/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "StreamBuffer.h" #include "common/Align.h" #include "common/Assertions.h" #include #include namespace GL { StreamBuffer::StreamBuffer(GLenum target, GLuint buffer_id, u32 size) : m_target(target) , m_buffer_id(buffer_id) , m_size(size) { } StreamBuffer::~StreamBuffer() { glDeleteBuffers(1, &m_buffer_id); } void StreamBuffer::Bind() { glBindBuffer(m_target, m_buffer_id); } void StreamBuffer::Unbind() { glBindBuffer(m_target, 0); } namespace detail { // Uses glBufferSubData() to update. Preferred for drivers which don't support {ARB,EXT}_buffer_storage. class BufferSubDataStreamBuffer final : public StreamBuffer { public: ~BufferSubDataStreamBuffer() override = default; MappingResult Map(u32 alignment, u32 min_size) override { return MappingResult{static_cast(m_cpu_buffer.data()), 0, 0, m_size / alignment}; } void Unmap(u32 used_size) override { if (used_size == 0) return; glBindBuffer(m_target, m_buffer_id); glBufferSubData(m_target, 0, used_size, m_cpu_buffer.data()); } static std::unique_ptr Create(GLenum target, u32 size) { glGetError(); GLuint buffer_id; glGenBuffers(1, &buffer_id); glBindBuffer(target, buffer_id); glBufferData(target, size, nullptr, GL_STREAM_DRAW); GLenum err = glGetError(); if (err != GL_NO_ERROR) { glBindBuffer(target, 0); glDeleteBuffers(1, &buffer_id); return {}; } return std::unique_ptr(new BufferSubDataStreamBuffer(target, buffer_id, size)); } private: BufferSubDataStreamBuffer(GLenum target, GLuint buffer_id, u32 size) : StreamBuffer(target, buffer_id, size) , m_cpu_buffer(size) { } std::vector m_cpu_buffer; }; // Uses BufferData() to orphan the buffer after every update. Used on Mali where BufferSubData forces a sync. class BufferDataStreamBuffer final : public StreamBuffer { public: ~BufferDataStreamBuffer() override = default; MappingResult Map(u32 alignment, u32 min_size) override { return MappingResult{static_cast(m_cpu_buffer.data()), 0, 0, m_size / alignment}; } void Unmap(u32 used_size) override { if (used_size == 0) return; glBindBuffer(m_target, m_buffer_id); glBufferData(m_target, used_size, m_cpu_buffer.data(), GL_STREAM_DRAW); } static std::unique_ptr Create(GLenum target, u32 size) { glGetError(); GLuint buffer_id; glGenBuffers(1, &buffer_id); glBindBuffer(target, buffer_id); glBufferData(target, size, nullptr, GL_STREAM_DRAW); GLenum err = glGetError(); if (err != GL_NO_ERROR) { glBindBuffer(target, 0); glDeleteBuffers(1, &buffer_id); return {}; } return std::unique_ptr(new BufferDataStreamBuffer(target, buffer_id, size)); } private: BufferDataStreamBuffer(GLenum target, GLuint buffer_id, u32 size) : StreamBuffer(target, buffer_id, size) , m_cpu_buffer(size) { } std::vector m_cpu_buffer; }; // Base class for implementations which require syncing. class SyncingStreamBuffer : public StreamBuffer { public: enum : u32 { NUM_SYNC_POINTS = 16 }; virtual ~SyncingStreamBuffer() override { for (u32 i = m_available_block_index; i <= m_used_block_index; i++) { pxAssert(m_sync_objects[i]); glDeleteSync(m_sync_objects[i]); } } protected: SyncingStreamBuffer(GLenum target, GLuint buffer_id, u32 size) : StreamBuffer(target, buffer_id, size) , m_bytes_per_block((size + (NUM_SYNC_POINTS)-1) / NUM_SYNC_POINTS) { } __fi u32 GetSyncIndexForOffset(u32 offset) { return offset / m_bytes_per_block; } __fi void AddSyncsForOffset(u32 offset) { const u32 end = GetSyncIndexForOffset(offset); for (; m_used_block_index < end; m_used_block_index++) { pxAssert(!m_sync_objects[m_used_block_index]); m_sync_objects[m_used_block_index] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } } __fi void WaitForSync(GLsync& sync) { glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); glDeleteSync(sync); sync = nullptr; } __fi void EnsureSyncsWaitedForOffset(u32 offset) { const u32 end = std::min(GetSyncIndexForOffset(offset) + 1, NUM_SYNC_POINTS); for (; m_available_block_index < end; m_available_block_index++) { pxAssert(m_sync_objects[m_available_block_index]); WaitForSync(m_sync_objects[m_available_block_index]); } } void AllocateSpace(u32 size) { // add sync objects for writes since the last allocation AddSyncsForOffset(m_position); // wait for sync objects for the space we want to use EnsureSyncsWaitedForOffset(m_position + size); // wrap-around? if ((m_position + size) > m_size) { // current position ... buffer end AddSyncsForOffset(m_size); // rewind, and try again m_position = 0; // wait for the sync at the start of the buffer WaitForSync(m_sync_objects[0]); m_available_block_index = 1; // and however much more we need to satisfy the allocation EnsureSyncsWaitedForOffset(size); m_used_block_index = 0; } } u32 m_position = 0; u32 m_used_block_index = 0; u32 m_available_block_index = NUM_SYNC_POINTS; u32 m_bytes_per_block; std::array m_sync_objects{}; }; class BufferStorageStreamBuffer : public SyncingStreamBuffer { public: ~BufferStorageStreamBuffer() override { glBindBuffer(m_target, m_buffer_id); glUnmapBuffer(m_target); glBindBuffer(m_target, 0); } MappingResult Map(u32 alignment, u32 min_size) override { if (m_position > 0) m_position = Common::AlignUp(m_position, alignment); AllocateSpace(min_size); pxAssert((m_position + min_size) <= (m_available_block_index * m_bytes_per_block)); const u32 free_space_in_block = ((m_available_block_index * m_bytes_per_block) - m_position); return MappingResult{static_cast(m_mapped_ptr + m_position), m_position, m_position / alignment, free_space_in_block / alignment}; } void Unmap(u32 used_size) override { pxAssert((m_position + used_size) <= m_size); if (!m_coherent) { Bind(); glFlushMappedBufferRange(m_target, m_position, used_size); } m_position += used_size; } static std::unique_ptr Create(GLenum target, u32 size, bool coherent = true) { glGetError(); GLuint buffer_id; glGenBuffers(1, &buffer_id); glBindBuffer(target, buffer_id); const u32 flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0); const u32 map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT); if (GLAD_GL_VERSION_4_4 || GLAD_GL_ARB_buffer_storage) glBufferStorage(target, size, nullptr, flags); else if (GLAD_GL_EXT_buffer_storage) glBufferStorageEXT(target, size, nullptr, flags); GLenum err = glGetError(); if (err != GL_NO_ERROR) { glBindBuffer(target, 0); glDeleteBuffers(1, &buffer_id); return {}; } u8* mapped_ptr = static_cast(glMapBufferRange(target, 0, size, map_flags)); pxAssertRel(mapped_ptr, "Persistent buffer was mapped"); return std::unique_ptr(new BufferStorageStreamBuffer(target, buffer_id, size, mapped_ptr, coherent)); } private: BufferStorageStreamBuffer(GLenum target, GLuint buffer_id, u32 size, u8* mapped_ptr, bool coherent) : SyncingStreamBuffer(target, buffer_id, size) , m_mapped_ptr(mapped_ptr) , m_coherent(coherent) { } u8* m_mapped_ptr; bool m_coherent; }; } // namespace detail std::unique_ptr StreamBuffer::Create(GLenum target, u32 size) { std::unique_ptr buf; if (GLAD_GL_VERSION_4_4 || GLAD_GL_ARB_buffer_storage || GLAD_GL_EXT_buffer_storage) { buf = detail::BufferStorageStreamBuffer::Create(target, size); if (buf) return buf; } // BufferSubData is slower on all drivers except NVIDIA... const char* vendor = reinterpret_cast(glGetString(GL_VENDOR)); if (std::strstr(vendor, "NVIDIA")) return detail::BufferSubDataStreamBuffer::Create(target, size); else return detail::BufferDataStreamBuffer::Create(target, size); } } // namespace GL