/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "common/GL/ContextEGL.h"
#include
namespace GL
{
class ContextEGLWayland final : public ContextEGL
{
public:
ContextEGLWayland(const WindowInfo& wi);
~ContextEGLWayland() override;
static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try,
size_t num_versions_to_try);
std::unique_ptr CreateSharedContext(const WindowInfo& wi) override;
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
protected:
EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
private:
wl_egl_window* m_wl_window = nullptr;
};
} // namespace GL