#!/bin/sh
# copyright (c) 2011 Gregory Hainaut
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This package is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program. If not, see .
INPUT=0
MACRO=""
ENTRY="-noentry"
TEST=/tmp/test.glsl
GL_VERSION=330
NOFRAG=0
NOVERT=0
# VERT="cgc -oglsl -profile glslv -po version=$GL_VERSION"
# FRAG="cgc -oglsl -profile glslf -po version=$GL_VERSION"
# Uniform buffer not supported on glsl ...
#VERT="cgc -oglsl -profile vp40"
#FRAG="cgc -oglsl -profile fp40"
VERT="cgc -oglsl -profile gp5vp"
FRAG="cgc -oglsl -profile gp5fp"
######################################################
# Options
######################################################
help()
{
cat < : input glsl file (mandatory)
--macro : set a macro. Can be repeated
--entry : set an entry point. Note: print the ASM output of the program
--test_ZZ : test of zzogl glsl file
--test_dx : test of gsdx glsl file
--nofrag : disable fragment processing
--novert : disable vertex processing
EOF
exit
}
while [ -n "$1" ]; do
case $1 in
--help|--h) help;shift 1;;
--input|--i) INPUT=$2; shift 2;;
--macro|--m) MACRO="${MACRO}#define $2 $3\n"; shift 3;;
--entry|--e) ENTRY="-entry $2";shift 2;;
--test_ZZ ) TEST_ZZOGL=1; shift 1;;
--test_dx ) TEST_GSDX=1; shift 1;;
--nofrag) NOFRAG=1; shift 1;;
--novert) NOVERT=1; shift 1;;
--*) echo "ERROR: $1 option does not exists. Use -h for help";exit 1;;
*) break;;
esac
done
if [ "$INPUT" = "0" ] ; then
help
fi
######################################################
# Functions
######################################################
head()
{
\rm -f $TEST
touch $TEST
echo "#version $GL_VERSION\n" >> $TEST
}
tail()
{
cat $INPUT >> $TEST
# Some layout syntax (420) are not supported
# so I remove them (a bit overkill)
#sed -i -e 's/layout(.*)//' $TEST
sed -i -e 's/layout(binding.*)//' $TEST
sed -i -e 's/layout(location.*)//' $TEST
sed -i -e 's/, binding.*)/)/' $TEST
}
vertex_test()
{
head
echo "#define VERTEX_SHADER 1" >> $TEST
echo $MACRO >> $TEST
tail
echo "Vertex check with macro : $MACRO"
$VERT $ENTRY $TEST
echo ""
}
fragment_test()
{
head
echo "#define FRAGMENT_SHADER 1" >> $TEST
echo "$MACRO" >> $TEST
echo "Fragment check with macro : "
echo "$MACRO"
tail
$FRAG $ENTRY $TEST
echo ""
}
######################################################
# Main
######################################################
if [ "$TEST_ZZOGL" = '1' ] ; then
./validate_glsl.sh --input $INPUT --novert --m TEST_AEM 1
./validate_glsl.sh --input $INPUT --novert --m REGION_REPEAT 1
./validate_glsl.sh --input $INPUT --novert --m EXACT_COLOR 1
./validate_glsl.sh --input $INPUT --m WRITE_DEPTH 1
./validate_glsl.sh --input $INPUT
elif [ "$TEST_GSDX" = '1' ] ; then
echo "not yet implemented"
# A very big shader example (124 instructions!)
./validate_glsl.sh --input $INPUT --novert --entry ps_main --macro PS_TCC 0 --macro PS_TFX 0 --macro PS_IIP 1 --macro PS_ATST 4 --macro PS_FST 1 --macro PS_BLEND 4 --macro PS_COLCLIP 3 --macro PS_SHUFFLE 1 --macro PS_LTF 1 --macro PS_FMT 6 --macro PS_AEM 0 --macro PS_FBMASK 1 --macro PS_FOG 1 --macro PS_WMS 2 --macro PS_WMT 3
# TODO
# Maybe it would be nice to make several loop to iterate on various option and to monitor the impact on the instruction number
else
if [ "$NOVERT" = '0' ] ; then vertex_test; fi
if [ "$NOFRAG" = '0' ] ; then fragment_test; fi
fi