# Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif() # plugin name (no version number to ease future version bump and bisect) set(Output GSdx) set(CommonFlags -fno-operator-names # because Xbyak uses and()/xor()/or()/not() function -Wno-unknown-pragmas -Wno-parentheses -Wunused-variable # __dummy variable need to be investigated ) # The next two need to be looked at, but spam really badly in gcc 8. # Largely class alignment in GSDevice.h and memcpy in GSVector*.h. if(GCC_VERSION VERSION_EQUAL "8.0" OR GCC_VERSION VERSION_GREATER "8.0") set(CommonFlags ${CommonFlags} -Wno-class-memaccess -Wno-packed-not-aligned ) endif() if(USE_ICC) set(CommonFlags "${CommonFlags} -restrict") endif() set(GSdxFinalFlags ${CommonFlags}) if(CMAKE_COMPILER_IS_GNUCXX) # Newer version default to a correct ABI if (${GCC_VERSION} VERSION_LESS "5.1") set(GSdxFinalFlags ${GSdxFinalFlags} -fabi-version=6) endif() endif() if(XDG_STD) set(GSdxFinalFlags ${GSdxFinalFlags} -DXDG_STD) endif() if(EGL_API AND EGL_FOUND) set(GSdxFinalFlags ${GSdxFinalFlags} -DEGL_SUPPORTED) endif() if(OPENCL_API) set(GSdxFinalFlags ${GSdxFinalFlags} -DENABLE_OPENCL) endif() set(GSdxSources PSX/GPU.cpp PSX/GPUDrawScanline.cpp PSX/GPUDrawScanlineCodeGenerator.cpp PSX/GPULocalMemory.cpp PSX/GPURenderer.cpp PSX/GPURendererSW.cpp PSX/GPUSetupPrimCodeGenerator.cpp PSX/GPUState.cpp GS.cpp GSAlignedClass.cpp GSBlock.cpp GSCapture.cpp GSClut.cpp GSCodeBuffer.cpp GSCrc.cpp GSDrawingContext.cpp GSDump.cpp GSLocalMemory.cpp GSLzma.cpp GSPerfMon.cpp GSPng.cpp GSState.cpp GSTables.cpp GSUtil.cpp GSVector.cpp GSdx.cpp GSdxResources.cpp stdafx.cpp Renderers/Common/GSDevice.cpp Renderers/Common/GSDirtyRect.cpp Renderers/Common/GSFunctionMap.cpp Renderers/Common/GSOsdManager.cpp Renderers/Common/GSRenderer.cpp Renderers/Common/GSTexture.cpp Renderers/Common/GSVertexTrace.cpp Renderers/Null/GSDeviceNull.cpp Renderers/Null/GSRendererNull.cpp Renderers/Null/GSTextureNull.cpp Renderers/HW/GSHwHack.cpp Renderers/HW/GSRendererHW.cpp Renderers/HW/GSTextureCache.cpp Renderers/SW/GSDrawScanline.cpp Renderers/SW/GSDrawScanlineCodeGenerator.cpp Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx.cpp Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx2.cpp Renderers/SW/GSDrawScanlineCodeGenerator.x86.cpp Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx.cpp Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx2.cpp Renderers/SW/GSRasterizer.cpp Renderers/SW/GSRendererSW.cpp Renderers/SW/GSSetupPrimCodeGenerator.cpp Renderers/SW/GSSetupPrimCodeGenerator.x64.cpp Renderers/SW/GSSetupPrimCodeGenerator.x64.avx.cpp Renderers/SW/GSSetupPrimCodeGenerator.x64.avx2.cpp Renderers/SW/GSSetupPrimCodeGenerator.x86.cpp Renderers/SW/GSSetupPrimCodeGenerator.x86.avx.cpp Renderers/SW/GSSetupPrimCodeGenerator.x86.avx2.cpp Renderers/SW/GSTextureCacheSW.cpp Renderers/SW/GSTextureSW.cpp Renderers/OpenGL/GLLoader.cpp Renderers/OpenGL/GLState.cpp Renderers/OpenGL/GSDeviceOGL.cpp Renderers/OpenGL/GSRendererOGL.cpp Renderers/OpenGL/GSShaderOGL.cpp Renderers/OpenGL/GSTextureCacheOGL.cpp Renderers/OpenGL/GSTextureOGL.cpp Renderers/OpenCL/GSRendererCL.cpp Window/GSSetting.cpp Window/GSWnd.cpp ) set(GSdxHeaders config.h GSAlignedClass.h GSBlock.h GSCapture.h GSClut.h GSCodeBuffer.h GSCrc.h GSDrawingContext.h GSDrawingEnvironment.h GSDump.h GSdx.h GSdxResources.h GS.h GSLocalMemory.h GSLzma.h GSPerfMon.h GSPng.h GSState.h GSTables.h GSThread_CXX11.h GSThread.h GSUtil.h GSVector.h GSVector4.h GSVector4i.h GSVector8.h GSVector8i.h stdafx.h PSX/GPUDrawingEnvironment.h PSX/GPUDrawScanlineCodeGenerator.h PSX/GPUDrawScanline.h PSX/GPU.h PSX/GPULocalMemory.h PSX/GPURenderer.h PSX/GPURendererSW.h PSX/GPUScanlineEnvironment.h PSX/GPUSetupPrimCodeGenerator.h PSX/GPUState.h PSX/GPUVertex.h Renderers/Common/GSDevice.h Renderers/Common/GSDirtyRect.h Renderers/Common/GSFastList.h Renderers/Common/GSFunctionMap.h Renderers/Common/GSOsdManager.h Renderers/Common/GSRenderer.h Renderers/Common/GSTexture.h Renderers/Common/GSVertex.h Renderers/Common/GSVertexList.h Renderers/Common/GSVertexTrace.h Renderers/Null/GSDeviceNull.h Renderers/Null/GSRendererNull.h Renderers/Null/GSTextureNull.h Renderers/HW/GSRendererHW.h Renderers/HW/GSTextureCache.h Renderers/HW/GSVertexHW.h Renderers/SW/GSDrawScanlineCodeGenerator.h Renderers/SW/GSDrawScanline.h Renderers/SW/GSRasterizer.h Renderers/SW/GSRendererSW.h Renderers/SW/GSScanlineEnvironment.h Renderers/SW/GSSetupPrimCodeGenerator.h Renderers/SW/GSTextureCacheSW.h Renderers/SW/GSTextureSW.h Renderers/SW/GSVertexSW.h Renderers/OpenGL/GLLoader.h Renderers/OpenGL/GLState.h Renderers/OpenGL/GSDeviceOGL.h Renderers/OpenGL/GSRendererOGL.h Renderers/OpenGL/GSShaderOGL.h Renderers/OpenGL/GSTextureCacheOGL.h Renderers/OpenGL/GSTextureOGL.h Renderers/OpenGL/GSUniformBufferOGL.h Renderers/OpenGL/GSVertexArrayOGL.h Renderers/OpenCL/GSRendererCL.h Window/GSCaptureDlg.h Window/GSDialog.h Window/GSSetting.h Window/GSSettingsDlg.h Window/GSWnd.h xbyak/xbyak.h xbyak/xbyak_mnemonic.h xbyak/xbyak_util.h ) if(Windows) LIST(APPEND GSdxSources Renderers/DX11/GSDevice11.cpp Window/GSDialog.cpp Renderers/DX11/GSRendererDX11.cpp Renderers/DX11/GSTexture11.cpp Renderers/DX11/GSTextureCache11.cpp Renderers/DX11/GSTextureFX11.cpp GSVertexList.cpp Renderers/SW/GSVertexSW.cpp Window/GSCaptureDlg.cpp Window/GSSettingsDlg.cpp Window/GSWndDX.cpp Window/GSWndWGL.cpp PSX/GPUSettingsDlg.cpp ) LIST(APPEND GSdxHeaders Renderers/DX11/GSDevice11.h Renderers/DX11/GSRendererDX11.h Renderers/DX11/GSTexture11.h Renderers/DX11/GSTextureCache11.h Window/GSWndDX.h Window/GSWndWGL.h PSX/GPUSettingsDlg.h resource.h targetver.h ) else() LIST(APPEND GSdxSources Window/GSLinuxDialog.cpp Window/GSWndOGL.cpp Window/GSWndEGL.cpp ) LIST(APPEND GSdxHeaders Window/GSWndEGL.h Window/GSWndOGL.h ) endif() set(GSdxFinalSources ${GSdxSources} ${GSdxHeaders} ) set(GSdxFinalLibs ${X11_LIBRARIES} ${OPENGL_LIBRARIES} ${GTK2_LIBRARIES} ${LIBC_LIBRARIES} ${PNG_LIBRARIES} ${FREETYPE_LIBRARIES} ${LIBLZMA_LIBRARIES} ) if(EGL_API AND EGL_FOUND) set(GSdxFinalLibs ${GSdxFinalLibs} ${EGL_LIBRARIES} ${X11_XCB_LIBRARIES}) endif() if(USE_VTUNE) set(GSdxFinalLibs ${GSdxFinalLibs} ${VTUNE_LIBRARIES}) endif() if(OPENCL_FOUND) set(GSdxFinalLibs ${GSdxFinalLibs} ${OPENCL_LIBRARIES}) endif() set(RESOURCE_FILES res/logo-ogl.bmp res/fxaa.fx res/tfx.cl res/glsl/common_header.glsl res/glsl/convert.glsl res/glsl/interlace.glsl res/glsl/merge.glsl res/glsl/shadeboost.glsl res/glsl/tfx_fs.glsl res/glsl/tfx_vgs.glsl) add_custom_glib_res("GSdxResources" "gsdx-res.xml" "GSdx_res" ${RESOURCE_FILES}) include_directories(${CMAKE_CURRENT_BINARY_DIR}) if(BUILTIN_GS) add_pcsx2_lib(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}") else() if (DISABLE_ADVANCE_SIMD) # Don't append -SSE2 on the first build to keep same name as SIMD build add_pcsx2_plugin("${Output}" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}") add_pcsx2_plugin("${Output}-SSE4" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mssse3 -msse4 -msse4.1") add_pcsx2_plugin("${Output}-AVX2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mavx -mavx2 -mbmi -mbmi2") else() add_pcsx2_plugin(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}") endif() endif() ################################### Replay Loader if(BUILD_REPLAY_LOADERS) set(Replay pcsx2_GSReplayLoader) set(GSdxReplayLoaderFinalSources linux_replay.cpp ) add_pcsx2_executable(${Replay} "${GSdxReplayLoaderFinalSources}" "${LIBC_LIBRARIES}" "${GSdxFinalFlags}") endif(BUILD_REPLAY_LOADERS)