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StaticLibrary
$(DefaultPlatformToolset)
Unicode
true
true
false
AllRules.ruleset
$(SolutionDir)3rdparty\d3d12memalloc\include;$(SolutionDir)3rdparty\glad\include;$(SolutionDir)3rdparty\glslang\glslang;%(AdditionalIncludeDirectories)
Async
Use
PrecompiledHeader.h
PrecompiledHeader.h
WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)
$(IntDir)%(RelativeDir)
true
Create
{d45cec7a-3171-40dd-975d-e1544cf16139}
{c0293b32-5acf-40f0-aa6c-e6da6f3bf33a}
{ef6834a9-11f3-4331-bc34-21b325abb180}
{3fcc50c2-81e9-5db2-b8d8-2129427568b1}