/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSDeviceSW.h" #include "../../3rdparty/SDL-1.3.0-5387/include/SDL.h" class GSDeviceSDL : public GSDeviceSW { bool m_free_window; SDL_Window* m_window; SDL_Renderer* m_renderer; SDL_Texture* m_texture; int m_format; class GSDummyTexture : public GSTexture { public: GSDummyTexture(int w, int h) {m_size.x = w; m_size.y = h; } virtual ~GSDummyTexture() {} virtual bool Update(const GSVector4i& r, const void* data, int pitch) {return false;} virtual bool Map(GSMap& m, const GSVector4i* r = NULL) {return false;} virtual void Unmap() {} virtual bool Save(const string& fn, bool dds = false) {return false;} }; public: GSDeviceSDL(); virtual ~GSDeviceSDL(); bool Create(GSWnd* wnd); bool Reset(int w, int h); void Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader = 0); void Flip(); };