/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/GL/Context.h" #include "glad.h" #if defined(__APPLE__) && defined(__OBJC__) #import #else struct NSView; struct NSOpenGLContext; struct NSOpenGLPixelFormat; #endif namespace GL { class ContextAGL final : public Context { public: ContextAGL(const WindowInfo& wi); ~ContextAGL() override; static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try, size_t num_versions_to_try); void* GetProcAddress(const char* name) override; bool ChangeSurface(const WindowInfo& new_wi) override; void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override; bool SwapBuffers() override; bool MakeCurrent() override; bool DoneCurrent() override; bool SetSwapInterval(s32 interval) override; std::unique_ptr CreateSharedContext(const WindowInfo& wi) override; private: bool Initialize(const Version* versions_to_try, size_t num_versions_to_try); bool CreateContext(NSOpenGLContext* share_context, int profile, bool make_current); void BindContextToView(); void CleanupView(); // returns true if dimensions have changed bool UpdateDimensions(); NSView* m_view = nullptr; NSOpenGLContext* m_context = nullptr; NSOpenGLPixelFormat* m_pixel_format = nullptr; void* m_opengl_module_handle = nullptr; }; } // namespace GL