# SPU2null Plugin # plugin name set(SPU2nullName SPU2null) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines add_definitions(-Wall -fPIC -m32 -g) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines add_definitions(-Wall -fPIC -m32 -O2) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines add_definitions(-Wall -fPIC -m32 -O2 -s) endif(CMAKE_BUILD_TYPE STREQUAL Release) # SPU2null sources set(SPU2nullSources SPU2.cpp) # SPU2null headers set(SPU2nullHeaders SPU2.h) # SPU2null Linux sources set(SPU2nullLinuxSources # Linux/callbacks.c Linux/Config.cpp Linux/interface.c Linux/support.c) # SPU2null Linux headers set(SPU2nullLinuxHeaders Linux/callbacks.h Linux/Config.h Linux/interface.h Linux/support.h) # SPU2null Windows sources set(SPU2nullWindowsSources Windows/Config.cpp Windows/SPU2null.def Windows/SPU2null.rc Windows/Win32.cpp) # SPU2null Windows headers set(SPU2nullWindowsHeaders Windows/resource.h) # add additional include directories include_directories(.) # add library add_library(${SPU2nullName} SHARED ${SPU2nullSources} ${SPU2nullHeaders} ${SPU2nullLinuxSources} ${SPU2nullLinuxHeaders}) # set output directory set_target_properties(${SPU2nullName} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)