/* ZeroPAD - author: zerofrog(@gmail.com) * Copyright (C) 2006-2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "zeropad.h" // holds all joystick info class JoystickInfo { public: JoystickInfo(); ~JoystickInfo() { Destroy(); } void Destroy(); // opens handles to all possible joysticks static void EnumerateJoysticks(vector& vjoysticks); bool Init(int id, bool bStartThread = true); // opens a handle and gets information void Assign(int pad); // assigns a joystick to a pad void TestForce(); const string& GetName() { return devname; } int GetNumButtons() { return numbuttons; } int GetNumAxes() { return numaxes; } int GetNumPOV() { return numpov; } /*int GetNumHats() { return numhats; }*/ int GetId() { return _id; } int GetPAD() { return pad; } int GetDeadzone(int axis) { return deadzone; } void SaveState(); int GetButtonState(int i) { return vbutstate[i]; } int GetAxisState(int i) { return vaxisstate[i]; } /*int GetHatState(int i) { return vhatstate[i]; }*/ void SetButtonState(int i, int state) { vbutstate[i] = state; } void SetAxisState(int i, int value) { vaxisstate[i] = value; } /*void SetHatState(int i, int value) { vhatstate[i] = value; }*/ SDL_Joystick* GetJoy() { return joy; } private: string devname; // pretty device name int _id; int numbuttons, numaxes, numpov, numhats; int axisrange, deadzone; int pad; vector vbutstate, vaxisstate; SDL_Joystick* joy; }; extern int s_selectedpad; extern vector s_vjoysticks; //extern void JoystickInfo::EnumerateJoysticks(vector& vjoysticks); /*extern JoystickInfo::JoystickInfo(); extern void JoystickInfo::Destroy(); extern bool JoystickInfo::Init(int id, bool bStartThread); extern void JoystickInfo::Assign(int newpad); extern void JoystickInfo::SaveState(); extern void JoystickInfo::TestForce();*/