/* * Copyright (C) 2011-2011 Gregory hainaut * Copyright (C) 2007-2009 Gabest * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ // Note: it is same code that was developed for GSdx plugin #pragma once #ifdef GLSL4_API class GSUniformBufferOGL { GLuint buffer; // data object GLuint index; // GLSL slot uint size; // size of the data const GLenum target; public: GSUniformBufferOGL(GLuint index, uint size) : index(index) , size(size) ,target(GL_UNIFORM_BUFFER) { glGenBuffers(1, &buffer); bind(); allocate(); attach(); } void bind() { glBindBuffer(target, buffer); } void allocate() { glBufferData(target, size, NULL, GL_STREAM_DRAW); } void attach() { glBindBufferBase(target, index, buffer); } void upload(const void* src) { uint32 flags = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT; uint8* dst = (uint8*) glMapBufferRange(target, 0, size, flags); memcpy(dst, src, size); glUnmapBuffer(target); } ~GSUniformBufferOGL() { glDeleteBuffers(1, &buffer); } }; #endif