/* SPU2-X * A plugin for Emulating the Sound Processing Unit of the Playstation 2 * * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _DPLII_H_ #define _DPLII_H_ #include "PS2Etypes.h" #include "Lowpass.h" class DPLII { public: static const bool UseAveraging = false; protected: s32 LAccum; s32 RAccum; s32 ANum; LPF_data lpf_l; LPF_data lpf_r; u8 bufdone; s32 Gfl,Gfr; s32 spdif_data[6]; s32 LMax,RMax; s32 LBuff[128]; s32 RBuff[128]; public: DPLII( s32 lowpass_freq, s32 samplerate ); void Convert( s16 *obuffer, s32 ValL, s32 ValR ); }; #endif