/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" #include "common/WindowInfo.h" #include "common/Vulkan/Texture.h" #include "common/Vulkan/Loader.h" #include #include namespace Vulkan { class SwapChain { public: SwapChain(const WindowInfo& wi, VkSurfaceKHR surface, VkPresentModeKHR preferred_present_mode); ~SwapChain(); // Creates a vulkan-renderable surface for the specified window handle. static VkSurfaceKHR CreateVulkanSurface(VkInstance instance, VkPhysicalDevice physical_device, WindowInfo* wi); // Destroys a previously-created surface. static void DestroyVulkanSurface(VkInstance instance, WindowInfo* wi, VkSurfaceKHR surface); // Enumerates fullscreen modes for window info. struct FullscreenModeInfo { u32 width; u32 height; float refresh_rate; }; static std::vector GetSurfaceFullscreenModes( VkInstance instance, VkPhysicalDevice physical_device, const WindowInfo& wi); // Create a new swap chain from a pre-existing surface. static std::unique_ptr Create(const WindowInfo& wi, VkSurfaceKHR surface, VkPresentModeKHR preferred_present_mode); __fi VkSurfaceKHR GetSurface() const { return m_surface; } __fi VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; } __fi VkFormat GetTextureFormat() const { return m_surface_format.format; } __fi VkPresentModeKHR GetPreferredPresentMode() const { return m_preferred_present_mode; } __fi VkSwapchainKHR GetSwapChain() const { return m_swap_chain; } __fi const WindowInfo& GetWindowInfo() const { return m_window_info; } __fi u32 GetWidth() const { return m_window_info.surface_width; } __fi u32 GetHeight() const { return m_window_info.surface_height; } __fi float GetScale() const { return m_window_info.surface_scale; } __fi u32 GetCurrentImageIndex() const { return m_current_image; } __fi u32 GetImageCount() const { return static_cast(m_images.size()); } __fi VkImage GetCurrentImage() const { return m_images[m_current_image].image; } __fi const Texture& GetCurrentTexture() const { return m_images[m_current_image].texture; } __fi Texture& GetCurrentTexture() { return m_images[m_current_image].texture; } __fi VkFramebuffer GetCurrentFramebuffer() const { return m_images[m_current_image].framebuffer; } __fi VkRenderPass GetLoadRenderPass() const { return m_load_render_pass; } __fi VkRenderPass GetClearRenderPass() const { return m_clear_render_pass; } __fi VkSemaphore GetImageAvailableSemaphore() const { return m_images[m_current_image].available_semaphore; } __fi VkSemaphore GetRenderingFinishedSemaphore() const { return m_images[m_current_image].rendering_finished_semaphore; } VkResult AcquireNextImage(); bool RecreateSurface(const WindowInfo& new_wi); bool ResizeSwapChain(u32 new_width = 0, u32 new_height = 0, float new_scale = 1.0f); bool RecreateSwapChain(); // Change vsync enabled state. This may fail as it causes a swapchain recreation. bool SetVSync(VkPresentModeKHR preferred_mode); // Returns true if the current present mode is synchronizing (adaptive or hard). bool IsPresentModeSynchronizing() const { return (m_present_mode == VK_PRESENT_MODE_FIFO_KHR || m_present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR); } private: bool SelectSurfaceFormat(); bool SelectPresentMode(); bool CreateSwapChain(); void DestroySwapChain(); bool SetupSwapChainImages(); void DestroySwapChainImages(); void DestroySurface(); struct SwapChainImage { VkImage image; Texture texture; VkFramebuffer framebuffer; VkSemaphore available_semaphore; VkSemaphore rendering_finished_semaphore; }; WindowInfo m_window_info; VkSurfaceKHR m_surface = VK_NULL_HANDLE; VkSurfaceFormatKHR m_surface_format = {}; VkPresentModeKHR m_preferred_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR; VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR; VkRenderPass m_load_render_pass = VK_NULL_HANDLE; VkRenderPass m_clear_render_pass = VK_NULL_HANDLE; VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE; std::vector m_images; u32 m_current_image = 0; }; } // namespace Vulkan