(int x, int y, uint32 bp, uint32 bw) const { return ReadPixel16(PixelAddress16SZ(x, y, bp, bw)); } __forceinline uint32 ReadFrame24(int x, int y, uint32 bp, uint32 bw) const { return ReadFrame24(PixelAddress32(x, y, bp, bw)); } __forceinline uint32 ReadFrame16(int x, int y, uint32 bp, uint32 bw) const { return ReadFrame16(PixelAddress16(x, y, bp, bw)); } __forceinline uint32 ReadFrame16S(int x, int y, uint32 bp, uint32 bw) const { return ReadFrame16(PixelAddress16S(x, y, bp, bw)); } __forceinline uint32 ReadFrame24Z(int x, int y, uint32 bp, uint32 bw) const { return ReadFrame24(PixelAddress32Z(x, y, bp, bw)); } __forceinline uint32 ReadFrame16Z(int x, int y, uint32 bp, uint32 bw) const { return ReadFrame16(PixelAddress16Z(x, y, bp, bw)); } __forceinline uint32 ReadFrame16SZ(int x, int y, uint32 bp, uint32 bw) const { return ReadFrame16(PixelAddress16SZ(x, y, bp, bw)); } __forceinline void WritePixel32(uint32 addr, uint32 c) { m_vm32[addr] = c; } __forceinline void WritePixel24(uint32 addr, uint32 c) { m_vm32[addr] = (m_vm32[addr] & 0xff000000) | (c & 0x00ffffff); } __forceinline void WritePixel16(uint32 addr, uint32 c) { m_vm16[addr] = (uint16)c; } __forceinline void WritePixel8(uint32 addr, uint32 c) { m_vm8[addr] = (uint8)c; } __forceinline void WritePixel4(uint32 addr, uint32 c) { int shift = (addr & 1) << 2; addr >>= 1; m_vm8[addr] = (uint8)((m_vm8[addr] & (0xf0 >> shift)) | ((c & 0x0f) << shift)); } __forceinline void WritePixel8H(uint32 addr, uint32 c) { m_vm32[addr] = (m_vm32[addr] & 0x00ffffff) | (c << 24); } __forceinline void WritePixel4HL(uint32 addr, uint32 c) { m_vm32[addr] = (m_vm32[addr] & 0xf0ffffff) | ((c & 0x0f) << 24); } __forceinline void WritePixel4HH(uint32 addr, uint32 c) { m_vm32[addr] = (m_vm32[addr] & 0x0fffffff) | ((c & 0x0f) << 28); } __forceinline void WriteFrame16(uint32 addr, uint32 c) { uint32 rb = c & 0x00f800f8; uint32 ga = c & 0x8000f800; WritePixel16(addr, (ga >> 16) | (rb >> 9) | (ga >> 6) | (rb >> 3)); } __forceinline void WritePixel32(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel32(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel24(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel24(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel16(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel16(PixelAddress16(x, y, bp, bw), c); } __forceinline void WritePixel16S(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel16(PixelAddress16S(x, y, bp, bw), c); } __forceinline void WritePixel8(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel8(PixelAddress8(x, y, bp, bw), c); } __forceinline void WritePixel4(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel4(PixelAddress4(x, y, bp, bw), c); } __forceinline void WritePixel8H(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel8H(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel4HL(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel4HL(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel4HH(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel4HH(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel32Z(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel32(PixelAddress32Z(x, y, bp, bw), c); } __forceinline void WritePixel24Z(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel24(PixelAddress32Z(x, y, bp, bw), c); } __forceinline void WritePixel16Z(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel16(PixelAddress16Z(x, y, bp, bw), c); } __forceinline void WritePixel16SZ(int x, int y, uint32 c, uint32 bp, uint32 bw) { WritePixel16(PixelAddress16SZ(x, y, bp, bw), c); } __forceinline void WriteFrame16(int x, int y, uint32 c, uint32 bp, uint32 bw) { WriteFrame16(PixelAddress16(x, y, bp, bw), c); } __forceinline void WriteFrame16S(int x, int y, uint32 c, uint32 bp, uint32 bw) { WriteFrame16(PixelAddress16S(x, y, bp, bw), c); } __forceinline void WriteFrame16Z(int x, int y, uint32 c, uint32 bp, uint32 bw) { WriteFrame16(PixelAddress16Z(x, y, bp, bw), c); } __forceinline void WriteFrame16SZ(int x, int y, uint32 c, uint32 bp, uint32 bw) { WriteFrame16(PixelAddress16SZ(x, y, bp, bw), c); } __forceinline void WritePixel32(uint8* RESTRICT src, uint32 pitch, GSOffset* off, const GSVector4i& r) { src -= r.left * sizeof(uint32); for(int y = r.top; y < r.bottom; y++, src += pitch) { uint32* RESTRICT s = (uint32*)src; uint32* RESTRICT d = &m_vm32[off->pixel.row[y]]; int* RESTRICT col = off->pixel.col[0]; for(int x = r.left; x < r.right; x++) { d[col[x]] = s[x]; } } } __forceinline void WritePixel24(uint8* RESTRICT src, uint32 pitch, GSOffset* off, const GSVector4i& r) { src -= r.left * sizeof(uint32); for(int y = r.top; y < r.bottom; y++, src += pitch) { uint32* RESTRICT s = (uint32*)src; uint32* RESTRICT d = &m_vm32[off->pixel.row[y]]; int* RESTRICT col = off->pixel.col[0]; for(int x = r.left; x < r.right; x++) { d[col[x]] = (d[col[x]] & 0xff000000) | (s[x] & 0x00ffffff); } } } __forceinline void WritePixel16(uint8* RESTRICT src, uint32 pitch, GSOffset* off, const GSVector4i& r) { src -= r.left * sizeof(uint16); for(int y = r.top; y < r.bottom; y++, src += pitch) { uint16* RESTRICT s = (uint16*)src; uint16* RESTRICT d = &m_vm16[off->pixel.row[y]]; int* RESTRICT col = off->pixel.col[0]; for(int x = r.left; x < r.right; x++) { d[col[x]] = s[x]; } } } __forceinline void WriteFrame16(uint8* RESTRICT src, uint32 pitch, GSOffset* off, const GSVector4i& r) { src -= r.left * sizeof(uint32); for(int y = r.top; y < r.bottom; y++, src += pitch) { uint32* RESTRICT s = (uint32*)src; uint16* RESTRICT d = &m_vm16[off->pixel.row[y]]; int* RESTRICT col = off->pixel.col[0]; for(int x = r.left; x < r.right; x++) { uint32 rb = s[x] & 0x00f800f8; uint32 ga = s[x] & 0x8000f800; d[col[x]] = (uint16)((ga >> 16) | (rb >> 9) | (ga >> 6) | (rb >> 3)); } } } __forceinline uint32 ReadTexel32(uint32 addr, const GIFRegTEXA& TEXA) const { return m_vm32[addr]; } __forceinline uint32 ReadTexel24(uint32 addr, const GIFRegTEXA& TEXA) const { return Expand24To32(m_vm32[addr], TEXA); } __forceinline uint32 ReadTexel16(uint32 addr, const GIFRegTEXA& TEXA) const { return Expand16To32(m_vm16[addr], TEXA); } __forceinline uint32 ReadTexel8(uint32 addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel8(addr)]; } __forceinline uint32 ReadTexel4(uint32 addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel4(addr)]; } __forceinline uint32 ReadTexel8H(uint32 addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel8H(addr)]; } __forceinline uint32 ReadTexel4HL(uint32 addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel4HL(addr)]; } __forceinline uint32 ReadTexel4HH(uint32 addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel4HH(addr)]; } __forceinline uint32 ReadTexel32(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel32(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel24(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel24(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel16(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel16(PixelAddress16(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel16S(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel16(PixelAddress16S(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel8(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel8(PixelAddress8(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel4(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel4(PixelAddress4(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel8H(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel8H(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel4HL(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel4HL(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel4HH(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel4HH(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel32Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel32(PixelAddress32Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel24Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel24(PixelAddress32Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel16Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel16(PixelAddress16Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline uint32 ReadTexel16SZ(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel16(PixelAddress16SZ(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } // template void WriteImageColumn(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF); template void WriteImageBlock(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF); template void WriteImageLeftRight(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF); template void WriteImageTopBottom(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF); template void WriteImage(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage24(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage8H(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage4HL(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage4HH(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage24Z(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImageX(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); // TODO: ReadImage32/24/... void ReadImageX(int& tx, int& ty, uint8* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const; // * => 32 void ReadTexture32(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture24(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture16(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture8(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture4(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture8H(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture4HL(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture4HH(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTextureBlock32(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock24(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock16(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock8(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock8H(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4HL(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4HH(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; // pal ? 8 : 32 void ReadTexture8P(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture4P(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture8HP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture4HLP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTexture4HHP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); void ReadTextureBlock8P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock8HP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4HLP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4HHP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const; // template void ReadTexture(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA); // void SaveBMP(const string& fn, uint32 bp, uint32 bw, uint32 psm, int w, int h); };