/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRendererHW.h" #include "GSVertexHW.h" #include "GSTextureCache9.h" #include "GSTextureFX9.h" class GSRendererHW9 : public GSRendererHW { bool WrapZ(float maxz); protected: GSTextureFX9 m_tfx; bool m_logz; void Draw(int prim, GSTexture* rt, GSTexture* ds, GSTextureCache::GSCachedTexture* tex); struct { Direct3DDepthStencilState9 dss; Direct3DBlendState9 bs; } m_date; struct { bool enabled; Direct3DDepthStencilState9 dss; Direct3DBlendState9 bs; } m_fba; void SetupDATE(GSTexture* rt, GSTexture* ds); void UpdateFBA(GSTexture* rt); public: GSRendererHW9(uint8* base, bool mt, void (*irq)(), const GSRendererSettings& rs); bool Create(const string& title); template void VertexKick(bool skip); };