/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "HeterogeneousContainers.h" #include "SettingsInterface.h" #include class MemorySettingsInterface final : public SettingsInterface { public: MemorySettingsInterface(); ~MemorySettingsInterface(); bool Save() override; void Clear() override; bool GetIntValue(const char* section, const char* key, s32* value) const override; bool GetUIntValue(const char* section, const char* key, u32* value) const override; bool GetFloatValue(const char* section, const char* key, float* value) const override; bool GetDoubleValue(const char* section, const char* key, double* value) const override; bool GetBoolValue(const char* section, const char* key, bool* value) const override; bool GetStringValue(const char* section, const char* key, std::string* value) const override; void SetIntValue(const char* section, const char* key, s32 value) override; void SetUIntValue(const char* section, const char* key, u32 value) override; void SetFloatValue(const char* section, const char* key, float value) override; void SetDoubleValue(const char* section, const char* key, double value) override; void SetBoolValue(const char* section, const char* key, bool value) override; void SetStringValue(const char* section, const char* key, const char* value) override; std::vector> GetKeyValueList(const char* section) const override; void SetKeyValueList(const char* section, const std::vector>& items) override; bool ContainsValue(const char* section, const char* key) const override; void DeleteValue(const char* section, const char* key) override; void ClearSection(const char* section) override; std::vector GetStringList(const char* section, const char* key) const override; void SetStringList(const char* section, const char* key, const std::vector& items) override; bool RemoveFromStringList(const char* section, const char* key, const char* item) override; bool AddToStringList(const char* section, const char* key, const char* item) override; // default parameter overloads using SettingsInterface::GetBoolValue; using SettingsInterface::GetDoubleValue; using SettingsInterface::GetFloatValue; using SettingsInterface::GetIntValue; using SettingsInterface::GetStringValue; using SettingsInterface::GetUIntValue; private: using KeyMap = UnorderedStringMultimap; using SectionMap = UnorderedStringMap; void SetValue(const char* section, const char* key, std::string value); SectionMap m_sections; };