/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include "SafeArray.h" #include "wxGuiTools.h" // -------------------------------------------------------------------------------------- // RadioPanelItem // -------------------------------------------------------------------------------------- struct RadioPanelItem { wxString Label; wxString SubText; wxString ToolTip; int SomeInt; void* SomePtr; RadioPanelItem( const wxString& label, const wxString& subtext=wxEmptyString, const wxString& tooltip=wxEmptyString ) : Label( label ) , SubText( subtext ) , ToolTip( tooltip ) { SomeInt = 0; SomePtr = NULL; } RadioPanelItem& SetToolTip( const wxString& tip ) { ToolTip = tip; return *this; } RadioPanelItem& SetSubText( const wxString& text ) { SubText = text; return *this; } RadioPanelItem& SetInt( int intval ) { SomeInt = intval; return *this; } RadioPanelItem& SetPtr( void* ptrval ) { SomePtr = ptrval; return *this; } }; // Used as a cache for the "original" labels and subtexts, so that text can be properly // wrapped and re-wrapped with multiple calls to OnResize(). struct RadioPanelObjects { wxRadioButton* LabelObj; pxStaticText* SubTextObj; }; // -------------------------------------------------------------------------------------- // pxRadioPanel // -------------------------------------------------------------------------------------- // // Rationale: // Radio buttons work best when they are created consecutively, and then their subtext // created in a second sweep (this keeps the radio buttons together in the parent window's // child list, and avoids potentially unwanted behavior with radio buttons failing to // group expectedly). Because of this, our radio button helper is shaped as a panel of // a group of radio buttons only, instead of bothering with the lower level per-button // design. This makes a few other things nicer as well, such as binding a single message // handler to all radio buttons in the panel. // class pxRadioPanel : public wxPanelWithHelpers { protected: typedef std::vector ButtonArray; typedef SafeArray ButtonObjArray; ButtonArray m_buttonStrings; ButtonObjArray m_objects; bool m_IsRealized; wxSize m_padding; int m_Indentation; int m_DefaultIdx; // index of the default option (gets specific color/font treatment) public: template< int size > pxRadioPanel( wxWindow* parent, const RadioPanelItem (&src)[size] ) : wxPanelWithHelpers( parent, wxVERTICAL ) { Init( src, size ); } pxRadioPanel( wxWindow* parent ) : wxPanelWithHelpers( parent, wxVERTICAL ) { Init(); } virtual ~pxRadioPanel() throw() {} void Reset(); void Realize(); pxStaticText* GetSubText( int idx ); const pxStaticText* GetSubText( int idx ) const; pxRadioPanel& Append( const RadioPanelItem& entry ); pxRadioPanel& SetToolTip( int idx, const wxString& tip ); pxRadioPanel& SetSelection( int idx ); pxRadioPanel& SetDefaultItem( int idx ); pxRadioPanel& EnableItem( int idx, bool enable=true ); const RadioPanelItem& Item(int idx) const; RadioPanelItem& Item(int idx); int GetSelection() const; wxWindowID GetSelectionId() const; bool IsSelected( int idx ) const; const RadioPanelItem& SelectedItem() const { return Item(GetSelection()); } RadioPanelItem& SelectedItem() { return Item(GetSelection()); } wxRadioButton* GetButton( int idx ); const wxRadioButton* GetButton( int idx ) const; int GetPaddingVert() const { return m_padding.GetHeight(); } int GetIndentation() const { return m_Indentation; } pxRadioPanel& SetPaddingHoriz( int newpad ) { m_padding.SetHeight( newpad ); return *this; } pxRadioPanel& SetIndentation( int newdent ) { m_Indentation = newdent; return *this; } bool HasSubText( int idx ) const { return !m_buttonStrings[idx].SubText.IsEmpty(); } pxRadioPanel& Append( const wxString& label, const wxString& subtext=wxEmptyString, const wxString& tooltip=wxEmptyString ) { return Append( RadioPanelItem(label, subtext, tooltip) ); } protected: void Init( const RadioPanelItem* srcArray=NULL, int arrsize=0 ); void _setToolTipImmediate( int idx, const wxString &tip ); void _RealizeDefaultOption(); };