/* * Copyright (C) 2011-2013 Gregory hainaut * Copyright (C) 2007-2009 Gabest * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #ifndef ENABLE_GLES extern PFNGLACTIVETEXTUREPROC gl_ActiveTexture; extern PFNGLBLENDCOLORPROC gl_BlendColor; extern PFNGLATTACHSHADERPROC gl_AttachShader; extern PFNGLBINDBUFFERPROC gl_BindBuffer; extern PFNGLBINDBUFFERBASEPROC gl_BindBufferBase; extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl_BindFragDataLocationIndexed; extern PFNGLBINDFRAMEBUFFERPROC gl_BindFramebuffer; extern PFNGLBINDSAMPLERPROC gl_BindSampler; extern PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray; extern PFNGLBLENDEQUATIONSEPARATEPROC gl_BlendEquationSeparate; extern PFNGLBLENDFUNCSEPARATEPROC gl_BlendFuncSeparate; extern PFNGLBLITFRAMEBUFFERPROC gl_BlitFramebuffer; extern PFNGLBUFFERDATAPROC gl_BufferData; extern PFNGLCHECKFRAMEBUFFERSTATUSPROC gl_CheckFramebufferStatus; extern PFNGLCLEARBUFFERFVPROC gl_ClearBufferfv; extern PFNGLCLEARBUFFERIVPROC gl_ClearBufferiv; extern PFNGLCLEARBUFFERUIVPROC gl_ClearBufferuiv; extern PFNGLCOMPILESHADERPROC gl_CompileShader; extern PFNGLCOPYIMAGESUBDATANVPROC gl_CopyImageSubDataNV; extern PFNGLCREATEPROGRAMPROC gl_CreateProgram; extern PFNGLCREATESHADERPROC gl_CreateShader; extern PFNGLCREATESHADERPROGRAMVPROC gl_CreateShaderProgramv; extern PFNGLDELETEBUFFERSPROC gl_DeleteBuffers; extern PFNGLDELETEFRAMEBUFFERSPROC gl_DeleteFramebuffers; extern PFNGLDELETEPROGRAMPROC gl_DeleteProgram; extern PFNGLDELETESAMPLERSPROC gl_DeleteSamplers; extern PFNGLDELETESHADERPROC gl_DeleteShader; extern PFNGLDELETEVERTEXARRAYSPROC gl_DeleteVertexArrays; extern PFNGLDETACHSHADERPROC gl_DetachShader; extern PFNGLDRAWBUFFERSPROC gl_DrawBuffers; extern PFNGLDRAWELEMENTSBASEVERTEXPROC gl_DrawElementsBaseVertex; extern PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray; extern PFNGLFRAMEBUFFERRENDERBUFFERPROC gl_FramebufferRenderbuffer; extern PFNGLFRAMEBUFFERTEXTURE2DPROC gl_FramebufferTexture2D; extern PFNGLGENBUFFERSPROC gl_GenBuffers; extern PFNGLGENFRAMEBUFFERSPROC gl_GenFramebuffers; extern PFNGLGENSAMPLERSPROC gl_GenSamplers; extern PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays; extern PFNGLGETBUFFERPARAMETERIVPROC gl_GetBufferParameteriv; extern PFNGLGETDEBUGMESSAGELOGARBPROC gl_GetDebugMessageLogARB; extern PFNGLGETFRAGDATAINDEXPROC gl_GetFragDataIndex; extern PFNGLGETFRAGDATALOCATIONPROC gl_GetFragDataLocation; extern PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog; extern PFNGLGETPROGRAMIVPROC gl_GetProgramiv; extern PFNGLGETSHADERIVPROC gl_GetShaderiv; extern PFNGLGETSTRINGIPROC gl_GetStringi; extern PFNGLISFRAMEBUFFERPROC gl_IsFramebuffer; extern PFNGLLINKPROGRAMPROC gl_LinkProgram; extern PFNGLMAPBUFFERPROC gl_MapBuffer; extern PFNGLMAPBUFFERRANGEPROC gl_MapBufferRange; extern PFNGLPROGRAMPARAMETERIPROC gl_ProgramParameteri; extern PFNGLSAMPLERPARAMETERFPROC gl_SamplerParameterf; extern PFNGLSAMPLERPARAMETERIPROC gl_SamplerParameteri; extern PFNGLSHADERSOURCEPROC gl_ShaderSource; extern PFNGLUNIFORM1IPROC gl_Uniform1i; extern PFNGLUNMAPBUFFERPROC gl_UnmapBuffer; extern PFNGLUSEPROGRAMSTAGESPROC gl_UseProgramStages; extern PFNGLVERTEXATTRIBIPOINTERPROC gl_VertexAttribIPointer; extern PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer; extern PFNGLTEXSTORAGE2DPROC gl_TexStorage2D; extern PFNGLBUFFERSUBDATAPROC gl_BufferSubData; // GL4.1 extern PFNGLBINDPROGRAMPIPELINEPROC gl_BindProgramPipeline; extern PFNGLDELETEPROGRAMPIPELINESPROC gl_DeleteProgramPipelines; extern PFNGLGENPROGRAMPIPELINESPROC gl_GenProgramPipelines; extern PFNGLGETPROGRAMPIPELINEIVPROC gl_GetProgramPipelineiv; extern PFNGLVALIDATEPROGRAMPIPELINEPROC gl_ValidateProgramPipeline; extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl_GetProgramPipelineInfoLog; // NO GL4.1 extern PFNGLUSEPROGRAMPROC gl_UseProgram; extern PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog; extern PFNGLPROGRAMUNIFORM1IPROC gl_ProgramUniform1i; // NO GL4.2 extern PFNGLGETUNIFORMBLOCKINDEXPROC gl_GetUniformBlockIndex; extern PFNGLUNIFORMBLOCKBINDINGPROC gl_UniformBlockBinding; extern PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation; // GL4.2 extern PFNGLBINDIMAGETEXTUREPROC gl_BindImageTexture; extern PFNGLMEMORYBARRIERPROC gl_MemoryBarrier; // GL4.4 #ifdef GL44 extern PFNGLCLEARTEXIMAGEPROC gl_ClearTexImage; extern PFNGLBINDTEXTURESPROC gl_BindTextures; #endif #else #define gl_ActiveTexture glActiveTexture #define gl_BlendColor glBlendColor #define gl_AttachShader glAttachShader #define gl_BindBuffer glBindBuffer #define gl_BindBufferBase glBindBufferBase #define gl_BindFragDataLocationIndexed glBindFragDataLocationIndexed #define gl_BindFramebuffer glBindFramebuffer #define gl_BindSampler glBindSampler #define gl_BindVertexArray glBindVertexArray #define gl_BlendEquationSeparate glBlendEquationSeparate #define gl_BlendFuncSeparate glBlendFuncSeparate #define gl_BlitFramebuffer glBlitFramebuffer #define gl_BufferData glBufferData #define gl_CheckFramebufferStatus glCheckFramebufferStatus #define gl_ClearBufferfv glClearBufferfv #define gl_ClearBufferiv glClearBufferiv #define gl_CompileShader glCompileShader #define gl_CopyImageSubDataNV glCopyImageSubDataNV #define gl_CreateProgram glCreateProgram #define gl_CreateShader glCreateShader #define gl_CreateShaderProgramv glCreateShaderProgramv #define gl_DeleteBuffers glDeleteBuffers #define gl_DeleteFramebuffers glDeleteFramebuffers #define gl_DeleteProgram glDeleteProgram #define gl_DeleteSamplers glDeleteSamplers #define gl_DeleteShader glDeleteShader #define gl_DeleteVertexArrays glDeleteVertexArrays #define gl_DetachShader glDetachShader #define gl_DrawBuffers glDrawBuffers #define gl_DrawElementsBaseVertex glDrawElementsBaseVertex #define gl_EnableVertexAttribArray glEnableVertexAttribArray #define gl_FramebufferRenderbuffer glFramebufferRenderbuffer #define gl_FramebufferTexture2D glFramebufferTexture2D #define gl_GenBuffers glGenBuffers #define gl_GenFramebuffers glGenFramebuffers #define gl_GenSamplers glGenSamplers #define gl_GenVertexArrays glGenVertexArrays #define gl_GetBufferParameteriv glGetBufferParameteriv #define gl_GetDebugMessageLogARB glGetDebugMessageLogARB #define gl_GetFragDataIndex glGetFragDataIndex #define gl_GetFragDataLocation glGetFragDataLocation #define gl_GetProgramInfoLog glGetProgramInfoLog #define gl_GetProgramiv glGetProgramiv #define gl_GetShaderiv glGetShaderiv #define gl_GetStringi glGetStringi #define gl_IsFramebuffer glIsFramebuffer #define gl_LinkProgram glLinkProgram #define gl_MapBuffer glMapBuffer #define gl_MapBufferRange glMapBufferRange #define gl_ProgramParameteri glProgramParameteri #define gl_SamplerParameterf glSamplerParameterf #define gl_SamplerParameteri glSamplerParameteri #define gl_ShaderSource glShaderSource #define gl_Uniform1i glUniform1i #define gl_UnmapBuffer glUnmapBuffer #define gl_UseProgramStages glUseProgramStages #define gl_VertexAttribIPointer glVertexAttribIPointer #define gl_VertexAttribPointer glVertexAttribPointer #define gl_TexStorage2D glTexStorage2D #define gl_BufferSubData glBufferSubData #define gl_BindProgramPipeline glBindProgramPipeline #define gl_DeleteProgramPipelines glDeleteProgramPipelines #define gl_GenProgramPipelines glGenProgramPipelines #define gl_GetProgramPipelineiv glGetProgramPipelineiv #define gl_ValidateProgramPipeline glValidateProgramPipeline #define gl_GetProgramPipelineInfoLog glGetProgramPipelineInfoLog #define gl_UseProgram glUseProgram #define gl_GetShaderInfoLog glGetShaderInfoLog #define gl_ProgramUniform1i glProgramUniform1i #define gl_GetUniformBlockIndex glGetUniformBlockIndex #define gl_UniformBlockBinding glUniformBlockBinding #define gl_GetUniformLocation glGetUniformLocation #endif namespace GLLoader { bool check_gl_version(uint32 major, uint32 minor); void init_gl_function(); bool check_gl_supported_extension(); extern bool fglrx_buggy_driver; extern bool nvidia_buggy_driver; extern bool in_replayer; extern bool found_GL_ARB_separate_shader_objects; extern bool found_GL_ARB_shading_language_420pack; extern bool found_GL_ARB_texture_storage; extern bool found_GL_ARB_copy_image; extern bool found_GL_NV_copy_image; extern bool found_geometry_shader; extern bool found_only_gl30; extern bool found_GL_ARB_gpu_shader5; extern bool found_GL_ARB_shader_image_load_store; extern bool found_GL_ARB_clear_texture; extern bool found_GL_ARB_multi_bind; }