/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#if !defined(_WIN32) && !defined(__APPLE__)
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include
#include
#include
#if defined(__linux__)
#include
#include
#include
// glibc < v2.30 doesn't define gettid...
#if __GLIBC__ == 2 && __GLIBC_MINOR__ < 30
#include
#define gettid() syscall(SYS_gettid)
#endif
#elif defined(__unix__)
#include
#endif
#include "common/Threading.h"
#include "common/Assertions.h"
// We wont need this until we actually have this more then just stubbed out, so I'm commenting this out
// to remove an unneeded dependency.
//#include "x86emitter/tools.h"
#if !defined(__unix__)
#pragma message("LnxThreads.cpp should only be compiled by projects or makefiles targeted at Linux/BSD distros.")
#else
// Note: assuming multicore is safer because it forces the interlocked routines to use
// the LOCK prefix. The prefix works on single core CPUs fine (but is slow), but not
// having the LOCK prefix is very bad indeed.
__forceinline void Threading::Sleep(int ms)
{
usleep(1000 * ms);
}
__forceinline void Threading::Timeslice()
{
sched_yield();
}
// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
// improve performance and reduce cpu power consumption.
__forceinline void Threading::SpinWait()
{
// If this doesn't compile you can just comment it out (it only serves as a
// performance hint and isn't required).
__asm__("pause");
}
__forceinline void Threading::EnableHiresScheduler()
{
// Don't know if linux has a customizable scheduler resolution like Windows (doubtful)
}
__forceinline void Threading::DisableHiresScheduler()
{
}
// Unit of time of GetThreadCpuTime/GetCpuTime
u64 Threading::GetThreadTicksPerSecond()
{
return 1000000;
}
// Helper function to get either either the current cpu usage
// in called thread or in id thread
static u64 get_thread_time(uptr id = 0)
{
clockid_t cid;
if (id)
{
int err = pthread_getcpuclockid((pthread_t)id, &cid);
if (err)
return 0;
}
else
{
cid = CLOCK_THREAD_CPUTIME_ID;
}
struct timespec ts;
int err = clock_gettime(cid, &ts);
if (err)
return 0;
return (u64)ts.tv_sec * (u64)1e6 + (u64)ts.tv_nsec / (u64)1e3;
}
// Returns the current timestamp (not relative to a real world clock)
u64 Threading::GetThreadCpuTime()
{
return get_thread_time();
}
Threading::ThreadHandle::ThreadHandle() = default;
Threading::ThreadHandle::ThreadHandle(const ThreadHandle& handle)
: m_native_handle(handle.m_native_handle)
#ifdef __linux__
, m_native_id(handle.m_native_id)
#endif
{
}
Threading::ThreadHandle::ThreadHandle(ThreadHandle&& handle)
: m_native_handle(handle.m_native_handle)
#ifdef __linux__
, m_native_id(handle.m_native_id)
#endif
{
handle.m_native_handle = nullptr;
#ifdef __linux__
handle.m_native_id = 0;
#endif
}
Threading::ThreadHandle::~ThreadHandle() = default;
Threading::ThreadHandle Threading::ThreadHandle::GetForCallingThread()
{
ThreadHandle ret;
ret.m_native_handle = (void*)pthread_self();
#ifdef __linux__
ret.m_native_id = gettid();
#endif
return ret;
}
Threading::ThreadHandle& Threading::ThreadHandle::operator=(ThreadHandle&& handle)
{
m_native_handle = handle.m_native_handle;
handle.m_native_handle = nullptr;
#ifdef __linux__
m_native_id = handle.m_native_id;
handle.m_native_id = 0;
#endif
return *this;
}
Threading::ThreadHandle& Threading::ThreadHandle::operator=(const ThreadHandle& handle)
{
m_native_handle = handle.m_native_handle;
#ifdef __linux__
m_native_id = handle.m_native_id;
#endif
return *this;
}
u64 Threading::ThreadHandle::GetCPUTime() const
{
return m_native_handle ? get_thread_time((uptr)m_native_handle) : 0;
}
bool Threading::ThreadHandle::SetAffinity(u64 processor_mask) const
{
#if defined(__linux__)
cpu_set_t set;
CPU_ZERO(&set);
if (processor_mask != 0)
{
for (u32 i = 0; i < 64; i++)
{
if (processor_mask & (static_cast(1) << i))
{
CPU_SET(i, &set);
}
}
}
else
{
long num_processors = sysconf(_SC_NPROCESSORS_CONF);
for (long i = 0; i < num_processors; i++)
{
CPU_SET(i, &set);
}
}
return sched_setaffinity((pid_t)m_native_id, sizeof(set), &set) >= 0;
#else
return false;
#endif
}
Threading::Thread::Thread() = default;
Threading::Thread::Thread(Thread&& thread)
: ThreadHandle(thread)
, m_stack_size(thread.m_stack_size)
{
thread.m_stack_size = 0;
}
Threading::Thread::Thread(EntryPoint func)
: ThreadHandle()
{
if (!Start(std::move(func)))
pxFailRel("Failed to start implicitly started thread.");
}
Threading::Thread::~Thread()
{
pxAssertRel(!m_native_handle, "Thread should be detached or joined at destruction");
}
void Threading::Thread::SetStackSize(u32 size)
{
pxAssertRel(!m_native_handle, "Can't change the stack size on a started thread");
m_stack_size = size;
}
#ifdef __linux__
// For Linux, we have to do a bit of trickery here to get the thread's ID back from
// the thread itself, because it's not part of pthreads. We use a semaphore to signal
// when the thread has started, and filled in thread_id_ptr.
struct ThreadProcParameters
{
Threading::Thread::EntryPoint func;
Threading::KernelSemaphore* start_semaphore;
unsigned int* thread_id_ptr;
};
void* Threading::Thread::ThreadProc(void* param)
{
std::unique_ptr entry(static_cast(param));
*entry->thread_id_ptr = gettid();
entry->start_semaphore->Post();
entry->func();
return nullptr;
}
bool Threading::Thread::Start(EntryPoint func)
{
pxAssertRel(!m_native_handle, "Can't start an already-started thread");
KernelSemaphore start_semaphore;
std::unique_ptr params(std::make_unique());
params->func = std::move(func);
params->start_semaphore = &start_semaphore;
params->thread_id_ptr = &m_native_id;
pthread_attr_t attrs;
bool has_attributes = false;
if (m_stack_size != 0)
{
has_attributes = true;
pthread_attr_init(&attrs);
}
if (m_stack_size != 0)
pthread_attr_setstacksize(&attrs, m_stack_size);
pthread_t handle;
const int res = pthread_create(&handle, has_attributes ? &attrs : nullptr, ThreadProc, params.get());
if (res != 0)
return false;
// wait until it sets our native id
start_semaphore.Wait();
// thread started, it'll release the memory
m_native_handle = (void*)handle;
params.release();
return true;
}
#else
void* Threading::Thread::ThreadProc(void* param)
{
std::unique_ptr entry(static_cast(param));
(*entry.get())();
return nullptr;
}
bool Threading::Thread::Start(EntryPoint func)
{
pxAssertRel(!m_native_handle, "Can't start an already-started thread");
std::unique_ptr func_clone(std::make_unique(std::move(func)));
pthread_attr_t attrs;
bool has_attributes = false;
if (m_stack_size != 0)
{
has_attributes = true;
pthread_attr_init(&attrs);
}
if (m_stack_size != 0)
pthread_attr_setstacksize(&attrs, m_stack_size);
pthread_t handle;
const int res = pthread_create(&handle, has_attributes ? &attrs : nullptr, ThreadProc, func_clone.get());
if (res != 0)
return false;
// thread started, it'll release the memory
m_native_handle = (void*)handle;
func_clone.release();
return true;
}
#endif
void Threading::Thread::Detach()
{
pxAssertRel(m_native_handle, "Can't detach without a thread");
pthread_detach((pthread_t)m_native_handle);
m_native_handle = nullptr;
#ifdef __linux__
m_native_id = 0;
#endif
}
void Threading::Thread::Join()
{
pxAssertRel(m_native_handle, "Can't join without a thread");
void* retval;
const int res = pthread_join((pthread_t)m_native_handle, &retval);
if (res != 0)
pxFailRel("pthread_join() for thread join failed");
m_native_handle = nullptr;
#ifdef __linux__
m_native_id = 0;
#endif
}
Threading::ThreadHandle& Threading::Thread::operator=(Thread&& thread)
{
ThreadHandle::operator=(thread);
m_stack_size = thread.m_stack_size;
thread.m_stack_size = 0;
return *this;
}
void Threading::SetNameOfCurrentThread(const char* name)
{
#if defined(__linux__)
// Extract of manpage: "The name can be up to 16 bytes long, and should be
// null-terminated if it contains fewer bytes."
prctl(PR_SET_NAME, name, 0, 0, 0);
#elif defined(__unix__)
pthread_set_name_np(pthread_self(), name);
#endif
}
#endif
#endif