/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSUtil.h" #include "GSRendererDX9.h" #include "GSRendererDX11.h" #include "GSRendererSW.h" #include "GSRendererNull.h" #include "GSSettingsDlg.h" #define PS2E_LT_GS 0x01 #define PS2E_GS_VERSION 0x0006 #define PS2E_X86 0x01 // 32 bit #define PS2E_X86_64 0x02 // 64 bit static HRESULT s_hr = E_FAIL; static GSRenderer* s_gs = NULL; static void (*s_irq)() = NULL; static uint8* s_basemem = NULL; static int s_renderer = -1; static bool s_framelimit = true; static bool s_vsync = false; static bool s_exclusive = true; static bool s_IsGsOpen2 = false; // boolean to remove some stuff from the config panel in new PCSX2's/ EXPORT_C_(uint32) PS2EgetLibType() { return PS2E_LT_GS; } EXPORT_C_(char*) PS2EgetLibName() { return GSUtil::GetLibName(); } EXPORT_C_(uint32) PS2EgetLibVersion2(uint32 type) { const uint32 revision = 0; const uint32 build = 1; return (build << 0) | (revision << 8) | (PS2E_GS_VERSION << 16) | (PLUGIN_VERSION << 24); } EXPORT_C_(void) PS2EsetEmuVersion(const char* emuId, uint32 version) { s_IsGsOpen2 = true; } EXPORT_C_(uint32) PS2EgetCpuPlatform() { #if _M_AMD64 return PS2E_X86_64; #else return PS2E_X86; #endif } EXPORT_C GSsetBaseMem(uint8* mem) { s_basemem = mem; if( s_gs ) { s_gs->SetRegsMem( s_basemem ); } } EXPORT_C GSsetSettingsDir(const char* dir) { theApp.SetConfigDir(dir); } EXPORT_C_(INT32) GSinit() { if(!GSUtil::CheckSSE()) { return -1; } #ifdef _WINDOWS //_CrtSetBreakAlloc( 1273 ); s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED); if(!GSUtil::CheckDirectX()) { return -1; } #endif return 0; } EXPORT_C GSshutdown() { delete s_gs; s_gs = NULL; s_renderer = -1; GSUtil::UnloadDynamicLibraries(); #ifdef _WINDOWS if(SUCCEEDED(s_hr)) { ::CoUninitialize(); s_hr = E_FAIL; } #endif } EXPORT_C GSclose() { if( !s_gs ) return; s_gs->ResetDevice(); delete s_gs->m_dev; s_gs->m_dev = NULL; s_gs->m_wnd.Detach(); } static INT32 _GSopen(void* dsp, char* title, int renderer) { GSDevice* dev = NULL; if( renderer == -1 ) { renderer = theApp.GetConfig("renderer", 0); } try { if (s_renderer != renderer) { // Emulator has made a render change request, which requires a completely // new s_gs -- if the emu doesn't save/restore the GS state across this // GSopen call then they'll get corrupted graphics, but that's not my problem. delete s_gs; s_gs = NULL; } switch(renderer) { default: case 0: case 1: case 2: dev = new GSDevice9(); break; case 3: case 4: case 5: dev = new GSDevice11(); break; case 12: case 13: new GSDeviceNull(); break; } if( !dev ) return -1; if( !s_gs ) { switch(renderer) { default: case 0: s_gs = new GSRendererDX9(); break; case 3: s_gs = new GSRendererDX11(); break; case 2: case 5: case 8: case 11: case 13: s_gs = new GSRendererNull(); break; case 1: case 4: case 7: case 10: case 12: s_gs = new GSRendererSW(); break; } s_renderer = renderer; } } catch( std::exception& ex ) { // Allowing std exceptions to escape the scope of the plugin callstack could // be problematic, because of differing typeids between DLL and EXE compilations. // ('new' could throw std::alloc) printf( "GSdx error: Exception caught in GSopen: %s", ex.what() ); return -1; } s_gs->SetRegsMem(s_basemem); s_gs->SetIrqCallback(s_irq); s_gs->SetVsync(s_vsync); s_gs->SetFrameLimit(s_framelimit); if( *(HWND*)dsp == NULL ) { // old-style API expects us to create and manage our own window: int w = theApp.GetConfig("ModeWidth", 0); int h = theApp.GetConfig("ModeHeight", 0); if(!s_gs->CreateWnd(title, w, h)) { GSclose(); return -1; } s_gs->m_wnd.Show(); *(HWND*)dsp = (HWND)s_gs->m_wnd.GetHandle(); } else { s_gs->SetMultithreaded( true ); s_gs->m_wnd.Attach( *(HWND*)dsp, false ); } if( !s_gs->CreateDevice(dev) ) { GSclose(); return -1; } // if(mt) _mm_setcsr(MXCSR); return 0; } EXPORT_C_(INT32) GSopen2( void* dsp, INT32 flags ) { int renderer = theApp.GetConfig("renderer", 0); if( flags & 4 ) { static bool isdx11avail = GSUtil::IsDirect3D11Available(); if (isdx11avail) renderer = 4; //dx11 sw else renderer = 1; //dx9 sw } INT32 retval = _GSopen( dsp, NULL, renderer ); s_gs->SetAspectRatio(0); // PCSX2 manages the aspect ratios return retval; } EXPORT_C_(INT32) GSopen(void* dsp, char* title, int mt) { int renderer; // Legacy GUI expects to acquire vsync from the configuration files. s_vsync = !!theApp.GetConfig("vsync", 0); if(mt == 2) { // pcsx2 sent a switch renderer request static bool isdx11avail = GSUtil::IsDirect3D11Available(); if (isdx11avail) renderer = 4; //dx11 sw else renderer = 1; //dx9 sw mt = 1; } else { // normal init renderer = theApp.GetConfig("renderer", 0); } *(HWND*)dsp = NULL; int retval = _GSopen(dsp, title, renderer); if( retval == 0 && s_gs ) { s_gs->SetMultithreaded( !!mt ); } return retval; } EXPORT_C GSreset() { s_gs->Reset(); } EXPORT_C GSgifSoftReset(uint32 mask) { s_gs->SoftReset(mask); } EXPORT_C GSwriteCSR(uint32 csr) { s_gs->WriteCSR(csr); } EXPORT_C GSreadFIFO(uint8* mem) { s_gs->ReadFIFO(mem, 1); } EXPORT_C GSreadFIFO2(uint8* mem, uint32 size) { s_gs->ReadFIFO(mem, size); } EXPORT_C GSgifTransfer1(uint8* mem, uint32 addr) { s_gs->Transfer<0>(mem + addr, (0x4000 - addr) / 16); } EXPORT_C GSgifTransfer2(uint8* mem, uint32 size) { s_gs->Transfer<1>(mem, size); } EXPORT_C GSgifTransfer3(uint8* mem, uint32 size) { s_gs->Transfer<2>(mem, size); } EXPORT_C GSvsync(int field) { #ifdef _WINDOWS if( s_gs->m_wnd.IsManaged() ) { MSG msg; memset(&msg, 0, sizeof(msg)); while(msg.message != WM_QUIT && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } #endif s_gs->VSync(field); } EXPORT_C_(uint32) GSmakeSnapshot(char* path) { string str = string(path); if (str[str.length() - 1] != '\\') str = str + "\\"; return s_gs->MakeSnapshot(str + "gsdx"); } EXPORT_C GSkeyEvent(GSKeyEventData* e) { s_gs->KeyEvent(e); } EXPORT_C_(int) GSfreeze(int mode, GSFreezeData* data) { if(mode == FREEZE_SAVE) { return s_gs->Freeze(data, false); } else if(mode == FREEZE_SIZE) { return s_gs->Freeze(data, true); } else if(mode == FREEZE_LOAD) { return s_gs->Defrost(data); } return 0; } EXPORT_C GSconfigure() { if( !GSUtil::CheckSSE() ) return; if( GSSettingsDlg( s_IsGsOpen2 ).DoModal() == IDOK ) { if( s_gs != NULL && s_gs->m_wnd.IsManaged() ) { // Legacy apps like gsdxgui expect this... GSshutdown(); } } } EXPORT_C_(INT32) GStest() { if(!GSUtil::CheckSSE()) { return -1; } #ifdef _WINDOWS s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED); if(!GSUtil::CheckDirectX()) { if(SUCCEEDED(s_hr)) ::CoUninitialize(); s_hr = E_FAIL; return -1; } if(SUCCEEDED(s_hr)) ::CoUninitialize(); s_hr = E_FAIL; #endif return 0; } EXPORT_C GSabout() { } EXPORT_C GSirqCallback(void (*irq)()) { s_irq = irq; if( s_gs ) { s_gs->SetIrqCallback(s_irq); } } EXPORT_C_(int) GSsetupRecording(int start, void* data) { GSKeyEventData e; e.type = KEYPRESS; e.key = VK_F12; s_gs->KeyEvent(&e, start & 1); return 1; } EXPORT_C GSsetGameCRC(uint32 crc, int options) { s_gs->SetGameCRC(crc, options); } EXPORT_C GSgetLastTag(uint32* tag) { s_gs->GetLastTag(tag); } EXPORT_C GSgetTitleInfo(char dest[128]) { //s_gs->GetWindowTitle } EXPORT_C GSsetFrameSkip(int frameskip) { s_gs->SetFrameSkip(frameskip); } EXPORT_C GSsetVsync(int enabled) { s_vsync = !!enabled; if( s_gs ) s_gs->SetVsync(s_vsync); } EXPORT_C GSsetExclusive(int enabled) { s_exclusive = !!enabled; if( s_gs ) s_gs->SetVsync(s_vsync); } EXPORT_C GSsetFrameLimit(int limit) { s_framelimit = !!limit; if( s_gs ) s_gs->SetFrameLimit(s_framelimit); } #ifdef _WINDOWS // Returns false if the window's been closed or an invalid packet was encountered. static __forceinline bool LoopDatPacket_Thingamajig(HWND hWnd, uint8 (®s)[0x2000], vector& buff, FILE* fp, long start) { switch(fgetc(fp)) { case EOF: fseek(fp, start, 0); return !!IsWindowVisible(hWnd); case 0: { uint32 index = fgetc(fp); uint32 size; fread(&size, 4, 1, fp); switch(index) { case 0: { if(buff.size() < 0x4000) buff.resize(0x4000); uint32 addr = 0x4000 - size; fread(&buff[0] + addr, size, 1, fp); GSgifTransfer1(&buff[0], addr); } break; case 1: if(buff.size() < size) buff.resize(size); fread(&buff[0], size, 1, fp); GSgifTransfer2(&buff[0], size / 16); break; case 2: if(buff.size() < size) buff.resize(size); fread(&buff[0], size, 1, fp); GSgifTransfer3(&buff[0], size / 16); break; } } break; case 1: GSvsync(fgetc(fp)); return !!IsWindowVisible(hWnd); case 2: { uint32 size; fread(&size, 4, 1, fp); if(buff.size() < size) buff.resize(size); GSreadFIFO2(&buff[0], size / 16); } break; case 3: fread(regs, 0x2000, 1, fp); break; default: return false; } return true; } // lpszCmdLine: // First parameter is the renderer. // Second parameter is the gs file to load and run. EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow) { int renderer = -1; { char* start = lpszCmdLine; char* end = NULL; long n = strtol(lpszCmdLine, &end, 10); if(end > start) {renderer = n; lpszCmdLine = end;} } while(*lpszCmdLine == ' ') lpszCmdLine++; ::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS); vector buff; if(FILE* fp = fopen(lpszCmdLine, "rb")) { GSinit(); uint8 regs[0x2000]; GSsetBaseMem(regs); s_vsync = !!theApp.GetConfig("vsync", 0); HWND hWnd = NULL; _GSopen(&hWnd, "", renderer); uint32 crc; fread(&crc, 4, 1, fp); GSsetGameCRC(crc, 0); GSFreezeData fd; fread(&fd.size, 4, 1, fp); fd.data = new uint8[fd.size]; fread(fd.data, fd.size, 1, fp); GSfreeze(FREEZE_LOAD, &fd); delete [] fd.data; fread(regs, 0x2000, 1, fp); long start = ftell(fp); GSvsync(1); while( LoopDatPacket_Thingamajig(hWnd, regs, buff, fp, start) ) ; GSclose(); GSshutdown(); fclose(fp); } } EXPORT_C GSBenchmark(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow) { ::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS); FILE* file = fopen("c:\\log.txt", "a"); fprintf(file, "-------------------------\n\n"); if(1) { GSLocalMemory mem; static struct {int psm; const char* name;} s_format[] = { {PSM_PSMCT32, "32"}, {PSM_PSMCT24, "24"}, {PSM_PSMCT16, "16"}, {PSM_PSMCT16S, "16S"}, {PSM_PSMT8, "8"}, {PSM_PSMT4, "4"}, {PSM_PSMT8H, "8H"}, {PSM_PSMT4HL, "4HL"}, {PSM_PSMT4HH, "4HH"}, {PSM_PSMZ32, "32Z"}, {PSM_PSMZ24, "24Z"}, {PSM_PSMZ16, "16Z"}, {PSM_PSMZ16S, "16ZS"}, }; uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 16); for(int i = 0; i < 1024 * 1024 * 4; i++) ptr[i] = (uint8)i; // for(int tbw = 5; tbw <= 10; tbw++) { int n = 256 << ((10 - tbw) * 2); int w = 1 << tbw; int h = 1 << tbw; fprintf(file, "%d x %d\n\n", w, h); for(int i = 0; i < countof(s_format); i++) { const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[s_format[i].psm]; GSLocalMemory::writeImage wi = psm.wi; GSLocalMemory::readImage ri = psm.ri; GSLocalMemory::readTexture rtx = psm.rtx; GSLocalMemory::readTexture rtxP = psm.rtxP; GIFRegBITBLTBUF BITBLTBUF; BITBLTBUF.SBP = 0; BITBLTBUF.SBW = w / 64; BITBLTBUF.SPSM = s_format[i].psm; BITBLTBUF.DBP = 0; BITBLTBUF.DBW = w / 64; BITBLTBUF.DPSM = s_format[i].psm; GIFRegTRXPOS TRXPOS; TRXPOS.SSAX = 0; TRXPOS.SSAY = 0; TRXPOS.DSAX = 0; TRXPOS.DSAY = 0; GIFRegTRXREG TRXREG; TRXREG.RRW = w; TRXREG.RRH = h; GSVector4i r(0, 0, w, h); GIFRegTEX0 TEX0; TEX0.TBP0 = 0; TEX0.TBW = w / 64; GIFRegTEXA TEXA; TEXA.TA0 = 0; TEXA.TA1 = 0x80; TEXA.AEM = 0; int trlen = w * h * psm.trbpp / 8; int len = w * h * psm.bpp / 8; clock_t start, end; _ftprintf(file, _T("[%4s] "), s_format[i].name); start = clock(); for(int j = 0; j < n; j++) { int x = 0; int y = 0; (mem.*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG); } end = clock(); fprintf(file, "%6d %6d | ", (int)((float)trlen * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000)); start = clock(); for(int j = 0; j < n; j++) { int x = 0; int y = 0; (mem.*ri)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG); } end = clock(); fprintf(file, "%6d %6d | ", (int)((float)trlen * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000)); const GSOffset* o = mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM); start = clock(); for(int j = 0; j < n; j++) { (mem.*rtx)(o, r, ptr, w * 4, TEXA); } end = clock(); fprintf(file, "%6d %6d ", (int)((float)len * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000)); if(psm.pal > 0) { start = clock(); for(int j = 0; j < n; j++) { (mem.*rtxP)(o, r, ptr, w, TEXA); } end = clock(); fprintf(file, "| %6d %6d ", (int)((float)len * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000)); } fprintf(file, "\n"); fflush(file); } fprintf(file, "\n"); } _aligned_free(ptr); } // if(0) { GSLocalMemory mem; uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 16); for(int i = 0; i < 1024 * 1024 * 4; i++) ptr[i] = (uint8)i; const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[PSM_PSMCT32]; GSLocalMemory::writeImage wi = psm.wi; GIFRegBITBLTBUF BITBLTBUF; BITBLTBUF.DBP = 0; BITBLTBUF.DBW = 32; BITBLTBUF.DPSM = PSM_PSMCT32; GIFRegTRXPOS TRXPOS; TRXPOS.DSAX = 0; TRXPOS.DSAY = 1; GIFRegTRXREG TRXREG; TRXREG.RRW = 256; TRXREG.RRH = 256; int trlen = 256 * 256 * psm.trbpp / 8; int x = 0; int y = 0; (mem.*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG); } // fclose(file); PostQuitMessage(0); } #endif