/* Pcsx2 - Pc Ps2 Emulator * Copyright (C) 2002-2009 Pcsx2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __PADAPI_H__ #define __PADAPI_H__ // Note; this header is experimental, and will be a shifting target. Only use this if you are willing to repeatedly fix breakage. /* * Based on PS2E Definitions by linuzappz@hotmail.com, * shadowpcsx2@yahoo.gr, * and florinsasu@hotmail.com */ #include "Pcsx2Api.h" /* PAD plugin API */ /* So obsolete that everyone uses it. */ // Basic functions. EXPORT_C_(s32) PADinit(u32 flags); // pDisplay normally is passed a handle to the GS plugins window. EXPORT_C_(s32) PADopen(void *pDisplay); EXPORT_C_(void) PADclose(); EXPORT_C_(void) PADshutdown(); // PADkeyEvent is called every vsync (return NULL if no event) EXPORT_C_(keyEvent*) PADkeyEvent(); EXPORT_C_(u8) PADstartPoll(u8 pad); EXPORT_C_(u8) PADpoll(u8 value); // returns: 1 if supported pad1 // 2 if supported pad2 // 3 if both are supported EXPORT_C_(u8) PADquery(); // call to give a hint to the PAD plugin to query for the keyboard state. A // good plugin will query the OS for keyboard state ONLY in this function. // This function is necessary when multithreading because otherwise // the PAD plugin can get into deadlocks with the thread that really owns // the window (and input). Note that PADupdate can be called from a different // thread than the other functions, so mutex or other multithreading primitives // have to be added to maintain data integrity. EXPORT_C_(void) PADupdate(u8 pad); // Extended functions EXPORT_C_(void) PADgsDriverInfo(GSdriverInfo *info); EXPORT_C_(s32) PADfreeze(u8 mode, freezeData *data); // Returns 1 if the pad plugin wants a multitap on the specified port. // 0 otherwise. EXPORT_C_(s32) PADqueryMtap(u8 port); // Sets the active pad slot for the specified port. // Both numbers are 1-based indices. Should return 0 if there's no // pad on the specified slot. Even if PADqueryMtap(port) returns 0, // should handle this properly for slot != 1, so emulator can allow // Multitap to be enabled/disabled elsewhere. EXPORT_C_(s32) PADsetSlot(u8 port, u8 slot); EXPORT_C_(void) PADconfigure(); EXPORT_C_(void) PADabout(); EXPORT_C_(s32) PADtest(); #endif // __PADAPI_H__