name: MacOS Build # Controls when the action will run. Triggers the workflow on push or pull request # events but only for the master branch on: push: branches: - master paths-ignore: - .gitignore - "**/*.md" - .clang-format - debian-packager/ - bin/PCSX2_keys.ini.default - "pcsx2/PAD/Windows/**" pull_request: branches: - master paths-ignore: - .gitignore - "**/*.md" - .clang-format - debian-packager/ - bin/PCSX2_keys.ini.default - "pcsx2/PAD/Windows/**" jobs: build: strategy: # Prevent one build from failing everything (although maybe those should be included as experimental builds instead) fail-fast: false matrix: os: [macos-10.15] platform: [x64] experimental: [false] name: ${{ matrix.os }}-${{ matrix.platform }} runs-on: ${{ matrix.os }} continue-on-error: ${{ matrix.experimental }} # Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them. timeout-minutes: 30 steps: # NOTE - useful for debugging # - name: Dump GitHub context # env: # GITHUB_CONTEXT: ${{ toJson(github) }} # run: | # echo "$GITHUB_CONTEXT" # echo ${{ github.event.pull_request.title }} - name: Checkout Repository uses: actions/checkout@v2 - name: Checkout Submodules run: git submodule update --init --recursive --jobs 2 - name: Install Packages env: PLATFORM: ${{ matrix.platform }} run: | export HOMEBREW_NO_INSTALL_CLEANUP=1 brew install sound-touch portaudio wxmac gtk+3 sdl2 libsamplerate brew install --cask xquartz # We use its OpenGL headers - name: Generate CMake Files run: cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_PO=FALSE -B build . - name: Build PCSX2 working-directory: ./build run: make -j2 # macOS doesn't use make install