/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2018 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #ifdef _WIN32 #include #endif #include #include #include #ifdef _WIN32 inline std::wstring convert_utf8_to_utf16(const std::string &utf8_string) { int size = MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, nullptr, 0); std::vector converted_string(size); MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, converted_string.data(), converted_string.size()); return {converted_string.data()}; } #endif // _wfopen has to be used on Windows for pathnames containing non-ASCII characters. inline FILE *px_fopen(const std::string &filename, const std::string &mode) { #ifdef _WIN32 return _wfopen(convert_utf8_to_utf16(filename).c_str(), convert_utf8_to_utf16(mode).c_str()); #else return fopen(filename.c_str(), mode.c_str()); #endif }