/* * Copyright (C) 2007-2012 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GSWnd.h" #if defined(__unix__) && defined(EGL_SUPPORTED) #include #include #define GS_EGL_X11 1 #define GS_EGL_WL 0 class GSWndEGL : public GSWndGL { void *m_native_window; EGLDisplay m_eglDisplay; EGLSurface m_eglSurface; EGLContext m_eglContext; int m_platform; void CreateContext(int major, int minor); void BindAPI(); void OpenEGLDisplay(); void CloseEGLDisplay(); public: GSWndEGL(int platform); virtual ~GSWndEGL() {}; bool Create(const string& title, int w, int h) final; bool Attach(void* handle, bool managed = true) final; void Detach() final; virtual void *CreateNativeDisplay() = 0; virtual void *CreateNativeWindow(int w, int h) = 0; // GSopen1/PSX API virtual void *AttachNativeWindow(void *handle) = 0; virtual void DestroyNativeResources() = 0; GSVector4i GetClientRect(); virtual bool SetWindowText(const char* title) = 0; // GSopen1/PSX API void AttachContext() final; void DetachContext() final; void* GetProcAddress(const char* name, bool opt = false) final; void Flip() final; void SetVSync(int vsync) final; // Deprecated API void Show() final {}; void Hide() final {}; void HideFrame() final {}; // DX9 API virtual void* GetDisplay() = 0; // GSopen1 API virtual void* GetHandle() = 0; // DX API // Static to allow to query supported the platform // before object creation static int SelectPlatform(); }; #if GS_EGL_X11 #include #include #include class GSWndEGL_X11 : public GSWndEGL { Display *m_NativeDisplay; Window m_NativeWindow; public: GSWndEGL_X11(); virtual ~GSWndEGL_X11() {}; void* GetDisplay() final { return (void*)m_NativeDisplay;} void* GetHandle() final {return (void*)&m_NativeWindow;} void *CreateNativeDisplay() final; void *CreateNativeWindow(int w, int h) final; void *AttachNativeWindow(void *handle) final; void DestroyNativeResources() final; bool SetWindowText(const char* title) final; }; #endif #if GS_EGL_WL // Which include ? #include #include #include #include class GSWndEGL_WL : public GSWndEGL { wl_display *m_NativeDisplay; wl_egl_window *m_NativeWindow; public: GSWndEGL_WL(); virtual ~GSWndEGL_WL() {}; void* GetDisplay() final { return (void*)m_NativeDisplay;} void* GetHandle() final {return (void*)m_NativeWindow;} void *CreateNativeDisplay() final; void *CreateNativeWindow(int w, int h) final; void *AttachNativeWindow(void *handle) final; void DestroyNativeResources() final; bool SetWindowText(const char* title) final; }; #endif #endif