GraphicsSettingsWidget 0 0 657 890 Form 0 0 0 0 Renderer Renderer: Adapter: 0 true Display Fullscreen Mode: Aspect Ratio: Fit to Window/Screen Auto Standard (4:3/3:2 Progressive) Standard (4:3) Widescreen (16:9) FMV Aspect Ratio: Off (Default) Auto Standard (4:3/3:2 Progressive) Standard (4:3) Widescreen (16:9) Deinterlacing: None Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First) Bob (Bottom Field First) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Automatic (Default) Zoom: % 1 300 Stretch Height: % 1 300 Offset: px 1000 x px 1000 Sync To Host Refresh (VSync) Bilinear Filtering Internal Resolution Screenshots Integer Upscaling Show Overscan Screen Offsets Disables interlacing offset which may reduce blurring in some situations. Disable Interlace Offset Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Anti-Blur Ctrl+S Rendering Internal Resolution: Native (PS2) 2x Native (~720p) 3x Native (~1080p) 4x Native (~1440p/2K) 5x Native (~1620p) 6x Native (~2160p/4K) 7x Native (~2520p) 8x Native (~2880p) Mipmapping: Automatic (Default) Off Basic (Generated Mipmaps) Full (PS2 Mipmaps) Texture Filtering: Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Trilinear Filtering: Automatic (Default) Off (None) Trilinear (PS2) Trilinear (Forced) Anisotropic Filtering: Dithering: Off Scaled Unscaled (Default) CRC Fix Level: Automatic (Default) None (Debug) Minimum (Debug) Partial (OpenGL) Full (Direct3D) Aggressive Blending Accuracy: Minimum Basic (Recommended) Medium High Full (Slow) Maximum (Very Slow) GPU Palette Conversion Conservative Buffer Allocation Accurate Destination Alpha Test Manual Hardware Renderer Fixes Texture Preloading: None Partial Full (Hash Cache) Hardware Fixes Half Screen Fix: Automatic (Default) Force Disabled Force Enabled Skipdraw Range: 10000 10000 Auto Flush Frame Buffer Conversion Disable Depth Emulation Memory Wrapping Disable Safe Features Preload Frame Data Disable Partial Invalidation Texture Inside RT Upscaling Fixes Half Pixel Offset: Off (Default) Normal (Vertex) Special (Texture) Special (Texture - Aggressive) Round Sprite: Off (Default) Half Full Texture Offsets: X: 1000 Y: 1000 Merge Sprite Align Sprite Wild Arms Hack Texture Replacement Search Directory Browse... Open... Reset PCSX2 will dump and load texture replacements from this directory. Options Dump Textures Dump Mipmaps Dump FMV Textures Async Texture Loading Load Textures Precache Textures Qt::Vertical 20 40 OSD On-Screen Display OSD Scale: % 100 500 Show Notifications Show Speed Show FPS Show Resolution Show CPU Usage Show GPU Usage Show Statistics Show Indicators Post-Processing Shade Boost Qt::Horizontal 40 20 Brightness: 1 100 Contrast: 1 100 Saturation 1 100 FXAA TV Shader None Scanline Filter Diagonal Filter Triangular Filter Wave Filter Lottes CRT Qt::Vertical 20 40 Advanced Debug Options Override Texture Barriers: Automatic (Default) Force Disabled Force Enabled Override Geometry Shader: Automatic (Default) Force Disabled Force Enabled Use Blit Swap Chain Use Debug Device Disable Dual Source Blending Disable Framebuffer Fetch Skip Presenting Duplicate Frames Disable Hardware Readbacks GS Dump Compression: Uncompressed LZMA (xz) Zstandard (zst) Qt::Vertical 20 40 true Rendering Extra Rendering Threads: threads Auto Flush Mipmapping Edge Anti-Aliasing Qt::Vertical 20 40