/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#include "ui_GamePatchDetailsWidget.h"
#include "ui_GamePatchSettingsWidget.h"
#include "pcsx2/Patch.h"
namespace GameList
{
struct Entry;
}
class SettingsDialog;
class GamePatchDetailsWidget : public QWidget
{
Q_OBJECT
public:
GamePatchDetailsWidget(std::string name, const std::string& author, const std::string& description, bool enabled,
SettingsDialog* dialog, QWidget* parent);
~GamePatchDetailsWidget();
private Q_SLOTS:
void onEnabledStateChanged(int state);
private:
Ui::GamePatchDetailsWidget m_ui;
SettingsDialog* m_dialog;
std::string m_name;
};
class GamePatchSettingsWidget : public QWidget
{
Q_OBJECT
public:
GamePatchSettingsWidget(SettingsDialog* dialog, QWidget* parent);
~GamePatchSettingsWidget();
private Q_SLOTS:
void onReloadClicked();
private:
void reloadList();
Ui::GamePatchSettingsWidget m_ui;
SettingsDialog* m_dialog;
};