// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ Texture2D Texture; SamplerState Sampler; cbuffer cb0 : register(b0) { float4 BGColor; int EMODA; int EMODC; int cb0_pad[2]; }; struct PS_INPUT { float4 p : SV_Position; float2 t : TEXCOORD0; }; float4 ps_main0(PS_INPUT input) : SV_Target0 { float4 c = Texture.Sample(Sampler, input.t); c.a *= 2.0f; return c; } float4 ps_main1(PS_INPUT input) : SV_Target0 { float4 c = Texture.Sample(Sampler, input.t); c.a = BGColor.a; return c; }