/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "VU.h" #include "VUflags.h" #define float_to_int4(x) (s32)((float)x * (1.0f / 0.0625f)) #define float_to_int12(x) (s32)((float)x * (1.0f / 0.000244140625f)) #define float_to_int15(x) (s32)((float)x * (1.0f / 0.000030517578125)) #define int4_to_float(x) (float)((float)x * 0.0625f) #define int12_to_float(x) (float)((float)x * 0.000244140625f) #define int15_to_float(x) (float)((float)x * 0.000030517578125) #define MAC_Reset( VU ) VU->VI[REG_MAC_FLAG].UL = VU->VI[REG_MAC_FLAG].UL & (~0xFFFF) struct _VURegsNum { u8 pipe; // if 0xff, COP2 u8 VFwrite; u8 VFwxyzw; u8 VFr0xyzw; u8 VFr1xyzw; u8 VFread0; u8 VFread1; u32 VIwrite; u32 VIread; int cycles; }; #define __vuRegsCall __fastcall typedef void __vuRegsCall FnType_VuRegsN(_VURegsNum *VUregsn); typedef FnType_VuRegsN* Fnptr_VuRegsN; extern __aligned16 const Fnptr_Void VU0_LOWER_OPCODE[128]; extern __aligned16 const Fnptr_Void VU0_UPPER_OPCODE[64]; extern __aligned16 const Fnptr_VuRegsN VU0regs_LOWER_OPCODE[128]; extern __aligned16 const Fnptr_VuRegsN VU0regs_UPPER_OPCODE[64]; extern __aligned16 const Fnptr_Void VU1_LOWER_OPCODE[128]; extern __aligned16 const Fnptr_Void VU1_UPPER_OPCODE[64]; extern __aligned16 const Fnptr_VuRegsN VU1regs_LOWER_OPCODE[128]; extern __aligned16 const Fnptr_VuRegsN VU1regs_UPPER_OPCODE[64]; extern void _vuTestPipes(VURegs * VU); extern void _vuTestUpperStalls(VURegs * VU, _VURegsNum *VUregsn); extern void _vuTestLowerStalls(VURegs * VU, _VURegsNum *VUregsn); extern void _vuAddUpperStalls(VURegs * VU, _VURegsNum *VUregsn); extern void _vuAddLowerStalls(VURegs * VU, _VURegsNum *VUregsn);