/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "StdAfx.h" #include "GSDevice.h" GSDevice::GSDevice() : m_wnd(NULL) , m_backbuffer(NULL) , m_merge(NULL) , m_weavebob(NULL) , m_blend(NULL) , m_1x1(NULL) { } GSDevice::~GSDevice() { } bool GSDevice::Create(GSWnd* wnd, bool vsync) { m_wnd = wnd; m_vsync = vsync; return true; } bool GSDevice::Reset(int w, int h, bool fs) { for(list::iterator i = m_pool.begin(); i != m_pool.end(); i++) { delete *i; } m_pool.clear(); delete m_backbuffer; delete m_merge; delete m_weavebob; delete m_blend; delete m_1x1; m_backbuffer = NULL; m_merge = NULL; m_weavebob = NULL; m_blend = NULL; m_1x1 = NULL; m_current = NULL; // current is special, points to other textures, no need to delete return true; } void GSDevice::Present(const GSVector4i& r, int shader) { GSVector4i cr = m_wnd->GetClientRect(); if(m_backbuffer->GetWidth() != cr.width() || m_backbuffer->GetHeight() != cr.height()) { Reset(cr.width(), cr.height(), false); } ClearRenderTarget(m_backbuffer, 0); if(m_current) { static int s_shader[3] = {0, 5, 6}; // FIXME StretchRect(m_current, m_backbuffer, GSVector4(r), s_shader[shader]); } Flip(); } GSTexture* GSDevice::Fetch(int type, int w, int h, int format) { GSVector2i size(w, h); for(list::iterator i = m_pool.begin(); i != m_pool.end(); i++) { GSTexture* t = *i; if(t->GetType() == type && t->GetFormat() == format && t->GetSize() == size) { m_pool.erase(i); return t; } } return Create(type, w, h, format); } void GSDevice::Recycle(GSTexture* t) { if(t) { m_pool.push_front(t); while(m_pool.size() > 200) { delete m_pool.back(); m_pool.pop_back(); } } } GSTexture* GSDevice::CreateRenderTarget(int w, int h, int format) { return Fetch(GSTexture::RenderTarget, w, h, format); } GSTexture* GSDevice::CreateDepthStencil(int w, int h, int format) { return Fetch(GSTexture::DepthStencil, w, h, format); } GSTexture* GSDevice::CreateTexture(int w, int h, int format) { return Fetch(GSTexture::Texture, w, h, format); } GSTexture* GSDevice::CreateOffscreen(int w, int h, int format) { return Fetch(GSTexture::Offscreen, w, h, format); } void GSDevice::StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader, bool linear) { StretchRect(st, GSVector4(0, 0, 1, 1), dt, dr, shader, linear); } GSTexture* GSDevice::GetCurrent() { return m_current; } void GSDevice::Merge(GSTexture* st[2], GSVector4* sr, GSVector4* dr, const GSVector2i& fs, bool slbg, bool mmod, const GSVector4& c) { if(!m_merge || !(m_merge->GetSize() == fs)) { m_merge = CreateRenderTarget(fs.x, fs.y); } // TODO: m_1x1 // KH:COM crashes at startup when booting *through the bios* due to m_merge being NULL. // (texture appears to be non-null, and is being re-created at a size around like 1700x340, // dunno if that's relevant) -- air if(m_merge) { DoMerge(st, sr, dr, m_merge, slbg, mmod, c); } else { printf("GSdx: m_merge is NULL!\n"); } m_current = m_merge; } void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffset) { if(!m_weavebob || !(m_weavebob->GetSize() == ds)) { m_weavebob = CreateRenderTarget(ds.x, ds.y); } if(mode == 0 || mode == 2) // weave or blend { // weave first DoInterlace(m_merge, m_weavebob, field, false, 0); if(mode == 2) { // blend if(!m_blend || !(m_blend->GetSize() == ds)) { m_blend = CreateRenderTarget(ds.x, ds.y); } DoInterlace(m_weavebob, m_blend, 2, false, 0); m_current = m_blend; } else { m_current = m_weavebob; } } else if(mode == 1) // bob { DoInterlace(m_merge, m_weavebob, 3, true, yoffset * field); m_current = m_weavebob; } else { m_current = m_merge; } }