/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include "ui_GamePatchDetailsWidget.h" #include "ui_GamePatchSettingsWidget.h" #include "pcsx2/Patch.h" namespace GameList { struct Entry; } class SettingsDialog; class GamePatchDetailsWidget : public QWidget { Q_OBJECT public: GamePatchDetailsWidget(std::string name, const std::string& author, const std::string& description, bool enabled, SettingsDialog* dialog, QWidget* parent); ~GamePatchDetailsWidget(); private Q_SLOTS: void onEnabledStateChanged(int state); private: Ui::GamePatchDetailsWidget m_ui; SettingsDialog* m_dialog; std::string m_name; }; class GamePatchSettingsWidget : public QWidget { Q_OBJECT public: GamePatchSettingsWidget(SettingsDialog* dialog, QWidget* parent); ~GamePatchSettingsWidget(); private Q_SLOTS: void onReloadClicked(); private: void reloadList(); Ui::GamePatchSettingsWidget m_ui; SettingsDialog* m_dialog; };