/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "common/StringUtil.h" #include "Frontend/GameList.h" #include "PAD/Host/PAD.h" #include "GameSummaryWidget.h" #include "SettingsDialog.h" #include "MainWindow.h" #include "QtHost.h" #include "QtUtils.h" #include #include #include "fmt/format.h" GameSummaryWidget::GameSummaryWidget(const GameList::Entry* entry, SettingsDialog* dialog, QWidget* parent) : m_dialog(dialog) { m_ui.setupUi(this); const QString base_path(QtHost::GetResourcesBasePath()); for (int i = 0; i < m_ui.region->count(); i++) { m_ui.region->setItemIcon(i, QIcon(QStringLiteral("%1/icons/flags/%2.png").arg(base_path).arg(GameList::RegionToString(static_cast(i))))); } for (int i = 1; i < m_ui.compatibility->count(); i++) { m_ui.compatibility->setItemIcon(i, QIcon(QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i))); } m_entry_path = entry->path; populateInputProfiles(); populateDetails(entry); populateDiscPath(entry); connect(m_ui.inputProfile, &QComboBox::currentIndexChanged, this, &GameSummaryWidget::onInputProfileChanged); } GameSummaryWidget::~GameSummaryWidget() = default; void GameSummaryWidget::populateInputProfiles() { for (const std::string& name : PAD::GetInputProfileNames()) m_ui.inputProfile->addItem(QString::fromStdString(name)); } void GameSummaryWidget::populateDetails(const GameList::Entry* entry) { m_ui.title->setText(QString::fromStdString(entry->title)); m_ui.path->setText(QString::fromStdString(entry->path)); m_ui.serial->setText(QString::fromStdString(entry->serial)); m_ui.crc->setText(QString::fromStdString(fmt::format("{:08X}", entry->crc))); m_ui.type->setCurrentIndex(static_cast(entry->type)); m_ui.region->setCurrentIndex(static_cast(entry->region)); m_ui.compatibility->setCurrentIndex(static_cast(entry->compatibility_rating)); std::optional profile(m_dialog->getStringValue("EmuCore", "InputProfileName", std::nullopt)); if (profile.has_value()) m_ui.inputProfile->setCurrentIndex(m_ui.inputProfile->findText(QString::fromStdString(profile.value()))); else m_ui.inputProfile->setCurrentIndex(0); } void GameSummaryWidget::populateDiscPath(const GameList::Entry* entry) { if (entry->type == GameList::EntryType::ELF) { std::optional iso_path(m_dialog->getStringValue("EmuCore", "DiscPath", std::nullopt)); if (iso_path.has_value() && !iso_path->empty()) m_ui.discPath->setText(QString::fromStdString(iso_path.value())); connect(m_ui.discPath, &QLineEdit::textChanged, this, &GameSummaryWidget::onDiscPathChanged); connect(m_ui.discPathBrowse, &QPushButton::clicked, this, &GameSummaryWidget::onDiscPathBrowseClicked); connect(m_ui.discPathClear, &QPushButton::clicked, m_ui.discPath, &QLineEdit::clear); } else { // Makes no sense to have disc override for a disc. m_ui.detailsFormLayout->removeRow(8); m_ui.discPath = nullptr; m_ui.discPathBrowse = nullptr; m_ui.discPathClear = nullptr; } } void GameSummaryWidget::onInputProfileChanged(int index) { if (index == 0) m_dialog->setStringSettingValue("EmuCore", "InputProfileName", std::nullopt); else m_dialog->setStringSettingValue("EmuCore", "InputProfileName", m_ui.inputProfile->itemText(index).toUtf8()); } void GameSummaryWidget::onDiscPathChanged(const QString& value) { if (value.isEmpty()) m_dialog->removeSettingValue("EmuCore", "DiscPath"); else m_dialog->setStringSettingValue("EmuCore", "DiscPath", value.toStdString().c_str()); // force rescan of elf to update the serial g_main_window->rescanFile(m_entry_path); // and re-fill our details (mainly the serial) auto lock = GameList::GetLock(); const GameList::Entry* entry = GameList::GetEntryForPath(m_entry_path.c_str()); if (entry) populateDetails(entry); } void GameSummaryWidget::onDiscPathBrowseClicked() { const QString filename(QFileDialog::getOpenFileName( QtUtils::GetRootWidget(this), tr("Select Disc Path"), QString(), qApp->translate("MainWindow", MainWindow::DISC_IMAGE_FILTER))); if (filename.isEmpty()) return; // let the signal take care of it m_ui.discPath->setText(QDir::toNativeSeparators(filename)); }