/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * * Special Notes: * * Based on Page.c from GSSoft * Copyright (C) 2002-2004 GSsoft Team * */ #include "StdAfx.h" #include "GSLocalMemory.h" #define ASSERT_BLOCK(r, w, h) \ ASSERT((r).width() >= w && (r).height() >= h && !((r).left&(w-1)) && !((r).top&(h-1)) && !((r).right&(w-1)) && !((r).bottom&(h-1))); \ #define FOREACH_BLOCK_START(w, h, bpp) \ uint32 bp = TEX0.TBP0; \ uint32 bw = TEX0.TBW; \ int offset = dstpitch * h - r.width() * bpp / 8; \ for(int y = r.top, ye = r.bottom; y < ye; y += h, dst += offset) \ { ASSERT_BLOCK(r, w, h); \ for(int x = r.left, xe = r.right; x < xe; x += w, dst += w * bpp / 8) \ { \ #define FOREACH_BLOCK_END }} // uint32 GSLocalMemory::pageOffset32[32][32][64]; uint32 GSLocalMemory::pageOffset32Z[32][32][64]; uint32 GSLocalMemory::pageOffset16[32][64][64]; uint32 GSLocalMemory::pageOffset16S[32][64][64]; uint32 GSLocalMemory::pageOffset16Z[32][64][64]; uint32 GSLocalMemory::pageOffset16SZ[32][64][64]; uint32 GSLocalMemory::pageOffset8[32][64][128]; uint32 GSLocalMemory::pageOffset4[32][128][128]; int GSLocalMemory::rowOffset32[2048]; int GSLocalMemory::rowOffset32Z[2048]; int GSLocalMemory::rowOffset16[2048]; int GSLocalMemory::rowOffset16S[2048]; int GSLocalMemory::rowOffset16Z[2048]; int GSLocalMemory::rowOffset16SZ[2048]; int GSLocalMemory::rowOffset8[2][2048]; int GSLocalMemory::rowOffset4[2][2048]; int GSLocalMemory::blockOffset32[256]; int GSLocalMemory::blockOffset32Z[256]; int GSLocalMemory::blockOffset16[256]; int GSLocalMemory::blockOffset16S[256]; int GSLocalMemory::blockOffset16Z[256]; int GSLocalMemory::blockOffset16SZ[256]; int GSLocalMemory::blockOffset8[256]; int GSLocalMemory::blockOffset4[256]; // uint32 GSLocalMemory::m_xtbl[1024]; uint32 GSLocalMemory::m_ytbl[1024]; // GSLocalMemory::psm_t GSLocalMemory::m_psm[64]; // GSLocalMemory::GSLocalMemory() : m_clut(this) { m_vm8 = (uint8*)VirtualAlloc(NULL, m_vmsize * 2, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); memset(m_vm8, 0, m_vmsize); for(int bp = 0; bp < 32; bp++) { for(int y = 0; y < 32; y++) for(int x = 0; x < 64; x++) { pageOffset32[bp][y][x] = PixelAddressOrg32(x, y, bp, 0); pageOffset32Z[bp][y][x] = PixelAddressOrg32Z(x, y, bp, 0); } for(int y = 0; y < 64; y++) for(int x = 0; x < 64; x++) { pageOffset16[bp][y][x] = PixelAddressOrg16(x, y, bp, 0); pageOffset16S[bp][y][x] = PixelAddressOrg16S(x, y, bp, 0); pageOffset16Z[bp][y][x] = PixelAddressOrg16Z(x, y, bp, 0); pageOffset16SZ[bp][y][x] = PixelAddressOrg16SZ(x, y, bp, 0); } for(int y = 0; y < 64; y++) for(int x = 0; x < 128; x++) { pageOffset8[bp][y][x] = PixelAddressOrg8(x, y, bp, 0); } for(int y = 0; y < 128; y++) for(int x = 0; x < 128; x++) { pageOffset4[bp][y][x] = PixelAddressOrg4(x, y, bp, 0); } } for(int x = 0; x < countof(rowOffset32); x++) { rowOffset32[x] = (int)PixelAddress32(x, 0, 0, 32) - (int)PixelAddress32(0, 0, 0, 32); } for(int x = 0; x < countof(rowOffset32Z); x++) { rowOffset32Z[x] = (int)PixelAddress32Z(x, 0, 0, 32) - (int)PixelAddress32Z(0, 0, 0, 32); } for(int x = 0; x < countof(rowOffset16); x++) { rowOffset16[x] = (int)PixelAddress16(x, 0, 0, 32) - (int)PixelAddress16(0, 0, 0, 32); } for(int x = 0; x < countof(rowOffset16S); x++) { rowOffset16S[x] = (int)PixelAddress16S(x, 0, 0, 32) - (int)PixelAddress16S(0, 0, 0, 32); } for(int x = 0; x < countof(rowOffset16Z); x++) { rowOffset16Z[x] = (int)PixelAddress16Z(x, 0, 0, 32) - (int)PixelAddress16Z(0, 0, 0, 32); } for(int x = 0; x < countof(rowOffset16SZ); x++) { rowOffset16SZ[x] = (int)PixelAddress16SZ(x, 0, 0, 32) - (int)PixelAddress16SZ(0, 0, 0, 32); } for(int x = 0; x < countof(rowOffset8[0]); x++) { rowOffset8[0][x] = (int)PixelAddress8(x, 0, 0, 32) - (int)PixelAddress8(0, 0, 0, 32); rowOffset8[1][x] = (int)PixelAddress8(x, 2, 0, 32) - (int)PixelAddress8(0, 2, 0, 32); } for(int x = 0; x < countof(rowOffset4[0]); x++) { rowOffset4[0][x] = (int)PixelAddress4(x, 0, 0, 32) - (int)PixelAddress4(0, 0, 0, 32); rowOffset4[1][x] = (int)PixelAddress4(x, 2, 0, 32) - (int)PixelAddress4(0, 2, 0, 32); } for(int x = 0; x < countof(blockOffset32); x++) { blockOffset32[x] = (int)BlockNumber32(x << 3, 0, 0, 32) - (int)BlockNumber32(0, 0, 0, 32); } for(int x = 0; x < countof(blockOffset32Z); x++) { blockOffset32Z[x] = (int)BlockNumber32Z(x << 3, 0, 0, 32) - (int)BlockNumber32Z(0, 0, 0, 32); } for(int x = 0; x < countof(blockOffset16); x++) { blockOffset16[x] = (int)BlockNumber16(x << 3, 0, 0, 32) - (int)BlockNumber16(0, 0, 0, 32); } for(int x = 0; x < countof(blockOffset16S); x++) { blockOffset16S[x] = (int)BlockNumber16S(x << 3, 0, 0, 32) - (int)BlockNumber16S(0, 0, 0, 32); } for(int x = 0; x < countof(blockOffset16Z); x++) { blockOffset16Z[x] = (int)BlockNumber16Z(x << 3, 0, 0, 32) - (int)BlockNumber16Z(0, 0, 0, 32); } for(int x = 0; x < countof(blockOffset16SZ); x++) { blockOffset16SZ[x] = (int)BlockNumber16SZ(x << 3, 0, 0, 32) - (int)BlockNumber16SZ(0, 0, 0, 32); } for(int x = 0; x < countof(blockOffset8); x++) { blockOffset8[x] = (int)BlockNumber8(x << 3, 0, 0, 32) - (int)BlockNumber8(0, 0, 0, 32); } for(int x = 0; x < countof(blockOffset4); x++) { blockOffset4[x] = (int)BlockNumber4(x << 3, 0, 0, 32) - (int)BlockNumber4(0, 0, 0, 32); } for(int i = 0; i < countof(m_psm); i++) { m_psm[i].pa = &GSLocalMemory::PixelAddress32; m_psm[i].bn = &GSLocalMemory::BlockNumber32; m_psm[i].rp = &GSLocalMemory::ReadPixel32; m_psm[i].rpa = &GSLocalMemory::ReadPixel32; m_psm[i].wp = &GSLocalMemory::WritePixel32; m_psm[i].wpa = &GSLocalMemory::WritePixel32; m_psm[i].rt = &GSLocalMemory::ReadTexel32; m_psm[i].rtNP = &GSLocalMemory::ReadTexel32; m_psm[i].rta = &GSLocalMemory::ReadTexel32; m_psm[i].wfa = &GSLocalMemory::WritePixel32; m_psm[i].wi = &GSLocalMemory::WriteImage; m_psm[i].ri = &GSLocalMemory::ReadImageX; // TODO m_psm[i].rtx = &GSLocalMemory::ReadTexture32; m_psm[i].rtxNP = &GSLocalMemory::ReadTexture32; m_psm[i].rtxP = &GSLocalMemory::ReadTexture32; m_psm[i].rtxb = &GSLocalMemory::ReadTextureBlock32; m_psm[i].rtxbP = &GSLocalMemory::ReadTextureBlock32; m_psm[i].bpp = m_psm[i].trbpp = 32; m_psm[i].pal = 0; m_psm[i].bs = GSVector2i(8, 8); m_psm[i].pgs = GSVector2i(64, 32); for(int j = 0; j < 8; j++) m_psm[i].rowOffset[j] = rowOffset32; m_psm[i].blockOffset = blockOffset32; } m_psm[PSM_PSMCT16].pa = &GSLocalMemory::PixelAddress16; m_psm[PSM_PSMCT16S].pa = &GSLocalMemory::PixelAddress16S; m_psm[PSM_PSMT8].pa = &GSLocalMemory::PixelAddress8; m_psm[PSM_PSMT4].pa = &GSLocalMemory::PixelAddress4; m_psm[PSM_PSMZ32].pa = &GSLocalMemory::PixelAddress32Z; m_psm[PSM_PSMZ24].pa = &GSLocalMemory::PixelAddress32Z; m_psm[PSM_PSMZ16].pa = &GSLocalMemory::PixelAddress16Z; m_psm[PSM_PSMZ16S].pa = &GSLocalMemory::PixelAddress16SZ; m_psm[PSM_PSMCT16].bn = &GSLocalMemory::BlockNumber16; m_psm[PSM_PSMCT16S].bn = &GSLocalMemory::BlockNumber16S; m_psm[PSM_PSMT8].bn = &GSLocalMemory::BlockNumber8; m_psm[PSM_PSMT4].bn = &GSLocalMemory::BlockNumber4; m_psm[PSM_PSMZ32].bn = &GSLocalMemory::BlockNumber32Z; m_psm[PSM_PSMZ24].bn = &GSLocalMemory::BlockNumber32Z; m_psm[PSM_PSMZ16].bn = &GSLocalMemory::BlockNumber16Z; m_psm[PSM_PSMZ16S].bn = &GSLocalMemory::BlockNumber16SZ; m_psm[PSM_PSMCT24].rp = &GSLocalMemory::ReadPixel24; m_psm[PSM_PSMCT16].rp = &GSLocalMemory::ReadPixel16; m_psm[PSM_PSMCT16S].rp = &GSLocalMemory::ReadPixel16S; m_psm[PSM_PSMT8].rp = &GSLocalMemory::ReadPixel8; m_psm[PSM_PSMT4].rp = &GSLocalMemory::ReadPixel4; m_psm[PSM_PSMT8H].rp = &GSLocalMemory::ReadPixel8H; m_psm[PSM_PSMT4HL].rp = &GSLocalMemory::ReadPixel4HL; m_psm[PSM_PSMT4HH].rp = &GSLocalMemory::ReadPixel4HH; m_psm[PSM_PSMZ32].rp = &GSLocalMemory::ReadPixel32Z; m_psm[PSM_PSMZ24].rp = &GSLocalMemory::ReadPixel24Z; m_psm[PSM_PSMZ16].rp = &GSLocalMemory::ReadPixel16Z; m_psm[PSM_PSMZ16S].rp = &GSLocalMemory::ReadPixel16SZ; m_psm[PSM_PSMCT24].rpa = &GSLocalMemory::ReadPixel24; m_psm[PSM_PSMCT16].rpa = &GSLocalMemory::ReadPixel16; m_psm[PSM_PSMCT16S].rpa = &GSLocalMemory::ReadPixel16; m_psm[PSM_PSMT8].rpa = &GSLocalMemory::ReadPixel8; m_psm[PSM_PSMT4].rpa = &GSLocalMemory::ReadPixel4; m_psm[PSM_PSMT8H].rpa = &GSLocalMemory::ReadPixel8H; m_psm[PSM_PSMT4HL].rpa = &GSLocalMemory::ReadPixel4HL; m_psm[PSM_PSMT4HH].rpa = &GSLocalMemory::ReadPixel4HH; m_psm[PSM_PSMZ32].rpa = &GSLocalMemory::ReadPixel32; m_psm[PSM_PSMZ24].rpa = &GSLocalMemory::ReadPixel24; m_psm[PSM_PSMZ16].rpa = &GSLocalMemory::ReadPixel16; m_psm[PSM_PSMZ16S].rpa = &GSLocalMemory::ReadPixel16; m_psm[PSM_PSMCT32].wp = &GSLocalMemory::WritePixel32; m_psm[PSM_PSMCT24].wp = &GSLocalMemory::WritePixel24; m_psm[PSM_PSMCT16].wp = &GSLocalMemory::WritePixel16; m_psm[PSM_PSMCT16S].wp = &GSLocalMemory::WritePixel16S; m_psm[PSM_PSMT8].wp = &GSLocalMemory::WritePixel8; m_psm[PSM_PSMT4].wp = &GSLocalMemory::WritePixel4; m_psm[PSM_PSMT8H].wp = &GSLocalMemory::WritePixel8H; m_psm[PSM_PSMT4HL].wp = &GSLocalMemory::WritePixel4HL; m_psm[PSM_PSMT4HH].wp = &GSLocalMemory::WritePixel4HH; m_psm[PSM_PSMZ32].wp = &GSLocalMemory::WritePixel32Z; m_psm[PSM_PSMZ24].wp = &GSLocalMemory::WritePixel24Z; m_psm[PSM_PSMZ16].wp = &GSLocalMemory::WritePixel16Z; m_psm[PSM_PSMZ16S].wp = &GSLocalMemory::WritePixel16SZ; m_psm[PSM_PSMCT32].wpa = &GSLocalMemory::WritePixel32; m_psm[PSM_PSMCT24].wpa = &GSLocalMemory::WritePixel24; m_psm[PSM_PSMCT16].wpa = &GSLocalMemory::WritePixel16; m_psm[PSM_PSMCT16S].wpa = &GSLocalMemory::WritePixel16; m_psm[PSM_PSMT8].wpa = &GSLocalMemory::WritePixel8; m_psm[PSM_PSMT4].wpa = &GSLocalMemory::WritePixel4; m_psm[PSM_PSMT8H].wpa = &GSLocalMemory::WritePixel8H; m_psm[PSM_PSMT4HL].wpa = &GSLocalMemory::WritePixel4HL; m_psm[PSM_PSMT4HH].wpa = &GSLocalMemory::WritePixel4HH; m_psm[PSM_PSMZ32].wpa = &GSLocalMemory::WritePixel32; m_psm[PSM_PSMZ24].wpa = &GSLocalMemory::WritePixel24; m_psm[PSM_PSMZ16].wpa = &GSLocalMemory::WritePixel16; m_psm[PSM_PSMZ16S].wpa = &GSLocalMemory::WritePixel16; m_psm[PSM_PSMCT24].rt = &GSLocalMemory::ReadTexel24; m_psm[PSM_PSMCT16].rt = &GSLocalMemory::ReadTexel16; m_psm[PSM_PSMCT16S].rt = &GSLocalMemory::ReadTexel16S; m_psm[PSM_PSMT8].rt = &GSLocalMemory::ReadTexel8; m_psm[PSM_PSMT4].rt = &GSLocalMemory::ReadTexel4; m_psm[PSM_PSMT8H].rt = &GSLocalMemory::ReadTexel8H; m_psm[PSM_PSMT4HL].rt = &GSLocalMemory::ReadTexel4HL; m_psm[PSM_PSMT4HH].rt = &GSLocalMemory::ReadTexel4HH; m_psm[PSM_PSMZ32].rt = &GSLocalMemory::ReadTexel32Z; m_psm[PSM_PSMZ24].rt = &GSLocalMemory::ReadTexel24Z; m_psm[PSM_PSMZ16].rt = &GSLocalMemory::ReadTexel16Z; m_psm[PSM_PSMZ16S].rt = &GSLocalMemory::ReadTexel16SZ; m_psm[PSM_PSMCT24].rta = &GSLocalMemory::ReadTexel24; m_psm[PSM_PSMCT16].rta = &GSLocalMemory::ReadTexel16; m_psm[PSM_PSMCT16S].rta = &GSLocalMemory::ReadTexel16; m_psm[PSM_PSMT8].rta = &GSLocalMemory::ReadTexel8; m_psm[PSM_PSMT4].rta = &GSLocalMemory::ReadTexel4; m_psm[PSM_PSMT8H].rta = &GSLocalMemory::ReadTexel8H; m_psm[PSM_PSMT4HL].rta = &GSLocalMemory::ReadTexel4HL; m_psm[PSM_PSMT4HH].rta = &GSLocalMemory::ReadTexel4HH; m_psm[PSM_PSMZ24].rta = &GSLocalMemory::ReadTexel24; m_psm[PSM_PSMZ16].rta = &GSLocalMemory::ReadTexel16; m_psm[PSM_PSMZ16S].rta = &GSLocalMemory::ReadTexel16; m_psm[PSM_PSMCT24].wfa = &GSLocalMemory::WritePixel24; m_psm[PSM_PSMCT16].wfa = &GSLocalMemory::WriteFrame16; m_psm[PSM_PSMCT16S].wfa = &GSLocalMemory::WriteFrame16; m_psm[PSM_PSMZ24].wfa = &GSLocalMemory::WritePixel24; m_psm[PSM_PSMZ16].wfa = &GSLocalMemory::WriteFrame16; m_psm[PSM_PSMZ16S].wfa = &GSLocalMemory::WriteFrame16; m_psm[PSM_PSMCT16].rtNP = &GSLocalMemory::ReadTexel16NP; m_psm[PSM_PSMCT16S].rtNP = &GSLocalMemory::ReadTexel16SNP; m_psm[PSM_PSMT8].rtNP = &GSLocalMemory::ReadTexel8; m_psm[PSM_PSMT4].rtNP = &GSLocalMemory::ReadTexel4; m_psm[PSM_PSMT8H].rtNP = &GSLocalMemory::ReadTexel8H; m_psm[PSM_PSMT4HL].rtNP = &GSLocalMemory::ReadTexel4HL; m_psm[PSM_PSMT4HH].rtNP = &GSLocalMemory::ReadTexel4HH; m_psm[PSM_PSMZ32].rtNP = &GSLocalMemory::ReadTexel32Z; m_psm[PSM_PSMZ24].rtNP = &GSLocalMemory::ReadTexel24Z; m_psm[PSM_PSMZ16].rtNP = &GSLocalMemory::ReadTexel16ZNP; m_psm[PSM_PSMZ16S].rtNP = &GSLocalMemory::ReadTexel16SZNP; m_psm[PSM_PSMCT24].wi = &GSLocalMemory::WriteImage24; // TODO m_psm[PSM_PSMCT16].wi = &GSLocalMemory::WriteImage; m_psm[PSM_PSMCT16S].wi = &GSLocalMemory::WriteImage; m_psm[PSM_PSMT8].wi = &GSLocalMemory::WriteImage; m_psm[PSM_PSMT4].wi = &GSLocalMemory::WriteImage; m_psm[PSM_PSMT8H].wi = &GSLocalMemory::WriteImage8H; // TODO m_psm[PSM_PSMT4HL].wi = &GSLocalMemory::WriteImage4HL; // TODO m_psm[PSM_PSMT4HH].wi = &GSLocalMemory::WriteImage4HH; // TODO m_psm[PSM_PSMZ32].wi = &GSLocalMemory::WriteImage; m_psm[PSM_PSMZ24].wi = &GSLocalMemory::WriteImage24Z; // TODO m_psm[PSM_PSMZ16].wi = &GSLocalMemory::WriteImage; m_psm[PSM_PSMZ16S].wi = &GSLocalMemory::WriteImage; m_psm[PSM_PSMCT24].rtx = &GSLocalMemory::ReadTexture24; m_psm[PSM_PSMCT16].rtx = &GSLocalMemory::ReadTexture16; m_psm[PSM_PSMCT16S].rtx = &GSLocalMemory::ReadTexture16S; m_psm[PSM_PSMT8].rtx = &GSLocalMemory::ReadTexture8; m_psm[PSM_PSMT4].rtx = &GSLocalMemory::ReadTexture4; m_psm[PSM_PSMT8H].rtx = &GSLocalMemory::ReadTexture8H; m_psm[PSM_PSMT4HL].rtx = &GSLocalMemory::ReadTexture4HL; m_psm[PSM_PSMT4HH].rtx = &GSLocalMemory::ReadTexture4HH; m_psm[PSM_PSMZ32].rtx = &GSLocalMemory::ReadTexture32Z; m_psm[PSM_PSMZ24].rtx = &GSLocalMemory::ReadTexture24Z; m_psm[PSM_PSMZ16].rtx = &GSLocalMemory::ReadTexture16Z; m_psm[PSM_PSMZ16S].rtx = &GSLocalMemory::ReadTexture16SZ; m_psm[PSM_PSMCT16].rtxNP = &GSLocalMemory::ReadTexture16NP; m_psm[PSM_PSMCT16S].rtxNP = &GSLocalMemory::ReadTexture16SNP; m_psm[PSM_PSMT8].rtxNP = &GSLocalMemory::ReadTexture8NP; m_psm[PSM_PSMT4].rtxNP = &GSLocalMemory::ReadTexture4NP; m_psm[PSM_PSMT8H].rtxNP = &GSLocalMemory::ReadTexture8HNP; m_psm[PSM_PSMT4HL].rtxNP = &GSLocalMemory::ReadTexture4HLNP; m_psm[PSM_PSMT4HH].rtxNP = &GSLocalMemory::ReadTexture4HHNP; m_psm[PSM_PSMZ32].rtxNP = &GSLocalMemory::ReadTexture32Z; m_psm[PSM_PSMZ24].rtxNP = &GSLocalMemory::ReadTexture24Z; m_psm[PSM_PSMZ16].rtxNP = &GSLocalMemory::ReadTexture16ZNP; m_psm[PSM_PSMZ16S].rtxNP = &GSLocalMemory::ReadTexture16SZNP; m_psm[PSM_PSMCT24].rtxP = &GSLocalMemory::ReadTexture24; m_psm[PSM_PSMCT16].rtxP = &GSLocalMemory::ReadTexture16; m_psm[PSM_PSMCT16S].rtxP = &GSLocalMemory::ReadTexture16S; m_psm[PSM_PSMT8].rtxP = &GSLocalMemory::ReadTexture8P; m_psm[PSM_PSMT4].rtxP = &GSLocalMemory::ReadTexture4P; m_psm[PSM_PSMT8H].rtxP = &GSLocalMemory::ReadTexture8HP; m_psm[PSM_PSMT4HL].rtxP = &GSLocalMemory::ReadTexture4HLP; m_psm[PSM_PSMT4HH].rtxP = &GSLocalMemory::ReadTexture4HHP; m_psm[PSM_PSMZ32].rtxP = &GSLocalMemory::ReadTexture32Z; m_psm[PSM_PSMZ24].rtxP = &GSLocalMemory::ReadTexture24Z; m_psm[PSM_PSMZ16].rtxP = &GSLocalMemory::ReadTexture16Z; m_psm[PSM_PSMZ16S].rtxP = &GSLocalMemory::ReadTexture16SZ; m_psm[PSM_PSMCT24].rtxb = &GSLocalMemory::ReadTextureBlock24; m_psm[PSM_PSMCT16].rtxb = &GSLocalMemory::ReadTextureBlock16; m_psm[PSM_PSMCT16S].rtxb = &GSLocalMemory::ReadTextureBlock16S; m_psm[PSM_PSMT8].rtxb = &GSLocalMemory::ReadTextureBlock8; m_psm[PSM_PSMT4].rtxb = &GSLocalMemory::ReadTextureBlock4; m_psm[PSM_PSMT8H].rtxb = &GSLocalMemory::ReadTextureBlock8H; m_psm[PSM_PSMT4HL].rtxb = &GSLocalMemory::ReadTextureBlock4HL; m_psm[PSM_PSMT4HH].rtxb = &GSLocalMemory::ReadTextureBlock4HH; m_psm[PSM_PSMZ32].rtxb = &GSLocalMemory::ReadTextureBlock32Z; m_psm[PSM_PSMZ24].rtxb = &GSLocalMemory::ReadTextureBlock24Z; m_psm[PSM_PSMZ16].rtxb = &GSLocalMemory::ReadTextureBlock16Z; m_psm[PSM_PSMZ16S].rtxb = &GSLocalMemory::ReadTextureBlock16SZ; m_psm[PSM_PSMCT24].rtxbP = &GSLocalMemory::ReadTextureBlock24; m_psm[PSM_PSMCT16].rtxbP = &GSLocalMemory::ReadTextureBlock16; m_psm[PSM_PSMCT16S].rtxbP = &GSLocalMemory::ReadTextureBlock16S; m_psm[PSM_PSMT8].rtxbP = &GSLocalMemory::ReadTextureBlock8P; m_psm[PSM_PSMT4].rtxbP = &GSLocalMemory::ReadTextureBlock4P; m_psm[PSM_PSMT8H].rtxbP = &GSLocalMemory::ReadTextureBlock8HP; m_psm[PSM_PSMT4HL].rtxbP = &GSLocalMemory::ReadTextureBlock4HLP; m_psm[PSM_PSMT4HH].rtxbP = &GSLocalMemory::ReadTextureBlock4HHP; m_psm[PSM_PSMZ32].rtxbP = &GSLocalMemory::ReadTextureBlock32Z; m_psm[PSM_PSMZ24].rtxbP = &GSLocalMemory::ReadTextureBlock24Z; m_psm[PSM_PSMZ16].rtxbP = &GSLocalMemory::ReadTextureBlock16Z; m_psm[PSM_PSMZ16S].rtxbP = &GSLocalMemory::ReadTextureBlock16SZ; m_psm[PSM_PSMT8].pal = m_psm[PSM_PSMT8H].pal = 256; m_psm[PSM_PSMT4].pal = m_psm[PSM_PSMT4HL].pal = m_psm[PSM_PSMT4HH].pal = 16; m_psm[PSM_PSMCT16].bpp = m_psm[PSM_PSMCT16S].bpp = 16; m_psm[PSM_PSMT8].bpp = 8; m_psm[PSM_PSMT4].bpp = 4; m_psm[PSM_PSMZ16].bpp = m_psm[PSM_PSMZ16S].bpp = 16; m_psm[PSM_PSMCT24].trbpp = 24; m_psm[PSM_PSMCT16].trbpp = m_psm[PSM_PSMCT16S].trbpp = 16; m_psm[PSM_PSMT8].trbpp = m_psm[PSM_PSMT8H].trbpp = 8; m_psm[PSM_PSMT4].trbpp = m_psm[PSM_PSMT4HL].trbpp = m_psm[PSM_PSMT4HH].trbpp = 4; m_psm[PSM_PSMZ24].trbpp = 24; m_psm[PSM_PSMZ16].trbpp = m_psm[PSM_PSMZ16S].trbpp = 16; m_psm[PSM_PSMCT16].bs = m_psm[PSM_PSMCT16S].bs = GSVector2i(16, 8); m_psm[PSM_PSMT8].bs = GSVector2i(16, 16); m_psm[PSM_PSMT4].bs = GSVector2i(32, 16); m_psm[PSM_PSMZ16].bs = m_psm[PSM_PSMZ16S].bs = GSVector2i(16, 8); m_psm[PSM_PSMCT16].pgs = m_psm[PSM_PSMCT16S].pgs = GSVector2i(64, 64); m_psm[PSM_PSMT8].pgs = GSVector2i(128, 64); m_psm[PSM_PSMT4].pgs = GSVector2i(128, 128); m_psm[PSM_PSMZ16].pgs = m_psm[PSM_PSMZ16S].pgs = GSVector2i(64, 64); for(int i = 0; i < 8; i++) m_psm[PSM_PSMCT16].rowOffset[i] = rowOffset16; for(int i = 0; i < 8; i++) m_psm[PSM_PSMCT16S].rowOffset[i] = rowOffset16S; for(int i = 0; i < 8; i++) m_psm[PSM_PSMT8].rowOffset[i] = rowOffset8[((i + 2) >> 2) & 1]; for(int i = 0; i < 8; i++) m_psm[PSM_PSMT4].rowOffset[i] = rowOffset4[((i + 2) >> 2) & 1]; for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ32].rowOffset[i] = rowOffset32Z; for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ24].rowOffset[i] = rowOffset32Z; for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ16].rowOffset[i] = rowOffset16Z; for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ16S].rowOffset[i] = rowOffset16SZ; m_psm[PSM_PSMCT16].blockOffset = blockOffset16; m_psm[PSM_PSMCT16S].blockOffset = blockOffset16S; m_psm[PSM_PSMT8].blockOffset = blockOffset8; m_psm[PSM_PSMT4].blockOffset = blockOffset4; m_psm[PSM_PSMZ32].blockOffset = blockOffset32Z; m_psm[PSM_PSMZ24].blockOffset = blockOffset32Z; m_psm[PSM_PSMZ16].blockOffset = blockOffset16Z; m_psm[PSM_PSMZ16S].blockOffset = blockOffset16SZ; } GSLocalMemory::~GSLocalMemory() { VirtualFree(m_vm8, 0, MEM_RELEASE); for(hash_map::iterator i = m_omap.begin(); i != m_omap.end(); i++) { Offset* o = (*i).second; _aligned_free(o->col[0]); _aligned_free(o); } for(hash_map::iterator i = m_o4map.begin(); i != m_o4map.end(); i++) { _aligned_free((*i).second); } } GSLocalMemory::Offset* GSLocalMemory::GetOffset(uint32 bp, uint32 bw, uint32 psm) { if(bw == 0) {ASSERT(0); return NULL;} ASSERT(m_psm[psm].bpp > 8); // only for 16/24/32/8h/4hh/4hl formats where all columns are the same uint32 hash = bp | (bw << 14) | (psm << 20); hash_map::iterator i = m_omap.find(hash); if(i != m_omap.end()) { return (*i).second; } Offset* o = (Offset*)_aligned_malloc(sizeof(Offset), 16); o->hash = hash; pixelAddress pa = m_psm[psm].pa; for(int i = 0; i < 2048; i++) { o->row[i] = GSVector4i((int)pa(0, i, bp, bw)); } int* p = (int*)_aligned_malloc(sizeof(int) * (2048 + 3) * 4, 16); for(int i = 0; i < 4; i++) { o->col[i] = &p[2048 * i + ((4 - (i & 3)) & 3)]; memcpy(o->col[i], m_psm[psm].rowOffset[0], sizeof(int) * 2048); } m_omap[hash] = o; return o; } GSLocalMemory::Offset4* GSLocalMemory::GetOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF) { uint32 fbp = FRAME.Block(); uint32 zbp = ZBUF.Block(); uint32 fpsm = FRAME.PSM; uint32 zpsm = ZBUF.PSM; uint32 bw = FRAME.FBW; ASSERT(m_psm[fpsm].trbpp > 8 || m_psm[zpsm].trbpp > 8); // "(psm & 0x0f) ^ ((psm & 0xf0) >> 2)" creates 4 bit unique identifiers for render target formats (only) uint32 fpsm_hash = (fpsm & 0x0f) ^ ((fpsm & 0x30) >> 2); uint32 zpsm_hash = (zpsm & 0x0f) ^ ((zpsm & 0x30) >> 2); uint32 hash = (FRAME.FBP << 0) | (ZBUF.ZBP << 9) | (bw << 18) | (fpsm_hash << 24) | (zpsm_hash << 28); hash_map::iterator i = m_o4map.find(hash); if(i != m_o4map.end()) { return (*i).second; } Offset4* o = (Offset4*)_aligned_malloc(sizeof(Offset4), 16); o->hash = hash; pixelAddress fpa = m_psm[fpsm].pa; pixelAddress zpa = m_psm[zpsm].pa; int fs = m_psm[fpsm].bpp >> 5; int zs = m_psm[zpsm].bpp >> 5; for(int i = 0; i < 2048; i++) { o->row[i].x = (int)fpa(0, i, fbp, bw) << fs; o->row[i].y = (int)zpa(0, i, zbp, bw) << zs; } for(int i = 0; i < 512; i++) { o->col[i].x = m_psm[fpsm].rowOffset[0][i * 4] << fs; o->col[i].y = m_psm[zpsm].rowOffset[0][i * 4] << zs; } m_o4map[hash] = o; return o; } //////////////////// template void GSLocalMemory::WriteImageColumn(int l, int r, int y, int h, uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF) { uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; const int csy = bsy / 4; for(int offset = srcpitch * csy; h >= csy; h -= csy, y += csy, src += offset) { for(int x = l; x < r; x += bsx) { switch(psm) { case PSM_PSMCT32: WriteColumn32(y, BlockPtr32(x, y, bp, bw), &src[x * 4], srcpitch); break; case PSM_PSMCT16: WriteColumn16(y, BlockPtr16(x, y, bp, bw), &src[x * 2], srcpitch); break; case PSM_PSMCT16S: WriteColumn16(y, BlockPtr16S(x, y, bp, bw), &src[x * 2], srcpitch); break; case PSM_PSMT8: WriteColumn8(y, BlockPtr8(x, y, bp, bw), &src[x], srcpitch); break; case PSM_PSMT4: WriteColumn4(y, BlockPtr4(x, y, bp, bw), &src[x >> 1], srcpitch); break; case PSM_PSMZ32: WriteColumn32(y, BlockPtr32Z(x, y, bp, bw), &src[x * 4], srcpitch); break; case PSM_PSMZ16: WriteColumn16(y, BlockPtr16Z(x, y, bp, bw), &src[x * 2], srcpitch); break; case PSM_PSMZ16S: WriteColumn16(y, BlockPtr16SZ(x, y, bp, bw), &src[x * 2], srcpitch); break; // TODO default: __assume(0); } } } } template void GSLocalMemory::WriteImageBlock(int l, int r, int y, int h, uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF) { uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; for(int offset = srcpitch * bsy; h >= bsy; h -= bsy, y += bsy, src += offset) { for(int x = l; x < r; x += bsx) { switch(psm) { case PSM_PSMCT32: WriteBlock32(BlockPtr32(x, y, bp, bw), &src[x * 4], srcpitch); break; case PSM_PSMCT16: WriteBlock16(BlockPtr16(x, y, bp, bw), &src[x * 2], srcpitch); break; case PSM_PSMCT16S: WriteBlock16(BlockPtr16S(x, y, bp, bw), &src[x * 2], srcpitch); break; case PSM_PSMT8: WriteBlock8(BlockPtr8(x, y, bp, bw), &src[x], srcpitch); break; case PSM_PSMT4: WriteBlock4(BlockPtr4(x, y, bp, bw), &src[x >> 1], srcpitch); break; case PSM_PSMZ32: WriteBlock32(BlockPtr32Z(x, y, bp, bw), &src[x * 4], srcpitch); break; case PSM_PSMZ16: WriteBlock16(BlockPtr16Z(x, y, bp, bw), &src[x * 2], srcpitch); break; case PSM_PSMZ16S: WriteBlock16(BlockPtr16SZ(x, y, bp, bw), &src[x * 2], srcpitch); break; // TODO default: __assume(0); } } } } template void GSLocalMemory::WriteImageLeftRight(int l, int r, int y, int h, uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF) { uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; for(; h > 0; y++, h--, src += srcpitch) { for(int x = l; x < r; x++) { switch(psm) { case PSM_PSMCT32: WritePixel32(x, y, *(uint32*)&src[x * 4], bp, bw); break; case PSM_PSMCT16: WritePixel16(x, y, *(uint16*)&src[x * 2], bp, bw); break; case PSM_PSMCT16S: WritePixel16S(x, y, *(uint16*)&src[x * 2], bp, bw); break; case PSM_PSMT8: WritePixel8(x, y, src[x], bp, bw); break; case PSM_PSMT4: WritePixel4(x, y, src[x >> 1] >> ((x & 1) << 2), bp, bw); break; case PSM_PSMZ32: WritePixel32Z(x, y, *(uint32*)&src[x * 4], bp, bw); break; case PSM_PSMZ16: WritePixel16Z(x, y, *(uint16*)&src[x * 2], bp, bw); break; case PSM_PSMZ16S: WritePixel16SZ(x, y, *(uint16*)&src[x * 2], bp, bw); break; // TODO default: __assume(0); } } } } template void GSLocalMemory::WriteImageTopBottom(int l, int r, int y, int h, uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF) { __declspec(align(16)) uint8 buff[64]; // merge buffer for one column uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; const int csy = bsy / 4; // merge incomplete column int y2 = y & (csy - 1); if(y2 > 0) { int h2 = min(h, csy - y2); for(int x = l; x < r; x += bsx) { uint8* dst = NULL; switch(psm) { case PSM_PSMCT32: dst = BlockPtr32(x, y, bp, bw); break; case PSM_PSMCT16: dst = BlockPtr16(x, y, bp, bw); break; case PSM_PSMCT16S: dst = BlockPtr16S(x, y, bp, bw); break; case PSM_PSMT8: dst = BlockPtr8(x, y, bp, bw); break; case PSM_PSMT4: dst = BlockPtr4(x, y, bp, bw); break; case PSM_PSMZ32: dst = BlockPtr32Z(x, y, bp, bw); break; case PSM_PSMZ16: dst = BlockPtr16Z(x, y, bp, bw); break; case PSM_PSMZ16S: dst = BlockPtr16SZ(x, y, bp, bw); break; // TODO default: __assume(0); } switch(psm) { case PSM_PSMCT32: case PSM_PSMZ32: ReadColumn32(y, dst, buff, 32); memcpy(&buff[32], &src[x * 4], 32); WriteColumn32(y, dst, buff, 32); break; case PSM_PSMCT16: case PSM_PSMCT16S: case PSM_PSMZ16: case PSM_PSMZ16S: ReadColumn16(y, dst, buff, 32); memcpy(&buff[32], &src[x * 2], 32); WriteColumn16(y, dst, buff, 32); break; case PSM_PSMT8: ReadColumn8(y, dst, buff, 16); for(int i = 0, j = y2; i < h2; i++, j++) memcpy(&buff[j * 16], &src[i * srcpitch + x], 16); WriteColumn8(y, dst, buff, 16); break; case PSM_PSMT4: ReadColumn4(y, dst, buff, 16); for(int i = 0, j = y2; i < h2; i++, j++) memcpy(&buff[j * 16], &src[i * srcpitch + (x >> 1)], 16); WriteColumn4(y, dst, buff, 16); break; // TODO default: __assume(0); } } src += srcpitch * h2; y += h2; h -= h2; } // write whole columns { int h2 = h & ~(csy - 1); if(h2 > 0) { if(((DWORD_PTR)&src[l * trbpp >> 3] & 15) == 0 && (srcpitch & 15) == 0) { WriteImageColumn(l, r, y, h2, src, srcpitch, BITBLTBUF); } else { WriteImageColumn(l, r, y, h2, src, srcpitch, BITBLTBUF); } src += srcpitch * h2; y += h2; h -= h2; } } // merge incomplete column if(h >= 1) { for(int x = l; x < r; x += bsx) { uint8* dst = NULL; switch(psm) { case PSM_PSMCT32: dst = BlockPtr32(x, y, bp, bw); break; case PSM_PSMCT16: dst = BlockPtr16(x, y, bp, bw); break; case PSM_PSMCT16S: dst = BlockPtr16S(x, y, bp, bw); break; case PSM_PSMT8: dst = BlockPtr8(x, y, bp, bw); break; case PSM_PSMT4: dst = BlockPtr4(x, y, bp, bw); break; case PSM_PSMZ32: dst = BlockPtr32Z(x, y, bp, bw); break; case PSM_PSMZ16: dst = BlockPtr16Z(x, y, bp, bw); break; case PSM_PSMZ16S: dst = BlockPtr16SZ(x, y, bp, bw); break; // TODO default: __assume(0); } switch(psm) { case PSM_PSMCT32: case PSM_PSMZ32: ReadColumn32(y, dst, buff, 32); memcpy(&buff[0], &src[x * 4], 32); WriteColumn32(y, dst, buff, 32); break; case PSM_PSMCT16: case PSM_PSMCT16S: case PSM_PSMZ16: case PSM_PSMZ16S: ReadColumn16(y, dst, buff, 32); memcpy(&buff[0], &src[x * 2], 32); WriteColumn16(y, dst, buff, 32); break; case PSM_PSMT8: ReadColumn8(y, dst, buff, 16); for(int i = 0; i < h; i++) memcpy(&buff[i * 16], &src[i * srcpitch + x], 16); WriteColumn8(y, dst, buff, 16); break; case PSM_PSMT4: ReadColumn4(y, dst, buff, 16); for(int i = 0; i < h; i++) memcpy(&buff[i * 16], &src[i * srcpitch + (x >> 1)], 16); WriteColumn4(y, dst, buff, 16); break; // TODO default: __assume(0); } } } } template void GSLocalMemory::WriteImage(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) { if(TRXREG.RRW == 0) return; int l = (int)TRXPOS.DSAX; int r = l + (int)TRXREG.RRW; // finish the incomplete row first if(tx != l) { int n = min(len, (r - tx) * trbpp >> 3); WriteImageX(tx, ty, src, n, BITBLTBUF, TRXPOS, TRXREG); src += n; len -= n; } int la = (l + (bsx - 1)) & ~(bsx - 1); int ra = r & ~(bsx - 1); int srcpitch = (r - l) * trbpp >> 3; int h = len / srcpitch; if(ra - la >= bsx && h > 0) // "transfer width" >= "block width" && there is at least one full row { uint8* s = &src[-l * trbpp >> 3]; src += srcpitch * h; len -= srcpitch * h; // left part if(l < la) { WriteImageLeftRight(l, la, ty, h, s, srcpitch, BITBLTBUF); } // right part if(ra < r) { WriteImageLeftRight(ra, r, ty, h, s, srcpitch, BITBLTBUF); } // horizontally aligned part if(la < ra) { // top part { int h2 = min(h, bsy - (ty & (bsy - 1))); if(h2 < bsy) { WriteImageTopBottom(la, ra, ty, h2, s, srcpitch, BITBLTBUF); s += srcpitch * h2; ty += h2; h -= h2; } } // horizontally and vertically aligned part { int h2 = h & ~(bsy - 1); if(h2 > 0) { if(((DWORD_PTR)&s[la * trbpp >> 3] & 15) == 0 && (srcpitch & 15) == 0) { WriteImageBlock(la, ra, ty, h2, s, srcpitch, BITBLTBUF); } else { WriteImageBlock(la, ra, ty, h2, s, srcpitch, BITBLTBUF); } s += srcpitch * h2; ty += h2; h -= h2; } } // bottom part if(h > 0) { WriteImageTopBottom(la, ra, ty, h, s, srcpitch, BITBLTBUF); // s += srcpitch * h; ty += h; // h -= h; } } } // the rest if(len > 0) { WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG); } } #define IsTopLeftAligned(dsax, tx, ty, bw, bh) \ ((((int)dsax) & ((bw)-1)) == 0 && ((tx) & ((bw)-1)) == 0 && ((int)dsax) == (tx) && ((ty) & ((bh)-1)) == 0) void GSLocalMemory::WriteImage24(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) { if(TRXREG.RRW == 0) return; uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW * 3; int th = len / srcpitch; bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8); if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch)) { // TODO WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG); } else { th += ty; for(int y = ty; y < th; y += 8, src += srcpitch * 8) { for(int x = tx; x < tw; x += 8) { UnpackAndWriteBlock24(src + (x - tx) * 3, srcpitch, BlockPtr32(x, y, bp, bw)); } } ty = th; } } void GSLocalMemory::WriteImage8H(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) { if(TRXREG.RRW == 0) return; uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW; int th = len / srcpitch; bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8); if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch)) { // TODO WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG); } else { th += ty; for(int y = ty; y < th; y += 8, src += srcpitch * 8) { for(int x = tx; x < tw; x += 8) { UnpackAndWriteBlock8H(src + (x - tx), srcpitch, BlockPtr32(x, y, bp, bw)); } } ty = th; } } void GSLocalMemory::WriteImage4HL(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) { if(TRXREG.RRW == 0) return; uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW / 2; int th = len / srcpitch; bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8); if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch)) { // TODO WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG); } else { th += ty; for(int y = ty; y < th; y += 8, src += srcpitch * 8) { for(int x = tx; x < tw; x += 8) { UnpackAndWriteBlock4HL(src + (x - tx) / 2, srcpitch, BlockPtr32(x, y, bp, bw)); } } ty = th; } } void GSLocalMemory::WriteImage4HH(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) { if(TRXREG.RRW == 0) return; uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW / 2; int th = len / srcpitch; bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8); if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch)) { // TODO WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG); } else { th += ty; for(int y = ty; y < th; y += 8, src += srcpitch * 8) { for(int x = tx; x < tw; x += 8) { UnpackAndWriteBlock4HH(src + (x - tx) / 2, srcpitch, BlockPtr32(x, y, bp, bw)); } } ty = th; } } void GSLocalMemory::WriteImage24Z(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) { if(TRXREG.RRW == 0) return; uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW * 3; int th = len / srcpitch; bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8); if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch)) { // TODO WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG); } else { th += ty; for(int y = ty; y < th; y += 8, src += srcpitch * 8) { for(int x = tx; x < tw; x += 8) { UnpackAndWriteBlock24(src + (x - tx) * 3, srcpitch, BlockPtr32Z(x, y, bp, bw)); } } ty = th; } } void GSLocalMemory::WriteImageX(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) { if(len <= 0) return; uint8* pb = (uint8*)src; uint16* pw = (uint16*)src; uint32* pd = (uint32*)src; uint32 bp = BITBLTBUF.DBP; uint32 bw = BITBLTBUF.DBW; psm_t* psm = &m_psm[BITBLTBUF.DPSM]; int x = tx; int y = ty; int sx = (int)TRXPOS.DSAX; int ex = sx + (int)TRXREG.RRW; switch(BITBLTBUF.DPSM) { case PSM_PSMCT32: case PSM_PSMZ32: len /= 4; while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pd++) { WritePixel32(addr + offset[x], *pd); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMCT24: case PSM_PSMZ24: len /= 3; while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pb += 3) { WritePixel24(addr + offset[x], *(uint32*)pb); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMCT16: case PSM_PSMCT16S: case PSM_PSMZ16: case PSM_PSMZ16S: len /= 2; while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pw++) { WritePixel16(addr + offset[x], *pw); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT8: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pb++) { WritePixel8(addr + offset[x], *pb); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT4: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x += 2, pb++) { WritePixel4(addr + offset[x + 0], *pb & 0xf); WritePixel4(addr + offset[x + 1], *pb >> 4); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT8H: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pb++) { WritePixel8H(addr + offset[x], *pb); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT4HL: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x += 2, pb++) { WritePixel4HL(addr + offset[x + 0], *pb & 0xf); WritePixel4HL(addr + offset[x + 1], *pb >> 4); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT4HH: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x += 2, pb++) { WritePixel4HH(addr + offset[x + 0], *pb & 0xf); WritePixel4HH(addr + offset[x + 1], *pb >> 4); } if(x == ex) {x = sx; y++;} } break; } tx = x; ty = y; } // void GSLocalMemory::ReadImageX(int& tx, int& ty, uint8* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const { if(len <= 0) return; uint8* pb = (uint8*)dst; uint16* pw = (uint16*)dst; uint32* pd = (uint32*)dst; uint32 bp = BITBLTBUF.SBP; uint32 bw = BITBLTBUF.SBW; psm_t* psm = &m_psm[BITBLTBUF.SPSM]; int x = tx; int y = ty; int sx = (int)TRXPOS.SSAX; int ex = sx + (int)TRXREG.RRW; switch(BITBLTBUF.SPSM) { case PSM_PSMCT32: case PSM_PSMZ32: len /= 4; while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pd++) { *pd = ReadPixel32(addr + offset[x]); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMCT24: case PSM_PSMZ24: len /= 3; while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pb += 3) { uint32 c = ReadPixel32(addr + offset[x]); pb[0] = ((uint8*)&c)[0]; pb[1] = ((uint8*)&c)[1]; pb[2] = ((uint8*)&c)[2]; } if(x == ex) {x = sx; y++;} } break; case PSM_PSMCT16: case PSM_PSMCT16S: case PSM_PSMZ16: case PSM_PSMZ16S: len /= 2; while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pw++) { *pw = ReadPixel16(addr + offset[x]); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT8: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pb++) { *pb = ReadPixel8(addr + offset[x]); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT4: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x += 2, pb++) { *pb = ReadPixel4(addr + offset[x + 0]) | (ReadPixel4(addr + offset[x + 1]) << 4); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT8H: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x++, pb++) { *pb = ReadPixel8H(addr + offset[x]); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT4HL: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x += 2, pb++) { *pb = ReadPixel4HL(addr + offset[x + 0]) | (ReadPixel4HL(addr + offset[x + 1]) << 4); } if(x == ex) {x = sx; y++;} } break; case PSM_PSMT4HH: while(len > 0) { uint32 addr = psm->pa(0, y, bp, bw); int* offset = psm->rowOffset[y & 7]; for(; len > 0 && x < ex; len--, x += 2, pb++) { *pb = ReadPixel4HH(addr + offset[x + 0]) | (ReadPixel4HH(addr + offset[x + 1]) << 4); } if(x == ex) {x = sx; y++;} } break; } tx = x; ty = y; } /////////////////// void GSLocalMemory::ReadTexture32(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(8, 8, 32) { ReadBlock32(BlockPtr32(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture24(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { if(TEXA.AEM) { FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock24(BlockPtr32(x, y, bp, bw), dst, dstpitch, TEXA); } FOREACH_BLOCK_END } else { FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock24(BlockPtr32(x, y, bp, bw), dst, dstpitch, TEXA); } FOREACH_BLOCK_END } } void GSLocalMemory::ReadTexture16(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { __declspec(align(16)) uint16 block[16 * 8]; FOREACH_BLOCK_START(16, 8, 32) { ReadBlock16(BlockPtr16(x, y, bp, bw), (uint8*)block, sizeof(block) / 8); ExpandBlock16(block, dst, dstpitch, TEXA); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture16S(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { __declspec(align(16)) uint16 block[16 * 8]; FOREACH_BLOCK_START(16, 8, 32) { ReadBlock16(BlockPtr16S(x, y, bp, bw), (uint8*)block, sizeof(block) / 8); ExpandBlock16(block, dst, dstpitch, TEXA); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture8(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint32* pal = m_clut; FOREACH_BLOCK_START(16, 16, 32) { ReadAndExpandBlock8_32(BlockPtr8(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture4(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint64* pal = m_clut; FOREACH_BLOCK_START(32, 16, 32) { ReadAndExpandBlock4_32(BlockPtr4(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture8H(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint32* pal = m_clut; FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock8H_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture4HL(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint32* pal = m_clut; FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock4HL_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture4HH(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint32* pal = m_clut; FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock4HH_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture32Z(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(8, 8, 32) { ReadBlock32(BlockPtr32Z(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture24Z(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { if(TEXA.AEM) { FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock24(BlockPtr32Z(x, y, bp, bw), dst, dstpitch, TEXA); } FOREACH_BLOCK_END } else { FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock24(BlockPtr32Z(x, y, bp, bw), dst, dstpitch, TEXA); } FOREACH_BLOCK_END } } void GSLocalMemory::ReadTexture16Z(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { __declspec(align(16)) uint16 block[16 * 8]; FOREACH_BLOCK_START(16, 8, 32) { ReadBlock16(BlockPtr16Z(x, y, bp, bw), (uint8*)block, sizeof(block) / 8); ExpandBlock16(block, dst, dstpitch, TEXA); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture16SZ(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { __declspec(align(16)) uint16 block[16 * 8]; FOREACH_BLOCK_START(16, 8, 32) { ReadBlock16(BlockPtr16SZ(x, y, bp, bw), (uint8*)block, sizeof(block) / 8); ExpandBlock16(block, dst, dstpitch, TEXA); } FOREACH_BLOCK_END } /////////////////// void GSLocalMemory::ReadTextureBlock32(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadBlock32(BlockPtr(bp), dst, dstpitch); } void GSLocalMemory::ReadTextureBlock24(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); if(TEXA.AEM) { ReadAndExpandBlock24(BlockPtr(bp), dst, dstpitch, TEXA); } else { ReadAndExpandBlock24(BlockPtr(bp), dst, dstpitch, TEXA); } } void GSLocalMemory::ReadTextureBlock16(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { __declspec(align(16)) uint16 block[16 * 8]; ReadBlock16(BlockPtr(bp), (uint8*)block, sizeof(block) / 8); ExpandBlock16(block, dst, dstpitch, TEXA); } void GSLocalMemory::ReadTextureBlock16S(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { __declspec(align(16)) uint16 block[16 * 8]; ReadBlock16(BlockPtr(bp), (uint8*)block, sizeof(block) / 8); ExpandBlock16(block, dst, dstpitch, TEXA); } void GSLocalMemory::ReadTextureBlock8(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadAndExpandBlock8_32(BlockPtr(bp), dst, dstpitch, m_clut); } void GSLocalMemory::ReadTextureBlock4(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadAndExpandBlock4_32(BlockPtr(bp), dst, dstpitch, m_clut); } void GSLocalMemory::ReadTextureBlock8H(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadAndExpandBlock8H_32(BlockPtr(bp), dst, dstpitch, m_clut); } void GSLocalMemory::ReadTextureBlock4HL(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadAndExpandBlock4HL_32(BlockPtr(bp), dst, dstpitch, m_clut); } void GSLocalMemory::ReadTextureBlock4HH(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadAndExpandBlock4HH_32(BlockPtr(bp), dst, dstpitch, m_clut); } void GSLocalMemory::ReadTextureBlock32Z(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadBlock32(BlockPtr(bp), dst, dstpitch); } void GSLocalMemory::ReadTextureBlock24Z(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); if(TEXA.AEM) { ReadAndExpandBlock24(BlockPtr(bp), dst, dstpitch, TEXA); } else { ReadAndExpandBlock24(BlockPtr(bp), dst, dstpitch, TEXA); } } void GSLocalMemory::ReadTextureBlock16Z(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { __declspec(align(16)) uint16 block[16 * 8]; ReadBlock16(BlockPtr(bp), (uint8*)block, sizeof(block) / 8); ExpandBlock16(block, dst, dstpitch, TEXA); } void GSLocalMemory::ReadTextureBlock16SZ(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { __declspec(align(16)) uint16 block[16 * 8]; ReadBlock16(BlockPtr(bp), (uint8*)block, sizeof(block) / 8); ExpandBlock16(block, dst, dstpitch, TEXA); } /////////////////// void GSLocalMemory::ReadTexture(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP) { readTexture rtx = m_psm[TEX0.PSM].rtx; readTexel rt = m_psm[TEX0.PSM].rt; GSVector2i bs = m_psm[TEX0.PSM].bs; if(r.width() < bs.x || r.height() < bs.y || (r.left & (bs.x - 1)) || (r.top & (bs.y - 1)) || (r.right & (bs.x - 1)) || (r.bottom & (bs.y - 1)) || CLAMP.WMS == 3 || CLAMP.WMT == 3) { ReadTexture(r, dst, dstpitch, TEX0, TEXA, CLAMP, rt, rtx); } else { (this->*rtx)(r, dst, dstpitch, TEX0, TEXA); } } void GSLocalMemory::ReadTextureNC(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP) { readTexture rtx = m_psm[TEX0.PSM].rtx; readTexel rt = m_psm[TEX0.PSM].rt; GSVector2i bs = m_psm[TEX0.PSM].bs; if(r.width() < bs.x || r.height() < bs.y || (r.left & (bs.x - 1)) || (r.top & (bs.y - 1)) || (r.right & (bs.x - 1)) || (r.bottom & (bs.y - 1))) { ReadTextureNC(r, dst, dstpitch, TEX0, TEXA, rt, rtx); } else { (this->*rtx)(r, dst, dstpitch, TEX0, TEXA); } } /////////////////// void GSLocalMemory::ReadTexture16NP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(16, 8, 16) { ReadBlock16(BlockPtr16(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture16SNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(16, 8, 16) { ReadBlock16(BlockPtr16S(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture8NP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint32* pal = m_clut; if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24) { FOREACH_BLOCK_START(16, 16, 32) { ReadAndExpandBlock8_32(BlockPtr8(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } else { ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S); __declspec(align(16)) uint8 block[16 * 16]; FOREACH_BLOCK_START(16, 16, 16) { ReadBlock8(BlockPtr8(x, y, bp, bw), (uint8*)block, sizeof(block) / 16); ExpandBlock8_16(block, dst, dstpitch, pal); } FOREACH_BLOCK_END } } void GSLocalMemory::ReadTexture4NP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint64* pal = m_clut; if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24) { FOREACH_BLOCK_START(32, 16, 32) { ReadAndExpandBlock4_32(BlockPtr4(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } else { ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S); __declspec(align(16)) uint8 block[(32 / 2) * 16]; FOREACH_BLOCK_START(32, 16, 16) { ReadBlock4(BlockPtr4(x, y, bp, bw), (uint8*)block, sizeof(block) / 16); ExpandBlock4_16(block, dst, dstpitch, pal); } FOREACH_BLOCK_END } } void GSLocalMemory::ReadTexture8HNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint32* pal = m_clut; if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24) { FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock8H_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } else { ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S); __declspec(align(16)) uint32 block[8 * 8]; FOREACH_BLOCK_START(8, 8, 16) { ReadBlock32(BlockPtr32(x, y, bp, bw), (uint8*)block, sizeof(block) / 8); ExpandBlock8H_16(block, dst, dstpitch, pal); } FOREACH_BLOCK_END } } void GSLocalMemory::ReadTexture4HLNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint32* pal = m_clut; if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24) { FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock4HL_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } else { ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S); __declspec(align(16)) uint32 block[8 * 8]; FOREACH_BLOCK_START(8, 8, 16) { ReadBlock32(BlockPtr32(x, y, bp, bw), (uint8*)block, sizeof(block) / 8); ExpandBlock4HL_16(block, dst, dstpitch, pal); } FOREACH_BLOCK_END } } void GSLocalMemory::ReadTexture4HHNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { const uint32* pal = m_clut; if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24) { FOREACH_BLOCK_START(8, 8, 32) { ReadAndExpandBlock4HH_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal); } FOREACH_BLOCK_END } else { ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S); __declspec(align(16)) uint32 block[8 * 8]; FOREACH_BLOCK_START(8, 8, 16) { ReadBlock32(BlockPtr32(x, y, bp, bw), (uint8*)block, sizeof(block) / 8); ExpandBlock4HH_16(block, dst, dstpitch, pal); } FOREACH_BLOCK_END } } void GSLocalMemory::ReadTexture16ZNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(16, 8, 16) { ReadBlock16(BlockPtr16Z(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture16SZNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(16, 8, 16) { ReadBlock16(BlockPtr16SZ(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } /////////////////// void GSLocalMemory::ReadTextureNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP) { readTexture rtx = m_psm[TEX0.PSM].rtxNP; readTexel rt = m_psm[TEX0.PSM].rtNP; GSVector2i bs = m_psm[TEX0.PSM].bs; if(r.width() < bs.x || r.height() < bs.y || (r.left & (bs.x - 1)) || (r.top & (bs.y - 1)) || (r.right & (bs.x - 1)) || (r.bottom & (bs.y - 1)) || CLAMP.WMS == 3 || CLAMP.WMT == 3) { uint32 psm = TEX0.PSM; switch(psm) { case PSM_PSMT8: case PSM_PSMT8H: case PSM_PSMT4: case PSM_PSMT4HL: case PSM_PSMT4HH: psm = TEX0.CPSM; break; } switch(psm) { default: case PSM_PSMCT32: case PSM_PSMCT24: ReadTexture(r, dst, dstpitch, TEX0, TEXA, CLAMP, rt, rtx); break; case PSM_PSMCT16: case PSM_PSMCT16S: ReadTexture(r, dst, dstpitch, TEX0, TEXA, CLAMP, rt, rtx); break; } } else { (this->*rtx)(r, dst, dstpitch, TEX0, TEXA); } } void GSLocalMemory::ReadTextureNPNC(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP) { readTexture rtx = m_psm[TEX0.PSM].rtxNP; readTexel rt = m_psm[TEX0.PSM].rtNP; GSVector2i bs = m_psm[TEX0.PSM].bs; if(r.width() < bs.x || r.height() < bs.y || (r.left & (bs.x - 1)) || (r.top & (bs.y - 1)) || (r.right & (bs.x - 1)) || (r.bottom & (bs.y - 1))) { uint32 psm = TEX0.PSM; switch(psm) { case PSM_PSMT8: case PSM_PSMT8H: case PSM_PSMT4: case PSM_PSMT4HL: case PSM_PSMT4HH: psm = TEX0.CPSM; break; } switch(psm) { default: case PSM_PSMCT32: case PSM_PSMCT24: ReadTextureNC(r, dst, dstpitch, TEX0, TEXA, rt, rtx); break; case PSM_PSMCT16: case PSM_PSMCT16S: ReadTextureNC(r, dst, dstpitch, TEX0, TEXA, rt, rtx); break; } } else { (this->*rtx)(r, dst, dstpitch, TEX0, TEXA); } } // 32/8 void GSLocalMemory::ReadTexture8P(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(16, 16, 8) { ReadBlock8(BlockPtr8(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture4P(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(32, 16, 8) { ReadBlock4P(BlockPtr4(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture8HP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(8, 8, 8) { ReadBlock8HP(BlockPtr32(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture4HLP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(8, 8, 8) { ReadBlock4HLP(BlockPtr32(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } void GSLocalMemory::ReadTexture4HHP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { FOREACH_BLOCK_START(8, 8, 8) { ReadBlock4HHP(BlockPtr32(x, y, bp, bw), dst, dstpitch); } FOREACH_BLOCK_END } // void GSLocalMemory::ReadTextureBlock8P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ReadBlock8(BlockPtr(bp), dst, dstpitch); } void GSLocalMemory::ReadTextureBlock4P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadBlock4P(BlockPtr(bp), dst, dstpitch); } void GSLocalMemory::ReadTextureBlock8HP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadBlock8HP(BlockPtr(bp), dst, dstpitch); } void GSLocalMemory::ReadTextureBlock4HLP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadBlock4HLP(BlockPtr(bp), dst, dstpitch); } void GSLocalMemory::ReadTextureBlock4HHP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const { ALIGN_STACK(16); ReadBlock4HHP(BlockPtr(bp), dst, dstpitch); } // template void GSLocalMemory::ReadTexture(const GSVector4i& r2, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, readTexel rt, readTexture rtx) { // TODO: this is a mess, make it more simple GSVector4i r = r2; uint32 wms = CLAMP.WMS, wmt = CLAMP.WMT; uint32 minu = CLAMP.MINU, maxu = CLAMP.MAXU; uint32 minv = CLAMP.MINV, maxv = CLAMP.MAXV; GSVector2i bs = m_psm[TEX0.PSM].bs; int bsxm = bs.x - 1; int bsym = bs.y - 1; if(wms == 3 || wmt == 3) { if(wms == 3 && wmt == 3) { int w = minu + 1; int h = minv + 1; w = (w + bsxm) & ~bsxm; h = (h + bsym) & ~bsym; if(w % bs.x == 0 && maxu % bs.x == 0 && h % bs.y == 0 && maxv % bs.y == 0) { // printf("!!! 1 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom); T* buff = (T*)_aligned_malloc(w * h * sizeof(T), 16); (this->*rtx)(GSVector4i(maxu, maxv, maxu + w, maxv + h), (uint8*)buff, w * sizeof(T), TEX0, TEXA); dst -= r.left * sizeof(T); // int left = (r.left + minu) & ~minu; // int right = r.right & ~minu; for(int y = r.top; y < r.bottom; y++, dst += dstpitch) { T* src = &buff[(y & minv) * w]; int x = r.left; /* for(; x < left; x++) { ((T*)dst)[x] = src[x & minu]; } for(; x < right; x += minu + 1) { memcpy(&((T*)dst)[x], src, sizeof(T) * (minu + 1)); } */ for(; x < r.right; x++) { ((T*)dst)[x] = src[x & minu]; } } _aligned_free(buff); return; } } if(wms == 2) { int left = r.left; r.left = min(r.right, max(r.left, (int)minu)); r.right = max(r.left, min(r.right, (int)maxu + 1)); dst += (r.left - left) * sizeof(T); } if(wmt == 2) { int top = r.top; r.top = min(r.bottom, max(r.top, (int)minv)); r.bottom = max(r.top, min(r.bottom, (int)maxv + 1)); dst += (r.top - top) * dstpitch; } if(wms == 3 && wmt != 3) { int w = ((minu + 1) + bsxm) & ~bsxm; if(w % bs.x == 0 && maxu % bs.x == 0) { // printf("!!! 2 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom); int top = r.top & ~bsym; int bottom = (r.bottom + bsym) & ~bsym; int h = bottom - top; T* buff = (T*)_aligned_malloc(w * h * sizeof(T), 16); (this->*rtx)(GSVector4i(maxu, top, maxu + w, top + h), (uint8*)buff, w * sizeof(T), TEX0, TEXA); dst -= r.left * sizeof(T); // int left = (r.left + minu) & ~minu; // int right = r.right & ~minu; for(int y = r.top; y < r.bottom; y++, dst += dstpitch) { T* src = &buff[(y - top) * w]; int x = r.left; /* for(; x < left; x++) { ((T*)dst)[x] = src[x & minu]; } for(; x < right; x += minu + 1) { memcpy(&((T*)dst)[x], src, sizeof(T) * (minu + 1)); } */ for(; x < r.right; x++) { ((T*)dst)[x] = src[x & minu]; } } _aligned_free(buff); return; } } if(wms != 3 && wmt == 3) { int h = (minv + 1 + bsym) & ~bsym; if(h % bs.y == 0 && maxv % bs.y == 0) { // printf("!!! 3 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom); int left = r.left & ~bsxm; int right = (r.right + bsxm) & ~bsxm; int w = right - left; T* buff = (T*)_aligned_malloc(w * h * sizeof(T), 16); (this->*rtx)(GSVector4i(left, maxv, left + w, maxv + h), (uint8*)buff, w * sizeof(T), TEX0, TEXA); for(int y = r.top; y < r.bottom; y++, dst += dstpitch) { T* src = &buff[(y & minv) * w + (r.left - left)]; memcpy(dst, src, sizeof(T) * r.width()); } _aligned_free(buff); return; } } switch(wms) { default: for(int x = r.left; x < r.right; x++) m_xtbl[x] = x; break; case 3: for(int x = r.left; x < r.right; x++) m_xtbl[x] = (x & minu) | maxu; break; } switch(wmt) { default: for(int y = r.top; y < r.bottom; y++) m_ytbl[y] = y; break; case 3: for(int y = r.top; y < r.bottom; y++) m_ytbl[y] = (y & minv) | maxv; break; } // printf("!!! 4 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom); for(int y = r.top; y < r.bottom; y++, dst += dstpitch) for(int x = r.left, i = 0; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(m_xtbl[x], m_ytbl[y], TEX0, TEXA); } else { // find a block-aligned rect that fits between r and the region clamped area (if any) GSVector4i r1 = r; GSVector4i r2 = r; r1.left = (r1.left + bsxm) & ~bsxm; r1.top = (r1.top + bsym) & ~bsym; r1.right = r1.right & ~bsxm; r1.bottom = r1.bottom & ~bsym; if(wms == 2 && minu < maxu) { r2.left = minu & ~bsxm; r2.right = (maxu + bsxm) & ~bsxm; } if(wmt == 2 && minv < maxv) { r2.top = minv & ~bsym; r2.bottom = (maxv + bsym) & ~bsym; } GSVector4i cr = r1.rintersect(r2); bool aligned = ((DWORD_PTR)(dst + (cr.left - r.left) * sizeof(T)) & 0xf) == 0; if(cr.rempty() || !aligned) { // TODO: expand r to block size, read into temp buffer, copy to r (like above) if(!aligned) printf("unaligned memory pointer passed to ReadTexture\n"); // printf("!!! 5 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom); for(int y = r.top; y < r.bottom; y++, dst += dstpitch) for(int x = r.left, i = 0; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); } else { // printf("!!! 6 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom); for(int y = r.top; y < cr.top; y++, dst += dstpitch) for(int x = r.left, i = 0; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); if(!cr.rempty()) { (this->*rtx)(cr, dst + (cr.left - r.left) * sizeof(T), dstpitch, TEX0, TEXA); } for(int y = cr.top; y < cr.bottom; y++, dst += dstpitch) { for(int x = r.left, i = 0; x < cr.left; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); for(int x = cr.right, i = x - r.left; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); } for(int y = cr.bottom; y < r.bottom; y++, dst += dstpitch) for(int x = r.left, i = 0; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); } } } template void GSLocalMemory::ReadTextureNC(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, readTexel rt, readTexture rtx) { GSVector2i bs = m_psm[TEX0.PSM].bs; int bsxm = bs.x - 1; int bsym = bs.y - 1; GSVector4i cr; cr.left = (r.left + bsxm) & ~bsxm; cr.top = (r.top + bsym) & ~bsym; cr.right = r.right & ~bsxm; cr.bottom = r.bottom & ~bsym; bool aligned = ((DWORD_PTR)(dst + (cr.left - r.left) * sizeof(T)) & 0xf) == 0; if(cr.rempty() || !aligned) { // TODO: expand r to block size, read into temp buffer, copy to r (like above) if(!aligned) printf("unaligned memory pointer passed to ReadTexture\n"); for(int y = r.top; y < r.bottom; y++, dst += dstpitch) for(int x = r.left, i = 0; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); } else { for(int y = r.top; y < cr.top; y++, dst += dstpitch) for(int x = r.left, i = 0; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); if(!cr.rempty()) (this->*rtx)(cr, dst + (cr.left - r.left) * sizeof(T), dstpitch, TEX0, TEXA); for(int y = cr.top; y < cr.bottom; y++, dst += dstpitch) { for(int x = r.left, i = 0; x < cr.left; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); for(int x = cr.right, i = x - r.left; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); } for(int y = cr.bottom; y < r.bottom; y++, dst += dstpitch) for(int x = r.left, i = 0; x < r.right; x++, i++) ((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA); } } HRESULT GSLocalMemory::SaveBMP(const string& fn, uint32 bp, uint32 bw, uint32 psm, int w, int h) { int pitch = w * 4; int size = pitch * h; void* bits = ::_aligned_malloc(size, 16); GIFRegTEX0 TEX0; TEX0.TBP0 = bp; TEX0.TBW = bw; TEX0.PSM = psm; GIFRegTEXA TEXA; TEXA.AEM = 0; TEXA.TA0 = 0; TEXA.TA1 = 0x80; readPixel rp = m_psm[psm].rp; uint8* p = (uint8*)bits; for(int j = h-1; j >= 0; j--, p += pitch) for(int i = 0; i < w; i++) ((uint32*)p)[i] = (this->*rp)(i, j, TEX0.TBP0, TEX0.TBW); if(FILE* fp = fopen(fn.c_str(), "wb")) { BITMAPINFOHEADER bih; memset(&bih, 0, sizeof(bih)); bih.biSize = sizeof(bih); bih.biWidth = w; bih.biHeight = h; bih.biPlanes = 1; bih.biBitCount = 32; bih.biCompression = BI_RGB; bih.biSizeImage = size; BITMAPFILEHEADER bfh; memset(&bfh, 0, sizeof(bfh)); bfh.bfType = 'MB'; bfh.bfOffBits = sizeof(bfh) + sizeof(bih); bfh.bfSize = bfh.bfOffBits + size; bfh.bfReserved1 = bfh.bfReserved2 = 0; fwrite(&bfh, 1, sizeof(bfh), fp); fwrite(&bih, 1, sizeof(bih), fp); fwrite(bits, 1, size, fp); fclose(fp); } ::_aligned_free(bits); return true; }