/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include #include #include #ifdef _WIN32 #include "common/RedtapeWindows.h" #include #include #endif #include "common/Assertions.h" #include "common/Console.h" #include "common/CrashHandler.h" #include "common/FileSystem.h" #include "common/SettingsWrapper.h" #include "common/StringUtil.h" #include "pcsx2/Frontend/GameList.h" #include "pcsx2/Frontend/INISettingsInterface.h" #include "pcsx2/HostSettings.h" #include "pcsx2/PAD/Host/PAD.h" #include "EmuThread.h" #include "GameList/GameListWidget.h" #include "MainWindow.h" #include "QtHost.h" #include "svnrev.h" #include "pcsx2/DebugTools/Debug.h" static constexpr u32 SETTINGS_VERSION = 1; static constexpr u32 SETTINGS_SAVE_DELAY = 1000; ////////////////////////////////////////////////////////////////////////// // Local function declarations ////////////////////////////////////////////////////////////////////////// namespace QtHost { static void InitializeWxRubbish(); static bool InitializeConfig(); static bool ShouldUsePortableMode(); static void SetResourcesDirectory(); static void SetDataDirectory(); static void HookSignals(); static bool SetCriticalFolders(); static void SetDefaultConfig(); static void SaveSettings(); } ////////////////////////////////////////////////////////////////////////// // Local variable declarations ////////////////////////////////////////////////////////////////////////// static std::unique_ptr s_settings_save_timer; static std::unique_ptr s_base_settings_interface; static bool s_batch_mode = false; ////////////////////////////////////////////////////////////////////////// // Initialization/Shutdown ////////////////////////////////////////////////////////////////////////// bool QtHost::Initialize() { qRegisterMetaType>(); qRegisterMetaType>(); qRegisterMetaType>(); qRegisterMetaType(); qRegisterMetaType(); qRegisterMetaType(); InitializeWxRubbish(); if (!InitializeConfig()) { Console.WriteLn("Failed to initialize config."); return false; } if (!VMManager::Internal::InitializeGlobals()) return false; HookSignals(); return true; } void QtHost::Shutdown() { EmuThread::stop(); if (g_main_window) { g_main_window->close(); delete g_main_window; } } bool QtHost::SetCriticalFolders() { std::string program_path(FileSystem::GetProgramPath()); EmuFolders::AppRoot = wxDirName(wxFileName(StringUtil::UTF8StringToWxString(program_path))); SetResourcesDirectory(); SetDataDirectory(); // allow SetDataDirectory() to change settings directory (if we want to split config later on) if (!EmuFolders::Settings.IsOk()) EmuFolders::Settings = EmuFolders::DataRoot.Combine(wxDirName(L"inis")); // Write crash dumps to the data directory, since that'll be accessible for certain. CrashHandler::SetWriteDirectory(EmuFolders::DataRoot.ToUTF8().data()); // the resources directory should exist, bail out if not if (!EmuFolders::Resources.Exists()) { QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Resources directory is missing, your installation is incomplete.")); return false; } return true; } bool QtHost::ShouldUsePortableMode() { // Check whether portable.ini exists in the program directory. return FileSystem::FileExists(Path::CombineStdString(EmuFolders::AppRoot, "portable.ini").c_str()); } void QtHost::SetResourcesDirectory() { #ifndef __APPLE__ // On Windows/Linux, these are in the binary directory. EmuFolders::Resources = EmuFolders::AppRoot.Combine(wxDirName(L"resources")); #else // On macOS, this is in the bundle resources directory. EmuFolders::Resources = EmuFolders::AppRoot.Combine(wxDirName("../Resources")); #endif } void QtHost::SetDataDirectory() { if (ShouldUsePortableMode()) { EmuFolders::DataRoot = EmuFolders::AppRoot; return; } #if defined(_WIN32) // On Windows, use My Documents\PCSX2 to match old installs. PWSTR documents_directory; if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory))) { if (std::wcslen(documents_directory) > 0) EmuFolders::DataRoot = wxDirName(Path::Combine(wxString(documents_directory), L"PCSX2")); CoTaskMemFree(documents_directory); } #elif defined(__linux__) // Check for $HOME/PCSX2 first, for legacy installs. const char* home_dir = getenv("HOME"); const std::string legacy_dir(home_dir ? Path::CombineStdString(home_dir, "PCSX2") : std::string()); if (!legacy_dir.empty() && FileSystem::DirectoryExists(legacy_dir.c_str())) { EmuFolders::DataRoot = wxDirName(StringUtil::UTF8StringToWxString(legacy_dir)); } else { // otherwise, use $XDG_CONFIG_HOME/PCSX2. const char* xdg_config_home = getenv("XDG_CONFIG_HOME"); if (xdg_config_home && xdg_config_home[0] == '/' && FileSystem::DirectoryExists(xdg_config_home)) { EmuFolders::DataRoot = wxDirName(StringUtil::UTF8StringToWxString(Path::CombineStdString(xdg_config_home, "PCSX2"))); } else if (!legacy_dir.empty()) { // fall back to the legacy PCSX2-in-home. EmuFolders::DataRoot = wxDirName(StringUtil::UTF8StringToWxString(legacy_dir)); } } #elif defined(__APPLE__) static constexpr char MAC_DATA_DIR[] = "Library/Application Support/PCSX2"; const char* home_dir = getenv("HOME"); if (home_dir) EmuFolders::DataRoot = wxDirName(StringUtil::UTF8StringToWxString(Path::CombineStdString(home_dir, MAC_DATA_DIR))); #endif // make sure it exists if (EmuFolders::DataRoot.IsOk() && !EmuFolders::DataRoot.Exists()) { // we're in trouble if we fail to create this directory... but try to hobble on with portable if (!EmuFolders::DataRoot.Mkdir()) EmuFolders::DataRoot.Clear(); } // couldn't determine the data directory? fallback to portable. if (!EmuFolders::DataRoot.IsOk()) EmuFolders::DataRoot = EmuFolders::AppRoot; } void QtHost::UpdateFolders() { // TODO: This should happen with the VM thread paused. auto lock = Host::GetSettingsLock(); EmuFolders::LoadConfig(*s_base_settings_interface.get()); EmuFolders::EnsureFoldersExist(); } bool QtHost::InitializeConfig() { if (!SetCriticalFolders()) return false; const std::string path(Path::CombineStdString(EmuFolders::Settings, "PCSX2.ini")); s_base_settings_interface = std::make_unique(std::move(path)); Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get()); uint settings_version; if (!s_base_settings_interface->Load() || !s_base_settings_interface->GetUIntValue("UI", "SettingsVersion", &settings_version) || settings_version != SETTINGS_VERSION) { QMessageBox::critical( g_main_window, qApp->translate("QtHost", "Settings Reset"), qApp->translate("QtHost", "Settings do not exist or are the incorrect version, resetting to defaults.")); SetDefaultConfig(); s_base_settings_interface->Save(); } // TODO: Handle reset to defaults if load fails. EmuFolders::LoadConfig(*s_base_settings_interface.get()); EmuFolders::EnsureFoldersExist(); QtHost::UpdateLogging(); return true; } void QtHost::SetDefaultConfig() { EmuConfig = Pcsx2Config(); EmuFolders::SetDefaults(); SettingsInterface& si = *s_base_settings_interface.get(); si.SetUIntValue("UI", "SettingsVersion", SETTINGS_VERSION); { SettingsSaveWrapper wrapper(si); EmuConfig.LoadSave(wrapper); } EmuFolders::Save(si); PAD::SetDefaultConfig(si); } SettingsInterface* QtHost::GetBaseSettingsInterface() { return s_base_settings_interface.get(); } std::string QtHost::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetStringValue(section, key, default_value); } bool QtHost::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetBoolValue(section, key, default_value); } int QtHost::GetBaseIntSettingValue(const char* section, const char* key, int default_value /*= 0*/) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetIntValue(section, key, default_value); } float QtHost::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetFloatValue(section, key, default_value); } std::vector QtHost::GetBaseStringListSetting(const char* section, const char* key) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetStringList(section, key); } void QtHost::SetBaseBoolSettingValue(const char* section, const char* key, bool value) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetBoolValue(section, key, value); QueueSettingsSave(); } void QtHost::SetBaseIntSettingValue(const char* section, const char* key, int value) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetIntValue(section, key, value); QueueSettingsSave(); } void QtHost::SetBaseFloatSettingValue(const char* section, const char* key, float value) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetFloatValue(section, key, value); QueueSettingsSave(); } void QtHost::SetBaseStringSettingValue(const char* section, const char* key, const char* value) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetStringValue(section, key, value); QueueSettingsSave(); } void QtHost::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector& values) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetStringList(section, key, values); QueueSettingsSave(); } bool QtHost::AddBaseValueToStringList(const char* section, const char* key, const char* value) { auto lock = Host::GetSettingsLock(); if (!s_base_settings_interface->AddToStringList(section, key, value)) return false; QueueSettingsSave(); return true; } bool QtHost::RemoveBaseValueFromStringList(const char* section, const char* key, const char* value) { auto lock = Host::GetSettingsLock(); if (!s_base_settings_interface->RemoveFromStringList(section, key, value)) return false; QueueSettingsSave(); return true; } void QtHost::RemoveBaseSettingValue(const char* section, const char* key) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->DeleteValue(section, key); QueueSettingsSave(); } void QtHost::SaveSettings() { pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread."); { auto lock = Host::GetSettingsLock(); if (!s_base_settings_interface->Save()) Console.Error("Failed to save settings."); } s_settings_save_timer->deleteLater(); s_settings_save_timer.release(); } void QtHost::QueueSettingsSave() { if (s_settings_save_timer) return; s_settings_save_timer = std::make_unique(); s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings); s_settings_save_timer->setSingleShot(true); s_settings_save_timer->start(SETTINGS_SAVE_DELAY); } bool QtHost::InBatchMode() { return s_batch_mode; } void QtHost::SetBatchMode(bool enabled) { s_batch_mode = enabled; } void QtHost::RunOnUIThread(const std::function& func, bool block /*= false*/) { // main window always exists, so it's fine to attach it to that. QMetaObject::invokeMethod(g_main_window, "runOnUIThread", block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection, Q_ARG(const std::function&, func)); } QString QtHost::GetAppNameAndVersion() { QString ret; if constexpr (!PCSX2_isReleaseVersion && GIT_TAGGED_COMMIT) { ret = QStringLiteral("PCSX2 Nightly - " GIT_TAG); } else if constexpr (PCSX2_isReleaseVersion) { #define APPNAME_STRINGIZE(x) #x ret = QStringLiteral("PCSX2 " APPNAME_STRINGIZE(PCSX2_VersionHi) "." APPNAME_STRINGIZE(PCSX2_VersionMid) "." APPNAME_STRINGIZE(PCSX2_VersionLo)); #undef APPNAME_STRINGIZE } else { return QStringLiteral("PCSX2 " GIT_REV); } return ret; } QString QtHost::GetAppConfigSuffix() { #if defined(PCSX2_DEBUG) return QStringLiteral(" [Debug]"); #elif defined(PCSX2_DEVBUILD) return QStringLiteral(" [Devel]"); #else return QString(); #endif } std::optional> Host::ReadResourceFile(const char* filename) { const std::string path(Path::CombineStdString(EmuFolders::Resources, filename)); std::optional> ret(FileSystem::ReadBinaryFile(path.c_str())); if (!ret.has_value()) Console.Error("Failed to read resource file '%s'", filename); return ret; } std::optional Host::ReadResourceFileToString(const char* filename) { const std::string path(Path::CombineStdString(EmuFolders::Resources, filename)); std::optional ret(FileSystem::ReadFileToString(path.c_str())); if (!ret.has_value()) Console.Error("Failed to read resource file to string '%s'", filename); return ret; } void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message) { if (!title.empty() && !message.empty()) { Console.Error("ReportErrorAsync: %.*s: %.*s", static_cast(title.size()), title.data(), static_cast(message.size()), message.data()); } else if (!message.empty()) { Console.Error("ReportErrorAsync: %.*s", static_cast(message.size()), message.data()); } QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection, Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())), Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size()))); } void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name) { emit g_emu_thread->onInputDeviceConnected( identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()), device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size())); } void Host::OnInputDeviceDisconnected(const std::string_view& identifier) { emit g_emu_thread->onInputDeviceDisconnected( identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size())); } ////////////////////////////////////////////////////////////////////////// // Interface Stuff ////////////////////////////////////////////////////////////////////////// const IConsoleWriter* PatchesCon = &Console; void LoadAllPatchesAndStuff(const Pcsx2Config& cfg) { // FIXME } void PatchesVerboseReset() { // FIXME } static void SignalHandler(int signal) { // First try the normal (graceful) shutdown/exit. static bool graceful_shutdown_attempted = false; if (!graceful_shutdown_attempted && g_main_window) { std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n"); graceful_shutdown_attempted = true; // This could be a bit risky invoking from a signal handler... hopefully it's okay. QMetaObject::invokeMethod(g_main_window, &MainWindow::requestExit, Qt::QueuedConnection); return; } std::signal(signal, SIG_DFL); // MacOS is missing std::quick_exit() despite it being C++11... #ifndef __APPLE__ std::quick_exit(1); #else _Exit(1); #endif } void QtHost::HookSignals() { std::signal(SIGINT, SignalHandler); std::signal(SIGTERM, SignalHandler); } // Replacement for Console so we actually get output to our console window on Windows. #ifdef _WIN32 static bool s_debugger_attached = false; static bool s_console_handle_set = false; static bool s_console_allocated = false; static HANDLE s_console_handle = INVALID_HANDLE_VALUE; static HANDLE s_old_console_stdin = NULL; static HANDLE s_old_console_stdout = NULL; static HANDLE s_old_console_stderr = NULL; static void ConsoleWinQt_SetTitle(const wxString& title) { SetConsoleTitleW(title.wc_str()); } static void ConsoleWinQt_DoSetColor(ConsoleColors color) { if (!s_console_handle) return; static constexpr wchar_t colors[][ConsoleColors_Count] = { L"\033[0m", // default L"\033[30m\033[1m", // black L"\033[32m", // green L"\033[31m", // red L"\033[34m", // blue L"\033[35m", // magenta L"\033[35m", // orange (FIXME) L"\033[37m", // gray L"\033[36m", // cyan L"\033[33m", // yellow L"\033[37m", // white L"\033[30m\033[1m", // strong black L"\033[31m\033[1m", // strong red L"\033[32m\033[1m", // strong green L"\033[34m\033[1m", // strong blue L"\033[35m\033[1m", // strong magenta L"\033[35m\033[1m", // strong orange (FIXME) L"\033[37m\033[1m", // strong gray L"\033[36m\033[1m", // strong cyan L"\033[33m\033[1m", // strong yellow L"\033[37m\033[1m", // strong white }; const wchar_t* colortext = colors[static_cast(color)]; DWORD written; WriteConsoleW(s_console_handle, colortext, std::wcslen(colortext), &written, nullptr); } static void ConsoleWinQt_Newline() { if (!s_console_handle) return; if (s_debugger_attached) OutputDebugStringW(L"\n"); DWORD written; WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr); } static void ConsoleWinQt_DoWrite(const wxString& fmt) { if (!s_console_handle) return; if (s_debugger_attached) OutputDebugStringW(fmt.wc_str()); DWORD written; WriteConsoleW(s_console_handle, fmt.wc_str(), static_cast(fmt.size()), &written, nullptr); } static void ConsoleWinQt_DoWriteLn(const wxString& fmt) { if (!s_console_handle) return; if (s_debugger_attached) { OutputDebugStringW(fmt.wc_str()); OutputDebugStringW(L"\n"); } DWORD written; WriteConsoleW(s_console_handle, fmt.wc_str(), static_cast(fmt.size()), &written, nullptr); WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr); } static const IConsoleWriter ConsoleWriter_WinQt = { ConsoleWinQt_DoWrite, ConsoleWinQt_DoWriteLn, ConsoleWinQt_DoSetColor, ConsoleWinQt_DoWrite, ConsoleWinQt_Newline, ConsoleWinQt_SetTitle, }; static BOOL WINAPI ConsoleCtrlHandler(DWORD dwCtrlType) { Console.WriteLn("Handler %u", dwCtrlType); if (dwCtrlType != CTRL_C_EVENT) return FALSE; SignalHandler(SIGTERM); return TRUE; } static bool EnableVirtualTerminalProcessing(HANDLE hConsole) { if (hConsole == INVALID_HANDLE_VALUE) return false; DWORD old_mode; if (!GetConsoleMode(hConsole, &old_mode)) return false; // already enabled? if (old_mode & ENABLE_VIRTUAL_TERMINAL_PROCESSING) return true; return SetConsoleMode(hConsole, old_mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING); } static void SetSystemConsoleEnabled(bool enabled) { if (enabled) { s_debugger_attached = IsDebuggerPresent(); if (!s_console_handle_set) { s_old_console_stdin = GetStdHandle(STD_INPUT_HANDLE); s_old_console_stdout = GetStdHandle(STD_OUTPUT_HANDLE); s_old_console_stderr = GetStdHandle(STD_ERROR_HANDLE); bool handle_valid = (GetConsoleWindow() != NULL); if (!handle_valid) { s_console_allocated = AttachConsole(ATTACH_PARENT_PROCESS) || AllocConsole(); handle_valid = (GetConsoleWindow() != NULL); } if (handle_valid) { s_console_handle = GetStdHandle(STD_OUTPUT_HANDLE); if (s_console_handle != INVALID_HANDLE_VALUE) { s_console_handle_set = true; // This gets us unix-style coloured output. EnableVirtualTerminalProcessing(GetStdHandle(STD_OUTPUT_HANDLE)); EnableVirtualTerminalProcessing(GetStdHandle(STD_ERROR_HANDLE)); // Redirect stdout/stderr. std::FILE* fp; freopen_s(&fp, "CONIN$", "r", stdin); freopen_s(&fp, "CONOUT$", "w", stdout); freopen_s(&fp, "CONOUT$", "w", stderr); } } } if (!s_console_handle_set && !s_debugger_attached) { Console_SetActiveHandler(ConsoleWriter_Null); SetConsoleCtrlHandler(ConsoleCtrlHandler, FALSE); } else { Console_SetActiveHandler(ConsoleWriter_WinQt); SetConsoleCtrlHandler(ConsoleCtrlHandler, TRUE); } } else { Console_SetActiveHandler(ConsoleWriter_Null); SetConsoleCtrlHandler(ConsoleCtrlHandler, FALSE); if (s_console_handle_set) { s_console_handle_set = false; // redirect stdout/stderr back to null. std::FILE* fp; freopen_s(&fp, "NUL:", "w", stderr); freopen_s(&fp, "NUL:", "w", stdout); freopen_s(&fp, "NUL:", "w", stdin); // release console and restore state SetStdHandle(STD_INPUT_HANDLE, s_old_console_stdin); SetStdHandle(STD_OUTPUT_HANDLE, s_old_console_stdout); SetStdHandle(STD_ERROR_HANDLE, s_old_console_stderr); s_old_console_stdin = NULL; s_old_console_stdout = NULL; s_old_console_stderr = NULL; if (s_console_allocated) { s_console_allocated = false; FreeConsole(); } } } } #else // Unix doesn't need any special handling for console. static void SetSystemConsoleEnabled(bool enabled) { if (enabled) Console_SetActiveHandler(ConsoleWriter_Stdout); else Console_SetActiveHandler(ConsoleWriter_Null); } #endif void QtHost::InitializeEarlyConsole() { SetSystemConsoleEnabled(true); } void QtHost::UpdateLogging() { const bool system_console_enabled = QtHost::GetBaseBoolSettingValue("Logging", "EnableSystemConsole", false); const bool any_logging_sinks = system_console_enabled; DevConWriterEnabled = any_logging_sinks && QtHost::GetBaseBoolSettingValue("Logging", "EnableVerbose", false); SysConsole.eeConsole.Enabled = any_logging_sinks && QtHost::GetBaseBoolSettingValue("Logging", "EnableEEConsole", true); SysConsole.iopConsole.Enabled = any_logging_sinks && QtHost::GetBaseBoolSettingValue("Logging", "EnableIOPConsole", true); SetSystemConsoleEnabled(system_console_enabled); } #include #ifdef _WIN32 extern "C" HINSTANCE wxGetInstance(); extern void wxSetInstance(HINSTANCE hInst); #endif void QtHost::InitializeWxRubbish() { wxLog::DoCreateOnDemand(); wxLog::GetActiveTarget(); #ifdef _WIN32 if (!wxGetInstance()) wxSetInstance(::GetModuleHandle(NULL)); #endif // _WIN32 wxModule::RegisterModules(); wxModule::InitializeModules(); }