AboutDialogPCSX2についてSCM= Source Code ManagementSCMバージョン<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html><html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>WebサイトサポートフォーラムGitHubリポジトリライセンスAchievementLoginDialogWindow titleRetroArchievements ログインHeader textRetroArchievements ログインretroachievements.orgのユーザー名とパスワードを入力してください。 パスワードはPCSX2に保存されませんが、代わりにアクセストークンが生成され使用されます。ユーザー名:パスワード:準備完了...ログイン(&L)ログイン中...ログインエラーログインに失敗しました。ユーザー名とパスワードを確認して、もう一度やり直してください。ログイン失敗AchievementSettingsWidget全般設定実績を有効化チャレンジインジケーターを表示するThis "Rich Presence" is not Discord's, but rather RetroAchivements own system.Enable RA's Rich Presenceハードコアモードを有効化リーダーボードを有効化非公式の実績をテストするテストモードを有効化サウンドエフェクトを有効化通知を表示するアカウントログイン...プロフィール表示...ゲーム情報<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>チェックなし有効にしてログインすると、PCSX2はゲームのロード時に実績をスキャンします。有効にすると、PCSX2はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。有効にすると、PCSX2は非公式セットからの実績を一覧表示します。これらの実績はRetroAchievementsによって追跡されないので、毎回ロックを解除することに注意してください。有効にすると、リッチプレゼンス情報が収集され、サポートされているRetroAchievementsサーバーに送信されます。"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.チェックするサポートされているゲームでリーダーボードの追跡と送信を有効にします。リーダーボードが無効になっている場合でも、リーダーボードとスコアを表示できますが、スコアはアップロードされません。実績のロック解除やリーダーボードの送信などのイベントに関するポップアップ メッセージを表示します。実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。システムをリセットシステムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか?Variable %1 is an username, variable %2 is a timestamp.ユーザー名: %1
ログイントークンは %2 に生成されました。ログアウトログインしていませんAchievements (ハードコアモード)You have earned {0} of {1} achievements, and {2} of {3} points.このゲームには実績がありません。リーダーボードへの投稿が可能になりました。ディスクから実行可能ファイルを読み取ることができませんでした。実績を無効にしました。AdvancedSettingsWidgetグローバル設定を使用 [%1]丸めモードChop / Zero (既定)クランプモード通常 (デフォルト)リコンパイラを有効化チェックする64bit MIPS-IVマシンコードをx86へJust-In-Timeのバイナリ変換を行います。Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).待機ループの検知いくつかのゲームでは適度なスピードアップを実現し、副作用は確認されていません。キャッシュを有効化 (遅い)チェックなしInterpreter only, provided for diagnostic.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTCスピン検出いくつかのゲームでは大幅なスピードアップを実現し、互換性の副作用はほとんどありません。高速メモリアクセスを有効化"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Uses backpatching to avoid register flushing on every memory access.TLBミス時に一時停止Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.VU0 ラウンドモードVU1ラウンドモードVU0 クランプモードVU1 クランプモードVU0 = Vector Unit 0. One of the PS2's processors.Enable VU0 Recompiler (Micro Mode)Enables VU0 Recompiler.VU1 = Vector Unit 1. One of the PS2's processors.Enable VU1 RecompilerEnables VU1 Recompiler.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag HackGood speedup and high compatibility, may cause graphical errors.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.ゲーム修正を有効化Automatically loads and applies fixes to known problematic games on game start.Enable Compatibility PatchesAutomatically loads and applies compatibility patches to known problematic games.AdvancedSystemSettingsWidgetChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.ラウンドモード:NearestNegativePositiveChop / Zero (既定)Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.クランプモード:NoneNormal (Default)ClampModeNoneSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve SignFullWait Loop DetectionEnable RecompilerEnable Fast Memory AccessEnable Cache (Slow)INTC Spin DetectionTLBミス時に一時停止Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)VU1 Rounding Mode:mVU Flag HackEnable VU1 RecompilerEnable VU0 Recompiler (Micro Mode)ExtraVU0 クランプモード:VU0 ラウンドモード:VU1 クランプモード:I/O プロセッサ (IOP, MIPS-I)ゲーム設定ゲーム修正を有効化互換性パッチを有効化フレームレート制御hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzPAL Frame Rate:NTSC Frame Rate:PINE Settingsスロット:有効化AudioSettingsWidgetタイムストレッチ設定シーケンスの長さ:30Seekwindow Size:20Overlap:10Restore DefaultsVolume100%Mixing SettingsSynchronization:タイムストレッチ (推奨)Async Mix (Breaks some games!)None (Audio can skip.)拡張:Stereo (None, Default)QuadrafonicSurround 5.1サラウンド 7.1ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:None (Default)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Decoding (gigaherz)Target Latency:60 msOutput SettingsOutput Module:Output Latency:20 msMinimalOutput Backend:Maximum Latency:Output Device:No Sound (Emulate SPU2 only)Cubeb is an audio engine name. Leave as-is.Cubeb (クロスプラットフォーム)XAudio2 is an audio engine name. Leave as-is.XAudio2Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. ms同期When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.ExpansionDetermines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.Cubeb is an audio engine name. Leave as-is.Output ModuleSelects the library to be used for audio output.Output BackendDefaultWhen the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.Output DeviceDetermines which audio device to output the sound to.Target LatencyDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Output LatencyDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Sequence Length30 msSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.Seek Window SizeOverlap10 msPre-applies a volume modifier to the game's audio output before forwarding it to your computer.Use Global Setting [%1]Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/A%1 msAverage Latency: %1 ms (%2 ms buffer + %3 ms output)Average Latency: %1 ms (minimum output latency unknown)AutoUpdaterDialogAutomatic Updater利用可能な更新現在のバージョン: 新バージョン: ダウンロードとインストール...この更新をスキップ後で再通知する更新エラー<h2>Changes:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>%1 をダウンロード中...キャンセルNo updates are currently available. Please try again later.Current Version: %1 (%2)New Version: %1 (%2)読み込み中BIOSSettingsWidgetBIOSディレクトリPCSX2は、このディレクトリのBIOSイメージを検索します。参照...リセットBIOS Selectionエクスプローラーで開く...リストを更新ファイル名バージョンOptions and PatchesFast BootFast Forward BootチェックするPatches the BIOS to skip the console's boot animation.チェックなしRemoves emulation speed throttle until the game starts to reduce startup time.BreakpointDialogCreate / Modify BreakpointTypeExecuteMemoryAddress0ReadWriteChangeSize1ConditionログEnableエラーInvalid address "%1"Invalid condition "%1"Invalid size "%1"BreakpointModelExecuteNo Condition--EnabledDisabledRead(C) = changes, as in "look for changes".Write(C)WriteWarning: limited space available. Abbreviate if needed.TYPEWarning: limited space available. Abbreviate if needed.OFFSETWarning: limited space available. Abbreviate if needed.SIZE / LABELWarning: limited space available. Abbreviate if needed.INSTRUCTIONWarning: limited space available. Abbreviate if needed.CONDITIONWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.ENABLEDCDVDGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.Saving CDVD block dump to '{}'.ColorPickerButtonSelect LED ColorControllerBindingWidgetVirtual Controller TypeBindings設定Macros自動マッピングClear MappingController Port %1利用可能なデバイスがありませんBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Clear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Are you sure you want to clear all bindings for this controller? This action cannot be undone.自動マッピングNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.十字キー下左上右Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left AnalogLarge MotorLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.スタートLeave this button name as-is or uppercase it entirely.セレクトTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.✕Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.□Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.△Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.◯Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Right AnalogSmall MotorLeave this button name as-is.L3Leave this button name as-is.R3Pressure ModifierアナログControllerCustomSettingsWidgetRestore Default Settings参照...ファイル選択ControllerGlobalSettingsWidgetSDL Input SourceThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Enable SDL Input SourceDualShock 4 / DualSense Enhanced ModeXInput SourceEnable XInput Input SourceDInput SourceThe DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Enable DInput Input Sourceプロフィール設定When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Use Per-Profile HotkeysController LED SettingsEnable SDL Raw InputThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.コントローラのマルチタップThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap on Console Port 1Multitap on Console Port 2Mouse/Pointer SourcePCSX2 allows you to use your mouse to simulate analog stick movement.設定...Enable Mouse MappingDetected DevicesControllerLEDSettingsDialogコントローラーの LED 設定SDL-0 LEDSDL-1 LEDSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetBinds/ButtonsSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.PressureFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.100%TriggerSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.FrequencyMacro will toggle every N frames.Set...Not Configured%1%Set FrequencyFrequency: Macro will not repeat.Macro will toggle buttons every %1 frames.ControllerMacroWidgetController Port %1 MacrosThis is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMouseSettingsDialogMouse Mapping SettingsY Speed10X Speed<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>InertiaX Dead ZoneY Dead ZoneControllerSettingsDialogPCSX2 Controller SettingsEditing Profile:New ProfileLoad ProfileDelete ProfileRestore DefaultsCreate Input ProfileEnter the name for the new input profile:エラーA profile with the name '%1' already exists.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Failed to save the new profile to '%1'.Load Input ProfileAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Global SettingsController Port is an official term from Sony. Find the official translation for your language inside the console's manual.コントローラ ポート %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.コントローラ ポート %1
%2USB Port %1
%2ホットキー"Shared" refers here to the shared input profile.SharedThe input profile named '%1' cannot be found.CoverDownloadDialogDownload CoversPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Use Serial File NamesWaiting to start...StartCloseDownload complete.StopCpuWidgetRegistersFunctions更新FilterMemory SearchEndValueStartType1 Byte (8 bits)2 Bytes (16 bits)4 Bytes (32 bits)8 Bytes (64 bits)FloatDoubleStringHexSearchMemoryBreakpointsThreadsActive Call StackBreakpoint List Context MenuNewEditコピー削除Thread List Context Menu"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle SymbolsCopy Function NameCopy Function AddressGo to in DisassemblyGo to in Memory ViewStack List Context MenuDebuggerInvalid start addressInvalid end addressStart address can't be equal to or greater than the end addressInvalid search valueValue is larger than typeCreateMemoryCardDialogメモリーカードを作成<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>メモリーカード名:8 MB [Most Compatible]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MBA typical size for third-party Memory Cards which should work with most games.Store Memory Card contents in the host filesystem instead of a file.This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).32 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Folder [Recommended]128 KB (PS1)Use NTFS CompressionFailed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.DEV9DnsHostDialogNetwork DNS Hosts Import/ExportSelect HostsOKキャンセルSelectedNameUrlAddressEnabledDEV9SettingsWidgetEthernetEthernet Device:Ethernet Device Type:Intercept DHCPEnabledInterceptDHCPEnabledSubnet Mask:Gateway Address:AutoIntercept DHCP:PS2 Address:DNS1 Address:DNS2 Address:Internal DNS追加削除エクスポートインポートPer gameInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1InternalDNSTableEnabledハードディスクドライブHDD File:40120HDD Size (GiB):HDDEnabledBrowseCreate ImagePCAP BridgedPCAP SwitchedTAPSocketsマニュアルInternalUse Global Setting [%1]NameUrlAddressHosts Fileini (*.ini)DNS HostsExported SuccessfullyFailed to open fileNo Hosts in fileImported SuccessfullyPer Game Host listCopy global settings?Delete per game host list?HDDイメージファイルHDD (*.raw)ファイルを上書きしますか?HDD image "%1" already exists?
Do you want to overwrite?HDD CreatorHDD image createdUse GlobalOverrideDebugSettingsWidgetGSDraw DumpingDump GS DrawsSave RTSave FrameSave TextureSave DepthStart Draw Number:Draw Dump Count:Hardware Dump Directory:Software Dump Directory:参照...開く...DebuggerWindowPCSX2 デバッガーRunStep IntoStep OverStep OutポーズDisassemblyWidgetDisassemblyCopy AddressCopy Instruction HexCopy Instruction TextAssemble new Instruction(s)NOP Instruction(s)Run to CursorJump to CursorToggle BreakpointFollow BranchGo to AddressGo to in Memory ViewAdd FunctionRename FunctionRemove FunctionAssemble ErrorUnable to change assembly while core is runningAssemble InstructionGo to addressGo to address errorInvalid addressAdd Function ErrorA function entry point already exists here. Consider renaming instead.Function will be (0x%1) instructions long.
Enter function nameFunction nameRename Function ErrorFunction name cannot be nothing.No function / symbol is currently selected.%1 NOT VALID ADDRESSEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>ゲームディレクトリを追加...Scan For New GamesEmuThread%1x%2Game: %1 FPSVideo: %1 FPS (%2%)Game ID: %1
Game Title: %2
Achievements: %5 (%6)
%n pointsRich presence inactive or unsupported.Game not loaded or no RetroAchievements available.EmulationSettingsWidgetSpeed ControlNormal Speed:Enable Speed LimiterSystem SettingsEnable Instant VU1Enable CheatsSlow-Motion Speed:Fast-Forward Speed:Enable Multithreaded VU1 (MTVU)Enable Host FilesystemEnable Fast CDVDEE Cycle Skipping:DisabledMild UnderclockModerate UnderclockMaximum UnderclockEE Cycle Rate:50% (アンダーロック)60% (アンダーロック)75% (アンダーロック)100% (通常速度)130% (オーバークロック)180% (オーバークロック)300% (オーバークロック)Affinity Control:EE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EEFrame Pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximum Frame Latency:Optimal Frame PacingScale To Host Refresh RateUse Global Setting [%1]Normal SpeedSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.User PreferenceSpeed LimiterチェックするLimits the emulation to the appropriate framerate for the currently running game.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Affinity ControlRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.チェックなしFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Automatically loads and applies cheats on game start.Allows games and homebrew to access files / folders directly on the host computer.The "User Preference" string will appear after the text "Recommended Value:"Fast-Forward SpeedSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.The "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SpeedSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EE Cycle RateEE Cycle SkipP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).Enable Multithreaded VU1 (MTVU1)Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame Latency2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Use Global Setting [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.無制限Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.カスタムCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom SpeedEnter Custom SpeedFolderSettingsWidgetキャッシュディレクトリ参照...開く...リセットUsed for storing shaders, gzip indices, and game list data.チートディレクトリUsed for storing .pnach files containing game cheats.Covers DirectoryUsed for storing covers in the game grid/Big Picture UIs.スナップショットディレクトリUsed for screenshots and saving GS dumps.Save States DirectoryUsed for storing save states.GSFailed to reopen, restoring old configuration.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.Saving {0} GS dump {1} to '{2}'Failed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.GameCheatSettingsWidgetFormActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsNameAuthorDescriptionEnable AllDisable AllReload Cheats%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameFixSettingsWidgetGame Fixes (NOT recommended to change globally)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.FPU Negative Divide Hack (For Gundam Games)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply Hack (For Tales of Destiny)FMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG Hack (Skips Videos/FMVs)TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB Hack (For Goemon)EE: Emotion Engine. Leave as-is.EE Timing Hack (General Purpose Timing Hack)DMA: Direct Memory Access. Leave as-is.Instant DMA Hack (Good for cache emulation problems)OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag Hack (For Bleach Blade Battlers)GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFO (Correct But Slower)DMA: Direct Memory Access. Leave as-is.DMA Busy Hack (Deny Writes When Busy)VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFO (Correct But Slower)VU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 Synchronization (Correct But Slower)VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add Hack (For Tri-Ace Games)VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow Hack (Superman Returns)VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU Sync (Run Behind, M-Bit games)VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick Sync (Correct But Slower)Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS Detection (When auto-detection fails)GameListModelタイプコードタイトルFile TitleCRCTime PlayedLast PlayedサイズRegionCompatibilityGameListSettingsWidgetSearch Directories (will be scanned for games)追加削除ディレクトリを検索Scan RecursivelyExcluded Paths (will not be scanned)Scan For New Gamesすべてのゲームを再スキャンディレクトリを開く...検索ディレクトリを選択再帰的にスキャンしますか?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.パスを選択GameListWidgetゲームリストゲームグリッドタイトルを表示すべてのタイプAll Regions検索...GamePatchDetailsWidgetFormPatch TitleEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2UnknownNo description provided.GamePatchSettingsWidgetFormActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Reload PatchesThere are no patches available for this game.GameSummaryWidgetタイトル:パス:シリアル:CRC:タイプ:PS2ディスクPS1ディスクELF (PS2 Executable)Region:Leave the code as-is, translate the country's name.NTSC-B (ブラジル)Leave the code as-is, translate the country's name.NTSC-C (中国)Leave the code as-is, translate the country's name.NTSC-HK (香港)Leave the code as-is, translate the country's name.NTSC-J (日本)Leave the code as-is, translate the country's name.NTSC-K (韓国)Leave the code as-is, translate the country's name.NTSC-T (台湾)Leave the code as-is, translate the country's name.NTSC-U (US)その他Leave the code as-is, translate the country's name.PAL-A (オーストラリア)Leave the code as-is, translate the country's name.PAL-AF (南アフリカ)Leave the code as-is, translate the country's name.PAL-AU (オーストリア)Leave the code as-is, translate the country's name.PAL-BE (ベルギー)Leave the code as-is, translate the country's name.PAL-E (ヨーロッパ/オーストラリア)Leave the code as-is, translate the country's name.PAL-F (フランス)Leave the code as-is, translate the country's name.PAL-FI (フィンランド)Leave the code as-is, translate the country's name.PAL-G (ドイツ)Leave the code as-is, translate the country's name.PAL-GR (ギリシャ)Leave the code as-is, translate the country's name.PAL-I (イタリア)Leave the code as-is, translate the country's name.PAL-IN (インド)Leave the code as-is, translate the country's name.PAL-M (ヨーロッパ/オーストラリア)Leave the code as-is, translate the country's name.PAL-NL (オランダ)Leave the code as-is, translate the country's name.PAL-NO (ノルウェー)Leave the code as-is, translate the country's name.PAL-P (ポルトガル)Leave the code as-is, translate the country's name.PAL-R (ロシア)Leave the code as-is, translate the country's name.PAL-S (スペイン)Leave the code as-is, translate the country's name.PAL-SC (スカンジナビア)Leave the code as-is, translate the country's name.PAL-SW (スウェーデン)Leave the code as-is, translate the country's name.PAL-SWI (スイス)Leave the code as-is, translate the country's name.PAL-UK (イギリス)互換性:不明起動不可Reaches IntroReaches MenuIn-Gameプレイ可能完璧Input Profile:Refers to the shared settings profile.SharedDisc Path:参照...ClearSelect Disc PathGraphicsSettingsWidgetレンダラーレンダラー:アダプター:Displayフルスクリーンモード:アスペクト比:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)標準 (4:3)ワイドスクリーン (16:9)FMV Aspect Ratio:Off (Default)Automatic (Default)None (Interlaced, also used by Progressive)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)バイリニアフィルタリング:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.左:pxWarning: short space constraints. Abbreviate if necessary.上:Warning: short space constraints. Abbreviate if necessary.右:Warning: short space constraints. Abbreviate if necessary.下:Screen OffsetsVSyncShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Screen ResolutionInternal ResolutionInternal Resolution (Aspect Uncorrected)PNGJPEGQuality:RenderingInternal Resolution:Mipmapping:OffBasic (Generated Mipmaps)Full (PS2 Mipmaps)テクスチャフィルタリング:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)トライリニアフィルタリング:Off (None)Trilinear (PS2)Trilinear (Forced)異方性フィルタリング:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Texture Preloading:PartialFull (Hash Cache)GPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During ReadbacksExtra Rendering Threads: threadsMipmappingAuto FlushHardware FixesHalf Screen Fix:Force DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (無効)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Skipdraw Range:Frame Buffer ConversionDisable Depth EmulationDisable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:HalfFullTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:Sprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationTarget Partial InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesBilinear Dirty UpscaleUnscaled Palette Texture DrawsWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms HackTexture ReplacementSearch Directory参照...開く...リセットPCSX2 will dump and load texture replacements from this directory.オプションDump TexturesDump MipmapsDump FMV TexturesAsync Texture LoadingLoad TexturesPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpness:FXAAFiltersTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRTShade BoostBrightness:Contrast:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsShow FPSDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsShow CPU UsageWarn About Unsafe SettingsShow Frame TimesRecordingVideo Dumping DirectoryCapture SetupContainer:Codec:Extra ArgumentsCapture AudioResolution:xAutoCapture VideoAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:UncompressedLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainDisable Threaded PresentationBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:DisallowedAllowedDebugging OptionsOverride Texture Barriers:Use Debug DeviceDisable Dual Source BlendingShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNull here means that this is a graphics backend that will show nothing.Null2x4x8x16xUse Global Setting [%1]チェックなしAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.バイリニアフィルタリングEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect RatioOverrides the full-motion video (FMV) aspect ratio.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software CLUT RenderThis option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.DisabledAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Shows the current controller state of the system in the bottom left corner of the display.Displays a graph showing the average frametimes.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.チェックするEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).整数スケールAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.アスペクト比Auto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.インターレース解除Screenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.フルスクリーンモードボーダーレスフルスクリーンChooses the fullscreen resolution and frequency.左0pxChanges the number of pixels cropped from the left side of the display.上Changes the number of pixels cropped from the top of the display.右Changes the number of pixels cropped from the right side of the display.下Changes the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the accuracy level of the mipmapping emulation.テクスチャフィルタリングControl the texture filtering of the emulation.トライリニアフィルタリング異方性フィルタリングReduces texture aliasing at extreme viewing angles.ディザリングReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Blending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Extra Rendering Threads2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.Half Screen FixControl the half-screen fix detection on texture shuffling.CPU Sprite Renderer SizeSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndDisable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Brightness50コントラストTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Displays warnings when settings are enabled which may break games.Enable Extra ArgumentsLeave It BlankParameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast"Override Texture BarriersGS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.GS Download ModeAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.Default(Default)Hotkeysグラフィックスクリーンショットを保存Toggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierCycle Aspect RatioAspect ratio set to '{}'.Cycle Hardware MipmappingHardware mipmapping set to '{}'.Cycle Deinterlace ModeDeinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Volume: MutedVolume: {}%Save slot {} selected (last save: {}).Save slot {} selected (no save yet).No save state found in slot {}.システムOpen Pause MenuOpen Achievements ListOpen Leaderboards ListToggle PauseToggle FullscreenToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target SpeedIncrease VolumeDecrease VolumeToggle MuteFrame AdvanceShut Down Virtual Machine仮想マシンをリセットToggle Input Recording ModeSave StatesSelect Previous Save SlotSelect Next Save SlotSave State To Selected SlotLoad State From Selected SlotSave State To Slot 1Load State From Slot 1Save State To Slot 2Load State From Slot 2Save State To Slot 3Load State From Slot 3Save State To Slot 4Load State From Slot 4Save State To Slot 5Load State From Slot 5Save State To Slot 6Load State From Slot 6Save State To Slot 7Load State From Slot 7Save State To Slot 8Load State From Slot 8Save State To Slot 9Load State From Slot 9Save State To Slot 10Load State From Slot 10InputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleSensitivity:100%Deadzone:Add BindingRemove BindingClear BindingsBindings for %1 %2ClosePush Button/Axis... [%1]%1%InputBindingWidget%n bindingsPush Button/Axis... [%1]InputRecordingViewerInput Recording Viewerファイル編集表示開く閉じる%1 %2%1%1 [%2]Input Recording Files (*.p2m2)InputVibrationBindingWidgetエラーNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidget動作Pause On Focus LossInhibit Screensaverシャットダウン時に状態を保存するPause On Startシャットダウンを確認するセーブステートのバックアップを作成するDiscord Presenceを有効化ゲーム毎の設定を有効化ゲームの表示フルスクリーンで開始するダブルクリックでフルスクリーン表示を切り替えるレンダリングを別のウインドウで行う実行中はメインウィンドウを非表示にするウィンドウのサイズ変更を無効にするフルスクリーン時はカーソルを非表示にする環境設定言語:テーマ:自動更新更新チャンネル:現在のバージョン:自動更新チェックを有効化更新を確認...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]"Custom.qss" must be kept as-is.Custom.qss [PCSX2フォルダにドロップ]チェックするAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防止します。Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.チェックなしIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusion [Light/Dark]Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Do not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.ゲームをメインウィンドウではなく別ウィンドウにレンダリングします。チェックを外すと、ゲームはゲームリストの上にレンダリングされます。Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.MainWindowPCSX2システム(&S)Change DiscLoad StateSave State設定(&E)ヘルプ(&H)デバッグ(&D)Switch Renderer表示(&V)ウィンドウサイズ(&W)ツール(&T)Input Recordingツールバーファイルを起動(&F)...ディスクを起動(&D)...BIOSを起動(&B)&Scan For New Games&Rescan All Gamesシャットダウン(&D)Shut Down &Without Savingリセット(&R)ポーズ(&P)&Load State&Save State終了(&X)BIOS(&B)エミュレーション&Controllersホットキー(&H)グラフィック(&G)実績(&C)&Post-Processing Settings...フルスクリーンResolution Scale&GitHub Repository...Support &Forums...&Discord Server...Check for &Updates...Qt について(&Q)...PCSX2について(&A)...Change Disc...オーディオ(&A)ゲームリストインターフェースAdd Game Directory...設定(&S)From File...From Device...From Game List...Remove DiscGlobal State&Screenshotメモリーカード(&M)ネットワークとHDD(&N)フォルダ(&F)ツールバー(&T)ツールバーを固定ステータスバー(&S)Verbose Statusゲームリスト(&L)This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.システム表示(&D)ゲームのプロパティ(&P)ゲームグリッド(&G)Show Titles (Grid View)ズームイン(グリッドビュー)(&I)Ctrl++ズームアウト(グリッドビュー)(&O)Ctrl+-カバーを更新(グリッドビュー)(&C)メモリーカードディレクトリを開く...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.NewThis section refers to the Input Recording submenu.PlayThis section refers to the Input Recording submenu.StopThis section refers to the Input Recording submenu.設定Input Recording LogsController Logsファイルログの有効化(&F)Enable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsBig Pictureモードを開始Big PictureCover Downloader...Show Advanced SettingsRecording ViewerVideo Capture内部解像度%1x ScaleSelect location to save block dump:Do not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)Confirm ShutdownAre you sure you want to shut down the virtual machine?Save State For ResumeエラーYou must select a disc to change discs.プロパティ...Refers to the directory where a game is contained.Open Containing Directory...Set Cover Image...Exclude From ListReset Play TimeDefault BootFast BootFull BootBoot and DebugAdd Search Directory...Start FileStart DiscSelect Disc Image更新エラー<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Input Recording Files (*.p2m2)PausedLoad State FailedCannot load a save state without a running VM.Failed to get window info from widgetAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)Game PropertiesGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Select Cover ImageAll Cover Image Types (*.jpg *.jpeg *.png)Cover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Confirm ResetAre you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Load State File...Load From File...Select Save State Fileセーブステート (*.p2s)セーブステートを削除...ステートロードを取り消す再開 (%2)Load Slot %1 (%2)セーブステートを削除Are you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.Save To File...空Save Slot %1 (%2)Confirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Swap DiscリセットMemoryCardMemory Card '{}' was saved to storage.Memory Card in port %d / slot %d reinsertedMemory Card in port {} / slot {} reinserted.Force ejecting all Memory Cards.MemoryCardConvertDialogメモリーカードを変換Conversion Type8MBファイル16MBファイル32MBファイル64MBファイルフォルダ<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.</p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p align="center" style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>進行状況MemoryCardType should be left as-is.メモリーカードの変換に失敗しましたInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.メモリーカードを変換できませんMemoryCardListWidgetはいいいえMemoryCardSettingsWidgetConsole PortsメモリーカードFolder:参照...開く...リセットName種類Formatted最終更新日更新作成複製Rename変換削除設定Automatically manage saves based on running gameAuto-eject Memory Cards when loading save statesチェックする(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsPort %1Eject Memory CardエラーNot yet implemented.メモリーカードを削除メモリーカード名の変更New Card NameNew name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.This Memory Card is unknown.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Port %1Both ports must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)不明PS2 (Folder)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemoryViewWidgetMemoryGo to in disassemblyGo to addressShow as 1 byteShow as 2 bytesShow as 4 bytesShow as 8 bytesCopy ByteCopy SegmentCopy CharacterPasteNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathBrowseEnter Author NameInput Recording Files (*.p2m2)Pad十字キー 上十字キー 右十字キー 下十字キー 左△◯✕□セレクトスタートL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (Left Stick Button)R3 (Right Stick Button)Analog ToggleApply Pressure左スティック 上左スティック 右左スティック 下左スティック 左右スティック 上右スティック 右右スティック 下右スティック 左Large (Low Frequency) MotorSmall (High Frequency) Motor反転なし左右反転Invert Up/Down左右反転+上下反転左スティックを反転左アナログスティックの方向を反転します。左スティックを反転右アナログスティックの方向を反転します。Analog Deadzoneアナログスティックの遊び幅、つまり無視されるスティックの動きの割合を設定します。アナログスティックの感度アナログスティックの軸の倍率を設定します。DualShock 4、Xbox One コントローラーのような最近のコントローラーを使用する場合は、130%〜140% の値をお勧めします。Trigger DeadzoneSets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored.Trigger SensitivitySets the trigger scaling factor.Large Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Button DeadzoneSets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored.Modifier PressureSets the pressure when the modifier button is held.Not ConnectedDualShock 2PatchFailed to open {}. Built-in game patches are not available.{} GameDB patches{}{} game patches{}{} cheat patches{} are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.QObjectFailed to open URLFailed to open URL.
The URL was: %1HDD CreatorFailed to create HDD imageCreating HDD file
%1 / %2 MiBキャンセルQtAsyncProgressThreadエラーQuestionInformationQtModalProgressCallbackPCSX2キャンセルエラーQuestionInformationRegisterWidgetRegister ViewView as hexView as floatCopy Top HalfCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentChange ValueGo to in DisassemblyGo to in MemoryChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSPU2Requested audio output device '{}' not found, using default.SettingWidgetBinderリセットDefault: Select folder for %1SettingsDialogPCSX2 設定Restore Defaults閉じるSummary<strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc.インターフェース<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.ゲームリスト<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOS<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.エミュレーション<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.パッチ<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.チート<strong>Cheats</strong><hr>このセクションでは、どのチートを有効にするか選択できます。 ラベルのない古い形式の pnachファイルはチートの有効/無効を切り替えることはできません。メインチートイネーブルオプションがチェックされている場合、チートは自動的に有効になります。Game Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.グラフィック<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.オーディオ<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.メモリーカード<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.ネットワークとHDD<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.フォルダ<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.実績<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.This PCSX2 build was not compiled with RetroAchievements support.Advanced<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.Debug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsAre you sure you want to restore the default settings? Any preferences will be lost.UIの設定をリセットRecommended Value%1 [%2]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Use Global Setting [Disabled]Use Global Setting [%1]StackModelWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.LABELWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUCTIONWarning: short space limit. Abbreviate if needed.STACK POINTERWarning: short space limit. Abbreviate if needed.SIZEThreadModelINVALIDWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.PRIORITYWarning: short space limit. Abbreviate if needed.STATEWarning: short space limit. Abbreviate if needed.WAIT TYPERefers to a Thread State in the Debugger.BADRefers to a Thread State in the Debugger.RUNRefers to a Thread State in the Debugger.READYRefers to a Thread State in the Debugger.WAITRefers to a Thread State in the Debugger.SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDRefers to a Thread State in the Debugger.DORMANTRefers to a Thread Wait State in the Debugger.NONERefers to a Thread Wait State in the Debugger.WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.SEMAPHORERefers to a Thread Wait State in the Debugger.SLEEPRefers to a Thread Wait State in the Debugger.DELAYRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Sony EyeToyKonami Capture EyeDevice NameSelects the device to capture images from.HID KeyboardキーボードHID MousePointerLeft Button右ボタンMiddle ButtonBeatMania Da Da Da!! KeyboardGunCon 2十字キー 上十字キー 下十字キー 左十字キー 右トリガーShoot OffscreenCalibration ShotABCセレクトスタートManual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Y Scale (Sensitivity)Center XSets the horizontal center position of the simulated screen.Center YSets the vertical center position of the simulated screen.画面の幅Sets the width of the simulated screen.画面の高さSets the height of the simulated screen.Logitech USB HeadsetInput DeviceSelects the device to read audio from.Output DeviceSelects the device to output audio to.Input LatencySpecifies the latency to the host input device.Output LatencySpecifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.SingstarPlayer 1 DeviceSelects the input for the first player.Player 2 DeviceSelects the input for the second player.Logitech USB Micusb-msd: Could not open image file '{}'Mass Storage DeviceModification time to USB mass storage image changed, reattaching.Image PathSets the path to image which will back the virtual mass storage device.Steering LeftSteering RightThrottleBrake✕□◯△L1R1L2R2フォースフィードバックShift Up / R1Shift Down / L1L3R3Menu UpMenu DownXYSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Steering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering DampingApplies power curve filter to steering axis values. Dampens small inputs.Wheel DeviceDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drum Kit青緑赤黄橙Buzz Controllerプレイヤー 1 赤プレイヤー 1 青Player 1 OrangePlayer 1 GreenPlayer 1 YellowPlayer 2 RedPlayer 2 BluePlayer 2 OrangePlayer 2 GreenPlayer 2 YellowPlayer 3 RedPlayer 3 BluePlayer 3 OrangePlayer 3 GreenPlayer 3 YellowPlayer 4 RedPlayer 4 BluePlayer 4 OrangePlayer 4 GreenPlayer 4 YellowKeyboardmaniaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G# 2A 2A# 2B 2Wheel UpWheel DownSega SeamicStick LeftStick RightStick UpStick DownZLRFailed to open '{}' for printing.Printer saving to '{}'...PrinterNoneNot ConnectedUSBBindingWidgetAxesButtonsUSBBindingWidget_DrivingForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.フォースフィードバック十字キー下左上右L1L2BrakeSteering LeftSteering RightセレクトスタートFace Buttons◯✕△□R1R2AcceleratorUSBBindingWidget_GTForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.フォースフィードバックXABrakeSteering LeftSteering RightLeft PaddleRight PaddleYBAcceleratorUSBDeviceWidgetDevice TypeBindings設定Automatic MappingClear MappingUSB Port %1No devices availableClear BindingsAre you sure you want to clear all bindings for this controller? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to save save state: {}.State saved to slot {}.Failed to save save state to slot {}.There is no save state in slot {}.Loading state from slot {}...Saving state to slot {}...Disc removed.Disc changed to '{}'.Failed to open new disc image '{}'. Reverting to old image.Failed to switch back to old disc image. Removing disc.実績ハードコアモードによりチートが無効になりました。高速CDVDが有効になっているため、ゲームが壊れる可能性があります。サイクルレート/スキップがデフォルトではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。Audio is using async mix, expect desynchronization in FMVs.Upscale multiplier is below native, this will break rendering.Mipmapping is not set to automatic. This may break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.Blending is below basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.