/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #if !defined(__APPLE__) #include "common/Threading.h" #include "common/wxBaseTools.h" #include "common/ThreadingInternal.h" // -------------------------------------------------------------------------------------- // Semaphore Implementations // -------------------------------------------------------------------------------------- Threading::Semaphore::Semaphore() { sem_init(&m_sema, false, 0); } Threading::Semaphore::~Semaphore() { sem_destroy(&m_sema); } void Threading::Semaphore::Reset() { sem_destroy(&m_sema); sem_init(&m_sema, false, 0); } void Threading::Semaphore::Post() { sem_post(&m_sema); } void Threading::Semaphore::Post(int multiple) { #if defined(_MSC_VER) sem_post_multiple(&m_sema, multiple); #else // Only w32pthreads has the post_multiple, but it's easy enough to fake: while (multiple > 0) { multiple--; sem_post(&m_sema); } #endif } void Threading::Semaphore::WaitWithoutYield() { pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead."); sem_wait(&m_sema); } bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout) { wxDateTime megafail(wxDateTime::UNow() + timeout); const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000}; return sem_timedwait(&m_sema, &fail) == 0; } // This is a wxApp-safe implementation of Wait, which makes sure and executes the App's // pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that // user input continues to be handled and that windoes continue to repaint. If the Wait is // called from another thread, no message pumping is performed. // void Threading::Semaphore::Wait() { #if wxUSE_GUI if (!wxThread::IsMain() || (wxTheApp == NULL)) { sem_wait(&m_sema); } else if (_WaitGui_RecursionGuard(L"Semaphore::Wait")) { sem_wait(&m_sema); } else { //ScopedBusyCursor hourglass( Cursor_KindaBusy ); while (!WaitWithoutYield(def_yieldgui_interval)) YieldToMain(); } #else sem_wait(&m_sema); #endif } // This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's // pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that // user input continues to be handled and that windows continue to repaint. If the Wait is // called from another thread, no message pumping is performed. // // Returns: // false if the wait timed out before the semaphore was signaled, or true if the signal was // reached prior to timeout. // bool Threading::Semaphore::Wait(const wxTimeSpan& timeout) { #if wxUSE_GUI if (!wxThread::IsMain() || (wxTheApp == NULL)) { return WaitWithoutYield(timeout); } else if (_WaitGui_RecursionGuard(L"Semaphore::TimedWait")) { return WaitWithoutYield(timeout); } else { //ScopedBusyCursor hourglass( Cursor_KindaBusy ); wxTimeSpan countdown((timeout)); do { if (WaitWithoutYield(def_yieldgui_interval)) break; YieldToMain(); countdown -= def_yieldgui_interval; } while (countdown.GetMilliseconds() > 0); return countdown.GetMilliseconds() > 0; } #else return WaitWithoutYield(timeout); #endif } // Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state // after the wait has completed. Useful for situations where the semaphore itself is stored on // the stack and passed to another thread via GUI message or such, avoiding complications where // the thread might be canceled and the stack value becomes invalid. // // Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so // consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need // to do a lot of no-cancel waits in a tight loop worker thread, for example. void Threading::Semaphore::WaitNoCancel() { int oldstate; pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate); //WaitWithoutYield(); Wait(); pthread_setcancelstate(oldstate, NULL); } void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout) { int oldstate; pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate); //WaitWithoutYield( timeout ); Wait(timeout); pthread_setcancelstate(oldstate, NULL); } bool Threading::Semaphore::TryWait() { return sem_trywait(&m_sema) == 0; } int Threading::Semaphore::Count() { int retval; sem_getvalue(&m_sema, &retval); return retval; } #endif