/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ // TODO: JIT Draw* (flags: depth, texture, color (+iip), scissor) #include "stdafx.h" #include "GSRasterizer.h" int GSRasterizerData::s_counter = 0; static int compute_best_thread_height(int threads) { // - for more threads screen segments should be smaller to better distribute the pixels // - but not too small to keep the threading overhead low // - ideal value between 3 and 5, or log2(64 / number of threads) int th = theApp.GetConfigI("extrathreads_height"); if (th > 0 && th < 9) return th; else return 4; } GSRasterizer::GSRasterizer(IDrawScanline* ds, int id, int threads, GSPerfMon* perfmon) : m_perfmon(perfmon) , m_ds(ds) , m_id(id) , m_threads(threads) { memset(&m_pixels, 0, sizeof(m_pixels)); m_thread_height = compute_best_thread_height(threads); m_edge.buff = (GSVertexSW*)vmalloc(sizeof(GSVertexSW) * 2048, false); m_edge.count = 0; m_scanline = (uint8*)_aligned_malloc((2048 >> m_thread_height) + 16, 64); int row = 0; while(row < (2048 >> m_thread_height)) { for(int i = 0; i < threads; i++, row++) { m_scanline[row] = i == id ? 1 : 0; } } } GSRasterizer::~GSRasterizer() { _aligned_free(m_scanline); if(m_edge.buff != NULL) vmfree(m_edge.buff, sizeof(GSVertexSW) * 2048); delete m_ds; } bool GSRasterizer::IsOneOfMyScanlines(int top) const { ASSERT(top >= 0 && top < 2048); return m_scanline[top >> m_thread_height] != 0; } bool GSRasterizer::IsOneOfMyScanlines(int top, int bottom) const { ASSERT(top >= 0 && top < 2048 && bottom >= 0 && bottom < 2048); top = top >> m_thread_height; bottom = (bottom + (1 << m_thread_height) - 1) >> m_thread_height; while(top < bottom) { if(m_scanline[top++]) { return true; } } return false; } int GSRasterizer::FindMyNextScanline(int top) const { int i = top >> m_thread_height; if(m_scanline[i] == 0) { while(m_scanline[++i] == 0); top = i << m_thread_height; } return top; } void GSRasterizer::Queue(const shared_ptr& data) { Draw(data.get()); } int GSRasterizer::GetPixels(bool reset) { int pixels = m_pixels.sum; if(reset) { m_pixels.sum = 0; } return pixels; } void GSRasterizer::Draw(GSRasterizerData* data) { GSPerfMonAutoTimer pmat(m_perfmon, GSPerfMon::WorkerDraw0 + m_id); if(data->vertex != NULL && data->vertex_count == 0 || data->index != NULL && data->index_count == 0) return; m_pixels.actual = 0; m_pixels.total = 0; data->start = __rdtsc(); m_ds->BeginDraw(data); const GSVertexSW* vertex = data->vertex; const GSVertexSW* vertex_end = data->vertex + data->vertex_count; const uint32* index = data->index; const uint32* index_end = data->index + data->index_count; uint32 tmp_index[] = {0, 1, 2}; bool scissor_test = !data->bbox.eq(data->bbox.rintersect(data->scissor)); m_scissor = data->scissor; m_fscissor_x = GSVector4(data->scissor).xzxz(); m_fscissor_y = GSVector4(data->scissor).ywyw(); switch(data->primclass) { case GS_POINT_CLASS: if(scissor_test) { DrawPoint(vertex, data->vertex_count, index, data->index_count); } else { DrawPoint(vertex, data->vertex_count, index, data->index_count); } break; case GS_LINE_CLASS: if(index != NULL) { do {DrawLine(vertex, index); index += 2;} while(index < index_end); } else { do {DrawLine(vertex, tmp_index); vertex += 2;} while(vertex < vertex_end); } break; case GS_TRIANGLE_CLASS: if(index != NULL) { do {DrawTriangle(vertex, index); index += 3;} while(index < index_end); } else { do {DrawTriangle(vertex, tmp_index); vertex += 3;} while(vertex < vertex_end); } break; case GS_SPRITE_CLASS: if(index != NULL) { do {DrawSprite(vertex, index); index += 2;} while(index < index_end); } else { do {DrawSprite(vertex, tmp_index); vertex += 2;} while(vertex < vertex_end); } break; default: __assume(0); } #if _M_SSE >= 0x501 _mm256_zeroupper(); #endif data->pixels = m_pixels.actual; uint64 ticks = __rdtsc() - data->start; m_pixels.sum += m_pixels.actual; m_ds->EndDraw(data->frame, ticks, m_pixels.actual, m_pixels.total); } template void GSRasterizer::DrawPoint(const GSVertexSW* vertex, int vertex_count, const uint32* index, int index_count) { if(index != NULL) { for(int i = 0; i < index_count; i++, index++) { const GSVertexSW& v = vertex[*index]; GSVector4i p(v.p); if(!scissor_test || m_scissor.left <= p.x && p.x < m_scissor.right && m_scissor.top <= p.y && p.y < m_scissor.bottom) { if(IsOneOfMyScanlines(p.y)) { m_ds->SetupPrim(vertex, index, GSVertexSW::zero()); DrawScanline(1, p.x, p.y, v); } } } } else { uint32 tmp_index[1] = {0}; for(int i = 0; i < vertex_count; i++, vertex++) { const GSVertexSW& v = vertex[0]; GSVector4i p(v.p); if(!scissor_test || m_scissor.left <= p.x && p.x < m_scissor.right && m_scissor.top <= p.y && p.y < m_scissor.bottom) { if(IsOneOfMyScanlines(p.y)) { m_ds->SetupPrim(vertex, tmp_index, GSVertexSW::zero()); DrawScanline(1, p.x, p.y, v); } } } } } void GSRasterizer::DrawLine(const GSVertexSW* vertex, const uint32* index) { const GSVertexSW& v0 = vertex[index[0]]; const GSVertexSW& v1 = vertex[index[1]]; GSVertexSW dv = v1 - v0; GSVector4 dp = dv.p.abs(); int i = (dp < dp.yxwz()).mask() & 1; // |dx| <= |dy| if(m_ds->HasEdge()) { DrawEdge(v0, v1, dv, i, 0); DrawEdge(v0, v1, dv, i, 1); Flush(vertex, index, GSVertexSW::zero(), true); return; } GSVector4i dpi(dp); if(dpi.y == 0) { if(dpi.x > 0) { // shortcut for horizontal lines GSVector4 mask = (v0.p > v1.p).xxxx(); GSVertexSW scan; scan.p = v0.p.blend32(v1.p, mask); scan.t = v0.t.blend32(v1.t, mask); scan.c = v0.c.blend32(v1.c, mask); GSVector4i p(scan.p); if(m_scissor.top <= p.y && p.y < m_scissor.bottom && IsOneOfMyScanlines(p.y)) { GSVector4 lrf = scan.p.upl(v1.p.blend32(v0.p, mask)).ceil(); GSVector4 l = lrf.max(m_fscissor_x); GSVector4 r = lrf.min(m_fscissor_x); GSVector4i lr = GSVector4i(l.xxyy(r)); int left = lr.extract32<0>(); int right = lr.extract32<2>(); int pixels = right - left; if(pixels > 0) { GSVertexSW dscan = dv / dv.p.xxxx(); scan += dscan * (l - scan.p).xxxx(); m_ds->SetupPrim(vertex, index, dscan); DrawScanline(pixels, left, p.y, scan); } } } return; } int steps = dpi.v[i]; if(steps > 0) { GSVertexSW edge = v0; GSVertexSW dedge = dv / GSVector4(dp.v[i]); GSVertexSW* RESTRICT e = m_edge.buff; while(1) { GSVector4i p(edge.p); if(m_scissor.left <= p.x && p.x < m_scissor.right && m_scissor.top <= p.y && p.y < m_scissor.bottom) { if(IsOneOfMyScanlines(p.y)) { AddScanline(e, 1, p.x, p.y, edge); e++; } } if(--steps == 0) break; edge += dedge; } m_edge.count = e - m_edge.buff; Flush(vertex, index, GSVertexSW::zero()); } } static const uint8 s_ysort[8][4] = { {0, 1, 2, 0}, // y0 <= y1 <= y2 {1, 0, 2, 0}, // y1 < y0 <= y2 {0, 0, 0, 0}, {1, 2, 0, 0}, // y1 <= y2 < y0 {0, 2, 1, 0}, // y0 <= y2 < y1 {0, 0, 0, 0}, {2, 0, 1, 0}, // y2 < y0 <= y1 {2, 1, 0, 0}, // y2 < y1 < y0 }; #if _M_SSE >= 0x501 void GSRasterizer::DrawTriangle(const GSVertexSW* vertex, const uint32* index) { GSVertexSW2 dv[3]; GSVertexSW2 edge; GSVertexSW2 dedge; GSVertexSW2 dscan; GSVector4 y0011 = vertex[index[0]].p.yyyy(vertex[index[1]].p); GSVector4 y1221 = vertex[index[1]].p.yyyy(vertex[index[2]].p).xzzx(); int m1 = (y0011 > y1221).mask() & 7; int i[3]; i[0] = index[s_ysort[m1][0]]; i[1] = index[s_ysort[m1][1]]; i[2] = index[s_ysort[m1][2]]; const GSVertexSW2* _v = (const GSVertexSW2*)vertex; const GSVertexSW2& v0 = _v[i[0]]; const GSVertexSW2& v1 = _v[i[1]]; const GSVertexSW2& v2 = _v[i[2]]; y0011 = v0.p.yyyy(v1.p); y1221 = v1.p.yyyy(v2.p).xzzx(); m1 = (y0011 == y1221).mask() & 7; // if(i == 0) => y0 < y1 < y2 // if(i == 1) => y0 == y1 < y2 // if(i == 4) => y0 < y1 == y2 if(m1 == 7) return; // y0 == y1 == y2 GSVector4 tbf = y0011.xzxz(y1221).ceil(); GSVector4 tbmax = tbf.max(m_fscissor_y); GSVector4 tbmin = tbf.min(m_fscissor_y); GSVector4i tb = GSVector4i(tbmax.xzyw(tbmin)); // max(y0, t) max(y1, t) min(y1, b) min(y2, b) dv[0] = v1 - v0; dv[1] = v2 - v0; dv[2] = v2 - v1; GSVector4 cross = dv[0].p * dv[1].p.yxwz(); cross = (cross - cross.yxwz()).yyyy(); // select the second component, the negated cross product // the longest horizontal span would be cross.x / dv[1].p.y, but we don't need its actual value int m2 = cross.upl(cross == GSVector4::zero()).mask(); if(m2 & 2) return; m2 &= 1; cross = cross.rcpnr(); GSVector4 dxy01 = dv[0].p.xyxy(dv[1].p); GSVector4 dx = dxy01.xzxy(dv[2].p); GSVector4 dy = dxy01.ywyx(dv[2].p); GSVector4 ddx[3]; ddx[0] = dx / dy; ddx[1] = ddx[0].yxzw(); ddx[2] = ddx[0].xzyw(); GSVector8 _dxy01c(dxy01 * cross); /* dscan = dv[1] * dxy01c.yyyy() - dv[0] * dxy01c.wwww(); dedge = dv[0] * dxy01c.zzzz() - dv[1] * dxy01c.xxxx(); */ dscan.p = dv[1].p * _dxy01c.yyyy().extract<0>() - dv[0].p * _dxy01c.wwww().extract<0>(); dscan.tc = dv[1].tc * _dxy01c.yyyy() - dv[0].tc * _dxy01c.wwww(); dedge.p = dv[0].p * _dxy01c.zzzz().extract<0>() - dv[1].p * _dxy01c.xxxx().extract<0>(); dedge.tc = dv[0].tc * _dxy01c.zzzz() - dv[1].tc * _dxy01c.xxxx(); if(m1 & 1) { if(tb.y < tb.w) { edge = _v[i[1 - m2]]; edge.p = edge.p.insert32<0, 1>(vertex[i[m2]].p); dedge.p = ddx[2 - (m2 << 1)].yzzw(dedge.p); DrawTriangleSection(tb.x, tb.w, edge, dedge, dscan, vertex[i[1 - m2]].p); } } else { if(tb.x < tb.z) { edge = v0; edge.p = edge.p.xxzw(); dedge.p = ddx[m2].xyzw(dedge.p); DrawTriangleSection(tb.x, tb.z, edge, dedge, dscan, v0.p); } if(tb.y < tb.w) { edge = v1; edge.p = (v0.p.xxxx() + ddx[m2] * dv[0].p.yyyy()).xyzw(edge.p); dedge.p = ddx[2 - (m2 << 1)].yzzw(dedge.p); DrawTriangleSection(tb.y, tb.w, edge, dedge, dscan, v1.p); } } Flush(vertex, index, (GSVertexSW&)dscan); if(m_ds->HasEdge()) { GSVector4 a = dx.abs() < dy.abs(); // |dx| <= |dy| GSVector4 b = dx < GSVector4::zero(); // dx < 0 GSVector4 c = cross < GSVector4::zero(); // longest.p.x < 0 int orientation = a.mask(); int side = ((a | b) ^ c).mask() ^ 2; // evil DrawEdge((GSVertexSW&)v0, (GSVertexSW&)v1, (GSVertexSW&)dv[0], orientation & 1, side & 1); DrawEdge((GSVertexSW&)v0, (GSVertexSW&)v2, (GSVertexSW&)dv[1], orientation & 2, side & 2); DrawEdge((GSVertexSW&)v1, (GSVertexSW&)v2, (GSVertexSW&)dv[2], orientation & 4, side & 4); Flush(vertex, index, GSVertexSW::zero(), true); } } void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW2& edge, const GSVertexSW2& dedge, const GSVertexSW2& dscan, const GSVector4& p0) { ASSERT(top < bottom); ASSERT(edge.p.x <= edge.p.y); GSVertexSW* RESTRICT e = &m_edge.buff[m_edge.count]; GSVector4 scissor = m_fscissor_x; top = FindMyNextScanline(top); while(top < bottom) { GSVector8 dy(GSVector4(top) - p0.yyyy()); GSVertexSW2 scan; scan.p = edge.p + dedge.p * dy.extract<0>(); GSVector4 lrf = scan.p.ceil(); GSVector4 l = lrf.max(scissor); GSVector4 r = lrf.min(scissor); GSVector4i lr = GSVector4i(l.xxyy(r)); int left = lr.extract32<0>(); int right = lr.extract32<2>(); int pixels = right - left; if(pixels > 0) { scan.tc = edge.tc + dedge.tc * dy; GSVector8 prestep((l - p0).xxxx()); scan.p = scan.p + dscan.p * prestep.extract<0>(); scan.tc = scan.tc + dscan.tc * prestep; AddScanline(e++, pixels, left, top, (GSVertexSW&)scan); } top++; if(!IsOneOfMyScanlines(top)) { top += (m_threads - 1) << m_thread_height; } } m_edge.count += e - &m_edge.buff[m_edge.count]; } #else void GSRasterizer::DrawTriangle(const GSVertexSW* vertex, const uint32* index) { GSVertexSW dv[3]; GSVertexSW edge; GSVertexSW dedge; GSVertexSW dscan; GSVector4 y0011 = vertex[index[0]].p.yyyy(vertex[index[1]].p); GSVector4 y1221 = vertex[index[1]].p.yyyy(vertex[index[2]].p).xzzx(); int m1 = (y0011 > y1221).mask() & 7; int i[3]; i[0] = index[s_ysort[m1][0]]; i[1] = index[s_ysort[m1][1]]; i[2] = index[s_ysort[m1][2]]; const GSVertexSW& v0 = vertex[i[0]]; const GSVertexSW& v1 = vertex[i[1]]; const GSVertexSW& v2 = vertex[i[2]]; y0011 = v0.p.yyyy(v1.p); y1221 = v1.p.yyyy(v2.p).xzzx(); m1 = (y0011 == y1221).mask() & 7; // if(i == 0) => y0 < y1 < y2 // if(i == 1) => y0 == y1 < y2 // if(i == 4) => y0 < y1 == y2 if(m1 == 7) return; // y0 == y1 == y2 GSVector4 tbf = y0011.xzxz(y1221).ceil(); GSVector4 tbmax = tbf.max(m_fscissor_y); GSVector4 tbmin = tbf.min(m_fscissor_y); GSVector4i tb = GSVector4i(tbmax.xzyw(tbmin)); // max(y0, t) max(y1, t) min(y1, b) min(y2, b) dv[0] = v1 - v0; dv[1] = v2 - v0; dv[2] = v2 - v1; GSVector4 cross = dv[0].p * dv[1].p.yxwz(); cross = (cross - cross.yxwz()).yyyy(); // select the second component, the negated cross product // the longest horizontal span would be cross.x / dv[1].p.y, but we don't need its actual value int m2 = cross.upl(cross == GSVector4::zero()).mask(); if(m2 & 2) return; m2 &= 1; cross = cross.rcpnr(); GSVector4 dxy01 = dv[0].p.xyxy(dv[1].p); GSVector4 dx = dxy01.xzxy(dv[2].p); GSVector4 dy = dxy01.ywyx(dv[2].p); GSVector4 ddx[3]; ddx[0] = dx / dy; ddx[1] = ddx[0].yxzw(); ddx[2] = ddx[0].xzyw(); GSVector4 dxy01c = dxy01 * cross; /* dscan = dv[1] * dxy01c.yyyy() - dv[0] * dxy01c.wwww(); dedge = dv[0] * dxy01c.zzzz() - dv[1] * dxy01c.xxxx(); */ dscan.p = dv[1].p * dxy01c.yyyy() - dv[0].p * dxy01c.wwww(); dscan.t = dv[1].t * dxy01c.yyyy() - dv[0].t * dxy01c.wwww(); dscan.c = dv[1].c * dxy01c.yyyy() - dv[0].c * dxy01c.wwww(); dedge.p = dv[0].p * dxy01c.zzzz() - dv[1].p * dxy01c.xxxx(); dedge.t = dv[0].t * dxy01c.zzzz() - dv[1].t * dxy01c.xxxx(); dedge.c = dv[0].c * dxy01c.zzzz() - dv[1].c * dxy01c.xxxx(); if(m1 & 1) { if(tb.y < tb.w) { edge = vertex[i[1 - m2]]; edge.p = edge.p.insert32<0, 1>(vertex[i[m2]].p); dedge.p = ddx[2 - (m2 << 1)].yzzw(dedge.p); DrawTriangleSection(tb.x, tb.w, edge, dedge, dscan, vertex[i[1 - m2]].p); } } else { if(tb.x < tb.z) { edge = v0; edge.p = edge.p.xxzw(); dedge.p = ddx[m2].xyzw(dedge.p); DrawTriangleSection(tb.x, tb.z, edge, dedge, dscan, v0.p); } if(tb.y < tb.w) { edge = v1; edge.p = (v0.p.xxxx() + ddx[m2] * dv[0].p.yyyy()).xyzw(edge.p); dedge.p = ddx[2 - (m2 << 1)].yzzw(dedge.p); DrawTriangleSection(tb.y, tb.w, edge, dedge, dscan, v1.p); } } Flush(vertex, index, dscan); if(m_ds->HasEdge()) { GSVector4 a = dx.abs() < dy.abs(); // |dx| <= |dy| GSVector4 b = dx < GSVector4::zero(); // dx < 0 GSVector4 c = cross < GSVector4::zero(); // longest.p.x < 0 int orientation = a.mask(); int side = ((a | b) ^ c).mask() ^ 2; // evil DrawEdge(v0, v1, dv[0], orientation & 1, side & 1); DrawEdge(v0, v2, dv[1], orientation & 2, side & 2); DrawEdge(v1, v2, dv[2], orientation & 4, side & 4); Flush(vertex, index, GSVertexSW::zero(), true); } } void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& edge, const GSVertexSW& dedge, const GSVertexSW& dscan, const GSVector4& p0) { ASSERT(top < bottom); ASSERT(edge.p.x <= edge.p.y); GSVertexSW* RESTRICT e = &m_edge.buff[m_edge.count]; GSVector4 scissor = m_fscissor_x; top = FindMyNextScanline(top); while(top < bottom) { GSVector4 dy = GSVector4(top) - p0.yyyy(); GSVertexSW scan; scan.p = edge.p + dedge.p * dy; GSVector4 lrf = scan.p.ceil(); GSVector4 l = lrf.max(scissor); GSVector4 r = lrf.min(scissor); GSVector4i lr = GSVector4i(l.xxyy(r)); int left = lr.extract32<0>(); int right = lr.extract32<2>(); int pixels = right - left; if(pixels > 0) { scan.t = edge.t + dedge.t * dy; scan.c = edge.c + dedge.c * dy; GSVector4 prestep = (l - p0).xxxx(); scan.p = scan.p + dscan.p * prestep; scan.t = scan.t + dscan.t * prestep; scan.c = scan.c + dscan.c * prestep; AddScanline(e++, pixels, left, top, scan); } top++; if(!IsOneOfMyScanlines(top)) { top += (m_threads - 1) << m_thread_height; } } m_edge.count += e - &m_edge.buff[m_edge.count]; } #endif void GSRasterizer::DrawSprite(const GSVertexSW* vertex, const uint32* index) { const GSVertexSW& v0 = vertex[index[0]]; const GSVertexSW& v1 = vertex[index[1]]; GSVector4 mask = (v0.p < v1.p).xyzw(GSVector4::zero()); GSVertexSW v[2]; v[0].p = v1.p.blend32(v0.p, mask); v[0].t = v1.t.blend32(v0.t, mask); v[0].c = v1.c; v[1].p = v0.p.blend32(v1.p, mask); v[1].t = v0.t.blend32(v1.t, mask); GSVector4i r(v[0].p.xyxy(v[1].p).ceil()); r = r.rintersect(m_scissor); if(r.rempty()) return; GSVertexSW scan = v[0]; if(m_ds->IsSolidRect()) { if(m_threads == 1) { m_ds->DrawRect(r, scan); int pixels = r.width() * r.height(); m_pixels.actual += pixels; m_pixels.total += pixels; } else { int top = FindMyNextScanline(r.top); int bottom = r.bottom; while(top < bottom) { r.top = top; r.bottom = std::min((top + (1 << m_thread_height)) & ~((1 << m_thread_height) - 1), bottom); m_ds->DrawRect(r, scan); int pixels = r.width() * r.height(); m_pixels.actual += pixels; m_pixels.total += pixels; top = r.bottom + ((m_threads - 1) << m_thread_height); } } return; } GSVertexSW dv = v[1] - v[0]; GSVector4 dt = dv.t / dv.p.xyxy(); GSVertexSW dedge; GSVertexSW dscan; dedge.t = GSVector4::zero().insert32<1, 1>(dt); dscan.t = GSVector4::zero().insert32<0, 0>(dt); GSVector4 prestep = GSVector4(r.left, r.top) - scan.p; int m = (prestep == GSVector4::zero()).mask(); if((m & 2) == 0) scan.t += dedge.t * prestep.yyyy(); if((m & 1) == 0) scan.t += dscan.t * prestep.xxxx(); m_ds->SetupPrim(vertex, index, dscan); while(1) { if(IsOneOfMyScanlines(r.top)) { DrawScanline(r.width(), r.left, r.top, scan); } if(++r.top >= r.bottom) break; scan.t += dedge.t; } } void GSRasterizer::DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GSVertexSW& dv, int orientation, int side) { // orientation: // - true: |dv.p.y| > |dv.p.x| // - false |dv.p.x| > |dv.p.y| // side: // - true: top/left edge // - false: bottom/right edge // TODO: bit slow and too much duplicated code // TODO: inner pre-step is still missing (hardly noticable) // TODO: it does not always line up with the edge of the surrounded triangle GSVertexSW* RESTRICT e = &m_edge.buff[m_edge.count]; if(orientation) { GSVector4 tbf = v0.p.yyyy(v1.p).ceil(); // t t b b GSVector4 tbmax = tbf.max(m_fscissor_y); // max(t, st) max(t, sb) max(b, st) max(b, sb) GSVector4 tbmin = tbf.min(m_fscissor_y); // min(t, st) min(t, sb) min(b, st) min(b, sb) GSVector4i tb = GSVector4i(tbmax.xzyw(tbmin)); // max(t, st) max(b, sb) min(t, st) min(b, sb) int top, bottom; GSVertexSW edge, dedge; if((dv.p >= GSVector4::zero()).mask() & 2) { top = tb.extract32<0>(); // max(t, st) bottom = tb.extract32<3>(); // min(b, sb) if(top >= bottom) return; edge = v0; dedge = dv / dv.p.yyyy(); edge += dedge * (tbmax.xxxx() - edge.p.yyyy()); } else { top = tb.extract32<1>(); // max(b, st) bottom = tb.extract32<2>(); // min(t, sb) if(top >= bottom) return; edge = v1; dedge = dv / dv.p.yyyy(); edge += dedge * (tbmax.zzzz() - edge.p.yyyy()); } GSVector4i p = GSVector4i(edge.p.upl(dedge.p) * 0x10000); int x = p.extract32<0>(); int dx = p.extract32<1>(); if(side) { while(1) { int xi = x >> 16; int xf = x & 0xffff; if(m_scissor.left <= xi && xi < m_scissor.right && IsOneOfMyScanlines(top)) { AddScanline(e, 1, xi, top, edge); e->t.u32[3] = (0x10000 - xf) & 0xffff; e++; } if(++top >= bottom) break; edge += dedge; x += dx; } } else { while(1) { int xi = (x >> 16) + 1; int xf = x & 0xffff; if(m_scissor.left <= xi && xi < m_scissor.right && IsOneOfMyScanlines(top)) { AddScanline(e, 1, xi, top, edge); e->t.u32[3] = xf; e++; } if(++top >= bottom) break; edge += dedge; x += dx; } } } else { GSVector4 lrf = v0.p.xxxx(v1.p).ceil(); // l l r r GSVector4 lrmax = lrf.max(m_fscissor_x); // max(l, sl) max(l, sr) max(r, sl) max(r, sr) GSVector4 lrmin = lrf.min(m_fscissor_x); // min(l, sl) min(l, sr) min(r, sl) min(r, sr) GSVector4i lr = GSVector4i(lrmax.xzyw(lrmin)); // max(l, sl) max(r, sl) min(l, sr) min(r, sr) int left, right; GSVertexSW edge, dedge; if((dv.p >= GSVector4::zero()).mask() & 1) { left = lr.extract32<0>(); // max(l, sl) right = lr.extract32<3>(); // min(r, sr) if(left >= right) return; edge = v0; dedge = dv / dv.p.xxxx(); edge += dedge * (lrmax.xxxx() - edge.p.xxxx()); } else { left = lr.extract32<1>(); // max(r, sl) right = lr.extract32<2>(); // min(l, sr) if(left >= right) return; edge = v1; dedge = dv / dv.p.xxxx(); edge += dedge * (lrmax.zzzz() - edge.p.xxxx()); } GSVector4i p = GSVector4i(edge.p.upl(dedge.p) * 0x10000); int y = p.extract32<2>(); int dy = p.extract32<3>(); if(side) { while(1) { int yi = y >> 16; int yf = y & 0xffff; if(m_scissor.top <= yi && yi < m_scissor.bottom && IsOneOfMyScanlines(yi)) { AddScanline(e, 1, left, yi, edge); e->t.u32[3] = (0x10000 - yf) & 0xffff; e++; } if(++left >= right) break; edge += dedge; y += dy; } } else { while(1) { int yi = (y >> 16) + 1; int yf = y & 0xffff; if(m_scissor.top <= yi && yi < m_scissor.bottom && IsOneOfMyScanlines(yi)) { AddScanline(e, 1, left, yi, edge); e->t.u32[3] = yf; e++; } if(++left >= right) break; edge += dedge; y += dy; } } } m_edge.count += e - &m_edge.buff[m_edge.count]; } void GSRasterizer::AddScanline(GSVertexSW* e, int pixels, int left, int top, const GSVertexSW& scan) { *e = scan; e->_pad.i32[0] = pixels; e->_pad.i32[1] = left; e->_pad.i32[2] = top; } void GSRasterizer::Flush(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan, bool edge) { // TODO: on win64 this could be the place where xmm6-15 are preserved (not by each DrawScanline) int count = m_edge.count; if(count > 0) { m_ds->SetupPrim(vertex, index, dscan); const GSVertexSW* RESTRICT e = m_edge.buff; const GSVertexSW* RESTRICT ee = e + count; if(!edge) { do { int pixels = e->_pad.i32[0]; int left = e->_pad.i32[1]; int top = e->_pad.i32[2]; DrawScanline(pixels, left, top, *e++); } while(e < ee); } else { do { int pixels = e->_pad.i32[0]; int left = e->_pad.i32[1]; int top = e->_pad.i32[2]; DrawEdge(pixels, left, top, *e++); } while(e < ee); } m_edge.count = 0; } } #if _M_SSE >= 0x501 #define PIXELS_PER_LOOP 8 #else #define PIXELS_PER_LOOP 4 #endif void GSRasterizer::DrawScanline(int pixels, int left, int top, const GSVertexSW& scan) { m_pixels.actual += pixels; m_pixels.total += ((left + pixels + (PIXELS_PER_LOOP - 1)) & ~(PIXELS_PER_LOOP - 1)) - (left & (PIXELS_PER_LOOP - 1)); //m_pixels.total += ((left + pixels + (PIXELS_PER_LOOP - 1)) & ~(PIXELS_PER_LOOP - 1)) - left; ASSERT(m_pixels.actual <= m_pixels.total); m_ds->DrawScanline(pixels, left, top, scan); } void GSRasterizer::DrawEdge(int pixels, int left, int top, const GSVertexSW& scan) { m_pixels.actual += 1; m_pixels.total += PIXELS_PER_LOOP - 1; ASSERT(m_pixels.actual <= m_pixels.total); m_ds->DrawEdge(pixels, left, top, scan); } // GSRasterizerList::GSRasterizerList(int threads, GSPerfMon* perfmon) : m_perfmon(perfmon) { m_thread_height = compute_best_thread_height(threads); m_scanline = (uint8*)_aligned_malloc((2048 >> m_thread_height) + 16, 64); int row = 0; while(row < (2048 >> m_thread_height)) { for(int i = 0; i < threads; i++, row++) { m_scanline[row] = (uint8)i; } } } GSRasterizerList::~GSRasterizerList() { for(auto i = m_workers.begin(); i != m_workers.end(); i++) { delete *i; } _aligned_free(m_scanline); } void GSRasterizerList::Queue(const shared_ptr& data) { GSVector4i r = data->bbox.rintersect(data->scissor); ASSERT(r.top >= 0 && r.top < 2048 && r.bottom >= 0 && r.bottom < 2048); int top = r.top >> m_thread_height; int bottom = std::min((r.bottom + (1 << m_thread_height) - 1) >> m_thread_height, top + m_workers.size()); while(top < bottom) { m_workers[m_scanline[top++]]->Push(data); } } void GSRasterizerList::Sync() { if(!IsSynced()) { for(size_t i = 0; i < m_workers.size(); i++) { m_workers[i]->Wait(); } m_perfmon->Put(GSPerfMon::SyncPoint, 1); } } bool GSRasterizerList::IsSynced() const { for(size_t i = 0; i < m_workers.size(); i++) { if(!m_workers[i]->IsEmpty()) { return false; } } return true; } int GSRasterizerList::GetPixels(bool reset) { int pixels = 0; for(size_t i = 0; i < m_workers.size(); i++) { pixels += m_workers[i]->GetPixels(reset); } return pixels; } // GSRasterizerList::GSWorker GSRasterizerList::GSWorker::GSWorker(GSRasterizer* r) : GSJobQueue, 65536>() , m_r(r) { } GSRasterizerList::GSWorker::~GSWorker() { Wait(); delete m_r; } int GSRasterizerList::GSWorker::GetPixels(bool reset) { return m_r->GetPixels(reset); } void GSRasterizerList::GSWorker::Process(shared_ptr& item) { m_r->Draw(item.get()); }