GraphicsSettingsWidget 0 0 658 476 Form 0 0 0 0 Renderer Renderer: Adapter: 0 true Display Fullscreen Mode: Aspect Ratio: Fit to Window/Screen Auto Standard (4:3/3:2 Progressive) Standard (4:3) Widescreen (16:9) FMV Aspect Ratio: Off (Default) Auto Standard (4:3/3:2 Progressive) Standard (4:3) Widescreen (16:9) Deinterlacing: Automatic (Default) None Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First) Bob (Bottom Field First) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Adaptive (Top Field First) Adaptive (Bottom Field First) Zoom: % 1 300 Stretch Height: % 1 300 Crop: Left: px 1000 Top: px 1000 Right: px 1000 Bottom: px 1000 Screen Offsets Integer Upscaling VSync Show Overscan Enable Widescreen Patches Enable No-Interlacing Patches Anti-Blur Ctrl+S Disable Interlace Offset Bilinear Filtering: None Bilinear (Smooth) Bilinear (Sharp) Rendering Internal Resolution: Mipmapping: Automatic (Default) Off Basic (Generated Mipmaps) Full (PS2 Mipmaps) Texture Filtering: Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Trilinear Filtering: Automatic (Default) Off (None) Trilinear (PS2) Trilinear (Forced) Anisotropic Filtering: Dithering: Off Scaled Unscaled (Default) CRC Fix Level: Automatic (Default) None (Debug) Minimum (Debug) Partial (OpenGL) Full (Direct3D) Aggressive Blending Accuracy: Minimum Basic (Recommended) Medium High Full (Slow) Maximum (Very Slow) Texture Preloading: None Partial Full (Hash Cache) GPU Palette Conversion Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin CPU During Readbacks Rendering Texture Filtering: true 0 0 Qt::LeftToRight Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Extra Rendering Threads: threads Mipmapping Auto Flush Hardware Fixes Half Screen Fix: Automatic (Default) Force Disabled Force Enabled CPU Sprite Render Size: 0 (Disabled) 1 (64 Max Width) 2 (128 Max Width) 3 (192 Max Width) 4 (256 Max Width) 5 (320 Max Width) 6 (384 Max Width) 7 (448 Max Width) 8 (512 Max Width) 9 (576 Max Width) 10 (640 Max Width) Skipdraw Range: 10000 10000 Auto Flush Frame Buffer Conversion Disable Depth Emulation Memory Wrapping Disable Safe Features Preload Frame Data Disable Partial Invalidation Texture Inside RT 0 (Disabled) 0 0 (Disabled) 1 (Normal) 2 (Aggressive) Software CLUT Render: Upscaling Fixes Half Pixel Offset: Off (Default) Normal (Vertex) Special (Texture) Special (Texture - Aggressive) Round Sprite: Off (Default) Half Full Texture Offsets: X: 1000 Y: 1000 Merge Sprite Align Sprite Wild Arms Hack Texture Replacement Search Directory Browse... Open... Reset PCSX2 will dump and load texture replacements from this directory. Options Dump Textures Dump Mipmaps Dump FMV Textures Async Texture Loading Load Textures Precache Textures Qt::Vertical 20 40 Post-Processing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: Disabled Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpness: % 100 50 FXAA Filters TV Shader: None Scanline Filter Diagonal Filter Triangular Filter Wave Filter Lottes CRT Shade Boost Qt::Horizontal 40 20 Brightness: 1 100 Contrast: 1 100 Saturation 1 100 Qt::Vertical 20 111 OSD On-Screen Display OSD Scale: % 100 500 Show Indicators Show Resolution Show Inputs Show GPU Usage Show Settings Show FPS Show Notifications Show Statistics Show CPU Usage Show Speed Warn About Unsafe Settings Show Frame Times Qt::Vertical 20 40 Advanced Debug Options Override Texture Barriers: Automatic (Default) Force Disabled Force Enabled Override Geometry Shader: Automatic (Default) Force Disabled Force Enabled Skip Presenting Duplicate Frames Use Blit Swap Chain Disable Framebuffer Fetch Use Debug Device Disable Dual Source Blending GS Dump Compression: Uncompressed LZMA (xz) Zstandard (zst) Hardware Download Mode: Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Qt::Vertical 20 40 Qt::Vertical 20 40