/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "ui_InputBindingDialog.h" #include "pcsx2/Config.h" #include "pcsx2/Frontend/InputManager.h" #include #include #include #include #include class SettingsInterface; class InputBindingDialog : public QDialog { Q_OBJECT public: InputBindingDialog(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name, std::string key_name, std::vector bindings, QWidget* parent); ~InputBindingDialog(); protected Q_SLOTS: void onAddBindingButtonClicked(); void onRemoveBindingButtonClicked(); void onClearBindingsButtonClicked(); void onInputListenTimerTimeout(); void inputManagerHookCallback(InputBindingKey key, float value); protected: enum : u32 { TIMEOUT_FOR_BINDING = 5 }; virtual bool eventFilter(QObject* watched, QEvent* event) override; virtual void startListeningForInput(u32 timeout_in_seconds); virtual void stopListeningForInput(); bool isListeningForInput() const { return m_input_listen_timer != nullptr; } void addNewBinding(); void updateList(); void saveListToSettings(); void hookInputManager(); void unhookInputManager(); Ui::InputBindingDialog m_ui; SettingsInterface* m_sif; InputBindingInfo::Type m_bind_type; std::string m_section_name; std::string m_key_name; std::vector m_bindings; std::vector m_new_bindings; std::vector>> m_value_ranges; QTimer* m_input_listen_timer = nullptr; u32 m_input_listen_remaining_seconds = 0; QPoint m_input_listen_start_position{}; bool m_mouse_mapping_enabled = false; };