#------------------------------------------------------------------------------- # Search all libraries on the system #------------------------------------------------------------------------------- if(EXISTS ${PROJECT_SOURCE_DIR}/.git) find_package(Git) endif() if (WIN32) # We bundle everything on Windows add_subdirectory(3rdparty/zlib EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/libpng EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/libwebp EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/xz EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/zstd EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/lz4 EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/D3D12MemAlloc EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/winpixeventruntime EXCLUDE_FROM_ALL) set(FFMPEG_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/3rdparty/ffmpeg/include") find_package(Vtune) # Don't try to build tests for WIL, it needs NuGet. set(WIL_BUILD_TESTS OFF CACHE BOOL "") set(WIL_BUILD_PACKAGING OFF CACHE BOOL "") add_subdirectory(3rdparty/wil EXCLUDE_FROM_ALL) else() find_package(PCAP REQUIRED) find_package(LibLZMA REQUIRED) make_imported_target_if_missing(LibLZMA::LibLZMA LIBLZMA) # Using find_package OpenGL without either setting your opengl preference to GLVND or LEGACY # is deprecated as of cmake 3.11. if(USE_OPENGL) set(OpenGL_GL_PREFERENCE GLVND) find_package(OpenGL REQUIRED) endif() # On macOS, Mono.framework contains an ancient version of libpng. We don't want that. # Avoid it by telling cmake to avoid finding frameworks while we search for libpng. set(FIND_FRAMEWORK_BACKUP ${CMAKE_FIND_FRAMEWORK}) set(CMAKE_FIND_FRAMEWORK NEVER) find_package(PNG REQUIRED) find_package(CURL REQUIRED) set(CMAKE_FIND_FRAMEWORK ${FIND_FRAMEWORK_BACKUP}) find_package(Vtune) # Use bundled ffmpeg v4.x.x headers if we can't locate it in the system. # We'll try to load it dynamically at runtime. find_package(FFMPEG COMPONENTS avcodec avformat avutil swresample swscale) if(NOT FFMPEG_FOUND) message(WARNING "FFmpeg not found, using bundled headers.") set(FFMPEG_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/3rdparty/ffmpeg/include") endif() find_package(ZLIB REQUIRED) find_package(Zstd REQUIRED) find_package(LZ4 REQUIRED) find_package(WebP REQUIRED) ## Use CheckLib package to find module include(CheckLib) if(UNIX AND NOT APPLE) if(USE_OPENGL) check_lib(EGL EGL EGL/egl.h) endif() if(LINUX) check_lib(AIO aio libaio.h) check_lib(LIBUDEV libudev libudev.h) endif() if(X11_API) find_package(X11 REQUIRED) if (NOT X11_Xrandr_FOUND) message(FATAL_ERROR "XRandR extension is required") endif() endif() if(WAYLAND_API) find_package(ECM REQUIRED NO_MODULE) list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}") find_package(Wayland REQUIRED Egl) endif() find_package(Libbacktrace) find_package(PkgConfig REQUIRED) pkg_check_modules(DBUS REQUIRED dbus-1) endif() endif(WIN32) # Require threads on all OSes. find_package(Threads REQUIRED) # Also need SDL2. find_package(SDL2 2.30.0 REQUIRED) set(ACTUALLY_ENABLE_TESTS ${ENABLE_TESTS}) if(ENABLE_TESTS) if(NOT EXISTS "${CMAKE_SOURCE_DIR}/3rdparty/gtest/CMakeLists.txt") message(WARNING "ENABLE_TESTS was on but gtest was not found, unit tests will not be enabled") set(ACTUALLY_ENABLE_TESTS Off) endif() endif() add_subdirectory(3rdparty/rapidyaml/rapidyaml EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/lzma EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/libchdr EXCLUDE_FROM_ALL) disable_compiler_warnings_for_target(libchdr) add_subdirectory(3rdparty/soundtouch EXCLUDE_FROM_ALL) # rapidyaml includes fast_float as a submodule, saves us pulling it in directly. # Normally, we'd just pull in the cmake project, and link to it, but... it seems to enable # permissive mode, which breaks other parts of PCSX2. So, we'll just create a target here # for now. #add_subdirectory(3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float EXCLUDE_FROM_ALL) add_library(fast_float INTERFACE) target_include_directories(fast_float INTERFACE 3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float/include) add_subdirectory(3rdparty/jpgd EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/simpleini EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/imgui EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/cpuinfo EXCLUDE_FROM_ALL) disable_compiler_warnings_for_target(cpuinfo) add_subdirectory(3rdparty/zydis EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/libzip EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/rcheevos EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/rapidjson EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/discord-rpc EXCLUDE_FROM_ALL) if(USE_OPENGL) add_subdirectory(3rdparty/glad EXCLUDE_FROM_ALL) endif() if(USE_VULKAN) add_subdirectory(3rdparty/glslang EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/vulkan-headers EXCLUDE_FROM_ALL) endif() add_subdirectory(3rdparty/cubeb EXCLUDE_FROM_ALL) disable_compiler_warnings_for_target(cubeb) disable_compiler_warnings_for_target(speex) # Find the Qt components that we need. find_package(Qt6 6.6.0 COMPONENTS CoreTools Core GuiTools Gui WidgetsTools Widgets LinguistTools REQUIRED) if(WIN32) add_subdirectory(3rdparty/rainterface EXCLUDE_FROM_ALL) endif() # Demangler for the debugger add_subdirectory(3rdparty/demangler EXCLUDE_FROM_ALL) # Prevent fmt from being built with exceptions, or being thrown at call sites. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DFMT_EXCEPTIONS=0") add_subdirectory(3rdparty/fmt/fmt EXCLUDE_FROM_ALL) # Deliberately at the end. We don't want to set the flag on third-party projects. if(MSVC) # Don't warn about "deprecated" POSIX functions. add_definitions("-D_CRT_NONSTDC_NO_WARNINGS" "-D_CRT_SECURE_NO_WARNINGS" "-DCRT_SECURE_NO_DEPRECATE") endif()