/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ Texture2D Texture; SamplerState Sampler; cbuffer cb0 : register(b0) { float4 BGColor; int EMODA; int EMODC; int cb0_pad[2]; }; struct PS_INPUT { float4 p : SV_Position; float2 t : TEXCOORD0; }; float4 ps_main0(PS_INPUT input) : SV_Target0 { float4 c = Texture.Sample(Sampler, input.t); c.a *= 2.0f; return c; } float4 ps_main1(PS_INPUT input) : SV_Target0 { float4 c = Texture.Sample(Sampler, input.t); c.a = BGColor.a; return c; }