/* OnePAD - author: arcum42(@gmail.com) * Copyright (C) 2009 * * Based on ZeroPAD, author zerofrog@gmail.com * Copyright (C) 2006-2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "GamePad.h" #include "onepad.h" #include "keyboard.h" #include "state_management.h" #include #include "linux.h" #include Display *GSdsp; Window GSwin; static void SysMessage(const char *fmt, ...) { va_list list; char msg[512]; va_start(list, fmt); vsprintf(msg, fmt, list); va_end(list); if (msg[strlen(msg) - 1] == '\n') msg[strlen(msg) - 1] = 0; wxMessageDialog dialog(nullptr, msg, "Info", wxOK); dialog.ShowModal(); } EXPORT_C_(void) PADabout() { SysMessage("OnePad is a rewrite of Zerofrog's ZeroPad, done by arcum42."); } EXPORT_C_(s32) PADtest() { return 0; } s32 _PADopen(void *pDsp) { GSdsp = *(Display **)pDsp; GSwin = (Window) * (((u32 *)pDsp) + 1); SetAutoRepeat(false); return 0; } void _PADclose() { SetAutoRepeat(true); std::vector::iterator it = s_vgamePad.begin(); // Delete everything in the vector vjoysticks. while (it != s_vgamePad.end()) { delete *it; ++it; } s_vgamePad.clear(); } void PollForJoystickInput(int cpad) { int joyid = conf->get_joyid(cpad); if (!GamePadIdWithinBounds(joyid)) return; GamePad::UpdateGamePadState(); for (int i = 0; i < MAX_KEYS; i++) { GamePad *gamePad = s_vgamePad[joyid]; switch (type_of_joykey(cpad, i)) { case PAD_JOYBUTTONS: { int value = gamePad->GetButton(key_to_button(cpad, i)); if (value) key_status->press(cpad, i); else key_status->release(cpad, i); break; } case PAD_HAT: { int value = gamePad->GetHat(key_to_axis(cpad, i)); // key_to_hat_dir and SDL_JoystickGetHat are a 4 bits bitmap, one for each directions. Only 1 bit can be high for // key_to_hat_dir. SDL_JoystickGetHat handles diagonal too (2 bits) so you must check the intersection // '&' not only equality '=='. -- Gregory if (key_to_hat_dir(cpad, i) & value) key_status->press(cpad, i); else key_status->release(cpad, i); break; } case PAD_AXIS: { int value = gamePad->GetAxisFromKey(cpad, i); bool sign = key_to_axis_sign(cpad, i); bool full_axis = key_to_axis_type(cpad, i); float k=conf->get_sensibility()/100.0; // convert sensibility to float if (IsAnalogKey(i)) { if (abs(value) > gamePad->GetDeadzone()) key_status->press(cpad, i, (int)(value*k)); else key_status->release(cpad, i); } else { if (full_axis) { value += 0x8000; if (value > gamePad->GetDeadzone()) key_status->press(cpad, i, std::min(value / 256, 0xFF)); else key_status->release(cpad, i); } else { if (sign && (-value > gamePad->GetDeadzone())) key_status->press(cpad, i, std::min((int)(-value*k) / 128, 0xFF)); else if (!sign && (value > gamePad->GetDeadzone())) key_status->press(cpad, i, std::min((int)(value*k) / 128, 0xFF)); else key_status->release(cpad, i); } } } default: break; } } } EXPORT_C_(void) PADupdate(int pad) { // Gamepad inputs don't count as an activity. Therefore screensaver will // be fired after a couple of minute. // Emulate an user activity static int count = 0; count++; if ((count & 0xFFF) == 0) { // 1 call every 4096 Vsync is enough XResetScreenSaver(GSdsp); } // Actually PADupdate is always call with pad == 0. So you need to update both // pads -- Gregory // Poll keyboard/mouse event. There is currently no way to separate pad0 from pad1 event. // So we will populate both pad in the same time for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) { key_status->keyboard_state_acces(cpad); } PollForX11KeyboardInput(); // Get joystick state + Commit for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) { key_status->joystick_state_acces(cpad); PollForJoystickInput(cpad); key_status->commit_status(cpad); } Pad::rumble_all(); } EXPORT_C_(void) PADconfigure() { LoadConfig(); DisplayDialog(); return; }