AboutDialogAbout PCSX2About PCSX2SCM VersionSCM= Source Code ManagementSCM Version<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html><html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html><html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html><html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>WebsiteWebsiteSupport ForumsSupport ForumsGitHub RepositoryGitHub RepositoryLicenseLicenseAchievementLoginDialogRetroAchievements LoginWindow titleRetroAchievements LoginRetroAchievements LoginHeader textRetroAchievements LoginPlease enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.User Name:User Name:Password:Password:Ready...Ready...&Login&LoginLogging in...Logging in...Login ErrorLogin ErrorLogin failed. Please check your username and password, and try again.Login failed. Please check your username and password, and try again.Login failed.Login failed.AchievementSettingsWidgetGlobal SettingsGlobal SettingsEnable AchievementsEnable AchievementsShow Challenge IndicatorsShow Challenge IndicatorsEnable RA's Rich PresenceThis "Rich Presence" is not Discord's, but rather RetroAchivements own system.Enable RA's Rich PresenceEnable Hardcore ModeEnable Hardcore ModeEnable LeaderboardsEnable LeaderboardsTest Unofficial AchievementsTest Unofficial AchievementsEnable Test ModeEnable Test ModeEnable Sound EffectsEnable Sound EffectsShow NotificationsShow NotificationsAccountAccountLogin...Login...View Profile...View Profile...Game InfoGame Info<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>UncheckedUncheckedWhen enabled and logged in, PCSX2 will scan for achievements on game load.When enabled and logged in, PCSX2 will scan for achievements on game load.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.CheckedCheckedEnables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Reset SystemReset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Username: %1
Login token generated on %2.Variable %1 is an username, variable %2 is a timestamp.Username: %1
Login token generated on %2.LogoutLogoutNot Logged In.Not Logged In.Achievements (Hardcore Mode) (Hardcore Mode)You have earned {0} of {1} achievements, and {2} of {3} points.You have earned {0} of {1} achievements, and {2} of {3} points.This game has no achievements.This game has no achievements.Leaderboard submission is enabled.Leaderboard submission is enabled.Failed to read executable from disc. Achievements disabled.Failed to read executable from disc. Achievements disabled.AdvancedSettingsWidgetUse Global Setting [%1]Use Global Setting [%1]Rounding ModeRounding ModeChop / Zero (Default)Chop / Zero (Default)Clamping ModeClamping ModeNormal (Default)Normal (Default)Enable RecompilerEnable RecompilerCheckedCheckedPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.Wait Loop DetectionWait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Wait Loop DetectionModerate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.Enable Cache (Slow)Enable Cache (Slow)UncheckedUncheckedInterpreter only, provided for diagnostic.Interpreter only, provided for diagnostic.INTC Spin DetectionINTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.Enable Fast Memory AccessEnable Fast Memory AccessUses backpatching to avoid register flushing on every memory access."Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Uses backpatching to avoid register flushing on every memory access.Pause On TLB MissPause On TLB MissPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.VU0 Rounding ModeVU0 Rounding ModeVU1 Rounding ModeVU1 Rounding ModeVU0 Clamping ModeVU0 Clamping ModeVU1 Clamping ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)VU0 = Vector Unit 0. One of the PS2's processors.Enable VU0 Recompiler (Micro Mode)Enables VU0 Recompiler.Enables VU0 Recompiler.Enable VU1 RecompilerVU1 = Vector Unit 1. One of the PS2's processors.Enable VU1 RecompilerEnables VU1 Recompiler.Enables VU1 Recompiler.mVU Flag HackmVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag HackGood speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.Enable Game FixesEnable Game FixesAutomatically loads and applies fixes to known problematic games on game start.Automatically loads and applies fixes to known problematic games on game start.Enable Compatibility PatchesEnable Compatibility PatchesAutomatically loads and applies compatibility patches to known problematic games.Automatically loads and applies compatibility patches to known problematic games.AdvancedSystemSettingsWidgetChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding Mode:Rounding refers here to the mathematical term.Rounding Mode:NearestNearestNegativeNegativePositivePositiveChop / Zero (Default)Chop / Zero (Default)Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:NoneNoneNormal (Default)Normal (Default)NoneClampModeNoneExtra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve SignFullFullWait Loop DetectionWait Loop DetectionEnable RecompilerEnable RecompilerEnable Fast Memory AccessEnable Fast Memory AccessEnable Cache (Slow)Enable Cache (Slow)INTC Spin DetectionINTC Spin DetectionPause On TLB MissPause On TLB MissVector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)VU1 Rounding Mode:VU1 Rounding Mode:mVU Flag HackmVU Flag HackEnable VU1 RecompilerEnable VU1 RecompilerEnable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)ExtraExtraVU0 Clamping Mode:VU0 Clamping Mode:VU0 Rounding Mode:VU0 Rounding Mode:VU1 Clamping Mode:VU1 Clamping Mode:I/O Processor (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)Game SettingsGame SettingsEnable Game FixesEnable Game FixesEnable Compatibility PatchesEnable Compatibility PatchesFrame Rate ControlFrame Rate Control hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzPAL Frame Rate:PAL Frame Rate:NTSC Frame Rate:NTSC Frame Rate:PINE SettingsPINE SettingsSlot:Slot:EnableEnableAudioSettingsWidgetTimestretch SettingsTimestretch SettingsSequence Length:Sequence Length:3030Seekwindow Size:Seekwindow Size:2020Overlap:Overlap:1010Restore DefaultsRestore DefaultsVolumeVolume100%100%Mixing SettingsMixing SettingsSynchronization:Synchronization:TimeStretch (Recommended)TimeStretch (Recommended)Async Mix (Breaks some games!)Async Mix (Breaks some games!)None (Audio can skip.)None (Audio can skip.)Expansion:Expansion:Stereo (None, Default)Stereo (None, Default)QuadrafonicQuadrafonicSurround 5.1Surround 5.1Surround 7.1Surround 7.1ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:None (Default)None (Default)ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Decoding (gigaherz)Target Latency:Target Latency:60 ms60 msOutput SettingsOutput SettingsOutput Module:Output Module:Output Latency:Output Latency:20 ms20 msMinimalMinimalOutput Backend:Output Backend:Maximum Latency:Maximum Latency:Output Device:Output Device:No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)Cubeb (Cross-platform)Cubeb is an audio engine name. Leave as-is.Cubeb (Cross-platform)XAudio2XAudio2 is an audio engine name. Leave as-is.XAudio2 msMeasuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. msSynchronizationSynchronizationWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.ExpansionExpansionDetermines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.Output ModuleCubeb is an audio engine name. Leave as-is.Output ModuleSelects the library to be used for audio output.Selects the library to be used for audio output.Output BackendOutput BackendDefaultDefaultWhen the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.Output DeviceOutput DeviceDetermines which audio device to output the sound to.Determines which audio device to output the sound to.Target LatencyTarget LatencyDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Output LatencyOutput LatencyDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Sequence LengthSequence Length30 ms30 msSeek Window SizeSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.Seek Window SizeOverlapOverlap10 ms10 msPre-applies a volume modifier to the game's audio output before forwarding it to your computer.Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.Use Global Setting [%1]Use Global Setting [%1]%1%Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.%1%N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/A%1 ms%1 msAverage Latency: %1 ms (%2 ms buffer + %3 ms output)Average Latency: %1 ms (%2 ms buffer + %3 ms output)Average Latency: %1 ms (minimum output latency unknown)Average Latency: %1 ms (minimum output latency unknown)AutoUpdaterDialogAutomatic UpdaterAutomatic UpdaterUpdate AvailableUpdate AvailableCurrent Version: Current Version: New Version: New Version: Download and Install...Download and Install...Skip This UpdateSkip This UpdateRemind Me LaterRemind Me LaterUpdater ErrorUpdater Error<h2>Changes:</h2><h2>Changes:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>Downloading %1...Downloading %1...CancelCancelNo updates are currently available. Please try again later.No updates are currently available. Please try again later.Current Version: %1 (%2)Current Version: %1 (%2)New Version: %1 (%2)New Version: %1 (%2)Loading...Loading...BIOSSettingsWidgetBIOS DirectoryBIOS DirectoryPCSX2 will search for BIOS images in this directory.PCSX2 will search for BIOS images in this directory.Browse...Browse...ResetResetBIOS SelectionBIOS SelectionOpen in Explorer...Open in Explorer...Refresh ListRefresh ListFilenameFilenameVersionVersionOptions and PatchesOptions and PatchesFast BootFast BootFast Forward BootFast Forward BootCheckedCheckedPatches the BIOS to skip the console's boot animation.Patches the BIOS to skip the console's boot animation.UncheckedUncheckedRemoves emulation speed throttle until the game starts to reduce startup time.Removes emulation speed throttle until the game starts to reduce startup time.BreakpointDialogCreate / Modify BreakpointCreate / Modify BreakpointTypeTypeExecuteExecuteMemoryMemoryAddressAddress00ReadReadWriteWriteChangeChangeSizeSize11ConditionConditionLogLogEnableEnableErrorErrorInvalid address "%1"Invalid address "%1"Invalid condition "%1"Invalid condition "%1"Invalid size "%1"Invalid size "%1"BreakpointModelExecuteExecuteNo ConditionNo Condition----EnabledEnabledDisabledDisabledReadReadWrite(C)(C) = changes, as in "look for changes".Write(C)WriteWriteTYPEWarning: limited space available. Abbreviate if needed.TYPEOFFSETWarning: limited space available. Abbreviate if needed.OFFSETSIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABELINSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTIONCONDITIONWarning: limited space available. Abbreviate if needed.CONDITIONHITSWarning: limited space available. Abbreviate if needed.HITSENABLEDWarning: limited space available. Abbreviate if needed.ENABLEDCDVDGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.Saving CDVD block dump to '{}'.Saving CDVD block dump to '{}'.ColorPickerButtonSelect LED ColorSelect LED ColorControllerBindingWidgetVirtual Controller TypeVirtual Controller TypeBindingsBindingsSettingsSettingsMacrosMacrosAutomatic MappingAutomatic MappingClear MappingClear MappingController Port %1Controller Port %1No devices availableNo devices availableClear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Clear BindingsAre you sure you want to clear all bindings for this controller? This action cannot be undone.Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Are you sure you want to clear all bindings for this controller? This action cannot be undone.Automatic BindingAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget_DualShock2D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-PadDownDownLeftLeftUpUpRightRightLeft AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left AnalogLarge MotorLarge MotorL2Leave this button name as-is.L2R2Leave this button name as-is.R2L1Leave this button name as-is.L1R1Leave this button name as-is.R1StartLeave this button name as-is or uppercase it entirely.StartSelectLeave this button name as-is or uppercase it entirely.SelectFace ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face ButtonsCrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CrossSquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.SquareTriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.TriangleCircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CircleRight AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Right AnalogSmall MotorSmall MotorL3Leave this button name as-is.L3R3Leave this button name as-is.R3Pressure ModifierPressure ModifierAnalogAnalogControllerCustomSettingsWidgetRestore Default SettingsRestore Default SettingsBrowse...Browse...Select FileSelect FileControllerGlobalSettingsWidgetSDL Input SourceSDL Input SourceThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Enable SDL Input SourceEnable SDL Input SourceDualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced ModeXInput SourceXInput SourceEnable XInput Input SourceEnable XInput Input SourceDInput SourceDInput SourceThe DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Enable DInput Input SourceEnable DInput Input SourceProfile SettingsProfile SettingsWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Use Per-Profile HotkeysUse Per-Profile HotkeysController LED SettingsController LED SettingsEnable SDL Raw InputEnable SDL Raw InputThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Controller MultitapController MultitapThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap on Console Port 1Multitap on Console Port 1Multitap on Console Port 2Multitap on Console Port 2Mouse/Pointer SourceMouse/Pointer SourcePCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.Settings...Settings...Enable Mouse MappingEnable Mouse MappingDetected DevicesDetected DevicesControllerLEDSettingsDialogController LED SettingsController LED SettingsSDL-0 LEDSDL-0 LEDSDL-1 LEDSDL-1 LEDSDL-2 LEDSDL-2 LEDSDL-3 LEDSDL-3 LEDControllerMacroEditWidgetBinds/ButtonsBinds/ButtonsSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.PressurePressureFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.100%100%TriggerTriggerSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.FrequencyFrequencyMacro will toggle every N frames.Macro will toggle every N frames.Set...Set...Not ConfiguredNot Configured%1%%1%Set FrequencySet FrequencyFrequency: Frequency: Macro will not repeat.Macro will not repeat.Macro will toggle buttons every %1 frames.Macro will toggle buttons every %1 frames.ControllerMacroWidgetController Port %1 MacrosController Port %1 MacrosMacro %1
%2This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMouseSettingsDialogMouse Mapping SettingsMouse Mapping SettingsY SpeedY Speed1010X SpeedX Speed<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>InertiaInertiaX Dead ZoneX Dead ZoneY Dead ZoneY Dead ZoneControllerSettingsDialogPCSX2 Controller SettingsPCSX2 Controller SettingsEditing Profile:Editing Profile:New ProfileNew ProfileLoad ProfileLoad ProfileDelete ProfileDelete ProfileRestore DefaultsRestore DefaultsCreate Input ProfileCreate Input ProfileEnter the name for the new input profile:Enter the name for the new input profile:ErrorErrorA profile with the name '%1' already exists.A profile with the name '%1' already exists.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.Load Input ProfileLoad Input ProfileAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileDelete Input ProfileAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Failed to delete '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Global SettingsGlobal SettingsController Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1%2
%3Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1
%2USB Port %1
%2USB Port %1
%2HotkeysHotkeysShared"Shared" refers here to the shared input profile.SharedThe input profile named '%1' cannot be found.The input profile named '%1' cannot be found.CoverDownloadDialogDownload CoversDownload CoversPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Use Serial File NamesUse Serial File NamesWaiting to start...Waiting to start...StartStartCloseCloseDownload complete.Download complete.StopStopCpuWidgetRegistersRegistersFunctionsFunctionsRefreshRefreshFilterFilterMemory SearchMemory SearchEndEndValueValueStartStartTypeType1 Byte (8 bits)1 Byte (8 bits)2 Bytes (16 bits)2 Bytes (16 bits)4 Bytes (32 bits)4 Bytes (32 bits)8 Bytes (64 bits)8 Bytes (64 bits)FloatFloatDoubleDoubleStringStringHexHexSearchSearchMemoryMemoryBreakpointsBreakpointsThreadsThreadsActive Call StackActive Call StackBreakpoint List Context MenuBreakpoint List Context MenuNewNewEditEditCopyCopyDeleteDeleteThread List Context MenuThread List Context MenuDemangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle SymbolsCopy Function NameCopy Function NameCopy Function AddressCopy Function AddressGo to in DisassemblyGo to in DisassemblyGo to in Memory ViewGo to in Memory ViewStack List Context MenuStack List Context MenuDebuggerDebuggerInvalid start addressInvalid start addressInvalid end addressInvalid end addressStart address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end addressInvalid search valueInvalid search valueValue is larger than typeValue is larger than typeCreateMemoryCardDialogCreate Memory CardCreate Memory Card<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>Memory Card Name:Memory Card Name:8 MB [Most Compatible]8 MB [Most Compatible]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MB16 MBA typical size for third-party Memory Cards which should work with most games.A typical size for third-party Memory Cards which should work with most games.Store Memory Card contents in the host filesystem instead of a file.Store Memory Card contents in the host filesystem instead of a file.This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).32 MB32 MB64 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Low compatibility warning: yes, it's very big, but may not work with many games.Folder [Recommended]Folder [Recommended]128 KB (PS1)128 KB (PS1)Use NTFS CompressionUse NTFS CompressionFailed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.Memory Card '%1' created.DEV9DnsHostDialogNetwork DNS Hosts Import/ExportNetwork DNS Hosts Import/ExportSelect HostsSelect HostsOKOKCancelCancelSelectedSelectedNameNameUrlUrlAddressAddressEnabledEnabledDEV9SettingsWidgetEthernetEthernetEthernet Device:Ethernet Device:Ethernet Device Type:Ethernet Device Type:Intercept DHCPIntercept DHCPEnabledEnabledEnabledInterceptDHCPEnabledSubnet Mask:Subnet Mask:Gateway Address:Gateway Address:AutoAutoIntercept DHCP:Intercept DHCP:PS2 Address:PS2 Address:DNS1 Address:DNS1 Address:DNS2 Address:DNS2 Address:Internal DNSInternal DNSAddAddDeleteDeleteExportExportImportImportPer gamePer gameInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1EnabledInternalDNSTableEnabledHard Disk DriveHard Disk DriveHDD File:HDD File:4040120120HDD Size (GiB):HDD Size (GiB):EnabledHDDEnabledBrowseBrowseCreate ImageCreate ImagePCAP BridgedPCAP BridgedPCAP SwitchedPCAP SwitchedTAPTAPSocketsSocketsManualManualInternalInternalUse Global Setting [%1]Use Global Setting [%1]NameNameUrlUrlAddressAddressHosts FileHosts Fileini (*.ini)ini (*.ini)DNS HostsDNS HostsExported SuccessfullyExported SuccessfullyFailed to open fileFailed to open fileNo Hosts in fileNo Hosts in fileImported SuccessfullyImported SuccessfullyPer Game Host listPer Game Host listCopy global settings?Copy global settings?Delete per game host list?Delete per game host list?HDD Image FileHDD Image FileHDD (*.raw)HDD (*.raw)Overwrite File?Overwrite File?HDD image "%1" already exists?
Do you want to overwrite?HDD image "%1" already exists?
Do you want to overwrite?HDD CreatorHDD CreatorHDD image createdHDD image createdUse GlobalUse GlobalOverrideOverrideDebugSettingsWidgetGSGSDraw DumpingDraw DumpingDump GS DrawsDump GS DrawsSave RTSave RTSave FrameSave FrameSave TextureSave TextureSave DepthSave DepthStart Draw Number:Start Draw Number:Draw Dump Count:Draw Dump Count:Hardware Dump Directory:Hardware Dump Directory:Software Dump Directory:Software Dump Directory:Browse...Browse...Open...Open...DebuggerWindowPCSX2 DebuggerPCSX2 DebuggerRunRunStep IntoStep IntoStep OverStep OverStep OutStep OutPausePauseDisassemblyWidgetDisassemblyDisassemblyCopy AddressCopy AddressCopy Instruction HexCopy Instruction HexCopy Instruction TextCopy Instruction TextAssemble new Instruction(s)Assemble new Instruction(s)NOP Instruction(s)NOP Instruction(s)Run to CursorRun to CursorJump to CursorJump to CursorToggle BreakpointToggle BreakpointFollow BranchFollow BranchGo to AddressGo to AddressGo to in Memory ViewGo to in Memory ViewAdd FunctionAdd FunctionRename FunctionRename FunctionRemove FunctionRemove FunctionAssemble ErrorAssemble ErrorUnable to change assembly while core is runningUnable to change assembly while core is runningAssemble InstructionAssemble InstructionGo to addressGo to addressGo to address errorGo to address errorInvalid addressInvalid addressAdd Function ErrorAdd Function ErrorA function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function nameFunction nameFunction nameRename Function ErrorRename Function ErrorFunction name cannot be nothing.Function name cannot be nothing.No function / symbol is currently selected.No function / symbol is currently selected.%1 NOT VALID ADDRESS%1 NOT VALID ADDRESSEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>Add Game Directory...Add Game Directory...Scan For New GamesScan For New GamesEmuThread%1x%2%1x%2Game: %1 FPSGame: %1 FPSVideo: %1 FPS (%2%)Video: %1 FPS (%2%)Game ID: %1
Game Title: %2
Achievements: %5 (%6)
Game ID: %1
Game Title: %2
Achievements: %5 (%6)
%n points%n points%n points%n points%n pointsRich presence inactive or unsupported.Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.EmulationSettingsWidgetSpeed ControlSpeed ControlNormal Speed:Normal Speed:Enable Speed LimiterEnable Speed LimiterSystem SettingsSystem SettingsEnable Instant VU1Enable Instant VU1Enable CheatsEnable CheatsSlow-Motion Speed:Slow-Motion Speed:Fast-Forward Speed:Fast-Forward Speed:Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)Enable Host FilesystemEnable Host FilesystemEnable Fast CDVDEnable Fast CDVDEE Cycle Skipping:EE Cycle Skipping:DisabledDisabledMild UnderclockMild UnderclockModerate UnderclockModerate UnderclockMaximum UnderclockMaximum UnderclockEE Cycle Rate:EE Cycle Rate:50% (Underclock)50% (Underclock)60% (Underclock)60% (Underclock)75% (Underclock)75% (Underclock)100% (Normal Speed)100% (Normal Speed)130% (Overclock)130% (Overclock)180% (Overclock)180% (Overclock)300% (Overclock)300% (Overclock)Affinity Control:Affinity Control:EE > VU > GSEE > VU > GSEE > GS > VUEE > GS > VUVU > EE > GSVU > EE > GSVU > GS > EEVU > GS > EEGS > EE > VUGS > EE > VUGS > VU > EEGS > VU > EEFrame Pacing / Latency ControlFrame Pacing / Latency Control framesThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximum Frame Latency:Maximum Frame Latency:Optimal Frame PacingOptimal Frame PacingScale To Host Refresh RateScale To Host Refresh RateUse Global Setting [%1]Use Global Setting [%1]Normal SpeedNormal SpeedSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.User PreferenceUser PreferenceSpeed LimiterSpeed LimiterCheckedCheckedLimits the emulation to the appropriate framerate for the currently running game.Limits the emulation to the appropriate framerate for the currently running game.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Affinity ControlAffinity ControlRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.UncheckedUncheckedFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Automatically loads and applies cheats on game start.Automatically loads and applies cheats on game start.Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward SpeedSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.Slow-Motion SpeedThe "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SpeedSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EE Cycle RateEE Cycle RateEE Cycle SkipEE Cycle SkipSets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).Enable Multithreaded VU1 (MTVU1)Enable Multithreaded VU1 (MTVU1)Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame LatencyMaximum Frame Latency2 Frames2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Use Global Setting [%1%]Use Global Setting [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.UnlimitedCustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.CustomCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom SpeedCustom SpeedEnter Custom SpeedEnter Custom SpeedFolderSettingsWidgetCache DirectoryCache DirectoryBrowse...Browse...Open...Open...ResetResetUsed for storing shaders, gzip indices, and game list data.Used for storing shaders, gzip indices, and game list data.Cheats DirectoryCheats DirectoryUsed for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.Covers DirectoryCovers DirectoryUsed for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.Snapshots DirectorySnapshots DirectoryUsed for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.Save States DirectorySave States DirectoryUsed for storing save states.Used for storing save states.GSFailed to reopen, restoring old configuration.Failed to reopen, restoring old configuration.Upscale multiplier set to {}x.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saving screenshot to '{}'.Saved screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.CAS is not available, your graphics driver does not support the required functionality.Saving {0} GS dump {1} to '{2}'Saving {0} GS dump {1} to '{2}'Failed to render/download screenshot.Failed to render/download screenshot.Saved GS dump to '{}'.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.GameCheatSettingsWidgetFormFormActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsEnable CheatsNameNameAuthorAuthorDescriptionDescriptionEnable AllEnable AllDisable AllDisable AllReload CheatsReload Cheats%1 unlabelled patch codes will automatically activate.%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameFixSettingsWidgetGame Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)FPU Negative Divide Hack (For Gundam Games)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.FPU Negative Divide Hack (For Gundam Games)FPU Multiply Hack (For Tales of Destiny)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply Hack (For Tales of Destiny)Use Software Renderer For FMVsFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsSkip MPEG Hack (Skips Videos/FMVs)MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG Hack (Skips Videos/FMVs)Preload TLB Hack (For Goemon)TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB Hack (For Goemon)EE Timing Hack (General Purpose Timing Hack)EE: Emotion Engine. Leave as-is.EE Timing Hack (General Purpose Timing Hack)Instant DMA Hack (Good for cache emulation problems)DMA: Direct Memory Access. Leave as-is.Instant DMA Hack (Good for cache emulation problems)OPH Flag Hack (For Bleach Blade Battlers)OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag Hack (For Bleach Blade Battlers)Emulate GIF FIFO (Correct But Slower)GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFO (Correct But Slower)DMA Busy Hack (Deny Writes When Busy)DMA: Direct Memory Access. Leave as-is.DMA Busy Hack (Deny Writes When Busy)Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)Emulate VIF FIFO (Correct But Slower)VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFO (Correct But Slower)Full VU0 Synchronization (Correct But Slower)VU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 Synchronization (Correct But Slower)VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)VU Add Hack (For Tri-Ace Games)VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add Hack (For Tri-Ace Games)VU Overflow Hack (Superman Returns)VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow Hack (Superman Returns)VU Sync (Run Behind, M-Bit games)VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU Sync (Run Behind, M-Bit games)VU XGKick Sync (Correct But Slower)VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick Sync (Correct But Slower)Force Blit Internal FPS Detection (When auto-detection fails)Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS Detection (When auto-detection fails)GameListModelTypeTypeCodeCodeTitleTitleFile TitleFile TitleCRCCRCTime PlayedTime PlayedLast PlayedLast PlayedSizeSizeRegionRegionCompatibilityCompatibilityGameListSettingsWidgetSearch Directories (will be scanned for games)Search Directories (will be scanned for games)AddAddRemoveRemoveSearch DirectorySearch DirectoryScan RecursivelyScan RecursivelyExcluded Paths (will not be scanned)Excluded Paths (will not be scanned)Scan For New GamesScan For New GamesRescan All GamesRescan All GamesOpen Directory...Open Directory...Select Search DirectorySelect Search DirectoryScan Recursively?Scan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Select PathSelect PathGameListWidgetGame ListGame ListGame GridGame GridShow TitlesShow TitlesAll TypesAll TypesAll RegionsAll RegionsSearch...Search...GamePatchDetailsWidgetFormFormPatch TitlePatch TitleEnabledEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2UnknownUnknownNo description provided.No description provided.GamePatchSettingsWidgetFormFormActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Reload PatchesReload PatchesThere are no patches available for this game.There are no patches available for this game.GameSummaryWidgetTitle:Title:Path:Path:Serial:Serial:CRC:CRC:Type:Type:PS2 DiscPS2 DiscPS1 DiscPS1 DiscELF (PS2 Executable)ELF (PS2 Executable)Region:Region:NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)OtherOtherPAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Compatibility:Compatibility:UnknownUnknownNot BootableNot BootableReaches IntroReaches IntroReaches MenuReaches MenuIn-GameIn-GamePlayablePlayablePerfectPerfectInput Profile:Input Profile:SharedRefers to the shared settings profile.SharedDisc Path:Disc Path:Browse...Browse...ClearClearSelect Disc PathSelect Disc PathGraphicsSettingsWidgetRendererRendererRenderer:Renderer:Adapter:Adapter:DisplayDisplayFullscreen Mode:Fullscreen Mode:Aspect Ratio:Aspect Ratio:Fit to Window / FullscreenFit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Standard (4:3)Widescreen (16:9)Widescreen (16:9)FMV Aspect Ratio:FMV Aspect Ratio:Off (Default)Off (Default)Automatic (Default)Automatic (Default)None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:Bilinear Filtering:NoneNoneBilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Vertical Stretch:%Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Crop:Left:Warning: short space constraints. Abbreviate if necessary.Left:pxpxTop:Warning: short space constraints. Abbreviate if necessary.Top:Right:Warning: short space constraints. Abbreviate if necessary.Right:Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsScreen OffsetsVSyncVSyncShow OverscanShow OverscanEnable Widescreen PatchesEnable Widescreen PatchesEnable No-Interlacing PatchesEnable No-Interlacing PatchesAnti-BlurAnti-BlurCtrl+SCtrl+SDisable Interlace OffsetDisable Interlace OffsetScreenshot Size:Screenshot Size:Screen ResolutionScreen ResolutionInternal ResolutionInternal ResolutionInternal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)PNGPNGJPEGJPEGQuality:Quality:RenderingRenderingInternal Resolution:Internal Resolution:Mipmapping:Mipmapping:OffOffBasic (Generated Mipmaps)Basic (Generated Mipmaps)Full (PS2 Mipmaps)Full (PS2 Mipmaps)Texture Filtering:Texture Filtering:NearestNearestBilinear (Forced)Bilinear (Forced)Bilinear (PS2)Bilinear (PS2)Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)Trilinear Filtering:Trilinear Filtering:Off (None)Off (None)Trilinear (PS2)Trilinear (PS2)Trilinear (Forced)Trilinear (Forced)Anisotropic Filtering:Anisotropic Filtering:Dithering:Dithering:ScaledScaledUnscaled (Default)Unscaled (Default)Blending Accuracy:Blending Accuracy:MinimumMinimumBasic (Recommended)Basic (Recommended)MediumMediumHighHighFull (Slow)Full (Slow)Maximum (Very Slow)Maximum (Very Slow)Texture Preloading:Texture Preloading:PartialPartialFull (Hash Cache)Full (Hash Cache)GPU Palette ConversionGPU Palette ConversionManual Hardware Renderer FixesManual Hardware Renderer FixesSpin GPU During ReadbacksSpin GPU During ReadbacksSpin CPU During ReadbacksSpin CPU During ReadbacksExtra Rendering Threads:Extra Rendering Threads: threads threadsMipmappingMipmappingAuto FlushAuto FlushHardware FixesHardware FixesHalf Screen Fix:Half Screen Fix:Force DisabledForce DisabledForce EnabledForce EnabledCPU Sprite Render Size:CPU Sprite Render Size:0 (Disabled)0 (Disabled)0 (Disabled)1 (64 Max Width)1 (64 Max Width)2 (128 Max Width)2 (128 Max Width)3 (192 Max Width)3 (192 Max Width)4 (256 Max Width)4 (256 Max Width)5 (320 Max Width)5 (320 Max Width)6 (384 Max Width)6 (384 Max Width)7 (448 Max Width)7 (448 Max Width)8 (512 Max Width)8 (512 Max Width)9 (576 Max Width)9 (576 Max Width)10 (640 Max Width)10 (640 Max Width)Skipdraw Range:Skipdraw Range:Frame Buffer ConversionFrame Buffer ConversionDisable Depth EmulationDisable Depth EmulationDisable Safe FeaturesDisable Safe FeaturesPreload Frame DataPreload Frame DataTexture Inside RTTexture Inside RT1 (Normal)1 (Normal)2 (Aggressive)2 (Aggressive)Software CLUT Render:Software CLUT Render:GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Disabled (Default)Enabled (Exact Match)Enabled (Exact Match)Enabled (Check Inside Target)Enabled (Check Inside Target)Upscaling FixesUpscaling FixesHalf Pixel Offset:Half Pixel Offset:Normal (Vertex)Normal (Vertex)Special (Texture)Special (Texture)Special (Texture - Aggressive)Special (Texture - Aggressive)Round Sprite:Round Sprite:HalfHalfFullFullTexture Offsets:Texture Offsets:X:X:Y:Y:Merge SpriteMerge SpriteAlign SpriteAlign SpriteDeinterlacing:Deinterlacing:Sprites OnlySprites OnlySprites/TrianglesSprites/TrianglesBlended Sprites/TrianglesBlended Sprites/TrianglesAuto Flush:Auto Flush:Enabled (Sprites Only)Enabled (Sprites Only)Enabled (All Primitives)Enabled (All Primitives)Texture Inside RT:Texture Inside RT:Inside TargetInside TargetMerge TargetsMerge TargetsDisable Partial Source InvalidationDisable Partial Source InvalidationTarget Partial InvalidationTarget Partial InvalidationRead Targets When ClosingRead Targets When ClosingEstimate Texture RegionEstimate Texture RegionDisable Render FixesDisable Render FixesBilinear Dirty UpscaleBilinear Dirty UpscaleUnscaled Palette Texture DrawsUnscaled Palette Texture DrawsWild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms HackTexture ReplacementTexture ReplacementSearch DirectorySearch DirectoryBrowse...Browse...Open...Open...ResetResetPCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.OptionsOptionsDump TexturesDump TexturesDump MipmapsDump MipmapsDump FMV TexturesDump FMV TexturesAsync Texture LoadingAsync Texture LoadingLoad TexturesLoad TexturesPrecache TexturesPrecache TexturesPost-ProcessingPost-ProcessingSharpening/Anti-AliasingSharpening/Anti-AliasingContrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)None (Default)Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)Sharpness:Sharpness:FXAAFXAAFiltersFiltersTV Shader:TV Shader:Scanline FilterScanline FilterDiagonal FilterDiagonal FilterTriangular FilterTriangular FilterWave FilterWave FilterLottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRTShade BoostShade BoostBrightness:Brightness:Contrast:Contrast:SaturationSaturationOSDOSDOn-Screen DisplayOn-Screen DisplayOSD Scale:OSD Scale:Show IndicatorsShow IndicatorsShow ResolutionShow ResolutionShow InputsShow InputsShow GPU UsageShow GPU UsageShow SettingsShow SettingsShow FPSShow FPSDisable Shader CacheDisable Shader CacheDisable Vertex Shader ExpandDisable Vertex Shader ExpandShow StatisticsShow StatisticsShow CPU UsageShow CPU UsageWarn About Unsafe SettingsWarn About Unsafe SettingsShow Frame TimesShow Frame TimesRecordingRecordingVideo Dumping DirectoryVideo Dumping DirectoryCapture SetupCapture SetupContainer:Container:Codec:Codec:Extra ArgumentsExtra ArgumentsCapture AudioCapture AudioResolution:Resolution:xxAutoAutoCapture VideoCapture VideoAdvancedAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsAdvanced OptionsHardware Download Mode:Hardware Download Mode:Accurate (Recommended)Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Disabled (Ignore Transfers)GS Dump Compression:GS Dump Compression:UncompressedUncompressedLZMA (xz)LZMA (xz)Zstandard (zst)Zstandard (zst)Skip Presenting Duplicate FramesSkip Presenting Duplicate FramesUse Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainDisable Threaded PresentationDisable Threaded PresentationBitrate:Bitrate: kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:Allow Exclusive Fullscreen:DisallowedDisallowedAllowedAllowedDebugging OptionsDebugging OptionsOverride Texture Barriers:Override Texture Barriers:Use Debug DeviceUse Debug DeviceDisable Dual Source BlendingDisable Dual Source BlendingShow Speed PercentagesShow Speed PercentagesDisable Framebuffer FetchDisable Framebuffer FetchDirect3D 11Graphics backend/engine type. Leave as-is.Direct3D 11Direct3D 12Graphics backend/engine type. Leave as-is.Direct3D 12OpenGLGraphics backend/engine type. Leave as-is.OpenGLVulkanGraphics backend/engine type. Leave as-is.VulkanMetalGraphics backend/engine type. Leave as-is.MetalSoftwareGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNullNull here means that this is a graphics backend that will show nothing.Null2x2x4x4x8x8x16x16xUse Global Setting [%1]Use Global Setting [%1]UncheckedUncheckedAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringBilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect RatioFMV Aspect RatioOverrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software CLUT RenderSoftware CLUT RenderThis option disables game-specific render fixes.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionFramebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.DisabledDisabledAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.Shows the current controller state of the system in the bottom left corner of the display.Shows the current controller state of the system in the bottom left corner of the display.Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.Allow Exclusive FullscreenAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.CheckedCheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Integer ScalingInteger ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioAspect RatioAuto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingDeinterlacingScreenshot SizeScreenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatScreenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot QualityScreenshot Quality50%50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%100%Vertical StretchVertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeFullscreen ModeBorderless FullscreenBorderless FullscreenChooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.LeftLeft0px0pxChanges the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.TopTopChanges the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.RightRightChanges the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.BottomBottomChanges the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.Texture FilteringTexture FilteringControl the texture filtering of the emulation.Control the texture filtering of the emulation.Trilinear FilteringTrilinear FilteringAnisotropic FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.DitheringDitheringReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Blending AccuracyBlending AccuracyTexture PreloadingTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Extra Rendering ThreadsExtra Rendering Threads2 threads2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.Half Screen FixHalf Screen FixControl the half-screen fix detection on texture shuffling.Control the half-screen fix detection on texture shuffling.CPU Sprite Renderer SizeCPU Sprite Renderer SizeSkipdraw Range StartSkipdraw Range Start00Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndSkipdraw Range EndDisable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.Half Pixel OffsetHalf Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.Round SpriteRound SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XTexture Offsets XOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YTexture Offsets YLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleBilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessSharpnessEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.BrightnessBrightness5050ContrastContrastTV ShaderTV ShaderApplies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.OSD ScaleOSD ScaleShow OSD MessagesShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's CPU utilization.Shows host's GPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.Enable Extra ArgumentsEnable Extra ArgumentsLeave It BlankLeave It BlankParameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast"Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast"Override Texture BarriersOverride Texture BarriersGS Dump CompressionGS Dump CompressionChange the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.GS Download ModeGS Download ModeAccurateAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default(Default)(Default)HotkeysGraphicsGraphicsSave ScreenshotSave ScreenshotToggle Video CaptureToggle Video CaptureSave Single Frame GS DumpSave Single Frame GS DumpSave Multi Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingToggle Software RenderingIncrease Upscale MultiplierIncrease Upscale MultiplierDecrease Upscale MultiplierDecrease Upscale MultiplierCycle Aspect RatioCycle Aspect RatioAspect ratio set to '{}'.Aspect ratio set to '{}'.Cycle Hardware MipmappingCycle Hardware MipmappingHardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.Cycle Deinterlace ModeCycle Deinterlace ModeDeinterlace mode set to '{}'.Deinterlace mode set to '{}'.Toggle Texture DumpingToggle Texture DumpingTexture dumping is now enabled.Texture dumping is now enabled.Texture dumping is now disabled.Texture dumping is now disabled.Toggle Texture ReplacementsToggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now enabled.Texture replacements are now disabled.Texture replacements are now disabled.Reload Texture ReplacementsReload Texture ReplacementsTexture replacements are not enabled.Texture replacements are not enabled.Reloading texture replacements...Reloading texture replacements...Target speed set to {:.0f}%.Target speed set to {:.0f}%.Volume: MutedVolume: MutedVolume: {}%Volume: {}%Save slot {} selected (last save: {}).Save slot {} selected (last save: {}).Save slot {} selected (no save yet).Save slot {} selected (no save yet).No save state found in slot {}.No save state found in slot {}.SystemSystemOpen Pause MenuOpen Pause MenuOpen Achievements ListOpen Achievements ListOpen Leaderboards ListOpen Leaderboards ListToggle PauseToggle PauseToggle FullscreenToggle FullscreenToggle Frame LimitToggle Frame LimitToggle Turbo / Fast ForwardToggle Turbo / Fast ForwardToggle Slow MotionToggle Slow MotionTurbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)Increase Target SpeedIncrease Target SpeedDecrease Target SpeedDecrease Target SpeedIncrease VolumeIncrease VolumeDecrease VolumeDecrease VolumeToggle MuteToggle MuteFrame AdvanceFrame AdvanceShut Down Virtual MachineShut Down Virtual MachineReset Virtual MachineReset Virtual MachineToggle Input Recording ModeToggle Input Recording ModeSave StatesSave StatesSelect Previous Save SlotSelect Previous Save SlotSelect Next Save SlotSelect Next Save SlotSave State To Selected SlotSave State To Selected SlotLoad State From Selected SlotLoad State From Selected SlotSave State To Slot 1Save State To Slot 1Load State From Slot 1Load State From Slot 1Save State To Slot 2Save State To Slot 2Load State From Slot 2Load State From Slot 2Save State To Slot 3Save State To Slot 3Load State From Slot 3Load State From Slot 3Save State To Slot 4Save State To Slot 4Load State From Slot 4Load State From Slot 4Save State To Slot 5Save State To Slot 5Load State From Slot 5Load State From Slot 5Save State To Slot 6Save State To Slot 6Load State From Slot 6Load State From Slot 6Save State To Slot 7Save State To Slot 7Load State From Slot 7Load State From Slot 7Save State To Slot 8Save State To Slot 8Load State From Slot 8Load State From Slot 8Save State To Slot 9Save State To Slot 9Load State From Slot 9Load State From Slot 9Save State To Slot 10Save State To Slot 10Load State From Slot 10Load State From Slot 10InputBindingDialogEdit BindingsEdit BindingsBindings for Controller0/ButtonCircleBindings for Controller0/ButtonCircleSensitivity:Sensitivity:100%100%Deadzone:Deadzone:Add BindingAdd BindingRemove BindingRemove BindingClear BindingsClear BindingsBindings for %1 %2Bindings for %1 %2CloseClosePush Button/Axis... [%1]Push Button/Axis... [%1]%1%%1%InputBindingWidget%n bindings%n bindings%n bindings%n bindings%n bindingsPush Button/Axis... [%1]Push Button/Axis... [%1]InputRecordingViewerInput Recording ViewerInput Recording ViewerFileFileEditEditViewViewOpenOpenCloseClose%1 %2%1 %2%1%1%1 [%2]%1 [%2]Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)InputVibrationBindingWidgetErrorErrorNo devices with vibration motors were detected.No devices with vibration motors were detected.Select vibration motor for %1.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourBehaviourPause On Focus LossPause On Focus LossInhibit ScreensaverInhibit ScreensaverSave State On ShutdownSave State On ShutdownPause On StartPause On StartConfirm ShutdownConfirm ShutdownCreate Save State BackupsCreate Save State BackupsEnable Discord PresenceEnable Discord PresenceEnable Per-Game SettingsEnable Per-Game SettingsGame DisplayGame DisplayStart FullscreenStart FullscreenDouble-Click Toggles FullscreenDouble-Click Toggles FullscreenRender To Separate WindowRender To Separate WindowHide Main Window When RunningHide Main Window When RunningDisable Window ResizingDisable Window ResizingHide Cursor In FullscreenHide Cursor In FullscreenPreferencesPreferencesLanguage:Language:Theme:Theme:Automatic UpdaterAutomatic UpdaterUpdate Channel:Update Channel:Current Version:Current Version:Enable Automatic Update CheckEnable Automatic Update CheckCheck for Updates...Check for Updates...NativeNativeDark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]Custom.qss [Drop in PCSX2 Folder]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedCheckedAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.%1 (%2)Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Allows switching in and out of fullscreen mode by double-clicking the game window.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.Prevents the main window from being resized.UncheckedUncheckedFusion [Light/Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusion [Light/Dark]Pauses the emulator when a game is started.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Do not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.Shows the game you are currently playing as part of your profile in Discord.MainWindowPCSX2PCSX2&System&SystemChange DiscChange DiscLoad StateLoad StateSave StateSave StateS&ettingsS&ettings&Help&Help&Debug&DebugSwitch RendererSwitch Renderer&View&View&Window Size&Window Size&Tools&ToolsInput RecordingInput RecordingToolbarToolbarStart &File...Start &File...Start &Disc...Start &Disc...Start &BIOSStart &BIOS&Scan For New Games&Scan For New Games&Rescan All Games&Rescan All GamesShut &DownShut &DownShut Down &Without SavingShut Down &Without Saving&Reset&Reset&Pause&Pause&Load State&Load State&Save State&Save StateE&xitE&xit&BIOS&BIOSEmulationEmulation&Controllers&Controllers&Hotkeys&Hotkeys&Graphics&GraphicsA&chievementsA&chievements&Post-Processing Settings...&Post-Processing Settings...FullscreenFullscreenResolution ScaleResolution Scale&GitHub Repository...&GitHub Repository...Support &Forums...Support &Forums...&Discord Server...&Discord Server...Check for &Updates...Check for &Updates...About &Qt...About &Qt...&About PCSX2...&About PCSX2...Change Disc...Change Disc...&Audio&AudioGame ListGame ListInterfaceInterfaceAdd Game Directory...Add Game Directory...&Settings&SettingsFrom File...From File...From Device...From Device...From Game List...From Game List...Remove DiscRemove DiscGlobal StateGlobal State&Screenshot&Screenshot&Memory Cards&Memory Cards&Network && HDD&Network && HDD&Folders&Folders&Toolbar&ToolbarLock ToolbarLock Toolbar&Status Bar&Status BarVerbose StatusVerbose StatusGame &ListGame &ListSystem &DisplayThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &PropertiesGame &GridGame &GridShow Titles (Grid View)Show Titles (Grid View)Zoom &In (Grid View)Zoom &In (Grid View)Ctrl++Ctrl++Zoom &Out (Grid View)Zoom &Out (Grid View)Ctrl+-Ctrl+-Refresh &Covers (Grid View)Refresh &Covers (Grid View)Open Memory Card Directory...Open Memory Card Directory...Open Data Directory...Open Data Directory...Toggle Software RenderingToggle Software RenderingOpen DebuggerOpen DebuggerReload Cheats/PatchesReload Cheats/PatchesEnable System ConsoleEnable System ConsoleEnable Verbose LoggingEnable Verbose LoggingEnable EE Console LoggingEnable EE Console LoggingEnable IOP Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpSave Single Frame GS DumpNewThis section refers to the Input Recording submenu.NewPlayThis section refers to the Input Recording submenu.PlayStopThis section refers to the Input Recording submenu.StopSettingsThis section refers to the Input Recording submenu.SettingsInput Recording LogsInput Recording LogsController LogsController LogsEnable &File LoggingEnable &File LoggingEnable CDVD Read LoggingEnable CDVD Read LoggingSave CDVD Block DumpSave CDVD Block DumpEnable Log TimestampsEnable Log TimestampsStart Big Picture ModeStart Big Picture ModeBig PictureBig PictureCover Downloader...Cover Downloader...Show Advanced SettingsShow Advanced SettingsRecording ViewerRecording ViewerVideo CaptureVideo CaptureInternal ResolutionInternal Resolution%1x Scale%1x ScaleSelect location to save block dump:Select location to save block dump:Do not show againDo not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)%1 Files (*.%2)Confirm ShutdownConfirm ShutdownAre you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?Save State For ResumeSave State For ResumeErrorErrorYou must select a disc to change discs.You must select a disc to change discs.Properties...Properties...Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...Set Cover Image...Set Cover Image...Exclude From ListExclude From ListReset Play TimeReset Play TimeDefault BootDefault BootFast BootFast BootFull BootFull BootBoot and DebugBoot and DebugAdd Search Directory...Add Search Directory...Start FileStart FileStart DiscStart DiscSelect Disc ImageSelect Disc ImageUpdater ErrorUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)PausedPausedLoad State FailedLoad State FailedCannot load a save state without a running VM.Cannot load a save state without a running VM.Failed to get window info from widgetFailed to get window info from widgetAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)Game PropertiesGame PropertiesGame properties is unavailable for the current game.Game properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:Select disc drive:This save state does not exist.This save state does not exist.Select Cover ImageSelect Cover ImageAll Cover Image Types (*.jpg *.jpeg *.png)All Cover Image Types (*.jpg *.jpeg *.png)Cover Already ExistsCover Already ExistsA cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?Copy ErrorCopy ErrorFailed to remove existing cover '%1'Failed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'Confirm ResetConfirm ResetAre you sure you want to reset the play time for '%1'?
This action cannot be undone.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateLoad Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootFresh BootDelete And BootDelete And BootFailed to delete save state file '%1'.Failed to delete save state file '%1'.Load State File...Load State File...Load From File...Load From File...Select Save State FileSelect Save State FileSave States (*.p2s)Save States (*.p2s)Delete Save States...Delete Save States...Undo Load StateUndo Load StateResume (%2)Resume (%2)Load Slot %1 (%2)Load Slot %1 (%2)Delete Save StatesDelete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.Are you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.%1 save states deleted.Save To File...Save To File...EmptyEmptySave Slot %1 (%2)Save Slot %1 (%2)Confirm Disc ChangeConfirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?Swap DiscSwap DiscResetResetMemoryCardMemory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.Memory Card in port %d / slot %d reinsertedMemory Card in port %d / slot %d reinsertedMemory Card in port {} / slot {} reinserted.Memory Card in port {} / slot {} reinserted.Force ejecting all Memory Cards.Force ejecting all Memory Cards.MemoryCardConvertDialogConvert Memory CardConvert Memory CardConversion TypeConversion Type8 MB File8 MB File16 MB File16 MB File32 MB File32 MB File64 MB File64 MB FileFolderFolder<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.</p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.</p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p align="center" style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>ProgressProgressConvert Memory Card FailedMemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeInvalid MemoryCardTypeConversion CompleteConversion CompleteMemory Card "%1" converted to "%2"Memory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardCannot Convert Memory CardMemoryCardListWidgetYesYesNoNoMemoryCardSettingsWidgetConsole PortsConsole PortsMemory CardsMemory CardsFolder:Folder:Browse...Browse...Open...Open...ResetResetNameNameTypeTypeFormattedFormattedLast ModifiedLast ModifiedRefreshRefreshCreateCreateDuplicateDuplicateRenameRenameConvertConvertDeleteDeleteSettingsSettingsAutomatically manage saves based on running gameAutomatically manage saves based on running gameAuto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save statesCheckedChecked(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsSwap Memory CardsPort %1Port %1Eject Memory CardEject Memory CardErrorErrorNot yet implemented.Not yet implemented.Delete Memory CardDelete Memory CardRename Memory CardRename Memory CardNew Card NameNew Card NameNew name is invalid, it must end with .ps2New name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.This Memory Card is unknown.This Memory Card is unknown.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.Use for Port %1Use for Port %1Both ports must have a card selected to swap.Both ports must have a card selected to swap.PS2 (8MB)PS2 (8MB)PS2 (16MB)PS2 (16MB)PS2 (32MB)PS2 (32MB)PS2 (64MB)PS2 (64MB)PS1 (128KB)PS1 (128KB)UnknownUnknownPS2 (Folder)PS2 (Folder)MemoryCardSlotWidget%1 [%2]%1 [%2]%1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemoryViewWidgetMemoryMemoryGo to in disassemblyGo to in disassemblyGo to addressGo to addressShow as 1 byteShow as 1 byteShow as 2 bytesShow as 2 bytesShow as 4 bytesShow as 4 bytesShow as 8 bytesShow as 8 bytesCopy ByteCopy ByteCopy SegmentCopy SegmentCopy CharacterCopy CharacterPastePasteNewInputRecordingDlgNew Input RecordingNew Input RecordingSelect Recording TypeSelect Recording TypePower OnIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnSave StateIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html><html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathSelect File PathBrowseBrowseEnter Author NameEnter Author NameInput Recording Files (*.p2m2)Input Recording Files (*.p2m2)PadD-Pad UpD-Pad UpD-Pad RightD-Pad RightD-Pad DownD-Pad DownD-Pad LeftD-Pad LeftTriangleTriangleCircleCircleCrossCrossSquareSquareSelectSelectStartStartL1 (Left Bumper)L1 (Left Bumper)L2 (Left Trigger)L2 (Left Trigger)R1 (Right Bumper)R1 (Right Bumper)R2 (Right Trigger)R2 (Right Trigger)L3 (Left Stick Button)L3 (Left Stick Button)R3 (Right Stick Button)R3 (Right Stick Button)Analog ToggleAnalog ToggleApply PressureApply PressureLeft Stick UpLeft Stick UpLeft Stick RightLeft Stick RightLeft Stick DownLeft Stick DownLeft Stick LeftLeft Stick LeftRight Stick UpRight Stick UpRight Stick RightRight Stick RightRight Stick DownRight Stick DownRight Stick LeftRight Stick LeftLarge (Low Frequency) MotorLarge (Low Frequency) MotorSmall (High Frequency) MotorSmall (High Frequency) MotorNot InvertedNot InvertedInvert Left/RightInvert Left/RightInvert Up/DownInvert Up/DownInvert Left/Right + Up/DownInvert Left/Right + Up/DownInvert Left StickInvert Left StickInverts the direction of the left analog stick.Inverts the direction of the left analog stick.Invert Right StickInvert Right StickInverts the direction of the right analog stick.Inverts the direction of the right analog stick.Analog DeadzoneAnalog DeadzoneSets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored.Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored.Analog SensitivityAnalog SensitivitySets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Trigger DeadzoneTrigger DeadzoneSets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored.Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored.Trigger SensitivityTrigger SensitivitySets the trigger scaling factor.Sets the trigger scaling factor.Large Motor Vibration ScaleLarge Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Increases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleSmall Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Increases or decreases the intensity of high frequency vibration sent by the game.Button DeadzoneButton DeadzoneSets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored.Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored.Modifier PressureModifier PressureSets the pressure when the modifier button is held.Sets the pressure when the modifier button is held.Not ConnectedNot ConnectedDualShock 2DualShock 2PatchFailed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.{} GameDB patches{} GameDB patches{}{} game patches{}{} game patches{}{} cheat patches{}{} cheat patches{} are active.{} are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.QObjectFailed to open URLFailed to open URLFailed to open URL.
The URL was: %1Failed to open URL.
The URL was: %1HDD CreatorHDD CreatorFailed to create HDD imageFailed to create HDD imageCreating HDD file
%1 / %2 MiBCreating HDD file
%1 / %2 MiBCancelCancelQtAsyncProgressThreadErrorErrorQuestionQuestionInformationInformationQtModalProgressCallbackPCSX2PCSX2CancelCancelErrorErrorQuestionQuestionInformationInformationRegisterWidgetRegister ViewRegister ViewView as hexView as hexView as floatView as floatCopy Top HalfCopy Top HalfCopy Bottom HalfCopy Bottom HalfCopy SegmentCopy SegmentCopy ValueCopy ValueChange Top HalfChange Top HalfChange Bottom HalfChange Bottom HalfChange SegmentChange SegmentChange ValueChange ValueGo to in DisassemblyGo to in DisassemblyGo to in MemoryGo to in MemoryChange %1Changing the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid register valueInvalid hexadecimal register value.Invalid hexadecimal register value.Invalid floating-point register value.Invalid floating-point register value.Invalid target addressInvalid target addressSPU2Requested audio output device '{}' not found, using default.Requested audio output device '{}' not found, using default.SettingWidgetBinderResetResetDefault: Default: Select folder for %1Select folder for %1SettingsDialogPCSX2 SettingsPCSX2 SettingsRestore DefaultsRestore DefaultsCloseCloseSummarySummary<strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc.<strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc.InterfaceInterface<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.Game ListGame List<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOSBIOS<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.EmulationEmulation<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.PatchesPatches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.CheatsCheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Game FixesGame Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.GraphicsGraphics<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.AudioAudio<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.Memory CardsMemory Cards<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.Network & HDDNetwork & HDD<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.FoldersFolders<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.AchievementsAchievements<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.This PCSX2 build was not compiled with RetroAchievements support.This PCSX2 build was not compiled with RetroAchievements support.AdvancedAdvanced<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.DebugDebug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsConfirm Restore DefaultsAre you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.Reset UI SettingsReset UI SettingsRecommended ValueRecommended Value%1 [%2]%1 [%2]Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Use Global Setting [Enabled]Use Global Setting [Disabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Use Global Setting [Disabled]Use Global Setting [%1]Use Global Setting [%1]StackModelENTRYWarning: short space limit. Abbreviate if needed.ENTRYLABELWarning: short space limit. Abbreviate if needed.LABELPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCINSTRUCTIONWarning: short space limit. Abbreviate if needed.INSTRUCTIONSTACK POINTERWarning: short space limit. Abbreviate if needed.STACK POINTERSIZEWarning: short space limit. Abbreviate if needed.SIZEThreadModelINVALIDINVALIDIDWarning: short space limit. Abbreviate if needed.IDPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCENTRYWarning: short space limit. Abbreviate if needed.ENTRYPRIORITYWarning: short space limit. Abbreviate if needed.PRIORITYSTATEWarning: short space limit. Abbreviate if needed.STATEWAIT TYPEWarning: short space limit. Abbreviate if needed.WAIT TYPEBADRefers to a Thread State in the Debugger.BADRUNRefers to a Thread State in the Debugger.RUNREADYRefers to a Thread State in the Debugger.READYWAITRefers to a Thread State in the Debugger.WAITSUSPENDRefers to a Thread State in the Debugger.SUSPENDWAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDDORMANTRefers to a Thread State in the Debugger.DORMANTNONERefers to a Thread Wait State in the Debugger.NONEWAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUESTSEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORESLEEPRefers to a Thread Wait State in the Debugger.SLEEPDELAYRefers to a Thread Wait State in the Debugger.DELAYEVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAGMBOXRefers to a Thread Wait State in the Debugger.MBOXVPOOLRefers to a Thread Wait State in the Debugger.VPOOLFIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Webcam (EyeToy)Sony EyeToySony EyeToyKonami Capture EyeKonami Capture EyeDevice NameDevice NameSelects the device to capture images from.Selects the device to capture images from.HID KeyboardHID KeyboardKeyboardKeyboardHID MouseHID MousePointerPointerLeft ButtonLeft ButtonRight ButtonRight ButtonMiddle ButtonMiddle ButtonBeatMania Da Da Da!! KeyboardBeatMania Da Da Da!! KeyboardGunCon 2GunCon 2D-Pad UpD-Pad UpD-Pad DownD-Pad DownD-Pad LeftD-Pad LeftD-Pad RightD-Pad RightTriggerTriggerShoot OffscreenShoot OffscreenCalibration ShotCalibration ShotAABBCCSelectSelectStartStartManual Screen ConfigurationManual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)X Scale (Sensitivity)Y Scale (Sensitivity)Y Scale (Sensitivity)Center XCenter XSets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.Center YCenter YSets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.Screen WidthScreen WidthSets the width of the simulated screen.Sets the width of the simulated screen.Screen HeightScreen HeightSets the height of the simulated screen.Sets the height of the simulated screen.Logitech USB HeadsetLogitech USB HeadsetInput DeviceInput DeviceSelects the device to read audio from.Selects the device to read audio from.Output DeviceOutput DeviceSelects the device to output audio to.Selects the device to output audio to.Input LatencyInput LatencySpecifies the latency to the host input device.Specifies the latency to the host input device.Output LatencyOutput LatencySpecifies the latency to the host output device.Specifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.USB-Mic: Failed to start player {} audio stream.SingstarSingstarPlayer 1 DevicePlayer 1 DeviceSelects the input for the first player.Selects the input for the first player.Player 2 DevicePlayer 2 DeviceSelects the input for the second player.Selects the input for the second player.Logitech USB MicLogitech USB Micusb-msd: Could not open image file '{}'usb-msd: Could not open image file '{}'Mass Storage DeviceMass Storage DeviceModification time to USB mass storage image changed, reattaching.Modification time to USB mass storage image changed, reattaching.Image PathImage PathSets the path to image which will back the virtual mass storage device.Sets the path to image which will back the virtual mass storage device.Steering LeftSteering LeftSteering RightSteering RightThrottleThrottleBrakeBrakeCrossCrossSquareSquareCircleCircleTriangleTriangleL1L1R1R1L2L2R2R2Force FeedbackForce FeedbackShift Up / R1Shift Up / R1Shift Down / L1Shift Down / L1L3L3R3R3Menu UpMenu UpMenu DownMenu DownXXYYSteering SmoothingSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Steering DeadzoneSteering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering axis deadzone for pads or non self centering wheels.Steering DampingSteering DampingApplies power curve filter to steering axis values. Dampens small inputs.Applies power curve filter to steering axis values. Dampens small inputs.Wheel DeviceWheel DeviceDriving ForceDriving ForceDriving Force ProDriving Force ProDriving Force Pro (rev11.02)Driving Force Pro (rev11.02)GT ForceGT ForceRock Band Drum KitRock Band Drum KitBlueBlueGreenGreenRedRedYellowYellowOrangeOrangeBuzz ControllerBuzz ControllerPlayer 1 RedPlayer 1 RedPlayer 1 BluePlayer 1 BluePlayer 1 OrangePlayer 1 OrangePlayer 1 GreenPlayer 1 GreenPlayer 1 YellowPlayer 1 YellowPlayer 2 RedPlayer 2 RedPlayer 2 BluePlayer 2 BluePlayer 2 OrangePlayer 2 OrangePlayer 2 GreenPlayer 2 GreenPlayer 2 YellowPlayer 2 YellowPlayer 3 RedPlayer 3 RedPlayer 3 BluePlayer 3 BluePlayer 3 OrangePlayer 3 OrangePlayer 3 GreenPlayer 3 GreenPlayer 3 YellowPlayer 3 YellowPlayer 4 RedPlayer 4 RedPlayer 4 BluePlayer 4 BluePlayer 4 OrangePlayer 4 OrangePlayer 4 GreenPlayer 4 GreenPlayer 4 YellowPlayer 4 YellowKeyboardmaniaKeyboardmaniaC 1C 1C# 1C# 1D 1D 1D# 1D# 1E 1E 1F 1F 1F# 1F# 1G 1G 1G# 1G# 1A 1A 1A# 1A# 1B 1B 1C 2C 2C# 2C# 2D 2D 2D# 2D# 2E 2E 2F 2F 2F# 2F# 2G 2G 2G# 2G# 2A 2A 2A# 2A# 2B 2B 2Wheel UpWheel UpWheel DownWheel DownSega SeamicSega SeamicStick LeftStick LeftStick RightStick RightStick UpStick UpStick DownStick DownZZLLRRFailed to open '{}' for printing.Failed to open '{}' for printing.Printer saving to '{}'...Printer saving to '{}'...PrinterPrinterNoneNoneNot ConnectedNot ConnectedUSBBindingWidgetAxesAxesButtonsButtonsUSBBindingWidget_DrivingForceHintsHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackForce FeedbackD-PadD-PadDownDownLeftLeftUpUpRightRightL1L1L2L2BrakeBrakeSteering LeftSteering LeftSteering RightSteering RightSelectSelectStartStartFace ButtonsFace ButtonsCircleCircleCrossCrossTriangleTriangleSquareSquareR1R1R2R2AcceleratorAcceleratorUSBBindingWidget_GTForceHintsHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackForce FeedbackXXAABrakeBrakeSteering LeftSteering LeftSteering RightSteering RightLeft PaddleLeft PaddleRight PaddleRight PaddleYYBBAcceleratorAcceleratorUSBDeviceWidgetDevice TypeDevice TypeBindingsBindingsSettingsSettingsAutomatic MappingAutomatic MappingClear MappingClear MappingUSB Port %1USB Port %1No devices availableNo devices availableClear BindingsClear BindingsAre you sure you want to clear all bindings for this controller? This action cannot be undone.Are you sure you want to clear all bindings for this controller? This action cannot be undone.Automatic BindingAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to back up old save state {}.Failed to save save state: {}.Failed to save save state: {}.State saved to slot {}.State saved to slot {}.Failed to save save state to slot {}.Failed to save save state to slot {}.There is no save state in slot {}.There is no save state in slot {}.Loading state from slot {}...Loading state from slot {}...Saving state to slot {}...Saving state to slot {}...Disc removed.Disc removed.Disc changed to '{}'.Disc changed to '{}'.Failed to open new disc image '{}'. Reverting to old image.Failed to open new disc image '{}'. Reverting to old image.Failed to switch back to old disc image. Removing disc.Failed to switch back to old disc image. Removing disc.Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.