/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "InterfaceSettingsWidget.h" #include "MainWindow.h" #include "SettingWidgetBinder.h" #include "SettingsDialog.h" static const char* THEME_NAMES[] = {QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Native [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Fusion [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Dark Fusion (Gray) [Dark]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Dark Fusion (Blue) [Dark]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Untouched Lagoon (Grayish Green/-Blue ) [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Baby Pastel (Pink) [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "PCSX2 (White/Blue) [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Scarlet Devil (Red/Purple) [Dark]"), nullptr}; static const char* THEME_VALUES[] = {"", "fusion", "darkfusion", "darkfusionblue", "UntouchedLagoon", "BabyPastel", "PCSX2Blue", "ScarletDevilRed", nullptr}; InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent) { SettingsInterface* sif = dialog->getSettingsInterface(); m_ui.setupUi(this); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "UI", "InhibitScreensaver", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "UI", "DiscordPresence", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmShutdown, "UI", "ConfirmShutdown", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "EmuCore", "AutoStateLoadSave", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "UI", "StartPaused", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "UI", "PauseOnFocusLoss", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "UI", "StartFullscreen", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "UI", "DoubleClickTogglesFullscreen", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "UI", "HideMouseCursor", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToMainWindow, "UI", "RenderToMainWindow", true); SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES, MainWindow::DEFAULT_THEME_NAME); connect(m_ui.theme, QOverload::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); }); dialog->registerWidgetHelp( m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"), tr("Prevents the screen saver from activating and the host from sleeping while emulation is running.")); dialog->registerWidgetHelp(m_ui.discordPresence, tr("Enable Discord Presence"), tr("Unchecked"), tr("Shows the game you are currently playing as part of your profile in Discord.")); if (true) { SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true); dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"), tr("Automatically checks for updates to the program on startup. Updates can be deferred " "until later or skipped entirely.")); // m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList()); // SettingWidgetBinder::BindWidgetToStringSetting(m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag", // AutoUpdaterDialog::getDefaultTag()); // m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str)); // connect(m_ui.checkForUpdates, &QPushButton::clicked, [this]() { // m_host_interface->getMainWindow()->checkForUpdates(true); }); } else { m_ui.verticalLayout->removeWidget(m_ui.automaticUpdaterGroup); m_ui.automaticUpdaterGroup->hide(); } dialog->registerWidgetHelp( m_ui.confirmShutdown, tr("Confirm Shutdown"), tr("Checked"), tr("Determines whether a prompt will be displayed to confirm shutting down the virtual machine " "when the hotkey is pressed.")); dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Exit"), tr("Checked"), tr("Automatically saves the emulator state when powering down or exiting. You can then " "resume directly from where you left off next time.")); dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"), tr("Pauses the emulator when a game is started.")); dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"), tr("Pauses the emulator when you minimize the window or switch to another application, " "and unpauses when you switch back.")); dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"), tr("Automatically switches to fullscreen mode when a game is started.")); dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"), tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode.")); dialog->registerWidgetHelp( m_ui.renderToMainWindow, tr("Render To Main Window"), tr("Checked"), tr("Renders the display of the simulated console to the main window of the application, over " "the game list. If unchecked, the display will render in a separate window.")); } InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;