/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include #include #include #include #include #include #include #include #include "pcsx2/HostSettings.h" #include "pcsx2/GS/GSIntrin.h" // _BitScanForward #include "QtHost.h" #include "QtUtils.h" #include "Settings/ControllerSettingsDialog.h" #include "Settings/InputBindingDialog.h" #include "Settings/InputBindingWidget.h" InputBindingWidget::InputBindingWidget(QWidget* parent) : QPushButton(parent) { connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked); } InputBindingWidget::InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name, std::string key_name) : QPushButton(parent) { setMinimumWidth(225); setMaximumWidth(225); connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked); initialize(sif, std::move(section_name), std::move(key_name)); } InputBindingWidget::~InputBindingWidget() { Q_ASSERT(!isListeningForInput()); } bool InputBindingWidget::isMouseMappingEnabled() { return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false); } void InputBindingWidget::initialize(SettingsInterface* sif, std::string section_name, std::string key_name) { m_sif = sif; m_section_name = std::move(section_name); m_key_name = std::move(key_name); reloadBinding(); } void InputBindingWidget::updateText() { if (m_bindings.empty()) { setText(QString()); } else if (m_bindings.size() > 1) { setText(tr("%n bindings", "", static_cast(m_bindings.size()))); // keep the full thing for the tooltip std::stringstream ss; bool first = true; for (const std::string& binding : m_bindings) { if (first) first = false; else ss << "\n"; ss << binding; } setToolTip(QString::fromStdString(ss.str())); } else { QString binding_text(QString::fromStdString(m_bindings[0])); setToolTip(binding_text); // fix up accelerators, and if it's too long, ellipsise it if (binding_text.contains('&')) binding_text = binding_text.replace(QStringLiteral("&"), QStringLiteral("&&")); if (binding_text.length() > 35) binding_text = binding_text.left(35).append(QStringLiteral("...")); setText(binding_text); } } bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event) { const QEvent::Type event_type = event->type(); // if the key is being released, set the input if (event_type == QEvent::KeyRelease || event_type == QEvent::MouseButtonRelease) { setNewBinding(); stopListeningForInput(); return true; } else if (event_type == QEvent::KeyPress) { const QKeyEvent* key_event = static_cast(event); m_new_bindings.push_back(InputManager::MakeHostKeyboardKey(QtUtils::KeyEventToCode(key_event))); return true; } else if (event_type == QEvent::MouseButtonPress || event_type == QEvent::MouseButtonDblClick) { // double clicks get triggered if we click bind, then click again quickly. unsigned long button_index; if (_BitScanForward(&button_index, static_cast(static_cast(event)->button()))) m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index)); return true; } else if (event_type == QEvent::Wheel) { const QPoint delta_angle(static_cast(event)->angleDelta()); const float dx = std::clamp(static_cast(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f); if (dx != 0.0f) { InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX)); key.negative = (dx < 0.0f); m_new_bindings.push_back(key); } const float dy = std::clamp(static_cast(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f); if (dy != 0.0f) { InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY)); key.negative = (dy < 0.0f); m_new_bindings.push_back(key); } if (dx != 0.0f || dy != 0.0f) { setNewBinding(); stopListeningForInput(); } return true; } else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled) { // if we've moved more than a decent distance from the center of the widget, bind it. // this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad. static constexpr const s32 THRESHOLD = 50; const QPoint diff(static_cast(event)->globalPos() - m_input_listen_start_position); bool has_one = false; if (std::abs(diff.x()) >= THRESHOLD) { InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::X)); key.negative = (diff.x() < 0); m_new_bindings.push_back(key); has_one = true; } if (std::abs(diff.y()) >= THRESHOLD) { InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::Y)); key.negative = (diff.y() < 0); m_new_bindings.push_back(key); has_one = true; } if (has_one) { setNewBinding(); stopListeningForInput(); return true; } } return false; } bool InputBindingWidget::event(QEvent* event) { if (event->type() == QEvent::MouseButtonRelease) { QMouseEvent* mev = static_cast(event); if (mev->button() == Qt::LeftButton && mev->modifiers() & Qt::ShiftModifier) { openDialog(); return false; } } return QPushButton::event(event); } void InputBindingWidget::mouseReleaseEvent(QMouseEvent* e) { if (e->button() == Qt::RightButton) { clearBinding(); return; } QPushButton::mouseReleaseEvent(e); } void InputBindingWidget::setNewBinding() { if (m_new_bindings.empty()) return; const std::string new_binding( InputManager::ConvertInputBindingKeysToString(m_new_bindings.data(), m_new_bindings.size())); if (!new_binding.empty()) { if (m_sif) { m_sif->SetStringValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str()); m_sif->Save(); g_emu_thread->reloadGameSettings(); } else { Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str()); Host::CommitBaseSettingChanges(); g_emu_thread->reloadInputBindings(); } } m_bindings.clear(); m_bindings.push_back(std::move(new_binding)); } void InputBindingWidget::clearBinding() { m_bindings.clear(); if (m_sif) { m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str()); m_sif->Save(); g_emu_thread->reloadGameSettings(); } else { Host::RemoveBaseSettingValue(m_section_name.c_str(), m_key_name.c_str()); Host::CommitBaseSettingChanges(); g_emu_thread->reloadInputBindings(); } reloadBinding(); } void InputBindingWidget::reloadBinding() { m_bindings = m_sif ? m_sif->GetStringList(m_section_name.c_str(), m_key_name.c_str()) : Host::GetBaseStringListSetting(m_section_name.c_str(), m_key_name.c_str()); updateText(); } void InputBindingWidget::onClicked() { if (m_bindings.size() > 1) { openDialog(); return; } if (isListeningForInput()) stopListeningForInput(); startListeningForInput(TIMEOUT_FOR_SINGLE_BINDING); } void InputBindingWidget::onInputListenTimerTimeout() { m_input_listen_remaining_seconds--; if (m_input_listen_remaining_seconds == 0) { stopListeningForInput(); return; } setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds)); } void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds) { m_new_bindings.clear(); m_mouse_mapping_enabled = isMouseMappingEnabled(); m_input_listen_start_position = QCursor::pos(); m_input_listen_timer = new QTimer(this); m_input_listen_timer->setSingleShot(false); m_input_listen_timer->start(1000); m_input_listen_timer->connect(m_input_listen_timer, &QTimer::timeout, this, &InputBindingWidget::onInputListenTimerTimeout); m_input_listen_remaining_seconds = timeout_in_seconds; setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds)); installEventFilter(this); grabKeyboard(); grabMouse(); setMouseTracking(true); hookInputManager(); } void InputBindingWidget::stopListeningForInput() { reloadBinding(); delete m_input_listen_timer; m_input_listen_timer = nullptr; std::vector().swap(m_new_bindings); unhookInputManager(); setMouseTracking(false); releaseMouse(); releaseKeyboard(); removeEventFilter(this); } void InputBindingWidget::inputManagerHookCallback(InputBindingKey key, float value) { const float abs_value = std::abs(value); for (InputBindingKey other_key : m_new_bindings) { if (other_key.MaskDirection() == key.MaskDirection()) { if (abs_value < 0.5f) { // if this key is in our new binding list, it's a "release", and we're done setNewBinding(); stopListeningForInput(); return; } // otherwise, keep waiting return; } } // new binding, add it to the list, but wait for a decent distance first, and then wait for release if (abs_value >= 0.5f) { InputBindingKey key_to_add = key; key_to_add.negative = (value < 0.0f); m_new_bindings.push_back(key_to_add); } } void InputBindingWidget::hookInputManager() { InputManager::SetHook([this](InputBindingKey key, float value) { QMetaObject::invokeMethod(this, "inputManagerHookCallback", Qt::QueuedConnection, Q_ARG(InputBindingKey, key), Q_ARG(float, value)); return InputInterceptHook::CallbackResult::StopProcessingEvent; }); } void InputBindingWidget::unhookInputManager() { InputManager::RemoveHook(); } void InputBindingWidget::openDialog() { InputBindingDialog binding_dialog(m_sif, m_section_name, m_key_name, m_bindings, QtUtils::GetRootWidget(this)); binding_dialog.exec(); reloadBinding(); } InputVibrationBindingWidget::InputVibrationBindingWidget(QWidget* parent) { connect(this, &QPushButton::clicked, this, &InputVibrationBindingWidget::onClicked); } InputVibrationBindingWidget::InputVibrationBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, std::string section_name, std::string key_name) { setMinimumWidth(225); setMaximumWidth(225); connect(this, &QPushButton::clicked, this, &InputVibrationBindingWidget::onClicked); setKey(dialog, std::move(section_name), std::move(key_name)); } InputVibrationBindingWidget::~InputVibrationBindingWidget() { } void InputVibrationBindingWidget::setKey(ControllerSettingsDialog* dialog, std::string section_name, std::string key_name) { m_dialog = dialog; m_section_name = std::move(section_name); m_key_name = std::move(key_name); m_binding = Host::GetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str()); setText(QString::fromStdString(m_binding)); } void InputVibrationBindingWidget::clearBinding() { m_binding = {}; Host::RemoveBaseSettingValue(m_section_name.c_str(), m_key_name.c_str()); Host::CommitBaseSettingChanges(); g_emu_thread->reloadInputBindings(); setText(QString()); } void InputVibrationBindingWidget::onClicked() { QInputDialog dialog(QtUtils::GetRootWidget(this)); const QString full_key(QStringLiteral("%1/%2").arg(QString::fromStdString(m_section_name)).arg(QString::fromStdString(m_key_name))); const QString current(QString::fromStdString(m_binding)); QStringList input_options(m_dialog->getVibrationMotors()); if (!current.isEmpty() && input_options.indexOf(current) < 0) { input_options.append(current); } else if (input_options.isEmpty()) { QMessageBox::critical(QtUtils::GetRootWidget(this), tr("Error"), tr("No devices with vibration motors were detected.")); return; } QInputDialog input_dialog(this); input_dialog.setWindowTitle(full_key); input_dialog.setLabelText(tr("Select vibration motor for %1.").arg(full_key)); input_dialog.setInputMode(QInputDialog::TextInput); input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems); input_dialog.setComboBoxEditable(false); input_dialog.setComboBoxItems(std::move(input_options)); input_dialog.setTextValue(current); if (input_dialog.exec() == 0) return; const QString new_value(input_dialog.textValue()); m_binding = new_value.toStdString(); Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), m_binding.c_str()); Host::CommitBaseSettingChanges(); setText(new_value); } void InputVibrationBindingWidget::mouseReleaseEvent(QMouseEvent* e) { if (e->button() == Qt::RightButton) { clearBinding(); return; } QPushButton::mouseReleaseEvent(e); }